AA-12 angled

AA-12 angled drum

Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 112
Damage 25 → 19
Range 50 max → 100 min


Hip Accuracy


Sight Accuracy


Magazine Size 8, 20 with extended mag
Ammo Reserve 56
Fire Modes Auto
Rate of Fire 300 RPM

TTK (Time to Kill) 0.60 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (100 studs)
(x1.1) Head 27.5 20.9
(x1) Torso 25 19
(x1) Arms and Legs 25 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 25 -> 17.1 50 max -> 90 min
R2 Suppressor 23.75 -> 18.05 47.5 max -> 95 min
PBS-1 Suppressor 23.75 -> 18.05 47.5 max -> 95 min
PBS-4 Suppressor 23.75 -> 18.05 47.5 max -> 95 min
Suppressor 22.5 -> 19 45 max -> 100 min
Flechette 22.5 -> 19 55 max -> 100 min
Birdshot 22.5 -> 19 55 max -> 100 min
Slugs 75 -> 47.5 50 max -> 100 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5


Hipfire Camera Recovery Speed 12
Sight Camera Recovery Speed 12
Weapon Recovery Speed 18
Weapon Recoil Damping 0.9


Min Camera Kick (2.00,-0.21,-0.31)
Max Camera Kick (2.50,0.40,0.30)
Min Recoil Displacement (-0.50,1.60,10.19)
Max Recoil Displacement (0.80,2.40,12.80)
Min Recoil Rotation (1.20,-0.41,-0.50)
Max Recoil Rotation (2.20,0.60,0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75


Min Camera Kick (2.00,-1.00,-0.50)
Max Camera Kick (2.50,1.00,0.50)
Min Recoil Displacement (-0.11,0.30,10.19)
Weapon Shot Displacement (0.10,0.69,12.80)
Min Recoil Rotation (0.69,0.10,-0.31)
Max Recoil Rotation (1.00,0.30,0.30)
Sight Magnification 2.0x


Reload Time 2.5 (3.7 w/ 20rd Drum) seconds
Empty Reload Time 3.1 (4.7 w/ 20rd Drum) seconds
Equip Speed 12
Aiming Speed 14 (11.9 w/ 20rd Drum)
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 14 (13.5 w/ 20rd Drum) stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills
Extended Magazine 1000 Kills

The AA-12 is an American Shotgun. It is unlocked at rank 112, or it can be purchased with credits.


The Auto Assault-12 (AA-12), formerly developed as the Atchisson Assault Shotgun, is a fully automatic 12 gauge shotgun. Developed in 1972 by Maxwell Atchisson, it has been continuously improved upon, up to the 2005 model, which is the current model of the AA-12. Over these 18 years, modifications to improve the recoil handling and weight have been made.

A feature which is uncommon in most other automatic shotguns, the AA-12 is open-bolt, with no round in the chamber. This is more commonly seen on weapons such as submachine guns. Furthermore, due to the high use of stainless steel in the firearm, the AA-12 requires very little cleaning and lubrication, only needed after several thousand rounds.

The AA-12 fires at a rate of 300 RPM, from an eight round box magazine, or from a 20 or 32-round drum magazine. However, the AA-12 only fires in fully automatic only. In theory, if one were to pull the trigger briefly enough, the AA-12 could fire a single shot.[1]


General Information

The AA-12 is a fully automatic shotgun—the only one in-game. It has a fairly fast rate-of-fire (RoF) for a shotgun, at 300 RPM - slightly faster than the DBV12 but slower than the Saiga-12. Damage is fairly average for a shotgun, with maximum damage being 25 and minimum damage being 19 - meaning a one-shot-kill (1SK) requires four pellets up close and six-pellets at the end of its damage drop-off. Range is also average, with damage beginning to drop off at 50 studs and ending at 100 studs. Muzzle velocity is average for a shotgun, at 1500 studs per second.

Accuracy is poor for a shotgun. The AA-12's pellet spread is quite wide - even slug rounds are affected by its poor accuracy whilst aiming-down-sights (ADS). Its time-to-kill (TTK) is equal to other shotguns up close, but the average damage, range and poor accuracy means the AA-12's 1SK ability is less consistent and shorter than most shotguns. Recoil is mild, although more noticeable given the fully-automatic nature of the weapon.

Magazine capacity is average, at eight rounds. This can be increased with the 20-round drum attachment, although this results in a slower reload time and walkspeed. Normal reload times are fast for a magazine-fed shotgun, requiring 2.5 seconds for a tactical reload and 3.1 seconds for an empty reload. However, the reload speed is fairly average compared to other magazine-fed weapons.

Usage & Tactics

The main feature of the AA-12 is its fully automatic fire mode, which allows for the user to constantly suppress an opponent or area without lifting one's finger off of the trigger. This comes at a cost, as the AA-12 has an extremely wide spread. This prevents it from stepping on the toes of already well-established shotguns, but makes it a tough weapon to beat in close-quarters-combat (CQC).

The other major feature of the AA-12 is its exclusive 20-round drum magazine. The extended magazine alone makes the shotgun extremely versatile, with a trade off for slower reload time and walkspeed; not equipping it will make it suited for a more traditional run-and-gun playstyle, whereas equipping the extended magazine will set the AA-12 as a more defensive, 'sentry' type playstyle.

Interestingly, due to the lower damage differential over range, the AA-12 is less punishing when used with a supressor when compared to the other shotguns such as the KSG-12. This allows the AA-12 to more effectively fit a stealthy playstyle, being one of the few shotguns to be able to do this effectively.


While the AA-12 is powerful with the fully-automatic fire mode, it does falter in some areas. The extraordinarily wide pellet spreas means that other shotguns and most other weapons are far better outside the AA-12's short effective range, and the low per-pellet damage means a large majority of the pellets are required to hit a target to ensure a 1SK, which is hindered by the aforementioned wide pellet spread.

The AA-12 does fill a specific niche as a high-capacity shotgun with the 20 round magazine, being able to sustain automatic fire for upwards of four seconds and sending considerable amounts of shots downrange. It may not kill, but the damage the AA-12 induces will be more than enough to discourage all but the most determined of assailants.

Pros & Cons


  • Fully-automatic - unlike any other shotgun.
  • Access to a 20-round drum magazine.
  • Second-fastest firerate in-class.
  • Fairly quick reload for a magazine-fed shotgun.
  • Highest reserve ammunition amount in-class, at 56 shells.
  • Second highest minimum damage in-class, tied with the Stevens DB.


  • Extremely wide spread - slug rounds are inaccurate as a result.
  • High ammunition consumption rate.
  • Frequent reloads.
  • Slowest automatic firerate in-game at 300 RPM.
  • Cannot chamber an extra round.


  • The AA-12 was added into the game in Version 4.4.0.
  • Currently, the AA-12 is the only fully automatic shotgun in-game.
  • The AA-12 is often used in action movies and pop culture, such as The Expendables, where Hale Caesar (played by Terry Crews) is seen using it to its full effect on large amounts of targets.
  • Like the M16A3, M16A4, TEC-9, and MG3KWS, the AA-12 does not have a trigger model in-game.
  • The AA-12 currently holds the record for being the slowest fully-automatic weapon in-game. This title used to belong to the M3A1, which fires at 450 RPM.
  • The optic mount for the AA-12 in-game is custom. While the stock optics are associated with "Generation 1" AA-12s, "Generation 2" AA-12s simply use a high-mount Picatinny rail on the back of the weapon.
  • The AA-12's third-person model when first added into the Test Place was that of the Saiga-12's.
  • The AA-12 operates on the principle of constant recoil in which the bolt never slams into any other part of the gun other than the chamber, allowing the recoil spring to fully absorb most of the recoil.
    • This recoil mitigation is further enhanced by the use of advanced primer ignition, in which just before the bolt slams into the chamber, the round is ignited to allow it to push against the bolt as it closes on the chamber, cutting down most of the shift in aim caused by the bolt slamming into the chamber.
  • The AA-12 is one of the lightest shotguns in the game for its firepower, weighing in at a sprite 5.2 kg (11 lbs) with 8 round magazine, compared to the Remington 870, which weights upwards of 12.5 lbs with a fully loaded 8 round magazine.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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