A modern reproduction of a vintage American ball-and-cap revolver. Single-action revolver with a slow rate of fire, excellent ranged performance, and the ability to fan-fire at high speed.
–In-game description
1858 New Army
1858NA angled
Weapon Type Secondary Weapon
Weapon Class Revolver
Rank Prerequisites Rank 58
Damage 60 → 35
Range 75 max → 140 min
1858 New Armygraph


Hip Accuracy


Sight Accuracy


Magazine Size 6
Ammo Reserve 42
Fire Modes Semi
Rate of Fire Semi: 140 RPM

Fan fire: 350 RPM


TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (75 studs) Min (140 studs)
(x2.50) Head 150 87.5
(x1.40) Torso 84 49
(x1) Arms and Legs 60 35
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Armor Piercing 60 -> 29.16667 0 max -> 140 min
Hollow Point 50 → 42 75 max → 140 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 20
Weapon Recovery Speed 23
Weapon Recoil Damping 0.95


Min Camera Kick (4.00, -0.61, -0.31)
Max Camera Kick (5.00, -0.11, 0.30)
Min Recoil Displacement (0.50, 5.59, 11.19)
Max Recoil Displacement (0.80, 6.09, 13.80)
Min Recoil Rotation (26.20, -5.00, -0.31)
Max Recoil Rotation (27.29, 4.19, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (4.30, -0.21, -0.31)
Max Camera Kick (4.80, -0.11, 0.30)
Min Recoil Displacement (2.40, 3.50, 7.19)
Weapon Shot Displacement (2.59, 4.69, 7.80)
Min Recoil Rotation (23.00, -3.21, -4.31)
Max Recoil Rotation (27.50, -5.00, -6.31)
Sight Magnification 1.7x


Reload Time 3 seconds
Empty Reload Time 3 seconds
Equip Speed 16
Aiming Speed 22
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .357 Magnum
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
Flash Hider 100 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The 1858 New Army is an American Revolver. It is unlocked at rank 58, or it can be purchased with credits.


The Remington 1858 New Model Army is a black powder revolver. What set it apart from other revolvers at the time was the easy access to the cylinder, done so by leaving the hammer at the down position, pulling the lever down halfway, pulling the base pin out, and slightly moving the hammer back to remove the cylinder. It was so relatively straightforward, in fact, that many soldiers and western legends used this feature to their advantage. The facility to remove cylinder also let it be able to reload all the 6 rounds at once, which was an incredible feat for the time. Another feature was the so-called "top-strap" design, which has some part of the gun go over the cylinder, which is said to improve the reliability and structural soundness of the New Army, unlike contemporary Colt revolvers, which had no top strap and could not remove their cylinders as easily as the Remington's.

During the American Civil War, the 1858 revolver was in close competition with the Colt 1860 Army. Both sides of the war saw the advantages of the Remington 1858. By 1868, metallic cartridge conversions became available for the 1858 Revolver and its carbine variant, the Cattleman's Carbine. However, throughout the era of the Wild West, the older cap-and-ball design still remained in use.

There are reproduction variants of the 1858 and its carbine variant, the most well-known of whom are Uberti and Pietta, which are mainly used by reenactors. The model in-game is based on the brass-framed “Confederate” model from Pietta.wikipedia:Remington Model 1858


General Information

The 1858 New Army is a very powerful revolver, having very high damage at all distances. It has one of the longest one-shot headshot ranges of any non-sniper rifle weapon. It has a better range than both the Desert Eagle L5 and MP412 REX and can one-shot kill (1SK) to the head up to 127 studs. The New Army also features an alternate aim mode which restricts the user's ability to aim down sights (ADS) but allows the user to repeatedly fan the hammer, raising the rate of fire (RoF) to 350 RPM. This allows the New Army to perform much better in close-quarters-combat (CQC), allowing the following shot if prior rounds are missed. However, this results in having no reticle to aim with. It is advised to use a laser to get an idea of where the center of the screen is.

The 1858 New Army has the slowest RoF out of any revolver or pistol, at 140 RPM. Although powerful, if a user misses their shot or only lands a torso shot up close, the low RoF will often result in death. This severely affects the weapon's ability to deal with multiple targets at once. Its damage per second (DPS), excluding body shots, is lower than the likes of the REX or L5. This issue is exacerbated by its smaller capacity of 6 rounds.

Usage & Tactics

The 1858 New Army, like the L5, is not like most sidearms. In fact, it is best used as a 'second primary', rather than a sidearm. It is best used at around 70-125 studs, where it can 2SK to the body and also 1SK to the head. It is highly recommended, if not a requirement, to aim for the head where possible. This ensures maximum lethality, as body shots are not always enough to down a target. It can be very punishing if a user misses their shots, so lining up shots when engaging enemies will tend to yield better results. At longer ranges, the user will have to counter for bullet drop.

However, in CQC, a user is unlikely to have such luxury. This is where the weapon falters, being far less potent as a backup weapon in CQC. A Laser would be appropriate, as it would combat this weakness to an extent, allowing the user to hipfire with better accuracy, potentially landing a headshot more frequently, although if the first shot misses, the user's chances of winning the engagement decrease dramatically. This can mostly be mitigated by using alternate aim where the player gains the ability to fan the hammer, allowing the ROF to be bumped up to 350RPM while still retaining enough accuracy to put all six shots in a tight area even at max firecap. Even so, this is not the easiest nor the most accurate way to aim the New Army as it is easy to oversample this firing rate and as such, it can still fall behind it's much more limber counterparts such as the MP412 REX in CQC.

The optic for 1858 New Army is beneficial as well, given the New Army's ability to kill people out to an impressive range. A user may prefer either the Delta or Mini Sight. Barrel attachments are of less importance, although still worth attaching if available, with the muzzle brake being attractive for lowering the already tame recoil when fanning the hammer in alternate aim. Or for those looking for even more CQC firepower, a muzzle booster can be used to increase fan-fire rate at the cost of higher recoil.

The 1858 New Army can be repurposed into a revolver shotgun with the 1858 Snake Shot. With the attachment on, the 1858 New Army fires 6 pellets.


The 1858 New Army is a revolver centered around precision and accuracy rather than volume of fire and CQC prowess, due to its incredibly slow RoF. It makes it up for this by having longer headshot range capabilities and more damage. When used properly in alternate aim however, It can readily compete with its counterparts with similar fire rate but with a much better overall accuracy.

Pros & Cons


  • Impressive recoil control, even when fanning the hammer.
  • Fastest reload time in-class.
  • 1SK to the head out to 127 studs.
  • 2SK anywhere out to 101 studs, 138 studs for a 2SK to the torso.
  • Can 3SK at a long range regardless of hit location.
  • Can fan-fire at 350 RPM using the alternate aim.


  • Sluggish RoF when not fan firing.
  • Poor muzzle velocity.
  • Iron sights only poke slightly above the rear notch; makes aiming precisely at longer distances very difficult without constant practice.
  • Below average bodyshot TTK when not fan firing (at ~429 milliseconds).
  • Fan firing compromises having a sight picture, leaving a user guessing where the bullet will land unless they have a laser.


  • When looked at closely, the revolver's bullets do not appear in the cylinder.
    • This is opposed to the Mateba 6, which has white rounds, and the MP412 REX, which has yellow rounds.
  • Although there is an animation for single-action, the hammer is still dropped down and can be fired, like it is Double-Action only. This is due to limitations on the game engine's part, which only allows for back-and-forth motion when firing a gun outside of reloads.
  • In the reloading animation, the base pin is never pulled out. Either the cylinder is held on by faith, or the character can't actually replace the cylinder as needed.
    • When looking closely at the reload animation, the cylinder appears to clip out of the cylinder pin when reloading.
  • When attaching the Ballistics Tracker, the attachment is only half-attached to the barrel.
  • This is the oldest weapon in the game, first being produced in 1863 (the date in "Remington 1858 New Model Army" refers to when the design is patented, not when it was first produced).
  • This is one of two weapons that have an option to not use metallic cartridges, originally using cap-and-ball ammunition. The other is the 1858 Carbine.
  • This is the second revolver to be added to the game, the first being the MP412 REX.
  • This weapon is the first weapon in-game to be held with one hand.
    • This is due to the ergonomics of pistols back in the day favoring single-handed use and is almost a necessity in American pistol design at the time as the people using them will most likely be on horseback or performing duties that require one hand to be free.
  • The 1858 New Army's chambering in-game is incorrect; the 1858 New Army, in reality, can accept any chambering in .45 caliber, from .454 ball to .45 ACP to .45 Long Colt. While there were 1858s chambered in naval caliber (.36 caliber), there was never an 1858 New Army chambered in .357 Magnum.
    • This error is likely due to the modern-day replicas and remakes of western revolvers such as the Remington Model 1875, which was based on the Remington 1858, by Uberti and with these being able to be chambered in .357 Magnum.
    • Many 1858 New Army revolvers were converted to fire rimfire or centerfire cartridges after the American Civil War. With the rise of smokeless powder and cartridge weapons, all that was needed to convert a cap-and-ball revolver was a replacement to the rear of the cylinder with individual firing pins. This would allow these revolvers to fire traditional cartridge rounds, which was usually .45 Long Colt. However, these would need to be loaded with "cowboy loads", under-loaded versions of a cartridge. The brass frames of these revolvers were not intended to be strong enough to survive something as powerful as a .45 Long Colt round being fired. Steel-frame versions of these revolvers can accept hotter .45 Long Colt loads.
    • William "Buffalo Bill" Cody used a Remington 1858 chambered in .44 from 1863 to 1906.
  • A test place update on 2019-23-5 gave the 1858 New Army a fan-fire option, available as an alternate aim mode which can be accesed by pressing T. It appears to have an increased fire rate up to 350 RPM, making the 1858 a more practical weapon to use in close quarters. This also makes it the only gun in-game to have a fan-fire option.
    • This was later implemented in the main game after the summer update of 2019.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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