An iconic American shotgun produced exclusively in fully automatic. It has one of the fastest fire rates, and can accept a 20 round drum magazine. Very low damage with very wide spread.
–In-game description

AA-12 angled

AA-12 angled drum

Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 112
Damage 28 → 19
Range 50 max → 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 8, 20 with extended mag
Ammo Reserve 56
Fire Modes Auto
Rate of Fire 300 RPM

TTK (Time to Kill) 0.60 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (100 studs)
(x1.14) Head 31.92 21.66
(x1.00) Torso 28 19
(x1) Arms and Legs 28 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 28 -> 17.1 50 max -> 100 min
R2 Suppressor 26.6 -> 18.05 47.5 max -> 95 min
PBS-1 Suppressor 26.6 -> 18.05 47.5 max -> 95 min
PBS-4 Suppressor 26.6 -> 18.05 47.5 max -> 95 min
Suppressor 25.2 -> 19 45 max -> 100 min
Flechette 25.2 -> 19 55 max -> 100 min
Birdshot 25.2 -> 19 55 max -> 100 min
Slugs 84 -> 47.5 50 max -> 100 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5


Hipfire Camera Recovery Speed 12
Sight Camera Recovery Speed 12
Weapon Recovery Speed 18
Weapon Recoil Damping 0.9


Min Camera Kick (2.00, -0.21, -0.31)
Max Camera Kick (2.50, 0.40, 0.30)
Min Recoil Displacement (-0.50, 1.60, 10.19)
Max Recoil Displacement (0.80, 2.40, 12.80)
Min Recoil Rotation (1.20, -0.41, -0.50)
Max Recoil Rotation (2.20, 0.60, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75


Min Camera Kick (2.00, -1.00, -0.50)
Max Camera Kick (2.50, 1.00, 0.50)
Min Recoil Displacement (-0.11, 0.30, 10.19)
Weapon Shot Displacement (0.10, 0.69, 12.80)
Min Recoil Rotation (0.69, 0.10 ,-0.31)
Max Recoil Rotation (1.00, 0.30, 0.30)
Sight Magnification 2.0x


Reload Time 2.5 (3.7 w/ 20rd Drum) seconds
Empty Reload Time 3.1 (4.7 w/ 20rd Drum) seconds
Equip Speed 12
Aiming Speed 14 (11.9 w/ 20rd Drum)
Crosshair Size 40
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 14 (13.5 w/ 20rd Drum) stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills
Extended Magazine 1000 Kills

The AA-12 is an American Shotgun. It is unlocked at rank 112, or it can be purchased with credits.


The Auto Assault-12 (AA-12), formerly developed as the Atchisson Assault Shotgun, is a fully automatic 12 gauge shotgun. Developed in 1972 by Maxwell Atchisson, it has been continuously improved upon, up to the 2005 model, which is the current model of the AA-12. Over these 18 years, modifications to improve the recoil handling and weight have been made.

A feature which is uncommon in most other automatic shotguns, the AA-12 is open-bolt, with no round in the chamber. This is more commonly seen on weapons such as submachine guns. Furthermore, due to the high use of stainless steel in the firearm, the AA-12 requires very little cleaning and lubrication only needed after several thousand rounds. The AA-12 operates on the principle of constant recoil in which the bolt never slams into any other part of the gun other than the chamber, allowing the recoil spring to fully absorb most of the recoil.

The AA-12 fires at a rate of 300 RPM, from an eight-round box magazine, or from a 20 or 32-round drum magazine. However, the AA-12 only fires in fully automatic only. In theory, if one were to pull the trigger briefly enough, the AA-12 could fire a single shot.[1]


General Information

The AA-12 is a fully automatic shotgun—the only one in-game. It has a fairly fast rate of fire (RoF) for a shotgun, at 300 RPM—slightly faster than the DBV12 but slower than the Saiga-12. Damage is fairly average for a shotgun, with maximum damage being 28 and minimum damage being 19—resulting with a one-shot kill (1SK) requires four pellets up close and six-pellets at the end of its damage drop-off. Range is also average, with damage beginning to drop off at 50 studs and ending at 100 studs. Muzzle velocity is average for a shotgun, at 1500 studs per second.

Accuracy is poor for a shotgun. The AA-12's pellet spread is quite wide—even Slugs are affected by its poor accuracy whilst aiming-down-sights (ADS). Its time to kill (TTK) is equal to other shotguns up close, but the average damage, range, and poor accuracy means the AA-12's 1SK ability is less consistent and shorter than most shotguns. Recoil is mild, although more noticeable given the fully-automatic nature of the weapon.

Magazine capacity is average, at eight rounds. This can be increased with the 20-round drum attachment, although this results in a slower reload time and walk speed. Normal reload times are fast for a magazine-fed shotgun, requiring 2.5 seconds for a tactical reload and 3.1 seconds for an empty reload. However, the reload speed is fairly average compared to other magazine-fed weapons.

Usage & Tactics

The main feature of the AA-12 is its fully automatic fire mode, which allows the user to constantly suppress an opponent or area without lifting one's finger off of the trigger. This comes at the cost of the AA-12 being extremely inaccurate, given the wide pellet spread. This prevents it from stepping on the toes of already well-established shotguns but makes it a tough weapon to beat in close-quarters-combat (CQC). The other major feature of the AA-12 is its exclusive 20-round drum magazine. The extended magazine alone makes the shotgun extremely versatile, with a trade-off for slower reload time and walkspeed; not equipping it will make it suited for a more traditional run-and-gun playstyle, whereas equipping the extended magazine will set the AA-12 as a more defensive, 'sentry' type playstyle.

Interestingly, due to the lower damage differential over long-range, the AA-12 is less punishing when used with a suppressor when compared to the other shotguns such as the KSG-12. This allows the AA-12 to more effectively fit a stealthy playstyle, being one of the few shotguns to be able to do this effectively. Due to the fully-automatic capability of the AA-12, overall it can be treated somewhat more like a personal defense weapon with a slow RoF and area denial.

As for attachments, optics are not as important with the AA-12, although low-magnification optics tend to be better suited to shotguns in general. As for barrel attachments, the suppressors are suitable options given the lesser penalty to damage compared to other shotguns. However, if one wishes to not lower the damage, range and muzzle velocity even further, the compensator is a good choice for those who tend to aim-down-sights (ADS) more frequently. Otherwise, the muzzle booster offers an increased firerate to 324 RPM with reduced suppression and increased recoil.

For underbarrel attachments, the Vertical Grip is a good choice to improve the hipfire spread of the AA-12. As for an Other attachment, the 20-round drum magazine is often an excellent choice for most, providing more sustained fire before needing to reload. However, if one has not yet unlocked the magazine or wishes to preserve the AA-12's mobility, a standard laser sight is a good alternative. 

Regarding ammunition types, Flechette works well with the AA-12 by increasing the effective range and wall penetration ability that it otherwise does not have, leading to effective target elimination behind cover. However, Flechette does reduce the close-range strengths of the AA-12, but this is quite negligible, as quick follow-up rounds make up for the loss in damage. Birdshot is also an effective choice for those seeking to remain exclusively in close quarters, by doubling the pellet count at the cost of an even wider pellet spread and worse minimum damage. Slugs are generally best avoided. The poor accuracy of the AA-12 makes slug rounds less effective, and most DMRs outclass the AA-12 in terms of body shots and TTK.


While the AA-12 is powerful with the fully-automatic fire mode, it does falter in some areas. The extraordinarily wide pellet spread means that other shotguns and most other weapons are far better outside the AA-12's short effective range, and the low per-pellet damage means a large majority of the pellets are required to hit a target to ensure a 1SK, which is hindered by the aforementioned wide pellet spread.

The AA-12 does fill a specific niche as a high-capacity shotgun with the 20 round drum magazine, being able to sustain automatic fire for upwards of four seconds and sending considerable amounts of shots downrange. It may not kill, but the damage the AA-12 induces will be more than enough to discourage all but the most determined of assailants.

Damage Table for Ammunition Attachments

Hitbox for Flechette Range
Max (60 studs) Min (100 studs)
(x1.14) (x8 pellets) Head 28.73 (229.824) 21.66 (173.28)
(x1.00) (x8 pellets) Torso 25.2 (201.6) 19 (152)
(x1.00) (x8 pellets) Arms and Legs 25.2 (201.6) 19 (152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Birdshot Range
Max (60 studs) Min (100 studs)
(x1.14) (x16 pellets) Head 28.73 (459.648) 19.49 (311.904)
(x1.00) (x16 pellets) Torso 25.2 (403.2) 17.1 (273.6)
(x1.00) (x16 pellets) Arms and Legs 25.2 (403.2) 17.1 (273.6)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Rubber Pellets Range
Max (45 studs) Min (70 studs)
(x1.14) (x5 pellets) Head 41.5 (207.48) 19.49 (97.47)
(x0.9) (x5 pellets) Torso 32.76 (163.8) 15.39 (76.95)
(x1.00) (x5 pellets) Arms and Legs 36.4 (182) 17.1 (85.5)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (50 studs) Min (100 studs)
(x2.00) (x1 pellet) Head 164 82
(x1.20) (x1 pellet) Torso 98.4 49.2
(x1.00) (x1 pellet) Arms and Legs 82 41
Note: Red color signifies a fatal hit.

Pros & Cons


  • Fully-automatic (unlike any other shotgun).
  • Access to a 20-round drum magazine.
  • Second-fastest firerate in-class.
  • Fairly quick reload for a magazine-fed shotgun.
  • Highest ammunition reserve amount in-class at 56 shells.
  • Second highest minimum damage in-class.


  • Extremely wide spread—slug rounds are inaccurate as a result.
  • High ammunition consumption rate - frequent reloads.
  • High horizontal recoil when ADS.
  • Moderate vertical recoil when ADS.


  • The AA-12 was added into the game in Version 4.4.0.
  • The AA-12 is the first and currently only fully automatic shotgun to be added to the game.
  • The AA-12's in-game model lacks a trigger handle.
  • The AA-12 currently holds the record for being the slowest fully-automatic weapon in-game.
  • The optic mount for the AA-12 in-game is custom. While the stock optics are associated with "Generation 1" AA-12s, "Generation 2" AA-12s simply use a high-mount Picatinny rail on the back of the weapon.
  • The AA-12's third-person model in Test Place was initially that of the Saiga-12's.
  • The AA-12 is one of the lightest shotguns in the game for its firepower, weighing in at a sprite 5.2 kg (11 lbs) with an eight round magazine, compared to the Remington 870, which weighs upwards of 12.5 lbs with a fully loaded eight round tube.
  • The AA-12 is one of the most hated weapons throughout the community. It is especially hated when paired with the 20rd Drum, and spammed by the user. This is due to most players considering the AA-12 being very easy to use and thus, considered 'over-powered', most players are kicked due to them using the AA-12.
  • After a stealth nerf, AA-12’s slugs behave differently from all other shotguns. This is likely to curb how strong the AA-12 was compared to other semi-auto shotguns.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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