A conceptualized Russian prototype carbine based on the AK12. Strong close-range performance with weak ranged performance and a high rate of fire.
–In-game description
AKU12 angled
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 35
Damage 35 → 19
Range 30 max → 95 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (95 studs)
(x1.4) Head 49 26.6
(x1) Torso 35 19
(x1) Arms and Legs 35 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 17.1 30 max -> 85.5 min
R2 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
PBS-1 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
PBS-4 Suppressor 33.25 -> 18.05 28.5 max -> 90.25 min
Suppressor 31.5 -> 19 27 max -> 95 min
Armor Piercing 35 -> 15.83333 0 max -> 95 min
Hollow Point 29.16667 -> 22.8 30 max -> 95 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 19
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8


Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (0.20, 0.40, -0.50)
Max Recoil Rotation (1.89, 2.59, 0.50)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80


Min Camera Kick (0.89, -0.21, -0.50)
Max Camera Kick (1.89, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.50, 4.19)
Weapon Shot Displacement (0.10, 1.20, 5.80)
Min Recoil Rotation (0.60, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.5x


Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 13
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45×39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AKU12 is a fictional Russian Carbine variant of the AK12 Assault Rifle. It is unlocked at rank 35, or it can be purchased with credits.


The AKU12, or AK-12U, is a fictional carbine variant of the AK-12 Assault Rifle. It is supposedly meant to be a successor to the older AKS-74U currently used by Russian and other military forces.

While the AKU12 itself is fictional, Kalashnikov Concern has recently shown a prototype carbine version of the final production version of the AK-12, known as the AK-12K. Visually, the AKU12 in-game is more akin to the AKS-74U than the AK-12K.


General Information

The AKU12 is comparable to the AK12 but with some noticeable differences. Damage is higher, having the ability to three-shot kill (3SK) up close but increasing to a 6SK at the end of its damage dropoff range. It has very minimal horizontal recoil and faster damage dropoff as well as a higher rate of fire (RoF), at 800 RPM. Combined with its lower-than-average muzzle velocity of 2200 studs per second, its time to kill (TTK) is above-average up close but quite high at longer ranges.

The AKU12 has moderate recoil, but is quite manageable with attachments. Its accuracy is much higher than of any carbine and some assault rifles. For a carbine, it has a very long effective spraying range - being quite controllable under fully-automatic fire.

Usage & Tactics

The AKU12 is best used at short to medium ranges, where its damage still remains high and its accuracy allows it to be very consistent. The weapon lends itself to these engagements where accuracy outweighs sheer firepower. Optical sights like the PKA-S or MARS sight are generally good choices, given their versatility. Furthermore, sights such as the Barska Electro and Reflex Sight can be useful, due to their relatively low magnification.

Since recoil is already easily controllable, the Compensator or Muzzle Brake are not as necessary, although one must not disregard them. This does, however, open up some different alternatives. Suppressors can be utilized, offering a stealthier approach. Most suppressors will not alter the normally required amount of shots to kill (STK) either.

Underbarrel attachments such as the Stubby Grip are generally helpful, and accessories such as the Laser help increase the AKU12's close quarters combat (CQC) performance. It performs better in CQC than assault rifles like the AK12, SCAR-L and AUG A1 due to its higher RoF. This is not the case for the AKU12 at long range, however. It has one of the worst TTKs for a carbine and is easily bested by an assault rifle. With that being said, hitting targets at a distance is relatively easy given the lower recoil, so it is not impossible to use the weapon outside of medium range.


The AKU12, like its assault rifle counterpart, is highly reliable. It benefits from exceptionally minimal recoil, a higher than average RoF, and overall ease of use. However, it lacks power, particularly at distance, where other carbines and assault rifles will outperform it. However, once mastered, the AKU12 can be a potent weapon in most situations.

Pro & Cons


  • Low recoil.
  • Fairly versatile.
  • Quick reload time.
  • Good RoF.
  • Common ammunition type.
  • 3SK up close.


  • Higher-than-average ammunition consumption rate.
  • Relatively high muzzle flash.
  • Long TTK at longer ranges.
  • Lower-than-average muzzle velocity for its class.
  • Short maximum range.


  • The AKU12 was seen in Battlefield 4 and is the basis of the weapon seen in-game.
  • The AKU12 was added to the game in the Halloween Update (3.1.0)
  • The AKU12 looks very similar to an AKS-74U with modernized synthetic furniture. (See AKU12/Gallery).
    • The weapon also bears resemblance to the AK105, both being an AK derivative, a carbine and firing the same caliber.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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