A complex Russian assault rifle featuring a unique pulley-driven burst system. Fires two shots in the exact same place before recoil is felt.
–In-game description

AN-94 angled

AN94 beta

Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 10
Damage 32 → 24
Range 50 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 2× Burst & Auto
Rate of Fire 2× Burst: 1800 RPM
Auto: 600 RPM

TTK (Time to Kill) 2× Burst: 0.06 s
Auto: 0.20 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (120 studs)
(x1.40) Head 44.8 33.6
(x1.00) Torso 32 24
(x1) Arms and Legs 32 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 21.6 50 max -> 120 min
R2 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
PBS-1 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
PBS-4 Suppressor 30.4 -> 22.8 47.5 max -> 114 min
Suppressor 28.8 -> 24 45 max -> 120 min
Armor Piercing 32 -> 20 0 max -> 120 min
Hollow Point 38.4 -> 28.8 50 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 22
Weapon Recovery Speed 22
Weapon Recoil Damping 0.8


Min Camera Kick (0.80, -0.31, -0.21)
Max Camera Kick (1.10, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 6.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.90


Min Camera Kick (1.10, -0.21, -0.50)
Max Camera Kick (1.20, 0.25, 0.50)
Min Recoil Displacement (-0.15, 0.10, 4.19)
Weapon Shot Displacement (0.14, 0.20, 5.80)
Min Recoil Rotation (0.30, -0.21, -0.50)
Max Recoil Rotation (0.40, 0.20, 0.50)
Sight Magnification 2x


Reload Time 2.5 seconds
Empty Reload Time 3.2 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.45x39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The AN-94 is a Russian Assault Rifle. It is unlocked at rank 10, or it can be purchased with credits.


The AN-94 (Avtomat Nikonova (Nikonov's Automatic Rifle), Model of 1994) is an assault rifle designed by Gennadiy Nikonov. The AN-94 was chosen over many other competing firearms in an extensive trial period, including the AEK-971 design from Sergey Koksharov. It was designed and manufactured at the Izhmash state factories and was designed with the intention of replacing the AK74 assault rifle. The rifle has a two-round burst mechanism that can fire up to 1800 RPM while it can only shoot at 600 RPM after the first two bullets in fully-automatic fire. Such a high rate of fire (RoF) plus a unique delayed-recoil system means that the second round exits before the shooter feels any recoil. This means that the shots are placed within the gun's mechanical accuracy, resulting in a higher output of rounds at a greater accuracy than a conventional semi-automatic gun. In basic terms, during firing, the gas system, barrel, bolt, and bolt carrier move backwards; all of them suspended and free moving in the housing. However, the bolt and bolt carrier move faster than the gas system and barrel, so the bolt is able to chamber and fire another found before the gas system and barrel reach the rear of the housing.[1]


General Information

The AN-94 is not a typical assault rifle, given its unique two-round burst firemode which fires at an elevated rate of 1800 RPM—the second fastest firerate in its class, counting out the burst delay. The AN-94 is set on the two-round burst by default. This is its defining feature and allows the shooter to fire two bullets in quick succession with virtually perfect accuracy. However, bursts cannot be first consecutively due to the forced delay between bursts—there is a 500 RPM delay between bursts, equating to an overall effective rate of fire (RoF) around approximately 744 RPM.

With burst mode, with both bullets hitting, the AN-94 has a damage profile very similar to many designated marksman rifles, if not outright surpassing them in terms of raw damage. Assuming the user hits the two 1800 RPM rounds in full auto, TTK will be reduced to 233 milliseconds (or 133, if the hits are headshots). The burst mode fires two shots nearly perfect on top of each other even at long range. Compared to automatic, at 600 RPM—the lowest in its class, tied with the AK47 and AKM—the burst mode is much more accurate and powerful at range, but the automatic mode is useful for sustained fire.

Its statistics are fairly average for an assault rifle, if not a little on the lower side. The statistics table of the rifle is based on the weapon's handling when used in fully-automatic mode, which can confuse some players. While the full-auto RoF is among the slowest of all the assault rifles at 600 RPM, it makes up with its very tight spread.

It is still possible to break this fire-cap, through spamming the firing button, which may alter the burst delay just enough so that the player can reach a potential 1314 RPM, rather than 744 RPM. Do note that this is not a reliable way of increasing RoF. Instead, players should set the weapon on full-auto and take advantage of the fact the weapon still fires its first two shots on 1800 RPM.

Usage & Tactics

See also Community Assault Rifle Strategy

While using AN-94 set to burst, the player can easily eliminate a target at medium-long ranges, as long as they know how to tap fire. In close-quarters-combat (CQC), it performs poorly despite having an extremely high burst RoF of 1800 RPM. This is due to the 500 RPM delay between bursts which makes its effective RoF much slower. Also, its damage is average for its class. Fully-automatic mode isn't ideal either, only firing at 600 RPM, the lowest in the assault rifle category. However, when fired in full-auto, the first two shots are fired at 1800 RPM. Therefore, it can be possible to outgun a player in CQC as the initial 1800 RPM burst can give the player a short but effective advantage.

If properly aimed, the AN-94 can kill full heath enemies in two to three bursts. This can turn it into a pseudo-DMR if the user can land all headshots at a certain range. If the player chooses to use the AN-94 like this, it is highly recommended to change the sights as soon as possible, as the default AN-94 sights are difficult to use and highly obstructive.

The full-auto, while having the lowest RoF for any assault rifle and higher recoil than burst, it is very accurate, making spraying at even longer ranges viable with the right attachments. It is good to use from about 60-150 studs, and the low RoF of the AN-94 in full-auto allows for single shots by tapping on the fire button. Nonetheless, the burst take some practice getting used to, and at longer distances, the user is much better off using the normal burst-fire mode.


The AN-94 is a rifle that values accuracy over RoF. It is highly unconventional, due to its focus on the burst mode; the AS VAL, SCAR-L, or G36 are better choices for newer players using an automatic weapon in close quarters.

Pros & Cons


  • Very low recoil.
  • Burst mode is very accurate even at long range.
  • Fast reload time.


  • Slow held-down automatic RoF.
  • To effectively use the burst mode, the user has to limit their trigger finger.
  • Tiny, very obstructing iron sights.
  • Has a 0.1s delay between bursts, which almost divides the RoF.


  • The AN-94 used the same sound effects as the FAMAS G2 before the 4th of July 2017 update.
  • The AN-94's magazine is canted several degrees to the right of center (when viewed from a firing position). This is necessary to accommodate the unique ammunition feed mechanism.
  • This, the Kriss Vector and the AK12BR are the only weapons to have a two-round burst fire mode in Phantom Forces.
  • The AN-94 and the M231 are the only two assault rifles in-game that don't have a semi-automatic mode.
    • In real life, the AN-94 has a semi-automatic mode.
  • There is a sign on the map Metro that features the old cropped version of AN-94, with text reading: "Use this gun or I will shoot you with it! - Kule".
  • The barrel reciprocates backwards in game just like it does in real life. However, when equipped with any barrel attachment, the barrel does not reciprocate.
  • The AN-94 used to be fired in bursts without a cooldown, but patch 0.10.6 introduced a 400 RPM cooldown between bursts. This was then increased to 500 RPM in patch 0.10.7/0.10.8.
    • It is the only weapon in all of Phantom Forces that has this feature.
  • In real life, AN-94 can have 2 round in chamber, this is due to there is enough space for another bullet between the bolt and the chamber.
    • This feature is also the reason why the AN-94 has the 2-round "hyper burst".


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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