|Weapon Type||Primary Weapon|
|Weapon Class||Assault Rifle|
|Rank Prerequisites||Rank 103|
|Damage||38 → 29|
|Range||80 max → 160 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||30, 31|
|Fire Modes||Auto, 3x Burst, and Semi|
|Rate of Fire||600 RPM|
The AK-103 is a Russian derivative of the AK-74M, being a part of the AK-100 series designed in the 1990s. It is essentially an AK-74M re-chambered to fire the older 7.62×39mm cartridge, similar to the AKM, instead of the 5.45×39mm round used by the AK-74M. The AK-100 series weapons replace the wooden parts of older AK type rifle with polymer components, as well as utilizing more updated manufacturing processes. The side rail to mount optical accessory module is also standardized.
The AK-103 is also very modular, being able to equip a variety of optical sights and attachments, such as night vision sights, grenade launchers and bayonets. The rifle is used by various police, army, and special forces units, from countries such as Russia, India and Venezuela, where it is the standard-issue rifle of the Venezuelan Army. Variants of the AK-103 include the AK-103N2 & N3 with nightvision optic mounts, AK-103-1 semi-automatic, AK-103-2 with safe/semi/burst/auto trigger group, AK-104 carbine, and the AK-103M modernized variant.
The specific variant depicted in Phantom Forces is the AK-103-2, as the weapon in-game features has a three-round burst fire mode feature which other AK-103 models lack.
The AK103 is a high-powered, slow-firing assault rifle - much like the AK47 and AKM. Damage is quite high, being a three-shot-kill (3SK) up close or a 2SK with headshots and at the end of its damage drop-off is a 4SK. Range is also quite good, with its 3SK range ending at 141 studs and its 2SK headshot range lasting until 80 studs - incredibly good for its class.
Rate-of-fire (RoF) is low for its class, at 600 RPM. Although comparable to other Kalashnikov rifles, it still lags behind other members of its class such as the M16A3 or the G36. However, due to the high damage up close, its minimum time-to-kill (TTK) still remains quite good, at 0.1 seconds. Muzzle velocity is equal to the AK-47 and AKM, at 2000 studs per second.
Magazine capacity is average, at 30+1 rounds. Reload times are also comparatively average, with a tactical reload taking 2.5 seconds and an empty reload taking 3.3 seconds.
Usage and Tactics
The AK-103 in terms of in-game performance, can be treated as an AK47 and AK74 hybrid. It has the damage potential to rival the former for skilled users, whilst also remaining more controllable and practical for less skilled users like the latter.
The recoil is mostly through camera recoil, making the addition of a Folding Grip quite useful. If a user struggles to deal with the high vertical pull of the weapon, a Muzzle Brake will help in this regard. Otherwise, attachments such as suppressors are quite viable given the lesser penalty to muzzle velocity, damage and range, remaining potent up close and out to longer distances. Although the user does see a reduction in its 3SK range, this is minimal compared to other weapons which suffer worse in terms of ranged performance.
The AK103 is a "jack of all trades" weapon that combines many of the best characteristics of the AK family into one gun. It trades horizontal recoil for versatility.
Pros and Cons
- High damage.
- Good range.
- Has a three-round burst mode - can kill an enemy up to its maximum range in one burst.
- Low minimum TTK.
- Moderate recoil.
- Low RoF for it's class.
- High rank unlock (Rank 103).
- Higher TTK with bodyshots than other weapons.
- Like other AK assault rifles in-game - except the AK12 - its rank unlock is the same as its designation; 103.
- In-game, the AK103 incorrectly features ribbed top cover and 45-degree gas block. The real weapon has a 90-degree gas block (like the AK74) and a smooth top cover.
|Primary Weapons||Assault Rifles|
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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