|“||5% muzzle velocity loss.|
80 stud detection radius.
A light Western suppressor. Has a minimal effect on damage, but provides poor quality sound masking, making it easier to detect.
|Note||All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.|
The ARS Suppressor is the third suppressor to be unlocked. It requires 150 kills to be unlocked or can be purchased with 350 credits (CR) initially.
- Hides muzzle flash, reduces weapon noise by 5%
- Reveal range: 80 studs
- Muzzle velocity: -5%
- No maximum damage reduction.
- Minimum damage: -10%
- Minimal range damage reduction.
Tactics & Usage
While having no maximum damage nor any range reduction, the minimal noise reduction and little reveal range reduction make this suppressor unsuitable for stealthy play style in close combat range. It's reveal range is about as far as most of the medium range fire fight, stealth play style with this suppressor is about non existence.
Nonetheless, this is a suitable suppressor for long range and powerful weapons, such as sniper rifles and designated marksman rifles, or close range weaponry, such as personal defense weapons. This suppressor has the least muzzle velocity penalty, and therefore least punishing to bullet drop, at merely -5%. The minimum damage reduction will be a problem on some weapons as it would remove the ability to kill on torso shot, therefore scoring headshot is the only way to guarantee a kill on a full health target. Some weapons with barely enough damage to score headshot kill like the Dragunov SVDS and Steyr Scout and will lose their ability to kill with headshot at long range, though is this intended for balancing purpose.
ACOG Scope -
Animu Sight▲ -
Barska Electro -
|Barrel||Flash and Sound Suppression|
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