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BFG 50
Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 65
Damage 100 → 95
Range 50 max → 250 min
BFG 50graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 1
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 30 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (250 studs)
(x3) Head 300 285
(x1.5) Torso 150 142.5
(x1.00) Limbs 100 95
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Muzzle Velocity 3000 studs/s
Penetration Depth 10.0 studs
Suppression 5.0

HIP ACCURACY 19

Min Camera Kick (3.29, -2.60, -0.31)
Max Camera Kick (3.79, -2.10, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 7.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (2.09, -1,21, 0.30)
Hipfire Spread Factor 0.40
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 27

Min Camera Kick (1.50 -1.21, -0.50)
Max Camera Kick (2.00, -1.11, -1.00)
Min Recoil Displacement (0.00, 0.00, 8.19)
Weapon Shot Displacement (0.00, 0.00, 8.80)
Min Recoil Rotation (0.69, -0.70, -0.50)
Max Recoil Rotation (1.29, -1.21, 0.50)
Sight Magnification 10.0x

ACCURACY 10

Hipfire Camera Recovery Speed 3
Sight Camera Recovery Speed 3
Weapon Recovery Speed 7
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 3.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 9
Crosshair Size 70
Crosshair Spread Rate 1500
Crosshair Recover Rate 8

MISCELLANEOUS

Weapon Walk Speed 11 stud/s
Aiming Walk Speed 5.5 stud/s
Ammo Type .50 BMG
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The BFG 50 is an American Sniper Rifle. It is unlocked at rank 65, or it can be purchased with credits.

History

The Serbu BFG-50, is a single-shot, breech-loading rifle designed by Mark Serbu and manufactured by Serbu Firearms. It is chambered in the .50 BMG cartridge, a caliber commonly used by anti-material rifles, which the BFG-50 is not. It was strictly developed as a civilian rifle, and is not designed nor intended for military usage. Production of the BFG-50 started in 1999, and it is considered to be one of the more reasonably priced weapons in the .50 caliber rifle market, going for around about USD $2000 to $3000.[1]

There is a semi-automatic variant of the BFG-50, called the BFG-50A. To deal with the high recoil of the .50 BMG round the rifle uses, the BFG-50A features a hydraulic recoil buffer, which cushions the impact of the recoiling parts in rifle. Instead of being breech-loaded like the BFG-50, the BFG-50A is magazine fed, using the same magazines as the Barrett M82.[2] It bears a similar outward appearance to the M107, however, it also resembles the AS50 at the same time to which many inexperienced gun owners mistake the BFG-50A for the former or latter appearance wise. Serbu Firearms refused to sell the BFG-50A to the New York City Police Department in response to New York, USA, passing an act which banned multiple firearms such as the BFG-50A to be used by civilians.

In-Game

General Information

The BFG 50 is a single-shot sniper rifle that deals very high damage. It can one-shot kill (1SK) to any part of the body up to 50 studs. Beyond that, it will only 1SK in the head and torso. Its the only sniper rifle capable of a 1SK to the limbs up close.

Unlike all other sniper rifles, the BFG 50 has no magazine, instead being breech-loaded and thus only holding one round. This means the user must reload the weapon after firing, forcing a rather long reload after each shot of 3.5 seconds. This results in a very slow rate of fire (RoF), supposedly being 30 RPM, the second slowest in-class—only the Hecate II fires slower at 28 RPM. However, due to the lengthy reload and single-shot magazine, the RoF is somewhat pointless, and lower than the Hecate's.

The BFG 50 has high vertical recoil, moderate blowback recoil and some horizontal kick, although given the nature of the weapon and slow RoF, the recoil is not a huge factor on the weapon's performance. Other handling traits are generally poor. The BFG sports very slow mobility speed and aim down sights (ADS) time, some of the worst in its category. It does, however, have the longest scope sway steady time, making aiming at enemies whilst scoped in for a long time much easier.

Usage & Tactics

The BFG's 1SK to the upper body at long range is a powerful asset, as the larger 1SK area compared to other snipers who either have a limited 1SK range to the torso or can only perform a 1SK via headshots makes the BFG easier to achieve kills with. This is useful particularly against moving targets or targets at longer ranges. Therefore, unlike other sniper rifles, instead of focusing on the head, one should aim for the chest as much as possible. The chest presents a much larger target, and the damage done by one bullet is enough to immediately kill a target. If the bullet impacts a limb, at the end of its damage dropoff, the shot will not be lethal, only dealing 95 damage out of the required 100. 

The BFG's very slow RoF due to the constant need to reload after every shot means missing the first shot is extremely punishing. Such a missed shot will likely result in the user's death, as the BFG 50 has a loud, distinctive sound that can be heard from a distance. The user should take cover while reloading, as the process is rather lengthy, and there is no way to cancel the reload and put the bullet back in the gun, as it is a single-shot weapon. When facing an enemy sniper, make sure cover is around, in case the first shot does not hit the intended target. If the first shot is missed, the firing location will most likely be compromised, as the long reload will be more than enough time for the opposing sniper to train their weapon on the user. It is then recommended that the user moves to a different area, and take a shot from there.

Attachments are generally not needed for the BFG 50, as they either have minimal positive effects or worsen the weapon's performance. Regarding recoil-reducing attachments, neither the compensator, muzzle brake or grips provide huge benefits. Recoil is not much of a factor with the BFG, and the grips worsen the weapon's already poor ADS time, and should thus be avoided.  Regarding other barrel attachments, the flash hider provides little benefit although it is more useful than the compensator or muzzle brake. With sniper rifles, the muzzle flash does not impair target acquisition given the slow fire rate. With non-telescopic scopes, the flash hider is more beneficial, as muzzle flash obstructs a user's vision with these lower magnification optics.

Lasers can make hip-firing with the weapon up close more viable, although a user should stick to longer-ranged engagements with the weapon. The Ballistics Tracker helps with target acquisition, highlighting enemies and giving an aiming indication with bullet drop factored in, although the large 1SK area of the BFG and high muzzle velocity of the weapon make the Ballistics Tacker's benefit marginal.

Suppressors are generally not recommended, if not condemned. Since most of them hinder the 1SK capability in some form, and with the extremely slow firerate of the BFG, this can heavily increase the time to kill (TTK) against a single opponent. Also, muzzle velocity is reduced by nearly 50%, meaning a user has to lead their shots more to hit a target. Although using a suppressor is useful for getting silent kills by reducing the very loud firing sound, overall, it is not worth it.

A slight exception to this is the ARS Suppressor, as it offers stealth with an almost negligible muzzle velocity decrease, while still allowing it to retain the overall one shot lethality. However, damage to limbs is further reduced, from 95 down to 85. Coincidentally, this makes the BFG's damage range exactly like the SFG 50's damage range (100 to 85).

Conclusion

Overall, the BFG 50 is a good, slow, heavy duty weapon. It is made to pick off enemies one by one. Along with this, it deals the highest damage per bullet in-game. The BFG also does see usage in CQC against unsuspecting enemies and for quickscoping, but the long reload time and single shot disadvantage renders this a daunting task for people new to this tactic. This problem can be somewhat mitigated by the use of the ARS, which offers stealth with practically no change in weapon handling, allowing even new players have at least a zone of immunity with stealth, with users reloading safely, off radar, in an isolated area.

To summarize everything; the BFG 50 is a perfect weapon for lone-wolf snipers, with the ability to 1SK to the head and torso at any range, along with being able to 1SK a target within 50 studs. However, the single-shot and long reload time may be costly if a shot is missed. The BFG is able be used by amateurs and professionals alike, with a low skill cap.

Pros & Cons

Pros:

  • Extremely high damage - 1SK to the torso and head at any range.
  • 1SK to any part of the body within 50 studs.
  • Decent ammunition reserve.
  • Generally higher default scope FOV increase.
  • Long steady time.
  • High muzzle velocity at 3000 studs/s.
  • Tied with the Hecate II for the second-highest bullet penetration depth at 10 studs.

Cons:

  • Low mobility speed.
  • Requires a full reload after every shot.
  • Lowest magazine capacity in-game, tied with its secondary variant, the SFG 50.
  • Long reload time.
  • Loud and distinct firing sound.
  • Long ADS time.

Trivia

  • The BFG has a secondary counterpart in the game known as the SFG 50, essentially a sawed-off version of the BFG.
  • The BFG 50 is one of the few weapons in Phantom Forces that does not have a detachable magazine, along with the Mosin Nagant, Obrez, Henry 45-70, SFG 50, and every shotgun (barring the DBV12, Saiga-12 and AA-12), all of which have internal magazines.
  • The BFG 50 has the same reserve ammunition of all sniper rifles, with 42 rounds, but it can only chamber one round at a time. During the alpha, it had 21 rounds in reserve, the least of any sniper, tied with the SFG 50.
  • There are rare occasions in which a player survives a direct hit from the BFG. This is often as a result of getting hit in the limb at long range, or the effect of bullet penetration reducing damage.
  • The BFG 50 is considered very easy to use and down single opponents, but in contrast, it is very rare to get a multikill or quad-feed with the weapon without achieving collaterals, where two or more enemies are killed by one bullet, which is quite hard to perform.
  • The BFG is one of the most hated weapons throughout the community, it is especially hated when used with the Ballistics Tracker. This is due to most players considering the BFG being very easy to use and thus, considered 'noob' friendly.
    • The use of a Ballistics Tracker on the BFG is also considered to be a sign of a lack of skill, as it's benefit are very minimal on the weapon compared to other sniper rifles, as headshots with the BFG 50 are less useful than with weapons such as the Mosin Nagant.
      • The Ballistics Tracker is also the commonly bought attachment on the BFG 50.
    • The BFG is also one of the most commonly bought weapons, instead of being unlocked via ranking up, due to the aforementioned 'noob' friendly nature of the weapon and unwillingness to rank up to unlock it.
  • In the Alpha, the BFG's firing sound was very similar to the Intervention. This was later changed into the current sound, which sounds somewhat like thunder. The SFG-50 shares the same audio file, despite the shortened barrel length.
  • On 4/4/2017, as a late April Fool's joke, The BFG and the TEC-9's damage were switched, but the BFG's RoF increased to 600 RPM and ammo capacity became 30/420. The recoil pattern made while hipfiring was a rather interesting one.
  • The acronym "BFG" likely stands for "Big F***ing Gun". This is due to its cannon-like sheer power in-game and size of caliber.
    • It is also likely a reference to the game Doom—one of the first popular first-person-shooter—and its infamous-yet-straightforwardly and similarly named BFG-9000.[3][4]
  • In the CTE, with M1022 LRS (Long Range Sniper) Ammo, the BFG had 6,000 studs per second for bullet velocity, at the cost of being headshot only and only packing 21 rounds like its Alpha counterpart. With the one-hit ability and the blazingly fast muzzle velocity, the BFG with M1022 LRS Ammo had the fastest TTK in the game, beaten only by the Railgun on Base Luna (which is now removed from the game).
  • The BFG had its firing sound changed in the YOLO ammo types update; it is now higher pitched.
  • In the update of 12/21/16, one of the details included were “Now with slightly less BFG ;D”. This was in reference to the BFG 50 and other sniper rifles being nerfed.
  • The BFG 50 was re-added to the game December 23rd, 2015, as a Christmas gift from the developers.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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