|“||An iconic American shotgun produced exclusively in fully automatic. It has one of the fastest fire rates, and can accept a 20 round drum magazine. Very low damage with very wide spread.|
|Weapon Type||Primary Weapon|
|Rank Prerequisites||Rank 112|
|Damage||28 → 19|
|Range||50 max → 100 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||8, 20|
|Rate of Fire||300 RPM|
The Auto Assault-12 (AA-12), formerly developed as the Atchisson Assault Shotgun, is a fully automatic 12 gauge shotgun. Developed in 1972 by Maxwell Atchisson, it has been continuously improved upon, up to the 2005 model, which is the current model of the AA-12. Over these 18 years, modifications to improve the recoil handling and weight have been made.
A feature which is uncommon in most other automatic shotguns, the AA-12 is open-bolt, with no round in the chamber. This is more commonly seen on weapons such as submachine guns. Furthermore, due to the high use of stainless steel in the firearm, the AA-12 requires very little cleaning and lubrication only needed after several thousand rounds. The AA-12 operates on the principle of constant recoil in which the bolt never slams into any other part of the gun other than the chamber, allowing the recoil spring to fully absorb most of the recoil.
The AA-12 fires at a rate of 300 RPM, from an eight-round box magazine, or from a 20 or 32-round drum magazine. However, the AA-12 only fires in fully automatic only. In theory, if one were to pull the trigger briefly enough, the AA-12 could fire a single shot.
The AA-12 is a fully automatic shotgun—the only one in-game. It has a fairly fast rate of fire (RoF) for a shotgun, at 300 RPM—slightly faster than the DBV12 but slower than the Saiga-12. Damage is fairly average for a shotgun, with maximum damage being 28 and minimum damage being 19—resulting with a one-shot kill (1SK) requires four pellets up close and six-pellets at the end of its damage drop-off. Range is also average, with damage beginning to drop off at 50 studs and ending at 100 studs. Muzzle velocity is average for a shotgun, at 1500 studs per second.
Accuracy is poor for a shotgun. The AA-12's pellet spread is quite wide—even Slugs are affected by its poor accuracy whilst aiming-down-sights (ADS). Its time to kill (TTK) is equal to other shotguns up close, but the average damage, range, and poor accuracy means the AA-12's 1SK ability is less consistent and shorter than most shotguns. Recoil is mild, although more noticeable given the fully-automatic nature of the weapon.
Magazine capacity is average, at eight rounds. This can be increased with the 20-round drum attachment, although this results in a slower reload time and walk speed. Normal reload times are fast for a magazine-fed shotgun, requiring 2.5 seconds for a tactical reload and 3.1 seconds for an empty reload. However, the reload speed is fairly average compared to other magazine-fed weapons.
Usage & Tactics
The main feature of the AA-12 is its fully automatic fire mode, which allows the user to constantly suppress an opponent or area without lifting one's finger off of the trigger. This comes at the cost of the AA-12 being extremely inaccurate, given the wide pellet spread. This prevents it from stepping on the toes of already well-established shotguns but makes it a tough weapon to beat in close-quarters-combat (CQC). The other major feature of the AA-12 is its exclusive 20-round drum magazine. The extended magazine alone makes the shotgun extremely versatile, with a trade-off for slower reload time and walkspeed; not equipping it will make it suited for a more traditional run-and-gun playstyle, whereas equipping the extended magazine will set the AA-12 as a more defensive, 'sentry' type playstyle.
Interestingly, due to the lower damage differential over long-range, the AA-12 is less punishing when used with a suppressor when compared to the other shotguns such as the KSG-12. This allows the AA-12 to more effectively fit a stealthy playstyle, being one of the few shotguns to be able to do this effectively. Due to the fully-automatic capability of the AA-12, overall it can be treated somewhat more like a personal defense weapon with a slow RoF and area denial.
As for attachments, optics are not as important with the AA-12, although low-magnification optics tend to be better suited to shotguns in general. As for barrel attachments, the suppressors are suitable options given the lesser penalty to damage compared to other shotguns. However, if one wishes to not lower the damage, range and muzzle velocity even further, the compensator is a good choice for those who tend to aim-down-sights (ADS) more frequently. Otherwise, the muzzle booster offers an increased firerate to 324 RPM with reduced suppression and increased recoil.
For underbarrel attachments, the Vertical Grip is a good choice to improve the hipfire spread of the AA-12. As for an Other attachment, the 20-round drum magazine is often an excellent choice for most, providing more sustained fire before needing to reload. However, if one has not yet unlocked the magazine or wishes to preserve the AA-12's mobility, a standard laser sight is a good alternative.
Regarding ammunition types, Flechette works well with the AA-12 by increasing the effective range and wall penetration ability that it otherwise does not have, leading to effective target elimination behind cover. However, Flechette does reduce the close-range strengths of the AA-12, but this is quite negligible, as quick follow-up rounds make up for the loss in damage. Birdshot is also an effective choice for those seeking to remain exclusively in close quarters, by doubling the pellet count at the cost of an even wider pellet spread and worse minimum damage. Slugs are generally best avoided. The poor accuracy of the AA-12 makes slug rounds less effective, and most DMRs outclass the AA-12 in terms of body shots and TTK.
While the AA-12 is powerful with the fully-automatic fire mode, it does falter in some areas. The extraordinarily wide pellet spread means that other shotguns and most other weapons are far better outside the AA-12's short effective range, and the low per-pellet damage means a large majority of the pellets are required to hit a target to ensure a 1SK, which is hindered by the aforementioned wide pellet spread.
The AA-12 does fill a specific niche as a high-capacity shotgun with the 20 round drum magazine, being able to sustain automatic fire for upwards of four seconds and sending considerable amounts of shots downrange. It may not kill, but the damage the AA-12 induces will be more than enough to discourage all but the most determined of assailants.
Damage Table for Ammunition Attachments
|Hitbox for Flechette||Range|
|Max (60 studs)||Min (100 studs)|
|(x1.14) (x8 pellets) Head||28.73 (229.824)||21.66 (173.28)|
|(x1.00) (x8 pellets) Torso||25.2 (201.6)||19 (152)|
|(x1.00) (x8 pellets) Arms and Legs||25.2 (201.6)||19 (152)|
|Hitbox for Birdshot||Range|
|Max (60 studs)||Min (100 studs)|
|(x1.14) (x16 pellets) Head||28.73 (459.648)||19.49 (311.904)|
|(x1.00) (x16 pellets) Torso||25.2 (403.2)||17.1 (273.6)|
|(x1.00) (x16 pellets) Arms and Legs||25.2 (403.2)||17.1 (273.6)|
|Hitbox for Rubber Pellets||Range|
|Max (45 studs)||Min (70 studs)|
|(x1.14) (x5 pellets) Head||41.5 (207.48)||19.49 (97.47)|
|(x0.9) (x5 pellets) Torso||32.76 (163.8)||15.39 (76.95)|
|(x1.00) (x5 pellets) Arms and Legs||36.4 (182)||17.1 (85.5)|
|Hitbox for Slugs||Range|
|Max (50 studs)||Min (100 studs)|
|(x2.00) (x1 pellet) Head||164||82|
|(x1.20) (x1 pellet) Torso||98.4||49.2|
|(x1.00) (x1 pellet) Arms and Legs||82||41|
Pros & Cons
- Fully-automatic (unlike any other shotgun).
- Access to a 20-round drum magazine.
- Second-fastest firerate in-class.
- Fairly quick reload for a magazine-fed shotgun.
- Highest ammunition reserve amount in-class at 56 shells.
- Second highest minimum damage in-class.
- Extremely wide spread—slug rounds are inaccurate as a result.
- High ammunition consumption rate - frequent reloads.
- High horizontal recoil when ADS.
- Moderate vertical recoil when ADS.
- The AA-12 was added into the game in Version 4.4.0.
- The AA-12 is the first and currently only fully automatic shotgun to be added to the game.
- The AA-12's in-game model lacks a trigger handle.
- The AA-12 currently holds the record for being the slowest fully-automatic weapon in-game.
- The optic mount for the AA-12 in-game is custom. While the stock optics are associated with "Generation 1" AA-12s, "Generation 2" AA-12s simply use a high-mount Picatinny rail on the back of the weapon.
- The AA-12's third-person model in Test Place was initially that of the Saiga-12's.
- The AA-12 is one of the lightest shotguns in the game for its firepower, weighing in at a sprite 5.2 kg (11 lbs) with an eight round magazine, compared to the Remington 870, which weighs upwards of 12.5 lbs with a fully loaded eight round tube.
- The AA-12 is one of the most hated weapons throughout the community. It is especially hated when paired with the 20rd Drum, and spammed by the user. This is due to most players considering the AA-12 being very easy to use and thus, considered 'over-powered', most players are kicked due to them using the AA-12.
- After a stealth nerf, AA-12’s slugs behave differently from all other shotguns. This is likely to curb how strong the AA-12 was compared to other semi-auto shotguns.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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