A prototype assault rifle from the Kalashnikov Concern based off the AK400. Intended to replace the AK74 in service with the Russian military. A jack of all trades, but a master of none.
–In-game description

AK12 angled


AK12 alpha angled

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 0
Damage 33 → 20
Range 70 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 700 RPM
3× Burst: 1000 RPM

TTK (Time to Kill) Auto: 0.17 s
3× Burst: 0.12 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (120 studs)
(x1.40) Head 46.2 28
(x1.00) Torso 33 20
(x1) Arms and Legs 33 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 18 70 max -> 120 min
R2 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-1 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-4 Suppressor 31.35 -> 19 66.5 max -> 114 min
Suppressor 29.7 -> 20 63 max -> 120 min
Armor Piercing 33 -> 16.66667 0 max -> 120 min
Hollow Point 39.6 -> 24 70 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8


Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75


Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x


Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 14.5 stud/s
Aiming Walk Speed 8.7 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AK12 is a Russian Assault Rifle. It is unlocked by default.


The Kalashnikov AK12 (formerly АK-200) is a 5.45×39mm assault rifle. It is the newest derivative of the Soviet/Russian AK (Avtomat Kalshnikova) series of rifles and was proposed for a possible general issue to the Russian Army. It was presented to the then Prime Minister of Russia, Vladimir Putin in May 2010 as the AK-200. After some years of evaluation, the Russian military has finally adopted both the AK12 and the AEK-971 in 2018.[1]

There is also a 7.62×39mm variant of the AK12, designated as the AK-15. In addition, there are two carbine variants of the AK12, the AK12K and the AK-15K.


General Information

The AK12 is the first assault rifle given to players. It features low recoil overall and has a respectably fast reload time compared to other assault rifles. The rifle offers three fire modes: fully-automatic, semi-automatic, and a three-round burst mode. The three-round burst mode is a better suited for use in close-quarters-combat (CQC), as it sports a faster rate of fire (RoF) than when it is set on full-auto. A problem with the burst mode is that it becomes less accurate at long range, though it can still hold up at mid-range. The automatic fire mode, while nothing spectacular compared to other assault rifles, is fairly accurate, especially when combined with recoil-reducing attachments.

Usage & Tactics

The full-auto mode is well oriented for medium-range combat, especially if the player has chosen attachments that lower the recoil to their preference. It should be used to kill targets that are outside the range of the AK12's burst mode, specifically by tap-firing to get more accurate shots. The burst mode can be very deadly as it fires at a very fast 1000 RPM. When used properly, the AK12's burst mode can dispatch enemies with relative ease both in CQC and at longer ranges because of the brisk RoF and low recoil if the user can handle bursting well. Iron Sights can be a bit obstructive, however it is best to use an optic with a clearer picture, such as the Reflex Sight or the Coyote Sight. Furthermore, utilizing the Hollow Point round, the AK12 becomes a three-shot kill (3SK) to the torso up to approximately 50 studs with minimal recoil. This turns the AK12 into one of the most dangerous CQC weapons in the game, with a 3SK at 1000 RPM that rivals the likes of personal defense weapons, at the cost of a 6SK at longer ranges.


Overall, the AK12 is a well balanced and versatile assault rifle that is great for dispatching targets quickly in CQC with its fast burst mode especially with hollow point rounds and harassing targets at mid-range and beyond with the automatic firing mode. The low recoil and moderate RoF in full-auto makes it a good weapon for new players to get accustomed to using assault rifles, making it also being a good gateway weapon to introduce players to other burst-fire weapons, such as the M16A4 and AN-94.

Pros & Cons


  • Mild recoil in full-auto and semi-auto.
  • Very high RoF in burst mode.
  • Good minimum TTK in burst mode.
  • Common ammunition type.
  • Slightly higher walk speed than other assault rifles.
  • Incredibly versatile.
  • Clean iron sights.
  • Unlocked by default.


  • Shorter than average minimum range distance.
  • Mediocre TTK in full-auto up close.
  • Moderate recoil in burst mode.
  • Average RoF in full-auto mode.


  • The AK12's model in-game is based off the 2012 prototype. This is because the in-game model was built before the real-life AK12 got updated in 2015 and again in 2016. Russia launched a massive production for the AK12 (400 variant) in 2018.
    • The AK12 features the AK-200 prototype's three-round burst. However, its automatic RoF is that of the final AK12 model, the AK-400 prototype.
    • The AK-200 had a modular system where one could change the barrel to fire different calibers.
  • Like the other members of the AK family, the AK12 in-game is depicted to be longer than both the M16A3 and M16A4 in-game. However, the total length of the AK12 in real life is shorter than the M16A3/A4. (AK12: 945mm (94.5 cm) vs. M16A4: 1000mm (100 cm).
  • The AK12 is considered an ambidextrous weapon, due to the bolt opening on both sides of the rifle. The 'hook' on the bolt can also be swapped to either side, the shells ejecting opposite to said hook's placement.
  • The AK12 was the first weapon in-game to have the Flashlight attachment.

Update History

Update Description Note
Alpha Introduction
1.0.0 Weapon remodeled
1.0.6 Reload animation redone, new color scheme
2.0.0 Now unlocked by default (was Rank 5.)
Rate of fire reduced from 700RPM to 650RPM.


  1. [1] AK-12 History
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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Start a Discussion Discussions about AK12

  • AK12 Overpowered?

    10 messages
    • back 2 topic i belivie AK12 is really broken in the end
    • AK12 shreds with burst mode.
  • AUG A3 vs AK-12

    2 messages
    • I like doing these comparison threads... Similarities: *Lower than average RoF *Has 3 fire modes: Semi, Auto, 3x Burst *They both h...
    • Nice comparasion. In my opinion, I would go for the AK-12 because of the faster reload and better CQC performance since I have a more aggres...
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