|“||A further modernized version of the AK platform, brought into the modern day with a polymer handguard and stock. Trades a small amount of close-range performance for a range preference.|
|Weapon Type||Primary Weapon|
|Weapon Class||Assault Rifle|
|Rank Prerequisites||Rank 103|
|Damage||38 → 29|
|Range||80 max → 160 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||30, 31|
|Fire Modes||Auto, 3× Burst, and Semi|
|Rate of Fire||600 RPM|
The AK-103 is a Russian derivative of the AK-74M, being a part of the AK-100 series designed in the 1990s. It is essentially an AK-74M re-chambered to fire the older 7.62×39mm cartridge, similar to the AKM, instead of the 5.45×39mm round used by the AK-74M. The AK-100 series weapons replace the wooden parts of older AK type rifle with polymer components, as well as utilizing more updated manufacturing processes. The side rail to mount optical accessory module is also standardized.
The AK-103 is also very modular, being able to equip a variety of optical sights and attachments, such as night vision sights, grenade launchers and bayonets. The rifle is used by various police, army, and special forces units, from countries such as Russia, India and Venezuela, where it is the standard-issue rifle of the Venezuelan Army. Variants of the AK-103 include the AK-103N2 & N3 with night vision optic mounts, AK-103-1 semi-automatic, AK-103-2 with safe/semi/burst/auto trigger group, AK-104 carbine, and the AK-103M modernized variant.
The specific variant depicted in Phantom Forces is the AK-103-2, as the weapon in-game features a three-round burst fire mode feature which other AK-103 models lack.
The AK103 is a high-powered, slow-firing assault rifle—much like the AK47 and AKM. Damage is quite high, a three-shot kill (3SK) up close or a 2SK with headshots and at the end of its damage drop-off, a 4SK. Range is also quite good, with its 3SK range ending at 141 studs and its 2SK headshot range lasting until 80 studs—incredibly good for its class.
Rate of fire (RoF) is low for its class, at 600 RPM. Although comparable to other Kalashnikov rifles, it still lags behind other members of its class such as the M16A3 or the G36. However, due to the high damage up close, its minimum time to kill (TTK) still remains quite good, at 0.1 seconds. Muzzle velocity is equal to the AK-47 and AKM, at 2000 studs per second.
Magazine capacity is average, at 30+1 rounds. Reload times are also comparatively average, with a tactical reload taking 2.5 seconds and an empty reload taking 3.3 seconds.
Usage and Tactics
The AK103 in terms of in-game performance can be treated as an AK47 and AK74 hybrid. It has the damage potential to rival the former for skilled users, whilst also remaining more controllable and practical for less skilled users like the latter.
The recoil is mostly through camera recoil, making the addition of a Folding Grip quite useful. If a user struggles to deal with the high vertical pull of the weapon, a Muzzle Brake will help in this regard. Otherwise, attachments such as suppressors are quite viable given the lesser penalty to muzzle velocity, damage and range, remaining potent up close and out to longer distances. Although the user does see a reduction in the weapon's 3SK range, this is minimal compared to other weapons which suffer worse in terms of ranged performance.
In terms of optics, it is subject to a user's preference, such as magnification, reticle, optic frame and so on. However, the good ranged performance of the AK103 makes medium-range optics such as the Pilad 3 a reasonable choice—improving target acquisition capabilities at distances outside of close quarters combat (CQC).
The AK103's three-round burst can also be used to reduce ammunition wastage, but unlike the AK12 and its variants, does not increase the RoF. A single burst is able to eliminate a target at close ranges, which does allow the AK103 to kill very efficiently.
The AK103 is a "jack of all trades" weapon that combines many of the best characteristics of the AK family into one gun. Despite this, the low muzzle velocity, high vertical recoil, and slow rpm can hinder and restrict the user at longer ranges.
Pros and Cons
- High damage.
- Long minimum damage dropoff.
- Fast reload time.
- Good penetration depth for its class.
- Low RoF for its class.
- Below-average muzzle velocity for its class.
- High vertical recoil.
- Moderate horizontal recoil.
- The AK103 in-game has a ribbed dust cover instead of a smooth top cover intended for it.
- The AK103 is the only Kalashnikov weapon in-game that has its front sight removed when an optic is attached.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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