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An American anti-materiel rifle. Hits like a truck, but only chambers a single round, necessitating frequent reloads.
–In-game description
BFG 50

BFG 50 ns angled

BFG50 angled

BFG50 alpha

Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 → 95
Range 50 max → 250 min
BFG 50graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 1
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 16 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1) Arms and Legs 100 95
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 100 -> 85.5 50 max -> 225 min
R2 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-1 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-4 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
Suppressor 90 -> 95 45 max -> 250 min
Muzzle Velocity 3000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0

ACCURACY 10

Hipfire Camera Recovery Speed 3
Sight Camera Recovery Speed 3
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9

HIP ACCURACY 19

Min Camera Kick (3.29, -2.60, -0.31)
Max Camera Kick (3.79, -2.10, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 7.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, -1,21, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 27

Min Camera Kick (1.50 -1.21, -0.50)
Max Camera Kick (2.00, -1.11, -1.00)
Min Recoil Displacement (0.00, 0.00, 8.19)
Weapon Shot Displacement (0.00, 0.00, 8.80)
Min Recoil Rotation (0.69, -0.70, -0.50)
Max Recoil Rotation (1.29, -1.21, 0.50)
Sight Magnification 10.0x

WEAPON HANDLING

Reload Time 3.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 12 stud/s
Aiming Walk Speed 5.5 stud/s
Ammo Type .50 BMG
Round in Chamber None
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills


The BFG 50 is an American Sniper Rifle. It is unlocked at rank 65, or it can be purchased with credits.

History

The Serbu BFG-50 is a single-shot, breech-loading rifle designed by Mark Serbu and manufactured by Serbu Firearms. It is chambered in the .50 BMG cartridge, a caliber commonly used by anti-materiel rifles, which the BFG-50 is not. It was strictly developed as a civilian rifle and is not designed nor intended for military usage. Production of the BFG-50 started in 1999, and it is considered to be one of the more reasonably priced weapons in the .50 caliber rifle market, going for around about USD $2000 to $3000.[1]

There is a semi-automatic variant of the BFG-50, called the BFG-50A. To deal with the high recoil of the .50 BMG round the rifle uses, the BFG-50A features a hydraulic recoil buffer, which cushions the impact of the recoiling parts in rifle. Instead of being breech-loaded like the BFG-50, the BFG-50A is magazine fed, using the same magazines as the Barrett M82.[2] It bears a similar outward appearance to the M107, however, it also resembles the AS50 at the same time to which many inexperienced gun owners mistake the BFG-50A for the former or latter appearance wise. Serbu Firearms refused to sell the BFG-50A to the New York City Police Department in response to New York, USA, passing an act which banned multiple firearms such as the BFG-50A to be used by civilians.

In-Game

General Information

The BFG 50 is a single-shot sniper rifle that deals very high damage. It can one-shot kill (1SK) to any part of the body up to 50 studs. Beyond that, it will only 1SK in the head and torso. It is the only sniper rifle capable of a 1SK to the limbs in CQC.

Unlike all other sniper rifles, the BFG 50 has no magazine, instead being breech-loaded and thus only holding one round. This means the user must reload the weapon after firing, forcing a rather long reload after each shot of 3.5 seconds. This results in a very slow rate of fire (RoF) of 16 RPM, the slowest in-class.

The BFG 50 has high vertical recoil, moderate blowback recoil and some horizontal kick, although given the nature of the weapon and slow RoF, the recoil is not a huge factor on the weapon's performance. Other handling traits are generally poor. The BFG sports very slow mobility speed and aim down sights (ADS) time, some of the worst in its category. It does, however, have the longest scope sway steady time, making aiming at enemies whilst scoped in for a long time much easier.

Usage & Tactics

The BFG 50's 1SK to the upper body at long range is a powerful asset, as the larger 1SK area compared to other snipers who either have a limited 1SK range to the torso or can only perform a 1SK via headshots makes the BFG 50 easier to achieve kills with. This is useful particularly against moving targets or targets at longer ranges. Therefore, unlike other sniper rifles, instead of focusing on the head, one should aim for the chest as much as possible. The chest presents a much larger target, and the damage done by one bullet is enough to immediately kill a target. If the bullet impacts a limb, at the end of its damage dropoff, the shot will not be lethal, only dealing 95 damage out of the required 100. 

The BFG 50's very slow RoF due to the constant need to reload after every shot means missing the first shot is extremely punishing. Such a missed shot will likely result in the user's death, as the BFG 50 has a loud, distinctive sound that can be heard from a distance. The user should take cover while reloading, as the process is rather lengthy, and there is no way to cancel the reload and put the bullet back in the gun, as it is a single-shot weapon. When facing an enemy sniper, make sure cover is around, in case the first shot does not hit the intended target. If the first shot is missed, the firing location will most likely be compromised, as the long reload will be more than enough time for the opposing sniper to train their weapon on the user. It is then recommended that the user moves to a different area, and take a shot from there.

Attachments are generally not needed for the BFG 50, as they either have minimal positive effects or worsen the weapon's performance. Regarding recoil-reducing attachments, neither the compensator, muzzle brake or grips provide huge benefits. Recoil is not much of a factor with the BFG 50, and the grips worsen the weapon's already poor ADS time, and should thus be avoided.  Regarding other barrel attachments, the flash hider provides little benefit although it is more useful than the compensator or muzzle brake. With sniper rifles, the muzzle flash does not impair target acquisition given the slow fire rate. With non-telescopic scopes, the flash hider is more beneficial, as muzzle flash obstructs a user's vision with these lower magnification optics.

Lasers can make hip-firing with the weapon up close more viable, although a user should stick to longer-ranged engagements with the weapon. The Ballistics Tracker helps with target acquisition, highlighting enemies and giving an aiming indication with bullet drop factored in, although the large 1SK area of the BFG 50 and high muzzle velocity of the weapon make the Ballistics Tracker's benefit marginal.

Suppressors are generally not recommended, if not condemned as they hinder the main strength of the BFG 50; its large 1SK area. Most of them hinder the 1SK capability in some form, reducing the range the BFG 50 can perform a 1SK to anywhere on the body which increases the likelihood of requiring a follow up shot to kill an opponent. Suppressors also significantly reduce the muzzle velocity, meaning a user has to lead their shots more to hit a target. Coupled with the extrmely low RoF of the BFG 50, this serverely increases the time to kill (TTK) against a single opponent when compared to other sniper rifles. The stealth benefit of the suppressor does not outweight the detractions.

A slight exception to this is the ARS Suppressor, given it sees the lowest reduction to muzzle velocity and preserves the 1SK to any part of the body up close. However, this is at the cost of worse minimum damage, with a reduction from 95 down to 85.5. Coincidentally, this makes the BFG's damage model near identical to the SFG 50's (100 to 85).

Conclusion

Overall, the BFG 50 is a good, slow, heavy duty weapon. It is intended to be used by picking off enemies one by one. Along with this, it deals the highest damage per bullet in-game, at 100 -> 95. The BFG also does see usage in CQC against unsuspecting enemies and for quickscoping, but the long reload time and single shot disadvantage renders this a daunting task for people new to this tactic. This problem can be somewhat mitigated by the use of the ARS suppressor, which offers stealth with practically no change in weapon handling, allowing even new players have at least a zone of immunity with stealth, with users reloading safely, off radar, in a safe location.

To summarize everything; the BFG 50 is a perfect weapon for lone-wolf snipers, with the ability to 1SK to the head and torso at any range, along with being able to 1SK a target within 50 studs. However, the single-shot and long reload time may be costly if a shot is missed. The BFG is able be used by amateurs and professionals alike, having a low skill cap.

Pros & Cons

Pros:

  • Extremely high damage - 1SK to the torso and head at any range.
  • 1SK to any part of the body within 50 studs.
  • Decent ammunition reserve.
  • Generally higher default scope FOV increase.
  • Long steady time.
  • High muzzle velocity at 3000 studs/s.
  • Tied with the Hecate II, M107 and SFG 50 for the default highest bullet penetration depth at 10 studs.

Cons:

  • Low mobility speed.
  • Lowest magazine capacity in-game, tied with its secondary variant, the SFG 50.
  • Long reload time (only one round in magazine).
  • Loud and distinct firing sound (even if you equip a suppressor).
  • Long ADS time.
  • Lowest RoF in-class.

Trivia

  • The BFG has a secondary counterpart in the game known as the SFG 50, essentially a sawed-off version of the BFG.
  • The BFG 50 is one of the few weapons in Phantom Forces that does not have a detachable magazine, along with the Mosin Nagant, Obrez, Henry 45-70, SFG 50, and every shotgun (barring the DBV12, Saiga-12 and AA-12), all of which have internal magazines.
  • Prior to an unknown update, the BFG's firerate in-game was listed as 30 RPM. This was changed to 16 RPM to reflect the true RoF of the weapon.
  • The BFG 50 has the reserve ammunition of many other sniper rifles, with 42 rounds, but it can only chamber one round at a time. During the alpha, it had 21 rounds in reserve, the least of any sniper, tied with the SFG 50.
  • There are rare occasions in which a player survives a direct hit from the BFG. This is often as a result of getting hit in the limb at long range, or the effect of bullet penetration reducing damage.
  • The BFG 50 is considered very easy to use and down single opponents, but in contrast, it is very rare to get a multikill or quad-feed with the weapon without achieving collaterals, where two or more enemies are killed by one bullet, which is quite hard to perform.
  • The BFG is one of the most hated weapons throughout the community; it is especially hated when used with the Ballistics Tracker. This is due to most players considering the BFG being very easy to use and thus, considered 'noob-friendly'.
    • The use of a Ballistics Tracker on the BFG is also considered to be a sign of a lack of skill, as its benefits are very minimal on the weapon compared to other sniper rifles. This is because headshots with the BFG 50 are less useful than with lower-damage snipers.
      • The Ballistics Tracker is also one of, if not the most commonly bought attachments on the BFG 50.
    • The BFG is also one of the most commonly bought weapons. Instead of being unlocked via ranking up, the 'noob-friendly' nature of the weapon and the unwillingness to rank up to unlock it make most players want to buy it early.
  • In the Alpha, the BFG's firing sound was very similar to the Intervention. This was later changed into the current sound, which sounds somewhat like thunder. The SFG-50 shares the same audio file, despite the shortened barrel length.
  • The acronym "BFG" likely stands for "Big F***ing Gun". This is due to its cannon-like sheer power in-game and size of caliber.
    • It is also likely a reference to the game Doom—one of the first popular first-person-shooter—and its infamous-yet-straightforwardly and similarly named BFG-9000.[3][4]
  • In the CTE, with M1022 LRS (Long Range Sniper) Ammo, the BFG had 6,000 studs per second for bullet velocity, at the cost of being headshot only and only packing 21 rounds like its Alpha counterpart. With the 1SK ability and the blazingly fast muzzle velocity, the BFG with M1022 LRS Ammo had the fastest TTK in the game, beaten only by the Railgun on Base Luna (which is now removed from the game).

Update History

Update Description Note
Late Alpha Introduction 21-round reserve.
23/12/2015 Re-introduction Predates version numbering.

42-round reserve.

0.8.4 Fixed displayed RPM to match actual RPM
0.13.3 Minimum damage increased to 100
1.0.20 One-hit-kill to limbs range capped at 50 studs.

Head or torso shots still one hit kill at any range.

2.0.0 Rebalanced as part of CTE changes
4/4/2017 Received TEC-9's damage. RoF increased to 600 RPM.

Ammo set to 30 mag, 420 reserve.

April Fools update. Reverted shortly afterwards.
3.4.1 Firing sound slightly changed
3.12.0 Aiming speed slightly increased
4.0.2 Fixed glitch where ejected casings became cubes
4.3.0 Penetration increased to 10 (from 5) Apparently penetration was shadow-nerfed in a previous update.

References

  1. https://guns.fandom.com/wiki/Serbu_BFG-50
  2. https://guns.fandom.com/wiki/Serbu_BFG-50A
  3. https://en.wikipedia.org/wiki/BFG_(weapon)
  4. https://doom.fandom.com/wiki/BFG9000
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Start a Discussion Discussions about BFG 50

  • BFG 50 - Guide

    3 messages
    • As a rank 119, I definetly agree with the two points, with using different guns as well as "seeker mode", I would personally like to ...
    • The funniest part of this guide is that i'm the Rank 37 with a BFG + Ballistic Tracker xP
  • this gun is so annoying

    10 messages
    • Not as annoying when you spawn at a random place and got shot by an enemy next to you. Seriously, Spawning is crap.
    • banthe BT for the BFG?
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