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AK-15
AK15 cte
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Damage 38 → 24
Range 85 max → 125 min
File:AK-15graph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 700 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (85 studs) Min (125 studs)
(x1.4) Head 53.2 33.6
(x1) Torso 38 24
(x1.00) Limbs 38 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 38 -> 24 42.5 max -> 125 min
Hollow Point 45.6 -> 19.2 93.5 max -> 112.5 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.8 studs
Suppression 0.5

HIP ACCURACY 10

Min Camera Kick ({{{MinHIPCameraKick}}})
Max Camera Kick ({{{MaxHIPCameraKick}}})
Min Recoil Displacement ({{{MinHIPDisplacement}}})
Max Recoil Displacement ({{{MaxHIPDisplacement}}})
Min Recoil Rotation ({{{MinHIPRotation}}})
Max Recoil Rotation ({{{MaxHIPRotation}}})
Hipfire Spread Factor {{{HipfireSpreadFactor}}}
Hipfire Recovery Speed {{{HipfireRecoverySpeed}}}
Hipfire Spread Damping {{{HipfireSpreadDamping}}}

SIGHT ACCURACY 5

Min Camera Kick ({{{MinAIMCameraKick}}})
Max Camera Kick ({{{MaxAIMCameraKick}}})
Min Recoil Displacement ({{{MinAIMDisplacement}}})
Weapon Shot Displacement ({{{MaxAIMDisplacement}}})
Min Recoil Rotation ({{{MinAIMRotation}}})
Max Recoil Rotation ({{{MaxAIMRotation}}})
Sight Magnification {{{SightMagnification}}}x

ACCURACY 20

Hipfire Camera Recovery Speed {{{HipCamRecovery}}}
Sight Camera Recovery Speed {{{SightCamRecovery}}}
Weapon Recovery Speed {{{WeaponRecoverySpeed}}}
Weapon Recoil Damping {{{WeaponRecoilDamping}}}
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time {{{ReloadTime}}} seconds
Empty Reload Time {{{EmptyReloadTime}}} seconds
Equip Speed {{{EquipSpeed}}}
Aiming Speed {{{AimingSpeed}}}
Crosshair Size {{{CrosshairSize}}}
Crosshair Spread Rate {{{CrosshairSpreadRate}}}
Crosshair Recover Rate {{{CrosshairRecoverRate}}}

MISCELLANEOUS

Weapon Walk Speed {{{WeaponWalkspeed}}} stud/s
Aiming Walk Speed {{{AimingWalkspeed}}} stud/s
Ammo Type 7.62x39mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The AK-15 is a Russian Assault Rifle variant of the AK12. It was unlocked by default in the Community Testing Environment (CTE).

History

The AK-15 is a Russian variant of the AK-12 that was publicly revealed in 2016. The new weapon is mainly aimed at elite special forces units of the Russian military and law enforcement forces, as well as possible export customers.

When compared to the AK-12, they are exactly alike, except that the AK-15 is chambered in the 7.62×39mm cartridge, where the AK-12 possesses the 5.45×39mm cartridge. The 7.62×39mm, an older cartridge, is the main reason why the AK-12 continued to be a much more used product than the AK-15

In-Game

General Information

The AK-15 was a 7.62x39mm variant of the AK12 assault rifle, possessing a greater base damage and Rate of Fire (RoF). It possessed a somewhat effective hipfire stability, making a decent defense weapon. However, due to the stronger caliber, the AK-15 suffered from a much higher recoil than the AK12. To add on to that, the AK-15 had a greater damage dropoff, reducing its usage at long range.

The AK-15 was available to use in the CTE only, and was unlocked by default, as was any other weapon there. When the CTE was shut down, the AK-15 went down with it, and is no longer available to use.

Usage & Tactics

The AK-15 played much like the current version of the AK12BR, with excellent accuracy at distance, only tempered by its heavy recoil. Its playstyle was almost exactly that of the SCAR-H at the time, being perfectly capable of both close-range and long-range combat.

Conclusion

The AK-15 played much like a SCAR-H, mixed in with much heavier recoil. It was essentially a workhorse rifle, capable of performing at any range without too much trouble.

Trivia

  • The AK12BR drew most of its stats from the AK-15 when it was first released.
  • While it does have the appropriate 7.62×39mm magazine, the weapon in Phantom Forces isn't a true "AK-15"; this designation applies to the updated 7.62×39mm AK12 from 2016 onward. The rifle in-game is modeled after the 2012 prototype of the AK12, which doesn’t have a designation for the different calibers.
Community Testing Environment (CTE)
Primary Weapons Assault Rifles

AK-15 - G11K2 - G36K

Personal Defense Weapons

MP5A4

Battle Rifles

AR-15/50 - AK/50

Secondary Weapons
Revolvers

Deagle 50

Tertiary Weapons
Melee Weapons

Crane - Fist

Grenades

M15 Smoke - M87 Stun

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