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Beowulf TCR
TCR angled
Overview
Weapon Type Primary Weapon
Weapon Class Designated Marksman Rifle
Rank Prerequisites Rank 70
Damage 60 → 40
Range 85 max → 150 min
Beowulf TCRgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 70
Fire Modes Semi
Rate of Fire 400 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (85 studs) Min (150 studs)
(x1.7) Head 102 68
(x1.23) Torso 73.8 49.2
(x1) Arms and Legs 60 40
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 60 -> 36 85 max -> 135 min
R2 Suppressor 57 -> 38 80.75 max -> 142.5 min
PBS-1 Suppressor 57 -> 38 80.75 max -> 142.5 min
PBS-4 Suppressor 57 -> 38 80.75 max -> 142.5 min
Suppressor 54 -> 40 76.5 max -> 150 min
Armor Piercing 60 -> 33.33333 0 max -> 150 min
Muzzle Velocity 1800 studs/s
Penetration Depth 3.0 studs
Suppression 1.5

ACCURACY 42

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 17
Weapon Recovery Speed 20
Weapon Recoil Damping 0.9

HIP ACCURACY 39

Min Camera Kick (2.40, -0.41, -0.21)
Max Camera Kick (2.90, 0.60, 0.20)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.50, 0.30, -0.50)
Max Recoil Rotation (1.39, 1.20, 0.50)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80

SIGHT ACCURACY 16

Min Camera Kick (2.79, -1.40, -0.50)
Max Camera Kick (3.50, 1.39, 0.50)
Min Recoil Displacement (-0.11, 0.30, 6.19)
Weapon Shot Displacement (0.10, 0.69, 8.80)
Min Recoil Rotation (0.20, 0.05, -0.31)
Max Recoil Rotation (0.60, 0.17, 0.30)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 1.9 seconds
Empty Reload Time 2.7 seconds
Equip Speed 14
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.1 stud/s
Ammo Type .50 Beowulf
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The Beowulf TCR is an American Designated Marksman Rifle. It is unlocked at Rank 70 or can be purchased with credits (CR).

History

The Beowulf TCR (Tactical Complete Rifle) is a product from Alexander Arms. It is a variant of an AR-15 platform that is chambered in the .50 Beowulf cartridge. This variant features a flat-top receiver, 16.5" (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. The rifle in-game is shown with other upgrades purchaseable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake.[1]

The .50 Beowulf cartridge is a proprietary cartridge developed by Bill Alexander, Alexander Arms' namesake. It was primarily designed for hunting game while featuring compatibility with the AR-15 platform. Its ballistic properties are similar to that of the .45-70 Government cartridge but have bullets that penetrate much more deeply.

In-game

General Information

The Beowulf TCR is a designate in terms of its statistics. It has a decent fire rate for its class at 400 rounds per minute (RPM), being faster than the MK11 and beaten by the SKS. It also has high maximum damage, being a two-shot-kill (2SK) up close, and a 3SK at the end of its damage drop-off range. The TCR's range is fairly good, with a relatively long 2SK range. However, it sports poor muzzle velocity, being the second-worst in its class. This, in turn, makes its time-to-kill (TTK) at longer ranges more or less slower than other DMRs such as the MK11 or SKS, but its TTK up close remains quite good, outperforming the likes of the VSS Vintorez.

Magazine capacity is small, particularly for a faster-firing weapon. At 10+1 rounds, it is on par with the VSS Vintorez and SCAR SSR, but given the high rate-of-fire (RoF), it has an extremely high ammunition consumption rate. It does have one of the fastest tactical reload in-class at 2.3 seconds, though being slower than the MK11. The TCR's empty reload is much longer at 3.3 seconds, although this remains sprightly when compared to other weapons of its class.

The TCR has high recoil, particularly when aiming-down-sights (ADS), which kicks upwards with some horizontal movement. This is exacerbated when the weapon is spam-fired, which makes the weapon harder to control. Other handling traits are typical for a DMR, having slower mobility speed than the likes of shotguns and PDWs and slightly worse hipfire performance.

Usage & Tactics

The TCR is designed for more aggressive combat compared to other DMRs. It performs similarly to the VSS Vintorez, having high damage up close and a fast RoF, but poor muzzle velocity which limits its effectiveness at longer ranges. It is best to remain within close-quarters-combat (CQC) out to medium-range, where it retains its 2SK.

Its effectiveness in CQC is limited by its magazine capacity. However, reloads are quick but remain frequent. In addition, when compared to the VSS, the TCR features a higher penetration value than the VSS, at three studs versus 1.5 studs. This means that the TCR is perfectly capable of wallbanging and can actually do it more effectively than the VSS. In fact, this is slightly better than even assault rifles.

Conclusion

The Beowulf TCR is a versatile DMR that requires a higher skill ceiling than most other DMRs, as it suffers from below average muzzle velocity. The Beowulf TCR requires higher trigger control, as constantly spamming the weapon will result in substantial amounts of recoil and high ammunition consumption. If mastered through proper use techniques, it can dominate at most engagement distances.

Pros & Cons

Pros:

  • Fast reload times - fastest tactical reload in-class, tied with Mk11 and VSS Vintorez.
  • Good RoF.
  • Good damage - 2SK to the body until ~117 studs.
  • Best penetration capabilities in-class.

Cons:

  • Second lowest muzzle velocity in-class - only beaten by the VSS Vintorez.
  • Obstructive iron sights, shared with the Kriss Vector, L115A3 and AWS.
  • Moderately high recoil when spammed.

Trivia

  • The Beowulf TCR uses the Diamondhead iron sights from AT3 Tactical.[2]
    • It is the same iron sights as the L115A3, AWS, and the Kriss Vector, and is often mistaken for the Magpul BUIS sight.
  • Despite its huge muzzle brake, the TCR is able to attach other barrel attachments on top of the muzzle brake. This is unrealistic, as the gases and sound would escape out of the muzzle brake before entering the secondary barrel device. Some other weapons in-game (notably BFG 50, M107 & Hecate II) also share this trait.
  • From Version 3.13.0, it was the fastest firing DMR in-game at 800 RPM, until it was reduced into 400 RPM in Version 4.0.0 (December 24, 2018), making its firerate tied with the Deagle 44, KAC SRR and Redhawk 44.
    • Additionally, the ammunition reserve amount was decreased from 100 to 70 rounds and the base damage was increased to (60 -> 40).
  • Before Beowulf TCR was nerfed, its firing sounds were very similar to most weapons of the AR-15 family (except for HK416, which has a different muzzle sound).

References

  1. https://www.shopalexanderarms.com/AR-15_Rifles-_50_Beowulf_Tactical_Complete_Rifle.html
  2. https://www.at3tactical.com/collections/diamondhead-backup-iron-sights
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