Advanced Stats
  An American anti-materiel rifle. Hits like a truck, but only chambers a single round, necessitating frequent reloads.
–In-game description
BFG 50

BFG 50 ns angled.png

BFG 50 angled.png

BFG 50 alpha.png

Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 → 95
Range 50 max → 250 min
BFG 50graph.png


Hip Accuracy


Sight Accuracy


Magazine Size 1
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 16 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (250 studs)
(x3.00) Head 300 285
(x1.50) Torso 150 142.5
(x1.00) Limbs 100 95
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 95 -> 95 42.5 max -> 212.5 min
R2 Suppressor 95 -> 90.25 45 max -> 225 min
ARS Suppressor 100 -> 85.5 50 max -> 250 min
PBS-1 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
PBS-4 Suppressor 95 -> 90.25 47.5 max -> 237.5 min
Muzzle Velocity 3000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0


Min Camera Kick (3.29, -2.60, -0.31)
Max Camera Kick (3.79, -2.10, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 7.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, -1,21, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (1.50 -1.21, -0.50)
Max Camera Kick (2.00, -1.11, -1.00)
Min Recoil Displacement (-0.00, 0.00, 8.19)
Weapon Shot Displacement (0.00, 0.00, 8.80)
Min Recoil Rotation (0.69, -0.70, -0.50)
Max Recoil Rotation (1.29, -1.21, 0.50)
Sight Magnification 10.0x


Hipfire Camera Recovery Speed 3
Sight Camera Recovery Speed 3
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 3.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 11
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8


Weapon Walk Speed 12 stud/s
Aiming Walk Speed 6.0 stud/s
Ammo Type .50 BMG
Round in Chamber None
Shot Suppression Range None

The BFG 50 is an American Sniper Rifle. It is unlocked at rank 65, or it can be purchased with credits.


The Serbu BFG-50 is a single-shot, breech-loading rifle designed by Mark Serbu and manufactured by Serbu Firearms. It is chambered in the .50 BMG cartridge, a caliber commonly used by anti-material rifles, which the BFG-50 is not. It was strictly developed as a civilian rifle and is not designed nor intended for military usage. Production of the BFG-50 started in 1999, and it is considered to be one of the more reasonably priced weapons in the .50 caliber rifle market, going for around about USD $2000 to $3000.[1]

There is a semi-automatic variant of the BFG-50, called the BFG-50A. To deal with the high recoil of the .50 BMG round the rifle uses, the BFG-50A features a hydraulic recoil buffer, which cushions the impact of the recoiling parts in the rifle. Instead of being breech-loaded like the BFG-50, the BFG-50A is magazine-fed,  using the same magazines as the Barrett M82.[2] It bears a similar outward appearance to the M107, however, it also resembles the AS50 at the same time to which many inexperienced gun owners mistake the BFG-50A for the former or latter appearance-wise. Serbu Firearms refused to sell the BFG-50A to the New York City Police Department in response to New York, USA, passing an act which banned multiple firearms such as the BFG-50A to be used by civilians.


General Information

The BFG 50 is a single-shot sniper rifle that deals very high damage. It can one-shot kill (1SK) to any part of the body up to 50 studs. Beyond that, it will only 1SK in the head and torso. It is one of the only sniper rifles capable of a 1SK to the limbs in CQC. The range is lengthy, as with most sniper rifles. Muzzle velocity is second best-in-class, at 3000 studs-per-second. Rate of fire (RoF), however, is the slowest in the entire game at 16 RPM, tied with the SFG 50. This is because, unlike all other sniper rifles, the BFG 50 has no (internal or external) magazine, instead, being breech-loaded and bolt action and thus only holding one round in the chamber at a time. This means the user must reload the weapon after firing, forcing a rather long reload of 3.5 seconds. Penetration is inversely excellent, at a depth of 10 studs. This makes it tied with the Hecate II, M107, and SFG 50 for the default highest bullet penetration depth.

The BFG 50 has high vertical recoil, moderate blowback recoil, and some horizontal kick, although, given the nature of the weapon and slow RoF, the recoil is not a huge factor on the weapon's performance. Other handling traits are generally poor. The BFG sports very slow mobility speed and aim down sights (ADS) time, some of the worst in its category. It does, however, have the longest scope sway steady time, making aiming at enemies whilst scoped in for a long time much easier. 

Usage & Tactics

The BFG 50's 1SK to the torso at long range is a powerful asset. The larger 1SK area compared to other snipers who have either a limited 1SK range to the torso, or only can 1SK via headshots makes the BFG 50 easier to achieve kills with. This is useful particularly against moving targets or targets at longer ranges. Therefore, unlike other sniper rifles, instead of focusing on the head, one should aim for the chest as much as possible. At longer ranges, this also becomes important given hitting a limb will not result in a 1SK.

The BFG 50's very slow RoF due to the constant need to reload after every shot means missing the first shot is extremely punishing. Such a missed shot will likely result in the user's death, as the BFG 50 has a loud, distinctive and recognizable sound that can be heard from a distance. The user should take cover while reloading, as the process is rather lengthy, and there is no way to cancel the reload and put the bullet back in the gun, as it is a single-shot weapon. When facing an enemy sniper, make sure that cover is around, in case the first shot does not hit the intended target. If the first shot is missed, the firing location will most likely be compromised, as the long reload will be more than enough time for the opposing sniper to train their weapon on the user. It is then recommended that the user moves to a different area, and take a shot from there. Wallbangs are relatively easy to get due to the high penetration depth of the weapon.

Attachments are generally not needed for the BFG 50, as they either have minimal positive effects or worsen the weapon's performance. Regarding recoil-reducing attachments, neither the compensator, muzzle brake or grips provide huge benefits. Recoil is not much of a factor with the BFG 50, and the grips (excluding Skeleton Grip) worsen the weapon's already poor ADS time, and should thus be avoided.  Regarding other barrel attachments, the flash hider provides little benefit although it is more useful than the compensator or muzzle brake. With sniper rifles, the muzzle flash does not impair target acquisition given the slow fire rate. With non-telescopic scopes, the flash hider is more beneficial, as muzzle flash obstructs a user's vision with these lower magnification optics.

Lasers can make hip-firing with the weapon up close more viable, although a user should stick to longer-ranged engagements with the weapon. The Ballistics Tracker helps with target acquisition, highlighting enemies and giving an aiming indication with bullet drop factored in, although the large 1SK area of the BFG 50 and high muzzle velocity of the weapon make the Ballistics Tracker's benefit marginal.

With Long Barrel (Sniper) the distance goes to 350, and better muzzle velocity is helpful for long range shots, literally not have bullet drop, and is easier to aim, but every time is not perfect, slowing walkspeed.

Suppressors are generally not recommended, if not condemned as they hinder the main strength of the BFG 50; its large 1SK area. Most of them hinder the 1SK capability in some form, reducing the range the BFG 50 can perform a 1SK to anywhere on the body which increases the likelihood of requiring a follow-up shot to kill an opponent. Suppressors also significantly reduce the muzzle velocity, meaning a user has to lead their shots more to hit a target. Coupled with the extremely low RoF of the BFG 50, this severely increases the time to kill (TTK) against a single opponent when compared to other sniper rifles. The stealth benefit of the suppressor and staying off the radar whilst firing does not outweigh the detractions.

A slight exception to this is the ARS Suppressor, given it sees the lowest reduction to muzzle velocity and preserves the 1SK to any part of the body up close. However, this is at the cost of worse minimum damage, with a reduction from 95 down to 88. Coincidentally, this makes the BFG's damage model only slightly higher than the SFG 50's (100 to 85).

In terms of ammunition, an option is the .416 Barrett. This increases the BFG 50's muzzle velocity, while decreasing penetration and range. This allows heavily impacting suppressors, such as the PBS-1 Suppressor, to be used, allowing the user to stay off the radar while retaining the 1SK to the torso and head at range, and simultaneously maintaining a relatively high muzzle velocity.


Overall, the BFG 50 is a good, slow, heavy-duty weapon, able to be used by amateurs and professionals alike, having a low skill cap requirement. It is intended to be used by picking off enemies one by one, preferably from a long distance. The BFG occasionally sees usage in CQC against unsuspecting enemies, but the long reload time and single-shot disadvantage renders CQC best left for a secondary weapon.

Pros & Cons


  • Extremely high damage—1SK to the torso and head at any range.
  • 1SK anywhere within 50 studs.
  • Generally higher default scope FOV increase.
  • Long steady time.
  • High muzzle velocity.
  • Highest bullet penetration depth in-game.


  • Low mobility speed.
  • Long reload time.
  • Can only have one round in the chamber, meaning you have to reload per shot.
  • Long ADS time.
  • Lowest RoF in-game.
  • Can not equip Straight Pull Bolt.


  • The BFG has a fictional secondary counterpart in the game known as the SFG 50, essentially a sawed-off version of the BFG.
  • The BFG 50 is one of the few weapons in Phantom Forces that does not have a detachable magazine, along with the Mosin Nagant, Obrez, Henry 45-70, SFG 50, every revolver (primary and secondary), and every shotgun (barring the DBV12, Saiga-12, and the AA-12), all of which have internally stored ammunition.
  • Prior to an unknown update, the BFG's firerate in-game was listed as 30 RPM. This was changed to 16 RPM to reflect the true RoF of the weapon.
  • The BFG 50 has the reserve ammunition of many other sniper rifles, with 42 rounds, but it can only chamber one round at a time. During the alpha, it had 21 rounds in reserve, the least of any sniper, tied with the SFG 50.
  • The BFG 50 is considered very easy to use and down single opponents, but in contrast, it is very rare to get a multi-kill or quad-feed with the weapon without achieving collaterals, where two or more enemies are killed by one bullet, which is quite hard to perform.
  • The BFG is one of the most hated weapons throughout the community; it is especially hated when used with the Ballistics Tracker. This is due to most players considering the BFG having a very low skill ceiling and thus, considered 'noob-friendly', most players are kicked due to them using the BFG. This weapon can also be particularly hard to counter with a lower damage sniper rifle.
    • The use of a Ballistics Tracker on the BFG is also considered to be a sign of a lack of skill, as its benefits are very minimal on the weapon compared to other sniper rifles. This is because headshots with the BFG 50 are less useful than with lower-damage snipers.
      • The Ballistics Tracker is also one of, if not the most commonly bought attachments on the BFG 50.
    • The BFG is also one of the most commonly bought weapons. Instead of being unlocked via ranking up, the 'noob-friendly' nature of the weapon and the unwillingness to rank up to unlock it make most players want to buy it early.
  • In the Alpha, the BFG's firing sound was very similar to the Intervention. This was later changed into the current sound, which sounds somewhat like thunder. The SFG 50 shares the same audio file, despite the shortened barrel length.
  • There is a joke that the acronym "BFG" likely stands for "Big F***ing Gun". This is due to its cannon-like sheer power in-game and size of caliber.
    • It is also likely a reference to the game Doom—one of the first popular first-person-shooters—and its infamous-yet-straightforwardly and similarly named BFG-9000.[3][4]
    • The manufacturer never actually specified what the name stands for, so whatever BFG stands for is up for debate.
  • In the CTE, with M1022 LRS (Long Range Sniper) Ammo, the BFG had 6,000 studs per second for bullet velocity, at the cost of being headshot only and only packing 21 rounds like its Alpha counterpart. With the 1SK ability and the blazingly fast muzzle velocity, the BFG with M1022 LRS Ammo had the fastest TTK in the game, beaten only by the Railgun on Base Luna (which is now removed from the game).
    • Currently speaking, since it's the only Sniper Rifle to have access to .17 Wildcat Rounds, which are super bottlenecked .50 BMG rounds and have relatively the same function as M1022 LRS, it can attain 6000 studs per second of velocity. So, in a way, it holds the crown for "fastest" minimum TTK of all one-hit kill weapons.
  • The BFG is one of only three weapons in-game made by Serbu Firearms, the others being the Serbu Shotgun and GB-22.
    • The SFG technically counts as being made by Serbu Firearms, though it is a fictional gun, and thus never really made in real life.
  • Until the Aim & Accuracy update, the BFG 50's muzzle velocity was the highest out of all weapons, which was surpassed when the Intervention's muzzle velocity was increased to 3,200 studs/s in the update.

Update History

Update Description Note
Late Alpha Introduction 21-round reserve.
23/12/2015 Re-introduction Predates version numbering.

42-round reserve.

0.8.4 Fixed displayed RPM to match actual RPM
0.13.3 Minimum damage increased to 100
1.0.20 One-hit-kill to limbs range capped at 50 studs.

Head or torso shots still one hit kill at any range.

2.0.0 Rebalanced as part of CTE changes
4/4/2017 Received TEC-9's damage. RoF increased to 600 RPM.

Ammo set to 30 mag, 420 reserve.

April Fools update. Reverted shortly afterwards.
3.4.1 Firing sound slightly changed
3.12.0 Aiming speed slightly increased
4.0.2 Fixed glitch where ejected casings became cubes
4.3.0 Penetration increased to 10 (from 5) Apparently penetration was shadow-nerfed in a previous update.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS - MG42

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - HK417 - Henry 45-70 - FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - GB-22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911 - Arm Pistol


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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