A further modernized version of the AK platform, brought into the modern day with a polymer handguard and stock. Trades a small amount of close-range performance for a range preference.
–In-game description
AK103 angled
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 103
Damage 38 → 29
Range 80 max → 160 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, and Semi
Rate of Fire 600 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (80 studs) Min (160 studs)
(x1.4) Head 53.2 40.6
(x1.0) Torso 38 29
(x1) Arms and Legs 38 29
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 38 -> 26.1 80 max -> 160 min
R2 Suppressor 36.1 -> 27.55 76 max -> 152 min
PBS-1 Suppressor 36.1 -> 27.55 76 max -> 152 min
PBS-4 Suppressor 36.1 -> 27.55 76 max -> 152 min
Suppressor 34.2 -> 29 72 max -> 160 min
Armor Piercing 38 -> 24.16667 0 max -> 160 min
Hollow Point 45.6 -> 34.8 80 max -> 160 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 10
Weapon Recoil Damping 0.65


Min Camera Kick (2.00, -0.50, -0.21)
Max Camera Kick (2.79, 0.50, 0.20)
Min Recoil Displacement (-0.50, 0.10, 2.20)
Max Recoil Displacement (0.80, 0.50, 2.79)
Min Recoil Rotation (0.20, -0.41, -0.50)
Max Recoil Rotation (0.50, 0.40, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.75


Min Camera Kick (2.00, -0.61, -0.50)
Max Camera Kick (2.90, 0.60, 0.50)
Min Recoil Displacement (-0.11, 0.10, 2.70)
Weapon Shot Displacement (0.10, 0.30, 3.70)
Min Recoil Rotation (0.20, 0.15, -0.21)
Max Recoil Rotation (0.30, -0.16, 0.20)
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 650
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AK103 is a Russian Assault Rifle. It is unlocked at rank 103, or it can be purchased with credits.


The AK-103 is a Russian derivative of the AK-74M, being a part of the AK-100 series designed in the 1990s. It is essentially an AK-74M re-chambered to fire the older 7.62×39mm cartridge, similar to the AKM, instead of the 5.45×39mm round used by the AK-74M. The AK-100 series weapons replace the wooden parts of older AK type rifle with polymer components, as well as utilizing more updated manufacturing processes. The side rail to mount optical accessory module is also standardized. 

The AK-103 is also very modular, being able to equip a variety of optical sights and attachments, such as night vision sights, grenade launchers and bayonets. The rifle is used by various police, army, and special forces units, from countries such as Russia, India and Venezuela, where it is the standard-issue rifle of the Venezuelan Army. Variants of the AK-103 include the AK-103N2 & N3 with night vision optic mounts, AK-103-1 semi-automatic, AK-103-2 with safe/semi/burst/auto trigger group, AK-104 carbine, and the AK-103M modernized variant.

The specific variant depicted in Phantom Forces is the AK-103-2, as the weapon in-game features a three-round burst fire mode feature which other AK-103 models lack.


General Information

The AK103 is a high-powered, slow-firing assault rifle—much like the AK47 and AKM. Damage is quite high, a three-shot kill (3SK) up close or a 2SK with headshots and at the end of its damage drop-off, a 4SK. Range is also quite good, with its 3SK range ending at 141 studs and its 2SK headshot range lasting until 80 studs—incredibly good for its class.

Rate of fire (RoF) is low for its class, at 600 RPM. Although comparable to other Kalashnikov rifles, it still lags behind other members of its class such as the M16A3 or the G36. However, due to the high damage up close, its minimum time to kill (TTK) still remains quite good, at 0.1 seconds. Muzzle velocity is equal to the AK-47 and AKM, at 2000 studs per second.

Magazine capacity is average, at 30+1 rounds. Reload times are also comparatively average, with a tactical reload taking 2.5 seconds and an empty reload taking 3.3 seconds.

Usage and Tactics

The AK103 in terms of in-game performance can be treated as an AK47 and AK74 hybrid. It has the damage potential to rival the former for skilled users, whilst also remaining more controllable and practical for less skilled users like the latter.

The recoil is mostly through camera recoil, making the addition of a Folding Grip quite useful. If a user struggles to deal with the high vertical pull of the weapon, a Muzzle Brake will help in this regard. Otherwise, attachments such as suppressors are quite viable given the lesser penalty to muzzle velocity, damage and range, remaining potent up close and out to longer distances. Although the user does see a reduction in the weapon's 3SK range, this is minimal compared to other weapons which suffer worse in terms of ranged performance.

In terms of optics, it is subject to a user's preference, such as magnification, reticle, optic frame and so on. However, the good ranged performance of the AK103 makes medium-range optics such as the Pilad 3 a reasonable choice—improving target acquisition capabilities at distances outside of close quarters combat (CQC).

The AK103's three-round burst can also be used to reduce ammunition wastage, but unlike the AK12 and its variants, does not increase the RoF. A single burst is able to eliminate a target at close ranges, which does allow the AK103 to kill very efficiently.


The AK103 is a "jack of all trades" weapon that combines many of the best characteristics of the AK family into one gun. Despite this, the low muzzle velocity, high vertical recoil, and slow rpm can hinder and restrict the user at longer ranges.

Pros and Cons


  • High damage.
  • Long minimum damage dropoff.
  • Fast reload time.
  • Good penetration depth for its class.


  • Low RoF for its class.
  • Below-average muzzle velocity for its class.
  • High vertical recoil.
  • Moderate horizontal recoil.


  • The AK103 in-game has a ribbed dust cover instead of a smooth top cover intended for it.
  • The AK103 is the only Kalashnikov weapon in-game that has its front sight removed when an optic is attached.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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