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A Norwegian take on the G3, featuring more modularity and special modifications made by the Norwegians. Slow fire rate with controllable recoil.
–In-game description
AG-3

AG3 angled

C0942D9C-AFD1-422C-96D9-65EF42C50F49

Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 76
Damage 45 → 35
Range 100 max → 170 min
AG-3graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 525 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (100 studs) Min (170 studs)
(x1.4) Head 63 49
(x1) Torso 45 35
(x1) Arms and Legs 45 35
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 45 -> 31.5 100 max -> 153 min
R2 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-1 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
PBS-4 Suppressor 42.75 -> 33.25 95 max -> 161.5 min
Suppressor 40.5 -> 35 90 max -> 170 min
Armor Piercing 45 -> 29.16667 0 max -> 170 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7

ACCURACY 46

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 15
Weapon Recoil Damping 0.9

HIP ACCURACY 17

Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 21

Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40, 0.30)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.3x

WEAPON HANDLING

Reload Time 2.9 seconds
Empty Reload Time 3.9 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills

The AG-3 is a Norwegian Battle Rifle variant of the G3. It is unlocked at rank 76, or it can be purchased with credits.

History

The "AG" stands for Automatgevær (literally means Assault Rifle or Automatic Rifle). It's a copy of the German Heckler & Koch G3A5, an update of the famous G3A3. It was designed for the Danish army for usage as a designated marksman rifle, designated as the Gv M/66. To adapt with Norwegian demands, the Norwegian AG-3 has some differences from the original G3; it has a buttstock that is approximately two centimeters longer, the bolt carrier has a serrated thumb groove to aid in silent bolt closure, and it features an all-metal cocking handle and a different bayonet mount.

There are several updates of the AG-3 which make it more modern:

  • AG-3F1: An AG-3 with a retractable stock as on the G3A4. The retractable stock was required by certain groups of soldiers within the Norwegian Armed Forces, primarily vehicle crews with limited space inside, particularly where a quick exit from such a vehicle is required. All versions of the AG-3 have the ability to attach a 40mm HK79 grenade launcher.
  • AG-3F2: An improvement of the AG-3F1, featuring B&T Picatinny rails on the receiver, as well as a RIS handguard. This version is the AG-3 found in-game.

In-Game

General Information

The AG-3 is a powerful rifle in-game, with a three-shot-kill (3SK) at most. However, the AG-3 suffers from very high recoil and has a low rate-of-fire (RoF), currently the second slowest in-game for a fully-automatic weapon at 525 RPM behind the M3A1 at 450 RPM, making it less ideal to spray, especially at medium range and beyond. However, with the aid of attachments and some recoil control, one can make it effective at mid ranges. This rifle has an incredibly long effective range, but it does not affect its performance since it's a 3SK at all ranges. Like most battle rifles, the AG-3 has a 20+1 magazine capacity.

With aid from attachments, this gun can become quite effective at medium range engagements. However, it can still be outgunned at close range by many weapons in the game.

Usage & Tactics

There are many ways one can successfully use this weapon. The user can choose between switching to semi-automatic fire or tap firing in full-auto. Due to the somewhat slow full-auto RoF, tap firing in full-auto is very easy. Even in the semi-automatic mode, its RoF is still much higher than other designated marksman rifles, such as the SKS. The AG-3 has a good base damage - it takes the same amount of hits to kill as the MK11. The AG-3 can thus be considered as a DMR that has the ability to fire full-auto. The bullet drop of the AG-3 is about the same as the MK11, which is accurate up to 150 studs without the need for significant bullet drop compensation.

The AG-3 has a surprisingly good hip fire stability, contrary to the relatively low hipfire stability shown in the statistic bar. Combined with the Vertical Grip, this gun can serve well as a self-defense weapon.

A long-range optic such as the ACOG Scope will help a lot to use the AG-3 as a DMR. In any case, the Muzzle Brake is a better choice over the Compensator for this gun due to the very powerful vertical recoil that will just be increased if the user equips a Compensator. The underbarrel attachment is dependent on the user's play style, although the performance of the AG-3 may push prospective users towards the Angled Grip or Folding Grip. Irrespective of attachment choice, even stock, the AG-3 has a reliable and predictable handling model.

Conclusion

Overall, the AG-3 is a weapon compatible for all ranges. The AG-3 boasts good damage and bullet drop to help it in long-range engagements, even on equal foot with some DMRs, while the suitable damage also helps it perform well in medium and close ranges. However, the AG-3 has one of the lowest full-automatic RPM in the game, which some may not like. Users who are skilled and know what they are doing can yield positive results from this weapon.

Pros & Cons

Pros:

  • High damage - 3SK at any range.
  • Good 2SK range with headshots - up to around 160 studs.
  • Low ammunition consumption rate.
  • Clear, illuminated iron sights.
  • Good effective range.

Cons:

  • Low RoF.
  • Very high vertical recoil.
  • Slow mobility speed—similar to the RPK.
  • Slow empty reload time.

Trivia

  • The enormous recoil of the AG-3 despite the slow rate of fire is due to its roller-delayed blowback system, which benefits small cartridges, but generates high recoil with rifle cartridges.
  • Both the G3 and AG-3 are classified as assault rifles in Germany (Sturmgewehr) and Norway (Automatgevær).
    • The battle rifle category is an English term, and an equivalent does not exist in most other parts of the world.
  • When the AG-3 first came out, its damage was initially 35->26, making it inferior to the SCAR-H in almost every aspect due to having the same shots to kill (STK), but a much slower RoF and much higher recoil. However, it received a damage buff.
  • In the Phantom Forces Beta, the AG-3's grip was yellow.
  • The reload, surprisingly, does not make use of the "H&K slap".
    • This may have done for balancing purposes as the H&K slap takes a longer time to perform.
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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

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ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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