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AK12
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 0
Damage 33 → 20
Range 70 max → 120 min
AK12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 700 RPM
3× Burst: 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) Auto: 0.171 s
3× Burst: 0.12 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (120 studs)
(x1.4) Head 46.2 28
(x1) Torso 33 20
(x1) Arms and Legs 33 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 18 70 max -> 108 min
R2 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-1 Suppressor 31.35 -> 19 66.5 max -> 114 min
PBS-4 Suppressor 31.35 -> 19 66.5 max -> 114 min
Suppressor 29.7 -> 20 63 max -> 120 min
Armor Piercing 33 -> 16.66667 0 max -> 120 min
Hollow Point 27.5 -> 24 70 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 35

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8

HIP ACCURACY 32

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 23

Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The AK12 is a Russian Assault Rifle. It is unlocked by default.

History

The Kalashnikov AK12 (formerly АK-200) is a 5.45×39mm assault rifle. It is the newest derivative of the Soviet/Russian AK (Avtomat Kalshnikova) series of rifles and was proposed for a possible general issue to the Russian Army. It was presented to the then Prime Minister of Russia, Vladimir Putin in May 2010 as the AK-200. After some years of evaluation, the Russian military has finally adopted both the AK12 and the AEK-971 in 2018.[1]

There is also a 7.62×39mm variant of the AK12, designated as the AK-15. In addition, there are two carbine variants of the AK12, the AK12K and the AK-15K.

In-Game

General Information

The AK12 is the first assault rifle given to players. It features low recoil overall and has a respectably fast reload time compared to other assault rifles. The rifle offers three fire modes: fully-automatic, semi-automatic, and a three-round burst mode. The three-round burst mode is a better suited for use in close-quarters-combat (CQC), as it sports a faster rate-of-fire (RoF) than when it is set on full-auto. A problem with the burst mode is that it becomes less accurate at long range, though it can still hold up at mid-range. The automatic fire mode, while nothing spectacular compared to other assault rifles, is fairly accurate, especially when combined with recoil-reducing attachments.

Usage & Tactics

The full-auto mode is well oriented for medium range combat, especially if the player has chosen attachments that lower the recoil to their preference. It should be used to kill targets that are outside the range of the AK12's burst mode, specifically by tap-firing to get more accurate shots. The burst mode can be very deadly as it fires at a very fast 1000 RPM. When used properly, the AK12's burst mode can dispatch enemies with relative ease both in CQC and at longer ranges because of the brisk RoF and low recoil.

Conclusion

Overall, the AK12 is a well balanced and versatile assault rifle that is great for dispatching targets quickly in CQC with its fast burst mode and harassing targets at mid range and beyond with the automatic firing mode. The low recoil and moderate RoF in full-auto makes it a good weapon for new players to get accustomed to using assault rifles, making it also being a good gateway weapon to introduce players to other burst-fire weapons, such as the M16A4 and AN-94.

Pros & Cons

Pros:

  • Mild recoil in full-auto and semi-auto.
  • High RoF in burst mode.
  • Good minimum TTK in burst mode.
  • Unlocked by default.
  • Common ammunition type.
  • Incredibly versatile.
  • Clean Iron Sights.
  • Slightly higher run speed than other assault rifles.

Cons:

  • Shorter than average minimum range distance.
  • Mediocre TTK in full-auto up close.
  • Moderate recoil in burst mode.
  • Average RoF in full-auto mode.

Trivia 

  • The AK12's model in-game is based off the 2012 prototype. This is because the in-game model was built before the real-life AK12 got updated in 2015 and again in 2016. Russia launched a massive production for the AK12 (400 variant) in 2018.
    • The AK12 features the AK-200 prototype's three-round burst. However, its automatic RoF is that of the final AK12 model, the AK-400 prototype.
    • The AK-200 had a modular system where one could change the barrel to fire different calibers.
  • Like the other member of the AK family, the AK12 in-game is depicted to be longer than both the M16A3 and M16A4 in-game. However, the total length of the AK12 in real life is shorter than the M16A3/A4. (AK12: 945mm (94.5 cm) vs. M16A4: 1000mm (100 cm).
  • The AK12 is considered an ambidextrous weapon, due to the bolt opening on both sides of the rifle. The 'hook' on the bolt can also be swapped to either side, the shells ejecting opposite to said hook's placement.
  • Unlike the other AKs, which unlock rank is the same as their code (for example, the unlock rank of the AK47 is 47, and the AK74 is 74), the AK12 is unlocked by default, not rank 12 as expected.
  • The AK12 was the first weapon in-game to have the Flashlight attachment.
  • In-game, the AK12's burst and full-auto fire rates are incorrectly swapped; full-auto is incorrectly listed as 1000 RPM, and burst-fire as 700 RPM.

Update History

Update Description Note
Alpha Introduction
1.0.0 Weapon remodeled
1.0.6 Reload animation redone, new color scheme
2.0.0 Now unlocked by default (was Rank 5.)
Rate of fire reduced from 700RPM to 650RPM.

References

  1. [1] AK-12 History
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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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Start a Discussion Discussions about AK12

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