A Canadian iteration upon the US military's M16A2. Features a full auto trigger group, speedy reload and an integrated optic.

This gun reminds you of a simpler time.

–In-game description
C7A2 temp
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 128
Damage 29 → 19
Range 100 max → 200 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (200 studs)
(x1.50) Head 43.5 28.5
(x1.00) Torso 29 19
(x1.00) Limbs 29 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 27.55 -> 19 85 max -> 170 min
R2 Suppressor 27.55 -> 18.05 90 max -> 180 min
ARS Suppressor 29 -> 17.1 100 max -> 200 min
PBS-1 Suppressor 27.55 -> 18.05 95 max -> 190 min
PBS-4 Suppressor 27.55 -> 18.05 95 max -> 190 min
Armor Piercing 29 -> 19 50 max -> 200 min
Hollow Point 34.8 -> 15.2 110 max -> 180 min
Muzzle Velocity 2800 studs/s
Penetration Depth 0.9 studs
Suppression 0.3


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.50, -0.11, 0.30)
Min Recoil Displacement (-0.61, 0.80, 10.19)
Max Recoil Displacement (0.80, 1.10, 11.50)
Min Recoil Rotation (-0.90, 0.69, -0.70)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.75


Min Camera Kick (1.10, -0.25, -0.41)
Max Camera Kick (2.09, 0.30, 0.40)
Min Recoil Displacement (-0.11, 0.20, 4.09)
Weapon Shot Displacement (0.10, 0.50, 16.20)
Min Recoil Rotation (0.20, -0.11, -0.21)
Max Recoil Rotation (0.50, 0.10, 0.20)
Sight Magnification 3.5x


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 19.5
Weapon Recovery Speed 21
Weapon Recoil Damping 0.84
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 1.8 seconds
Empty Reload Time 2.8 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

The C7A2 is a Canadian Assault Rifle. It was featured in the Phantom Forces Alpha. It is unlocked at rank 128, or can be purchased with credits.


The Colt Canada C7 is a Canadian assault rifle, manufactured by Colt Canada (formerly Diemaco prior to 2005), a variant of the Armalite AR-15, and having similar design and function to the Colt M16A3.

The C7 and its variants have been adopted as the standard-issue rifle by the military forces of Canada, Norway (special forces only), Denmark, and the Netherlands. Following trials, C8 variants are general issue firearms for the United Kingdom's Special Forces and other specialist users within the British military. It has been utilized in various combat deployments by Canadian, British, Norwegian, Dutch, and Danish forces in Afghanistan and Iraq.[1]


General Information

The C7A2 is a below-average damage assault rifle, sporting a somewhat lower maximum damage of 29 and a poor minimum damage of 19. This results in the C7A2 being a four-shot kill (4SK) up close like most members of its class but drops to a 6SK; the only assault rifle which does so. Interestingly, the C7A2 has an above-average headshot multipler of 1.5x, meaning the C7A2 is capable of a 3SK with headshots up close. Range is best in-class, with a maximum range of 100 studs and minimum range of 200 studs, meaning the C7A2 has a 4SK range of ~145 studs; a cut above most assault rifles. Rate of fire (RoF) is above-average for its class at 800 RPM, as is muzzle velocity at 2800 studs per second - tied with the M16A3. This results in the C7A2 having a relaitvely good time-to-kill (TTK) at close to medium range, but past 200 studs the C7A2 loses out to all other assault rifles with body shots, and even loses out to some personal defense weapons.

The C7A2 has overall low recoil for an assault rifle, with somewhat moderate vertical recoil and some horizontal kick and deviation when aiming down sights (ADS). It has low recoil per shot but does have moderate first shot recoil, and has low to moderate camera recoil. Hipfire accuracy is typical for its weapon class, as well as equip speed, aim speed and walking speeds. Penetration is the worst of any assault rifle, at 0.9 studs depth, and given the lower base damage figures, the C7A2 is subsequently a poor performer when shooting through walls. Although most assault rifles boast a penetration of 1.0 studs depth, so the difference is often negligible when shooting through light cover.

The C7A2 has the fastest reload times in-class, at 1.8 seconds for a tactical reload and 2.6 seconds for an empty reload; 0.1 second faster than the M16A3 and M16A4 and rivals the speed of PDWs and carbines. Ammunition capacity is typical for an assault rifle, at 30+1 rounds. Reserve ammunition is also typical, at 120 rounds. Given the higher RoF, the C7A2's ammunition consumption rate is relatively high but fortunately, the C7A2's ammunition type is quite common.

Notably, the C7A2 immediately has access to the C79 optic that is unlocked by default. This provides the C7A2 with a versatile optic capable of being used at medium range with its 3.5x magnified scope, and at close range with its back up iron sights atop of the optic. The C7A2 also has access to the unique CNC .45 Conversion and uncommon AR 7.62x39mm Conversion kits which drastically change the weapon's performance that are worth considering using.

Usage & Tactics

The C7A2 is a good, versatile close-to-medium range assault rifle, but unlike the M16A3, the C7A2 trades better long range damage and better penetration for better accuracy and reload times which make it more ideal in certain close-quarters-combat (CQC) scenarios but also medium-ranged engagements. Its TTK rivals some PDWs and carbines up close whilst also rivalling some assault rifles at medium ranges such as the AUG A3 and G36.

A C7A2 user should ideally remain within the close-to-medium range bracket to avoid CQC engagements against CQC-orientated weapons such as the MP5/10, MP7 and MP5K. The C7A2 on its own lacks the damage output required to compete in exclusively close range situations. On the flip side, the C7A2 lacks the higher maximum damage to be competitive at longer distances despite the low recoil and higher muzzle velocity. Maximising the C7A2's strengths and taking advantage of its good medium range prowess is the way to go for the C7A2. The C7A2 is able to be customised to various playstyles, whether it be aggressive, defensive or stealth. The C7A2 can be used with rushing-style tactics given its higher RoF suits more aggressive playing style. The C7A2's recoil also makes it well suited to defensive tactics, and its damage model makes suppressors more viable than on some other assault rifles.

Attachment wise, the C7A2 remains more compatible with most attachments than other weapons. Regarding optics, the C79 is a great choice for those looking to maximise the versatility of the C79 by providing a medium-range optic and close-range iron sight in the one optic. Alternatively, most user's choices for a low magnification optic will work, such as the Reflex Sight, Coyote Sight or EOTech sight. However, any higher magnification sight such as the VCOG 6x Scope tend to not be as effective given the poor long range damage.

Barrel attachment wise, without any of the ammunition conversion kits, the suppressors are relatively viable. Given the damage model and higher muzzle velocity, the suppressors are less penalising to the shots-to-kill (STK) profile of the C7A2 and still have better muzzle velcoity compared to other assault rifles when suppressed. A stealth build is more appealing as it does not ruin the weapon's performance at that key close-to-medium range bracket. Alternatively, the compensator or muzzle brake are viable options to lower the recoil further on the C7A2.

As for underbarrel attachments, the vertical grip is a good option for those wishing to gear the C7A2 for better hipfire performance, whereas an angled grip is better for more all-rounder builds. As for an auxillary attachment, the standard laser sight is a good starting attachment, however, other laser sights are also good options.

Ammunition attachments are where the C7A2 offers interesting setup potential. The CNC .45 Conversion changes the C7A2 into a PDW, increasing its maximum damage to 34, making it a 3SK, and increasing the firerate to 900 RPM, but reducing its muzzle velocity to the PDW 2000 studs per second average, reduces its range, penetration and alters its recoil pattern, albeit recoil remains controllable. Effectively, the C7A2 turns into a different weapon and should be treated as such. With a 3SK range of 70 studs excluding headshots and even higher firerate, the C7A2 with .45 ammunition is an extremely viable option up close and rivals the likes of the FAMAS F1 in terms of performance.

The AR 7.62x39mm conversion option also changes the C7A2. The C7A2 with the conversion has higher damage, allowing it to kill in five shots at long range, as well as better range, making it much better at long range combat. However, the magazine capacity is reduced by 33% to 20+1 rounds, and sees a significant increase to its recoil, forcing the need to invest into grips and the compensator or muzzle brake.


As assault rifles go, the C7A2 fits quite in the middle of the pack but offers unique potential. Akin to the M16A3, the C7A2 performs well in the close-to-medium range bracket, but can be customized to fit a user's preference. The unique ammuniton conversion kits also change up the playstyle of the C7A2 to fit either CQC or long-range combat, allowing the C7A2 to be fit for any engagement range if kitted up correctly. Its modularity is often a source of strength as it provides versatility, but can also be a weakness as the C7A2 does not excel massively in any particular area.

Pros & Cons


  • Relatively high RoF.
  • Common ammunition type.
  • Above-average muzzle velocity.
  • Low overall recoil.
  • Best range in-class.
  • Highest muzzle velocity in class (tied with M16A3 and M16A4)
  • Conversion options give it unrivaled in class versatility.


  • Low base damage, with a 6SK at range.
  • High first-shot recoil.
  • Lowest penetration depth in-class.
  • The conversion options all have higher recoil than the stock C7A2 configuration.


  • The C7A2 was removed before the Phantom Forces Beta release along with the Sten.
    • The C7A2 and the Sten were the only guns in the Phantom Forces Alpha with optics other than iron sights that were removed for the Beta.
  • Although the C7A2 was removed from the game until its return in July 2020, the C79 optic remained as an attachment for other weapons.
  • Currently, it is the second AR-15 model in game using the standard A2 style handguard with the first model being the Beowulf ECR. The other AR-15 rifles in game use a railed handguard.
  • The C7A2 has the same bolting animation as the HK416.
  • In the test place, the C7A2 initially borrowed its firing sound from the Tommy Gun until it was changed from what HypocriticalDragon described as a "sourcing issue". [2]
  • The C7A2 is one of the last gun from the Alpha version of Phantom Forces to be added back into the game.
    • The return of the C7A2 is referenced to in the in-game description.
  • The C7A2's charging handle is slightly different than the rest of the AR-15 Family rifles. The C7A2's charging handle has a white extension piece that looks like a hook or a tab. In real life, this feature is known as the Ambi Charging Handle, which is standard equipment on the C7A2. it essentially allows both left and right handed operators to charge the weapon without having to break their grip on the handle.
  • The default rear iron sight of the C7A2 is actually used as a back up sight. Although it is a standard piece of equipment by Canadian armed force, it is not commonly distributed to and used by the Canadian infantry. The standard sighting system for the C7A2 is the C79 scope.
    • The rear iron sight is generally mounted on the top receiver rail, in front of the standard C79 scope, which allow it to be used right after the scope is removed.
      • Unlike the in game representation, the C79 scope is mounted higher than the iron sights, therefore the reticle is higher than the front sight and should not be obstructed by it.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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