Phantom Forces Wiki
Advertisement
Article
Gallery
format_quote
A prototype assault rifle from the Kalashnikov Concern based off the AK400. Intended to replace the AK74 in service with the Russian military. A jack of all trades, but a master of none.
–In-game description
AK12
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 0
Damage 33 → 20
Range 70 max → 120 min
AK12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 700 RPM
3× Burst: 1000 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) Auto: 0.171 s
3× Burst: 0.12 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (120 studs)
(x1.4) Head 46.2 28
(x1) Torso 33 20
(x1.00) Limbs 33 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 33 -> 20 35 max -> 120 min
Hollow Point 39.6 -> 16 77 max -> 108 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

HIP ACCURACY 32

Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75

SIGHT ACCURACY 23

Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x

ACCURACY 35

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14.5 stud/s
Aiming Walk Speed 8.7 stud/s
Ammo Type 5.45x39mm
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None

The AK12 is a Russian Assault Rifle. It is unlocked by default.

History

The Kalashnikov AK12 (formerly АK-200) is a 5.45×39mm assault rifle. It is the newest derivative of the Soviet/Russian AK (Avtomat Kalshnikova) series of rifles and was proposed for a possible general issue to the Russian Army. It was presented to the then Prime Minister of Russia, Vladimir Putin in May 2010 as the AK-200. After some years of evaluation, the Russian military has finally adopted both the AK12 and the AEK-971 in 2018.[1]

There is also a 7.62×39mm variant of the AK12, designated as the AK-15. In addition, there are two carbine variants of the AK12, the AK12K and the AK-15K.

In-Game

General Information

The AK12 is the first assault rifle given to players. It features low recoil overall and has a respectably fast reload time compared to other assault rifles. The rifle offers three fire modes: fully-automatic, semi-automatic, and a three-round burst mode. The three-round burst mode is a better suited for use in close-quarters-combat (CQC), as it sports a faster rate-of-fire (RoF) than when it is set on full-auto. A problem with the burst mode is that it becomes less accurate at long range, though it can still hold up at mid-range. The automatic fire mode, while nothing spectacular compared to other assault rifles, is fairly accurate, especially when combined with recoil-reducing attachments.

Usage & Tactics

The full-auto mode is well oriented for medium-range combat, especially if the player has chosen attachments that lower the recoil to their preference. It should be used to kill targets that are outside the range of the AK12's burst mode, specifically by tap-firing to get more accurate shots. The burst mode can be very deadly as it fires at a very fast 1000 RPM. When used properly, the AK12's burst mode can dispatch enemies with relative ease both in CQC and at longer ranges because of the brisk RoF and low recoil if you can handle bursting well. Sometimes the Iron Sights can be a bit obstructive of vison, so, it is best to use something like a Reflex Sight or a Coyote Sight, but when it comes to guns that have a low vertical recoil, they tend to have a but of horizontal recoil, so it is best to use a Compensator to deal with it, and adding an Angled Grip could be done as well, however, it is not recommended to use a special ammo type since it does not assist with your Shots-To-Kill, it remains to be a 5SK all ranges with Armor Piercing and Hollow Point, rather, use a Laser.

Conclusion

Overall, the AK12 is a well balanced and versatile assault rifle that is great for dispatching targets quickly in CQC with its fast burst mode and harassing targets at mid-range and beyond with the automatic firing mode. The low recoil and moderate RoF in full-auto makes it a good weapon for new players to get accustomed to using assault rifles, making it also being a good gateway weapon to introduce players to other burst-fire weapons, such as the M16A4 and AN-94.

Pros & Cons

Pros:

  • Mild recoil in full-auto and semi-auto.
  • High RoF in burst mode.
  • Good minimum TTK in burst mode.
  • Unlocked by default.
  • Common ammunition type.
  • Incredibly versatile.
  • Clean Iron Sights.
  • Slightly higher walk speed than other assault rifles.

Cons:

  • Shorter than average minimum range distance.
  • Mediocre TTK in full-auto up close.
  • Moderate recoil in burst mode.
  • Average RoF in full-auto mode.

Trivia 

  • The AK12's model in-game is based off the 2012 prototype. This is because the in-game model was built before the real-life AK12 got updated in 2015 and again in 2016. Russia launched a massive production for the AK12 (400 variant) in 2018.
    • The AK12 features the AK-200 prototype's three-round burst. However, its automatic RoF is that of the final AK12 model, the AK-400 prototype.
    • The AK-200 had a modular system where one could change the barrel to fire different calibers.
  • Like the other member of the AK family, the AK12 in-game is depicted to be longer than both the M16A3 and M16A4 in-game. However, the total length of the AK12 in real life is shorter than the M16A3/A4. (AK12: 945mm (94.5 cm) vs. M16A4: 1000mm (100 cm).
  • The AK12 is considered an ambidextrous weapon, due to the bolt opening on both sides of the rifle. The 'hook' on the bolt can also be swapped to either side, the shells ejecting opposite to said hook's placement.
  • Unlike the other AKs, which unlock rank is the same as their code (for example, the unlock rank of the AK47 is 47, and the AK74 is 74), the AK12 is unlocked by default, not rank 12 as expected.
  • The AK12 was the first weapon in-game to have the Flashlight attachment.
  • In-game, the AK12's burst and full-auto fire rates are incorrectly swapped; full-auto is incorrectly listed as 1000 RPM, and burst-fire as 700 RPM.

Update History

Update Description Note
Alpha Introduction
1.0.0 Weapon remodeled
1.0.6 Reload animation redone, new color scheme
2.0.0 Now unlocked by default (was Rank 5.)
Rate of fire reduced from 700RPM to 650RPM.

References

  1. [1] AK-12 History
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

Featured Article
Advertisement