A Norwegian take on the G3, featuring more modularity and special modifications made by the Norwegians. Slow fire rate with controllable recoil.
–In-game description

AG3 angled


Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 76
Damage 45 → 35
Range 100 max → 170 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 525 RPM

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (170 studs)
(x1.40) Head 63 49
(x1.00) Torso 45 35
(x1.00) Limbs 45 35
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 42.75 -> 35 85 max -> 144.5 min
R2 Suppressor 42.75 -> 33.25 90 max -> 153 min
ARS Suppressor 45 -> 31.5 100 max -> 170 min
PBS-1 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-4 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
Armor Piercing 45 -> 35 50 max -> 170 min
Hollow Point 54 -> 28 110 max -> 153 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7


Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80


Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40, 0.30)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.3x


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 15
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 2.9 seconds
Empty Reload Time 3.7 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None

The AG-3 is a Norwegian Battle Rifle variant of the G3. It is unlocked at rank 76, or it can be purchased with credits.


The "AG" stands for Automatgevær (literally means Assault Rifle or Automatic Rifle). It's a copy of the German Heckler & Koch G3A5, an update of the famous G3A3. It was designed for the Danish army for usage as a designated marksman rifle, designated as the Gv M/66. To adapt with Norwegian demands, the Norwegian AG-3 has some differences from the original G3; it has a buttstock that is approximately two centimeters longer, the bolt carrier has a serrated thumb groove to aid in silent bolt closure, and it features an all-metal cocking handle and a different bayonet mount.

There are several updates of the AG-3 which make it more modern:

  • AG-3F1: An AG-3 with a retractable stock as on the G3A4. The retractable stock was required by certain groups of soldiers within the Norwegian Armed Forces, primarily vehicle crews with limited space inside, particularly where a quick exit from such a vehicle is required. All versions of the AG-3 have the ability to attach a 40mm HK79 grenade launcher.
  • AG-3F2: An improvement of the AG-3F1, featuring B&T Picatinny rails on the receiver, as well as a RIS handguard. This version is the AG-3 found in-game.


General Information

The AG-3 is a powerful rifle in-game, being a three-shot-kill (3SK) at all ranges, and a 2SK with headshots and torso up close. However, the AG-3 suffers from very high recoil and has a low rate-of-fire (RoF) at 525 RPM, making it less than ideal to spray, especially at medium range and beyond. However, with the aid of attachments and some recoil control, one can make it effective at mid ranges. This rifle has an incredibly long effective range, but it does not affect its performance since it's a 3SK at all ranges. Like most battle rifles, the AG-3 has a 20+1 magazine capacity.

With aid from attachments, this gun can become quite effective at medium range engagements. However, it can still be outgunned at close range by many weapons in the game.

Usage & Tactics

There are many ways one can successfully use this weapon. The user can choose between switching to semi-automatic fire or tap firing in full-auto. Due to the somewhat slow full-auto RoF, tap firing in full-auto is very easy. Even on semi-automatic mode, its RoF is still much higher than other designated marksman rifles, such as the SKS. The AG-3 has good base damage - it takes the same amount of shots-to-kill (STK) as the MK11. The AG-3 can thus be considered as a DMR that has the ability to fire full-auto. The muzzle velocity of the AG-3 is similar to that of the MK11, which is accurate up to 150 studs without the need for significant bullet drop compensation.

The AG-3 has a surprisingly good hipfire stability, contrary to the relatively low hipfire stability shown in the statistic bar. Combined with the Vertical Grip, this gun can serve well as a self-defense weapon.

A long-range optic such as the ACOG Scope will help a lot to use the AG-3 as a DMR. In any case, the Muzzle Brake is a better choice over the Compensator for this gun due to the very powerful vertical recoil that will just be increased if the user equips a Compensator. The underbarrel attachment is dependent on the user's play style, although the performance of the AG-3 may push prospective users towards the Angled Grip or Folding Grip. Irrespective of attachment choice, even stock, the AG-3 has a reliable and predictable handling model.


Overall, the AG-3 is a weapon compatible for all ranges. The AG-3 boasts good damage and bullet drop to help it in long-range engagements, even on equal foot with some DMRs, while the suitable damage also helps it perform well in medium and close ranges. However, the AG-3 has one of the lowest full-automatic RPM in the game, which some may not like. Users who are skilled and know what they are doing can yield positive results from this weapon.

Pros & Cons


  • High damage - 3SK at any range.
  • Good 2SK range with headshots - up to around 160 studs.
  • Low ammunition consumption rate.
  • Clear, illuminated iron sights.
  • Good effective range.


  • Low RoF.
  • Very high vertical recoil.
  • Slow walk speed.
  • Slow empty reload time.


  • The enormous recoil of the AG-3 despite the slow rate of fire is due to its roller-delayed blowback system, which benefits small cartridges, but generates high recoil with rifle cartridges.
  • Both the G3 and AG-3 are classified as assault rifles in Germany (Sturmgewehr) and Norway (Automatgevær).
    • The battle rifle category is an English term, and an equivalent does not exist in most other parts of the world.
  • When the AG-3 first came out, its damage was initially 35->26, making it inferior to the SCAR-H in almost every aspect due to having the same STK, but a much slower RoF and much higher recoil. However, it received a damage buff.
  • In the Phantom Forces Beta, the AG-3's grip was yellow.
  • The reload, surprisingly, does not make use of the "H&K slap".
    • This may have done for balancing purposes as the H&K slap takes a longer time to perform.
  • In-game, despite being a variant of the G3, the AG-3 was released before the G3.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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