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Shotgun Ammunition Types
List of Rechambers and Conversions
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For shotgun ammunition, see Shotgun Ammunition Types. For Ammo Conversions, see List of Rechambers and Conversions.

Armor Piercing

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Changes your ammunition to green tipped armor piercing rounds. Increases bullet penetration (+50%) but reduces range (-50%) and suppression (-50%).
–In-game description


History

While armor-piercing shells had been around since the 1860s that were designed to defeat heavily armored ironclads, and had existed in the form of 'K' bullets since WW1, it was not until around WW2 that armor-piercing ammunition for small arms was issued in much greater numbers. For small arms, bullets were cast in either hardened steel, tungsten, or tungsten carbide, although depleted uranium has been used in larger-scale weapons such as autocannons.

In-Game

Armor Piercing (AP) is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, AP rounds do not have a visual model. However, when equipped, your weapon projectile's tracers color will be changed from red to green.

Statistics Multipliers (actual values)
Maximum Damage Range ×0.5
Bullet Penetration ×1.5
Suppression ×0.5

Usage & Tactics

As the name suggests, any weapon with this attached can pierce through thicker barriers than it could normally. On maps with thin cover, such as Warehouse, this can greatly improve weapon performance. On weapons like the M60 that already feature impressive penetration, the extra boost makes it even easier to perform wallbangs. However, close-quarters performance suffers. AP should be applied to weapons that need more penetrative performance like personal defense weapons . It is also recommended to use AP on guns with a consistent shot to kill such as the SCAR-L, L85, G36, and AG3 as it does not affect the range of certain shots to kill


Super Armor Piercing

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For 5.45x39mm firearms. Changes your ammunition to red tipped super armor piercing rounds. Vastly increases bullet penetration but harshly cuts at range and suppression.
–In-game description


History

The development of armored vests of the 21st century demanded better armor piercing rounds for the relatively new Russian Federation. Thus the 7N24 was created, it was an upgraded version of the standard 7N10. It contains a stub cone nosed penetrator made of tungsten carbide, allowing further penetration against modern armor, however its core material increased its weight from the 3.6 g, from the previous 7N10, up to 4.2 grams.

Experimental rounds such as 7N39 prove to be more effective, however, there are yet to be manufacture.

In-Game

S. Armor Piercing (SAP) is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, SAP rounds do not have a visual model.


Statistics Multipliers (actual values)
Maximum Damage Range ×0.25
Bullet Penetration 3 (fixed value)
Suppression ×0.2

Usage & Tactics

As the name suggests, any weapon with this attached can pierce through thicker barriers than it could normally. On maps with thin cover, such as Warehouse, this can greatly improve weapon performance. This can be used on guns with less penetration to match penetration depths of guns such as the M60. This significant boost makes it even easier to perform wallbangs. However, close-quarters performance suffers. Super Armor Piercing should be applied to weapons that have this attachment available, especially if it has low base penetration.

Hollow Point

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Changes your ammunition to hollow point rounds. Increases damage (+20%) and suppression (+10%), but reduces range (-10%) and headshot multiplier (-16.67%).
–In-game description

History

Hollow point rounds were created in the 19th century and were sold as "express" bullets. These were cast entirely in a soft lead alloy. In the 1890s, British handgun cartridge designs included hollow points, and were called "manstoppers." In 1898, in the Hague Convention, hollow points were banned in international warfare upon the conclusion that it violated the laws of war. However, hollow point bullets see frequent use in civilian and law enforcement arsenals as a guarantee that whoever is shot will become incapacitated. They are also less likely to hit bystanders from over-penetrating or ricocheted bullets.

In-Game

Hollow Point (HP) is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, HP rounds do not have a visual model. However, when equipped, your weapon projectile's tracers color will be changed from red to blue.

Statistics Multipliers (actual values)
Maximum Damage ×1.2
Maximum Damage Range Varies (x0.5~x1.5)
Minimum Damage ×0.8
Minimum Damage Range ×0.9
Headshot Multiplier ×5/6
Torso Multiplier 1 (fixed value)
Bullet Penetration ×0.5
Suppression ×1.05

Usage & Tactics

Hollow Point ammunition dramatically shifts the performance of a weapon, making it far more powerful in close quarters. The maximum damage of a weapon is multiplied by 1.2, which can make weapons like DMRs and LMGs deal quite a lot of damage up close. This comes at the cost of ranged damage and the headshot multiplier. Weapons that rely on a torso multiplier to deal more damage may suffer from using Hollow Point ammunition, as it is always set to ×1. High damage weapons such as the SA58 SPR stand to become more lethal with Hollow Point. Using that weapon as an example, the damage goes from 48->30 to 57.59->25. The headshot multiplier goes from ×2.10 to ×1.75. The range goes from 40->180 to 40.57->162 studs. With Hollow Points, the SA58 SPR maintains a 4SK at any range, but it can no longer 2SK to the head at any range. However, it can now 1SK to the head inside of the 40-stud effective range.

Special

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Specialty ammo made for the .45 caliber with the intent of more controllable power. Less recoil for greater accuracy for decreased damage and bullet speed.
–In-game description


History

The 45 ACP (Automatic Colt Pistol), also known as 45 Auto, was designed in 1904 by American Firearm Designer John Moses Browning. It was developed by request of the U.S Army, as they needed a new standard cartridge for their sidearms after several complaints citing the lack of stopping power that 38 Long Colt, the standard issued cartridge at the time, showed during the Moro Rebellion in the Philippine-American War, especially in places such as Sulu, which is a very hot and humid archipelago.

After successful performance during the Thompson-LaGarde trials that same year, it was adopted as the standard cartridge for the Colt M1911 Pistol and went on to become a very well established pistol within the weapons industry.

Specialty 45 ACP and other calibers (Such as 44 Magnum, 38 S&W and other pistol calibers) rounds, containing loads under 100 grains(6.5g/~0.014lb) and over 260 grains(17g/~0.038lb) , are commonly available in ammunition stores, most commonly in the United States. These rounds are popular amongst reloaders and target shooters.

In-Game

Special is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Special rounds do not have a visual model. Special is able to be used on .45 ACP guns. A variant known as .44 Special is also available for the Desert Eagle L5.

Statistics Multipliers (actual values)
Maximum Damage ×0.95
Minimum Damage x0.9
Muzzle Velocity ×0.85
Camera Kick (Hip) x0.875
Camera Kick (Sight) x0.9
Weapon Recoil Damping x1.1

Usage & Tactics

The special ammunition type gives the firearm less power and muzzle velocity, in exchange for less recoil. This ammunition type is not necessary, as long as you can easily control recoil. However, if you are unable to control recoil well, using this may be effective in your playstyle, but you must remember looking at it's damage model afterwards. This is not recommended if it will reduce shots to kill. However, depending on whether you consider torso shots or limb shots, you might have different results when using this attachment. A good rule of thumb is half torso shots and half limb shots. This ammunition type should not be purchased with credits, as it will, in most cases, be more cost-effective when unlocking it via kills.

Tracerless

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Ammo that will make your tracers less visible when firing. You can carry less spare munitions as a trade off. DISCLAIMER: NOT INVISIBLE
–In-game description


History

Equivalent to dim tracer rounds, used with night vision equipment. Rounds are hard to see with the eye as a result, but show up on clearly on night vision devices. Purely tracerless ammunition is known as ball ammo, but considering that the in-game ammo has barely visible bullets, dim tracers fit the role better, as one cannot directly see ball ammo travel.

Standard ammunition actually does not have tracers by default, and rather uses them when the option is require to assist with aiming.

In-Game

Tracerless is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Tracerless rounds do not have a visual model. However, when equipped, your weapon projectile's tracers will become less visible.

Statistics Multipliers (actual values)
Weapon Recoil Damping ×0.95
Hipfire Spread Damping ×0.95
Weapon Recovery Speed ×0.95
Bullet Tracer Opacity ×UNKNOWN

Usage & Tactics

Tracerless rounds can be used to gain a slight advantage when trying to be stealthy. Tracerless ammo makes bullet tracers less visible, though slightly decreases accuracy. This ammo type can be a hit-or-miss, as most players usually do not watch for tracers. Reccomended to use on Sniper Rifles where the slight recoil increase is rendered useless as snipers, when used correctly, are one-shot-kill weapons where follow up shots are not effected by recoil.

Pros and Cons

Pros:

  • Obscures bullet tracers, making your position harder to pinpoint.

Cons:

  • Cuts bullet suppression.
  • Lowers reserve ammunition.
  • Slightly increased recoil.

Silent

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Experimental XM115 made for 7.62x51mm NATO firearms. Similar functions to a flash hider, reduces sound too. Bullet speed and suppression reduced. Works great with suppressors
–In-game description

Work In Progress

History

Coming Soon

In-Game

Statistics Multipliers (actual values)
Muzzle Velocity ×0.88
Suppression x~0.85
Hipfire Spread Damping ×0.9
Fire Sound Volume Reduction UNKNOWN

Rat Shot

In-Game

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Pitifully weak multi projectile shell designed to be fired from a .22lr firearm.
–In-Game Description


History

Snake shot (also known as Rat shot or Dust shot) is a standard cartridge converted to load small lead shot, and is typically used to shoot small pests at close range. Common cartridge conversions include .22 LR, .45 ACP and 9mm NATO.

In-Game

Rat Shot is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Rat Shot rounds do not have a visual model.

Statistics

Attachment Values

Penetration Depth 0
Hip Choke 2.1
Aim Choke 1.8
Crosshair Size 26
Maximum Damage 7.5
Minimum Damage 2
Number of Pellets 4
Reserve Ammo 100

Usage & Tactics

Rat shot can be put on the ZIP 22 to convert it into a 4-pellet shotgun that is only effective only at very close quarters. This can also be put on the Škorpion vz. 61, as well as the M1911. Recommended only for people with fast trigger fingers except for the Škorpion vz. 61, as it is an automatic gun.

Snake Shot

In-Game

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Changes your shot load into a special purpose pellet-loaded 44 magnum round. Six almost buckshot-sized pellets that are great for putting pesky soldier vermin.
–In-Game Description


History

Coming Soon

In-Game

Snake Shot is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Snake Shot rounds do not have a visual model.

Statistics

Attachment Values

Penetration Depth Sets to 1.1x(New Army)

Sets to 1.14x(Carbine)

Muzzle Velocity x0.6(New Army)

x0.8(Carbine)

Max Damage Range -45(New Army)

+20(Carbine)

Crosshair Size 26
Maximum Damage x0.25(New Army)x~0.35(Carbine)
Minimum Damage -25
Number of Pellets 6(Carbine)7(New Army)
Reserve Ammo x~0.71(New Army)x~0.66(Carbine)

Usage & Tactics

Rat shot can be put on the ZIP 22 to convert it into a 4-pellet shotgun that is only effective only at very close quarters. This can also be put on the Škorpion vz. 61, as well as the M1911. Recommended only for people with fast trigger fingers except for the Škorpion vz. 61, as it is an automatic gun.

Dust Shot

In-Game

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Basically you took a hacksaw to your .50 BMG round, hollowed out a bullet and stuffed it full of 18 tiny pellets. Now you can turn your .50 BMG into a shotgun. Are you proud of yourself? (sic)
–In-Game Description


History

Coming Soon

In-Game

Dust Shot is a type of ammunition located in the ‘Ammo’ category. Like all non-shotgun ammo types, Dust Shot rounds do not have a visual model.

Statistics

Attachment Values

Penetration Depth x0
Min Damage Range x0.5
Muzzle Velocity x0.4
Suppression x0.5
Headshot Multiplier Hardset to 1.1x
Torso Multiplier Hardset to 1x
Firerate Reduction x0.4
Max Damage x~0.34
Min Damage x~0.114
Number of Pellets 18

Usage & Tactics

Dust Shot can be used on any snipers that use 50 BMG ammunition to turn them into something resembling a bolt-action shotgun loaded with Birdshot. The velocity loss, penetration and damage losses, along with the acquisition of shotgun-like spread means that this weapon should ideally be used in close quarters combat.

Trivia

  • Different types of ammunition was released on January 21, 2018 as a part of the Winter Update.
    • Armor Piercing used to give weapons 1.2 Torso Multiplier. This was nerfed.
  • The update was called ‘YOLO ammo types’, implying that the developers had not tested the attachments, as they didn’t make an appearance in the Test Place and the devs asked for feedback on the loading screen.
    • Community backlash was particularly violent upon their introduction due to them breaking a lot of weapons in terms of power and balance.
    • Previous attachments in the CTE were similar in methodology, albeit not as generic.
  • On January 24, 2018, the ammunition types caused some players to rank reset to 20. They only have lost their rank and not other data.
  • The .223 Remington ammo type was released on April 1, 2020, as a part of the April Fools Update.
  • Tracerless is the most common ammo attachment, being available on 138 of the 150 guns currently in game.
  • In Update 4.0.0, the Hollow Point fire color changed to a blueish-purplish color.
  • In Update 4.13.0, ammunition types were forked to their own category of attachment.
  • The PP-2000 and OTs-126 are 2 of the few weapons capable of using Super Armor Piercing. However, they don't use the same type of SAP Ammunition as the 5.45x39mm Firearm, but rather use Russian 7N31 cartridges.
Attachments
Optics <2.0x Magnification

Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight - EOTech 552 - Mini Sight - Comp Aimpoint
Reflex Sight - Kobra Sight - Acro P-1 - DCL 120 - AMT-Terminator - Handmade Sight - Animu Sight
Furro Sight - Hand Sight - Anti Sight - Full Ring Sight - Half Ring Sight

2.0x to 3.0x Magnification

Extended Stock - Hensoldt 3x Sight - Malcolm 3x Scope - Reflector Scope - MARS - PK-A
PKA-S - Double Open Sight - Coyote Sight - Pilad 3 - Barska Electro - OKP-7 - DDHB Reflex

>3.0x Magnification

PM II - PU-1 Scope - Remington Irons - PSO-1 Scope - PSO-1M2 Scope - C79 - M145 - ACOG Scope
VCOG 6x Scope - TA33 ACOG - Swarovski Scope - TA11 ACOG - TA01 ACOG - FF 3X NV
Electra 5x - VCOG 8x Scope - Sagittarius 40x Scope

Miscellaneous

Multiple Iron Sights - Multiple Sniper Scopes

Barrel Flash and Sound
Suppression

Suppressor - R2 Suppressor - Flash Hider - ARS Suppressor
PBS-4 Suppressor - PBS-1 Suppressor - Osprey Suppressor - Muffler
Oil Filter - Sionics Suppressor -

Recoil Management

Compensator - Muzzle Brake - Halbek Device - Loudener - Muzzle Booster - T-Brake - X-Ring

Barrel Modification

Remove Suppressor - CTAR Barrel
Short Barrels: Carbine Barrel/Shotgun/DMR/Light Barrel
Long Barrels: Squad Barrel/Sporting Barrel/Marksman Barrel/Heavy Barrel/Pistols-&-PDWs/Revolvers
Extended Barrel - Taurus Barrel

Underbarrel Grips

Folded Grip - Vertical Grip - Potato Grip - Angled Grip - Skeleton Grip
Folding Grip - Stubby Grip - Pistol Grip - Romanian Grip - Sideways Grip
Hera CQR Grip - Chainsaw Grip

Miscellaneous

Flashlight - Laser - Green Laser - Blue Laser - Yellow Laser - 35rd Box Mag - Tri Laser

Other Aiming Aids

Flashlight - Laser - Green Laser - Blue Laser - Yellow Laser - Tri Laser - Ballistics Tracker

Recoil Adjustment

Extended Stock - Collapsible Stock - G Stock - Raffica Stock - KAC Stock
Retract Stock - Remove Stock - Full Stock - Boom Stock - Police Stock
Straight Pull Bolt - Taurus Stock - Wire Stock

Backup Sights

Canted Delta Sight - Canted Iron Sight

Magazines

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum
Extended Tube
Speed Loader

Ammo Regular Ammunition

Armor Piercing - Super Armor Piercing - Hollow Point - Tracerless - Special - Silent
.223 Remington - Rat Shot - Dust Shot - Snake Shot - Multiplex Variants

Shotgun Ammunition

Flechette - Birdshot - Rubber Pellets - Slugs

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