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AK105
AK105 angled
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 105
Damage 36 → 19
Range 30 max → 122 min
AK105graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto and Semi
Rate of Fire 600 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (30 studs) Min (122 studs)
(x1.4) Head 50.4 26.6
(x1.0) Torso 36 19
(x1) Arms and Legs 36 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 36 -> 17.1 30 max -> 109.8 min
R2 Suppressor 34.2 -> 18.05 28.5 max -> 115.9 min
PBS-1 Suppressor 34.2 -> 18.05 28.5 max -> 115.9 min
PBS-4 Suppressor 34.2 -> 18.05 28.5 max -> 115.9 min
Suppressor 32.4 -> 19 27 max -> 122 min
Armor Piercing 36 -> 15.83333 0 max -> 122 min
Hollow Point 30 -> 22.8 30 max -> 122 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 31

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 18
Weapon Recovery Speed 18
Weapon Recoil Damping 0.75

HIP ACCURACY 19

Min Camera Kick (1.79, -0.31, -0.21)
Max Camera Kick (2.59, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 0.19)
Max Recoil Displacement (0.80, 1.10, 11.80)
Min Recoil Rotation ((1.20, 0.30, -0.50))
Max Recoil Rotation (2.09,0.80,0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.70

SIGHT ACCURACY 28

Min Camera Kick (1.29, -0.31 , -0.50)
Max Camera Kick (1.79, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.10, 7.19)
Weapon Shot Displacement (0.10, 0.20, 7.80)
Min Recoil Rotation (0.30, -0.16, -0.21)
Max Recoil Rotation (1.00, 0.15, 0.20)
Sight Magnification 2.2x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.1 seconds
Equip Speed 12
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 450
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AK105 is a Russian Carbine. It is unlocked at rank 105, or it can be purchased with credits.

History

The AK-105 is a derivative of the AK-74M, which in itself is a modernised variant of the AK74. It is a part of the AK-100 series, utilizing polymer components instead of the older wooden furniture, as well more updated manufacturing methods.

The AK-105 like the AK-74M, is chambered in the 5.45x39mm intermediate cartridge. It is 824mm long - longer than the AKS-74U but shorter than a full-sized AK rifle. The weapon entered limited service in 2001 with Russian military, and is used by some units of the Russian Ministry of Internal Affairs, other law enforcement agencies. The weapon is set to supplant the AKS-74U in service.

In-Game

General Information

The AK105 is a high-damage carbine, being a three-shot-kill (3SK) up close or a 2SK with headshots. At range, however, the AK105 performs mediocrely, being a 5SK without any headshots.

Rate-of-fire (RoF) is low for its class, at 600 RPM. However, due to the high damage up close, its minimum time-to-kill (TTK) still remains quite good, at 0.1 seconds. However, it requires two headshots to acheive this TTK.

Magazine capacity is average, at 30+1 rounds. Reload time is quite short, taking 2.3 seconds for a tactical reload and 3.1 seconds for an empty reload.

Recoil is quite high, being similar to the AK103, although with less horizontal kick.

Penetration abilities are poor, compared to other Kalashnikov rifles like the AK103, at 1.0 studs.

Usage and Tactics

One should use the AK105 in a more aggressive role, playing up close with faster-paced and in confined areas. It does not perform well at range, given its higher recoil and worse range, but its high damage up close and fairly quick reload times makes it ideally suited for close-quarters-combat (CQC).

The weapon is not well suited to spraying through cover, due to its low penetration. Given its high recoil, a Muzzle Brake can help reduce the vertical recoil. Due to its high muzzle flash, if one can learn to control the recoil on the AK105, a Flash Hider is recommended.

Conclusion

The AK105 is a hybrid between the AK103 and the AK-74. It sports the high close-range damage of the former, its recoil, and the cartridge of the latter.

Pros and Cons

Pros:

  • Fast tactical reload time.
  • Two-shot-kill up to 30 studs (both being headshots).
  • Controllable recoil.
  • Clear iron sights.
  • Low ammunition consumption rate.

Cons:

  • Large muzzle flash.
  • Second lowest RoF in class.
  • Slow muzzle velocity.
  • Low damage range; 3-shot kill drops off extremely quickly.

Trivia

  • The AK-105 was seen in Metal Gear Solid 4: Guns of Patriots.
  • Much like some other weapons in Phantom Forces, this gun is unlocked at rank 105, coinciding with the AK105's name.
  • Like the AK103, AK105 incorrectly has a ribbed top cover. The top cover should be smooth, like the in-game depiction of the AK74.
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Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
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Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
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Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

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Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
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ZIP 22

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Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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