A conceptualized Russian rifle using the AK12 platform. Features a 'balanced recoil' system, giving it very low recoil. High damage.
–In-game description

AK12BR v2 angled

AK12BR v1 angled

Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 44
Damage 39 → 25
Range 80 max → 140 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 2× Burst, & Semi
Rate of Fire Auto: 700 RPM 2× Burst: 1000 RPM

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
per bullet/pellet
Max (80 studs) Min (140 studs)
(x1.40) Head 54.6 35
(x1.00) Torso 39 25
(x1) Arms and Legs 39 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 39 -> 22.5 80 max -> 140 min
R2 Suppressor 37.05 -> 23.75 76 max -> 133 min
PBS-1 Suppressor 37.05 -> 23.75 76 max -> 133 min
PBS-4 Suppressor 37.05 -> 23.75 76 max -> 133 min
Suppressor 35.1 -> 25 72 max -> 140 min
Armor Piercing 39 -> 20.83333 0 max -> 140 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 18
Weapon Recoil Damping 0.85


Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, -0.21, 6.19)
Max Recoil Displacement (0.80, 0.80, 7.80)
Min Recoil Rotation (-0.21, -0.61, -0.50)
Max Recoil Rotation (0.60, 0.60, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75


Min Camera Kick (1.10, -0.50, -0.50)
Max Camera Kick (1.89, 0.40, 0.50)
Min Recoil Displacement (-0.11, -0.16, 9.19)
Weapon Shot Displacement (0.10, 0.15, 12.80)
Min Recoil Rotation (-0.06, 0.10, -0.31)
Max Recoil Rotation (0.15, -0.11, 0.30)
Sight Magnification 2.8x


Reload Time 3.1 seconds
Empty Reload Time 4.1 seconds
Equip Speed 12
Aiming Speed 12
Crosshair Size 30
Crosshair Spread Rate 200
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62×54mmR
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills

The AK12BR is a fictional Russian Battle Rifle variant of the AK12. It is unlocked at rank 44, or it can be purchased with credits.


The AK12BR is a fictional weapon as of current. The "BR" designation, is derived from the "Balanced Recoil" system the weapon uses. However, no existing AK-12 variant uses the "Balanced Recoil" system. A competitor of the AK-12, the A-545, the successor of the AEK-971, does utilize this system, as well as the AK-107 rifle and its variants. In addition to this, no current AK-12 variant is chambered in the 7.62x54mmR cartridge - a full-powered Russian caliber. There are, however, AK-12 variants which are considered battle rifles and similar weapons in real-life which mirror the capabilities of the weapon depicted in-game. 

The closest real-life counterpart to the AK12BR is the AK-308, a version of the production AK-12 model chambered in 7.62x51 NATO. The 308 means the cartridge, the .308 winchester, instead of "762" to avoid confusion it with Russian 7.62 cartridges. There is also AK-308 prototype based on the AK-103.


General Information

The AK12BR is a fast-firing battle rifle. Unfortunately, it also has the lowest minimum damage in its class, although it is still a four-shot-kill (4SK) at the end of its damage drop-off. However, having a torso multiplier of 1.0x means the weapon cannot achieve a 3SK to the torso at long range. Damage up close is high, on par with other battle rifles, being a 3SK with body shots and a 2SK with headshots up close. Magazine capacity is average for its class, at 20+1 rounds. Reload times are quite slow, taking 3.1 seconds for a tactical reload, and 4.1 seconds for an empty reload respectively.

The AK12BR has a unique two-round burst firemode, which is fired at an elevated 1000 RPM. Given the 2SK to the head, the AK12BR is able to achieve a one-burst-kill very quickly, possessing a extremely quick time-to-kill (TTK). Recoil is moderate; lower than the likes of the FAL, but higher than the SCAR-H.

Usage & Tactics

The AK12BR is similar to the AK12 in that the burst mechanic and way to utilize the weapon is the same. The burst fire mode has a fast TTK and higher recoil, which make it better for close-quarters-combat(CQC). The fully-automatic firemode, although having a slower TTK, is the much better choice for medium to longe range combat due to its somewhat lower recoil.

The AK12BR, although accurate, still has noticeable recoil which hampers target acquisition. Whilst holding down the trigger without the use of attachments or user input, the recoil will climb rather high. It is recommended to equip attachments such as the Angled Grip and Muzzle Brake.


In the end, the AK12BR is a harder hitting than its assault rifle variant but at the cost of a smaller magazine size. Its accurate two-round burst will be useful in engaging enemies at longer ranges in a similar manner to the AN-94 but with a heavier punch against cover, while a good RoF and base damage allows it to compete regularly in CQC. The AK12BR sports a very low recoil as well, even lower than that of the AK12. Overall, the AK12BR is a very good and balanced weapon.

Pros & Cons


  • Good RoF
  • Decent damage
  • Clear Iron Sights.
  • Low recoil for its class.


  • Sluggish reload speed.
  • High ammunition consumption rate.
  • Difficult to control in burst mode.


  • The AK12BR before the 18th of April, 2018, was actually chambered in the 7.62x39mm round and statistically different to the current AK12BR.
    • It was essentially an assault rifle, by both real-life classification as well as based on its in-game performance, behaving more like an assault rifle than a battle rifle, but it was placed in the battle rifle category.
      • The main developer stated that the AK12BR was put into the 'Battle Rifle' category was "[...] because of the overabundance of assault rifles, that having another battle rifle is too appealing to fill in."
  • A feed back poll (16-4-2018) was made to gather public opinion about the AK12BR resulted in some preliminary changes.
    • After the poll (20-04-2018), the AK12BR was changed to be a proper battle rifle both by real-life definition and in-game performance, being changed to fire the 7.62x54mmR cartridge, along with some other changes such as a decrease to a 20+1 magazine size, higher recoil and higher damage.
  • The AK12BR when added into the game was statistically identical to the AK-15 from the CTE.
  • The AK12BR is the only other Battle Rifle in the game to have a burst-fire mode, the other being the Beowulf ECR.
  • According to Litozinnamon, the original AK12BR was supposedly based on the AK-107, which uses the 5.45x39mm cartridge and the 'Balanced Recoil' system.
  • Some people mistakenly assume the AK12BR to be a part of the AK-400 series. The AK-400 is the official pre-production of the AK-12 for the Russian army. However, the AK12BR in-game still uses the chassis of the AK-200, the cancelled version of the AK-12, and is not related to the AK-400 series in any way.
  • The current AK12BR's reload sound is the same as the SKS.
    • The previous reload sound was the same as the AK12.
    • The same applies for the reload animations.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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