FANDOM


Article
Gallery
AK74

AK74 angled

AK74 Render

Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 74
Damage 34 → 23
Range 70 max → 110 min
AK74graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 650 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.18 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (70 studs) Min (110 studs)
(x1.4) Head 47.6 32.2
(x1) Torso 34 23
(x1) Arms and Legs 34 23
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 20.7 70 max -> 99 min
R2 Suppressor 32.3 -> 21.85 66.5 max -> 104.5 min
PBS-1 Suppressor 32.3 -> 21.85 66.5 max -> 104.5 min
PBS-4 Suppressor 32.3 -> 21.85 66.5 max -> 104.5 min
Suppressor 30.6 -> 23 63 max -> 110 min
Armor Piercing 34 -> 19.16667 0 max -> 110 min
Hollow Point 28.33333 -> 27.6 70 max -> 110 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 33

Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 19
Weapon Recovery Speed 20
Weapon Recoil Damping 0.75

HIP ACCURACY 20

Min Camera Kick (2.09, -0.31, -0.21)
Max Camera Kick (2.90, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 9.19)
Max Recoil Displacement (0.80, 1.10, 11.80)
Min Recoil Rotation (1.20, 0.30, -0.50)
Max Recoil Rotation (2.09, 0.80, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.70

SIGHT ACCURACY 30

Min Camera Kick (1.20, -0.31, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.10, 6.19)
Weapon Shot Displacement (0.10, 0.20, 6.80)
Min Recoil Rotation (0.30, -0.16, -0.21)
Max Recoil Rotation (1.00, 0.15, 0.20)
Sight Magnification 2.2x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 450
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The AK74 is a Russian Assault Rifle. It is unlocked at rank 74, or it can be bought with credits.

History

The AK74 (Russian: Aвтомат Kалашникова образца 1974 года or "Kalashnikov Automatic Rifle, Model 1974") is an Assault Rifle developed in the early 1970s by Mikhail Kalashnikov. It was designed to replace the older AKM.

The AK74 was designed to use the newer intermediate-caliber, high-velocity 5.45x39mm cartridge. This cartridge offered soldiers the ability to carry more ammunition for the same weight, higher velocity and better wounding ballistics compared to the older 7.62x39mm round, the same advantages of the 5.56x45mm NATO round over the 7.62x51mm NATO round. Compared to the AKM, it had better effective range, firing accuracy and reliability.

Design-wise, the AK74 is essentially an AKM modified to use the 5.45x39mm cartridge instead of the 7.62x39mm, but also features various improvements and upgrades. It fires faster, as well as having a modified muzzle brake, a new buttstock, handguard and gas cylinder. The AKM and the AK74 share approximately 50% of the same parts. They are mostly composed of springs, screws, pins and etc.

In-Game

General Information

The AK74 is a fairly average assault rifle, sporting well-rounded statistics. It sports high damage up close, being a three-shot-kill (3SK) - much like the AK47 and AKM—however, unlike the aforementioned weapons, the AK74 has lower minimum damage, becoming a 5SK at longer ranges. It also notably lacks a two-shot headshot kill up close, which the aforementioned AK variants possess. Range is below-average for its class, having a very short distance between the range values, resulting in a steep damage drop-off rate.

Rate of fire (RoF) is below-average for an assault rifle, at 650 RPM. Muzzle velocity is on par with other assault rifles, at 2500 studs per second. Given the higher maximum damage, the AK74 boasts a fairly good time to kill (TTK) up close, albeit it has a slightly below-average TTK at longer ranges compared to faster-firing assault rifles. However, it outperforms the likes of weapons such as the SCAR-L.

Magazine capacity is standard for an assault rifle, at 30+1 rounds. Reload times are fairly average, taking 2.5 seconds for a tactical reload and a lengthier 3.3 seconds for an empty reload. Ammuntion consumption rate is fairly low, given the lower RoF and that ammunition type is quite common, being able to replenish its ammunition supply from assault rifles, carbines and weapons chambered in the 5.45x39mm round.

The recoil of the AK74 is quite low, having minimal recoil after every round, and overall recoil being generally mild. Vertical recoil and muzzle climb is generally low and controllable, whereas horizontal recoil is more present but can be mitigated with certain attachments. Camera kick is fairly mild as well.

Usage & Tactics

The AK74, compared to other weapons of its class, is able to perform well in close-quarters-combat (CQC) but also performs comfortably at longer ranges given its controllability and versatility, Compared to the higher-powered AKs, the AKM and AK47 have better damage retention at longer ranges—a 4SK at longer distances—as well as being able to perform a 2SK with headshots in CQC. However, the AK74 makes up for this by having a slightly better RoF, much better muzzle velocity and much lower recoil.

Hitting targets at longer ranges is generally easier to do with the AK74, being able to fire in bursts at longer ranges more accurately than the high-damage AKs. Compared to the faster firing AK12 which also has less recoil overall, the AK74 remains more powerful than the AK12 up close and is still fairly easy to control.

The AK74 is an all-rounded assault rifle, being able to perform fairly well in most situations. It has a good TTK up close which makes it more competitive against faster firing weapons and has low recoil, making it easier to stay on target during engagements and improve the likelihood of hitting said target. This means the user can customize the weapon to their liking, given its versatility in the field.

Any given optic can work on the AK74, although high-magnification optics such as the VCOG 6x Scope are less effective, given they increase visual recoil and are more suited to weapons that have better damage at longer distances such as designated marksman rifles. Optics which provide a middle-ground magnification level such as the Pilad 3, PK-A, Kobra Sight or Coyote Sight work well with the AK74 given their usability in most engagement scenarios, although a user can choose their preferred optic if they wish.

In terms of barrel attachments, the AK74 can accomodate most options well. A good choice in making the AK74's recoil even more controllable is the compensator, which greatly reduces the horizontal recoil of the weapon. If contempt with the recoil, a Flash Hider can be effective given that, like most Kalashnikov rifles, the AK74 suffers from a large degree of muzzle flash, which makes it hard to aim or to track an enemy at medium range and beyond. However, the AK74 also works well with a suppressor given the smaller penalty to its range compared to other assault rifles and minimal penalty to damage when compared to the higher-powered AKs.

For underbarrel attachments, a grip helps greatly in reducing the recoil. The Angled Grip is an effective attachment as it helps mitigate overall recoil. Other options such as the Folding Grip, which helps remove camera recoil or the Stubby Grip, which mitigates gun kick, are also beneficial, however, this is subject to one's abilties and preferences in terms of recoil control. As for an auxilliary attachment, the hipfire benefits provided by the addition of a Laser are quite useful, although others may be inclined to choose something else such as Armor Piercing or Hollow Points for more damage in certain scenarios. Like before, this is subject to a user's preference, as most options provide some degree of benefit on the AK74.

Conclusion

The AK74 is a fairly generic weapon which can be used in most circumstances. The weapon is a jack-of-all-trades rifle which does not require very much skill to master, however, this also means it lacks specialization or has a specific advantge over other options. It is comparable to the likes of the SCAR-L and AK12, but with better CQC damage.

Pros & Cons

Pros:

  • Good 3SK range - up to 72 studs.
  • User friendly - fits generic play style.
  • Low, controllable recoil.
  • Clean iron sights.
  • Good TTK in CQC.

Cons:

  • High amount of muzzle flash.
  • Very quick damage drop-off.
  • Below-average RoF for its class.
  • Slightly below-average TTK at longer ranges.

Trivia

  • Interestingly, the original AK74 model in-game had a clubfoot stock, usually reserved for the RPK and its variants.
  • The AK74 in game is the AK74N variant, which has an side rail to attach optical mount.
  • The AK74 is the older brother of the AK12 with higher recoil and damage. Even with higher recoil, the AK74 can be taken as direct upgrade for AK12 as opposed to the real life relationship between the two guns.
  • Interestingly, the AK74 is unlocked alongside another gun at rank 74, the MP5/10.
    • This makes rank 74 one of the few ranks where the player unlocks multiple weapons in one rank up. (Without counting the starter weapons at rank 0.)
    • Furthermore, the unlock rank (74) coincides with the AK74's name. This is most likely intentional.
  • The AK74 was first revealed at a testing place where it lacked a receiver as it was made of a mesh that had to be first accepted by ROBLOX.
  • Both the AK74 and the AKM have changed models.
  • Interestingly, in real life, the AK74 is heavier than the AKM when empty, but lighter when loaded. This is likely to the 74 being slightly longer, but having a lighter cartridge and magazine.
  • Despite the caliber/cartridge difference, the AK74 can pick up ammunition from any other weapon in the AK series. This is true with every assault rifle and most carbines.
  • The AK74 incorrectly features a smooth top cover, a feature only found on the AK74M variant and the AK100 series.
    • Conversely, neither of the AK100 series rifles represented in Phantom Forces have smooth top covers.

References

WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article vte
Community content is available under CC-BY-SA unless otherwise noted.