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5% muzzle velocity loss.
80 stud detection radius.
A light Western suppressor. Has a minimal effect on damage, but provides poor quality sound masking, making it easier to detect.
–In-game description
ARS Suppressor

ARSsuppressorAngled

ARS

Overview
Attachment Type Barrel
Kills Required 150
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.


The ARS Suppressor is the third suppressor to be unlocked. It requires 150 kills to be unlocked or can be purchased with 350 credits (CR) initially.

Statistic modification

*Need update

  • Hides muzzle flash, reduces weapon noise by 5%
  • Reveal range: 80 studs
  • Muzzle velocity: -5%
  • No maximum damage reduction.
  • Minimum damage: -10%
  • Minimal range damage reduction.

Tactics & Usage

While having no maximum damage nor any range reduction, the minimal noise reduction and little reveal range reduction make this suppressor unsuitable for stealthy play style in close combat range. It's reveal range is about as far as most of the medium range fire fight, stealth play style with this suppressor is about non existence.

Nonetheless, this is a suitable suppressor for long range and powerful weapons, such as sniper rifles and designated marksman rifles, or close range weaponry, such as personal defense weapons. This suppressor has the least muzzle velocity penalty, and therefore least punishing to bullet drop, at merely -5%. The minimum damage reduction will be a problem on some weapons as it would remove the ability to kill on torso shot, therefore scoring headshot is the only way to guarantee a kill on a full health target. Some weapons with barely enough damage to score headshot kill like the Dragunov SVDS and Steyr Scout and will lose their ability to kill with headshot at long range, though is this intended for balancing purpose.

Trivia

General trivia
  • Suppressors, by themselves, do not actually slow down bullets in real life - in fact, they tend to increase bullet velocity slightly. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition. Standard ammunition makes a distinctive crack due to it going at supersonic velocities, which would ruin the point of having the firing sound of the weapon decreased, however, in combat conditions, with a sniper rifle, it may be difficult to pinpoint the exact location of the sniper with a suppressor, unless the supersonic ammunition reveals the location.
    • Certain weapons used this trope by virtue of their bullets being so slow that the suppressor improved the bullet velocity. However, in Update 4.3.0 to present, the suppressors reduce bullet velocity using percentages instead of fixed values, eliminating this exploit.
    • Another quirk of suppressors is that they increase the cycling speed of many of the weapons they are attached to due to gas blowback. Manufacturers tend to try and avoid this as while it may increase the firing rate of weapons and thus their firepower, unintended increases in cycling speed can seriously damage guns not designed to take advantage of or withstand such side effects.
  • Shotgun slugs have priority over the suppressor's velocity reduction, which means every slug will still travel 1800 suds/s regardless of barrel attachment.
    • This make shotguns particularly effective with suppressors when taken for mid range sniping.
  • The Stevens DB and Sawed Off cannot attach suppressors, as the double barrel would be troublesome to suppress, but still possible. Along with this, no revolver can attach a suppressor either, due to the structure of a revolver not being suited that way.
    • The only exception would be the Nagant M1895 (not in-game), as this revolver has a gas seal mechanism that allowed it to be suppressed properly. However, there are other silent revolvers as well, such as the OTs-38 Stechkin Silent Revolver (also not in-game). Unlike the Nagant revolver, they involve using silent ammunition, not external means, and as such, they do not count.
      • Integrally Suppressed Weapons cannot attach barrel attachments, due to the barrel design not being able to accept such an attachment. However, manufacturers can make their suppressors with built in muzzle devices such as muzzle brakes and compensators.

AttachmentsBanner

Optics Primary

ACOG Scope - Animu Sight - Barska Electro - C79
Comp Aimpoint - Coyote Sight - DDHB Reflex - EOTech 552
EOTech XPS2 - Hensoldt 3x Sight - Kobra Sight - Leupold M8-2x
Leupold M8-6x - Lyman Sight - M145 - MARS - OKP-7 - Pilad 3
PK-A - PKA-S - PM II - PSO-1 Scope - PSO-1M2 Scope
PU-1 Scope - Reflex Sight - TA01 ACOG - TA11 ACOG
TA33 ACOG - VCOG 6x Scope - Z-Point - Extended Stock

Secondary

Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake - Muzzle Booster

Barrel Modification

CTAR Barrel - Extended Barrel

Underbarrel Grips

Angled Grip - Folding Grip - Stubby Grip - Vertical Grip

Miscellaneous

Flashlight - Laser - Green Laser

Other Aiming Aids

Boom Stock - Extended Stock - G Stock - Raffica Stock
Ballistics Tracker - Laser - Green Laser

Backup Sights

Canted Delta Sight - Canted Iron Sight

Magazines

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum

Ammo Regular Ammunition

Armor Piercing - Hollow Point

Shotgun Ammunition

Buckshot - Flechette - Birdshot - Slugs

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