FANDOM


Article
Gallery
For shotgun ammunition, see Shotgun Ammunition Types.

Armor Piercing

Changes your ammunition to green tipped armor piercing rounds. Increases bullet penetration (+50%) but reduces range (-50%) and suppression (-50%).
–In-game description
Armor Piercing
ARMOR PIERCING demo
Overview
Attachment Type Ammo
Kills Required 1000
Note Unavailable for Shotguns and Sniper Rifles


History

While armor-piercing shells had been around since the 1860s that were designed to defeat heavily armored ironclads, and had existed in the form of 'K' bullets since WW1, it was not until around WW2 that armor-piercing ammunition for small arms was issued in much greater numbers. For small arms, bullets were cast in either hardened steel, tungsten, or tungsten carbide, although depleted uranium has been used in larger-scale weapons such as autocannons.

In-Game

Armor Piercing (AP) is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, AP rounds do not have a visual model. However, when equipped, your weapon projectile's tracers color will be changed from red to green.

Statistics Multipliers (actual values)
Maximum damage range×0.5
Bullet penetration×1.5
Suppression×0.5

Usage & Tactics

As the name suggests, any weapon with this attached can pierce through thicker barriers than it could normally. On maps with thin cover, such as Warehouse, this can greatly improve weapon performance. On weapons like the M60 that already feature impressive penetration, the extra boost makes it even easier to perform wallbangs. However, close-quarters performance suffers. AP should be applied to weapons that need more penetrative performance like personal defense weapons .

Hollow Point

Changes your ammunition to hollow point rounds. Increases damage (+20%) and suppression (+10%), but reduces range (-10%) and headshot multiplier (-83.33%).
–In-game description
Hollow Point
HOLLOW POINT demo
Overview
Attachment Type Ammo
Kills Required 2000
Note Unavailable for Shotguns and Sniper Rifles


History

Hollow point rounds were created in the 19th century and were sold as "express" bullets. These were cast entirely in a soft lead alloy. In the 1890s, British handgun cartridge designs included hollow points, and were called "manstoppers." In 1898, in the Hague Convention, hollow points were banned in international warfare upon the conclusion that it violated the laws of war. However, hollow point bullets see frequent use in civilian and law enforcement arsenals as a guarantee that whoever is shot will become incapacitated. They are also less likely to hit bystanders from over-penetrating or ricocheted bullets.

In-Game

Hollow Point (HP) is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, HP rounds do not have a visual model. However, when equipped, your weapon projectile's tracers color will be changed from red to blue.

Statistics Multipliers (actual values)
Maximum damage×1.2
Max. Damage Range ×1.1
Minimum damage ×0.8
Minimum damage range ×0.9
Headshot Multiplier×0.8
Torso Multiplier1 (fixed value)
Bullet penetration×0.5
Suppression×1.05

Usage & Tactics

Hollow Point ammunition dramatically shifts the performance of a weapon, making it far more powerful in close quarters. The maximum damage of a weapon is multiplied by 1.2, which can make weapons like DMRs and LMGs deal quite a lot of damage up close. This comes at the cost of ranged damage and the headshot multiplier. Weapons that rely on a torso multiplier to deal more damage may suffer from using Hollow Point ammunition, as it is always set to ×1. High damage weapons such as the SA58 SPR stand to become more lethal with Hollow Point. Using that weapon as an example, the damage goes from 48->30 to 57.59->25. The headshot multiplier goes from ×2.10 to ×1.75. The range goes from 40->180 to 40.57->162 studs. With Hollow Points, the SA58 SPR maintains a 4SK at any range, but it can no longer 2SK to the head at any range. However, it can now 1SK to the head inside of the 40-stud effective range.

.223 Remington

Civilian version of the 5.56x45mm NATO military round. Typically has less power. Less Recoil and kick, but less damage and velocity.
–In-game description
.223 Remington
Photo-here
Overview
Attachment Type Ammo
Kills Required 0
Note Only available for guns that use 5.56x45mm NATO.


History

The .223 Remington is a rifle cartridge developed in 1957 for the ArmaLite AR-15. In 1964, the ArmaLite AR-15 was adopted by the United States Army (with a full-auto feature) designated the M16A1. The .223 round was considerably lighter than the previously used 7.62mm cartridge. This previously larger and bulkier cartridge was heavy, and soldiers couldn't carry near as much as the 5.56mm round.

The military version of the cartridge used a 55-grain full metal jacket bullet and was designated M193 round. In 1980, the .223 Remington was transformed into a new cartridge, a 62-grain full metal jacket with a steel core for better penetration and was designated 5.56×45mm NATO. It is the standard NATO cartridge as of today.

In-Game

.223 Remington is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, .223 Remington rounds do not have a visual model.

Statistics Multipliers (actual values)
Maximum Damage ×0.95
Minimum Damage ×0.9
Muzzle Velocity ×0.9
Camera Kick (All) ×0.9
Weapon Recoil Damping ×1.05

Usage & Tactics

The .223 Remington round is a medium-range oriented attachment, as it lowers velocity and damage, but also decreases camera kick and recoil. It is best used on rifles with a higher rate of fire, such as the M4A1, M231 and Colt LMG, as it reduces recoil in-turn for a slight damage reduction, which can be countered by the higher rate of fire.

The addition of the .223 round can be a significant upgrade for players that have trouble handling recoil.


Tracerless

Civilian version of the 5.56x45mm NATO military round. Typically has less power. Less Recoil and kick, but less damage and velocity.
–In-game description
Tracerless
Photo-here
Overview
Attachment Type Ammo
Kills Required 2950
Note Not Available on shotguns


History

Equivalent to dim tracer rounds, used with Night vision equipment. Rounds are hard to see with the eye as a result, but show up on clearly on night vision devices. Purely tracerless ammunition is known as ball ammo, but considering that the in-game ammo has barely visible bullets, dim tracers fit the role better, as one cannot directly see ball ammo travel.

In-Game

Tracerless is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Tracerless rounds do not have a visual model. However, when equipped, your weapon projectile's tracers will become less visible.

Statistics Multipliers (actual values)
Weapon Recoil Damping ×0.95
Hipfire Spread Damping ×0.95
Weapon Recovery Speed ×0.95
Bullet Tracer Opacity ×UNKNOWN

Usage & Tactics

Tracerless rounds can be used to gain a slight advantage when trying to be stealthy. Tracerless ammo makes bullet tracers less visible, though slightly increases accuracy. This ammo type can be a hit-or-miss, as most players usually do not watch for tracers.

Rat Shot

Pitifully weak multi projectile shell designed to be fired from a .22lr firearm.
–In-Game Description

a

Rat Shot
Photo-here
Overview
Attachment Type Ammo
Kills Required 7500
Note Only Available on the Zip 22.


History

Snake shot (also known as Rat shot or Dust shot) is a standard cartridge converted to load small lead shot, and is typically used to shoot small pests at close range. Common cartridge conversions include: .22 LR, .45 ACP and 9mm Luger.

In-Game

Rat Shot is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Rat Shot rounds do not have a visual model.

Statistics

Attachment Values

Penetration Depth 0
Hip Choke 2.1
Aim Choke 1.8
Crosshair Size 26
Max. Damage 7.5
Min. Damage 2
Number of Pellets 4
Reserve Ammo 100

Usage & Tactics

Rat shot can be put on the Zip 22 to convert it into a 4-pellet shotgun that is only effective only at very close quarters. Recommended only for people with fast trigger fingers, as it is a 4SK at Max. Damage range.

Trivia

  • Different types of ammunition was released on January 21, 2018 as a part of the Winter Update.
    • Armor Piercing used to give weapons 1.2 Torso Multiplier. This was nerfed.
  • The update was called ‘YOLO ammo types’, implying that the developers had not tested the attachments, as they didn’t make an appearance in the Test Place and the devs asked for feedback on the loading screen.
    • Community backlash was particularly violent upon their introduction due to them breaking a lot of weapons in terms of power and balance.
    • Previous attachments in the CTE were similar in methodology, albeit not as generic.
  • On January 24, 2018, the ammunition types caused some players to rank reset to 20. They only have lost their rank and not other data.
  • The .223 Remington ammo type was released on April 1, 2020, as a part of the April Fools Update.
  • In Update 4.0.0, the Hollow Point fire color changed to a blueish-purplish color.
  • In Update 4.13.0, ammunition types were forked to their own category of attachment.

AttachmentsBanner

Optics <2.0x Magnification

Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight
EOTech 552 - Mini Sight - Comp Aimpoint - Reflex Sight
Kobra Sight - Full Ring Sight - Half Ring Sight

2.0x to 3.0x Magnification

Extended Stock - Hensoldt 3x Sight - Leupold M8-2x - MARS - PK-A
PKA-S - Coyote Sight - Pilad 3 - Barska Electro - OKP-7
DDHB Reflex

>3.0x Magnification

Leupold M8-6x - PM II - PSO-1 Scope - PSO-1M2 Scope - C79
M145 - ACOG Scope - VCOG 6x Scope - TA33 ACOG - TA11 ACOG
TA01 ACOG

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - Muffler - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake - Muzzle Booster

Barrel Modification

CTAR Barrel - Extended Barrel

Underbarrel Grips

Angled Grip - Chainsaw Grip - Folding Grip - Stubby Grip - Vertical Grip

Miscellaneous

Flashlight - Laser - Green Laser

Other Aiming Aids

Boom Stock - Extended Stock - G Stock - Raffica Stock
Ballistics Tracker - Flashlight - Laser - Green Laser

Backup Sights

Canted Delta Sight - Canted Iron Sight

Magazines

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum

Ammo Regular Ammunition

Armor Piercing - Hollow Point

Shotgun Ammunition

Flechette - Birdshot - Slugs

Test Place    New    Readded    Featured Article
Community content is available under CC-BY-SA unless otherwise noted.