A Canadian iteration upon the US military's M16A2. Features a full auto trigger group, speedy reload and an integrated optic.

This gun reminds you of a simpler time.

–In-game description
C7A2 temp
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 128
Damage 29 → 19
Range 100 max → 200 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, Semi
Rate of Fire 800 RPM

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
per bullet/pellet
Max (100 studs) Min (200 studs)
(x1.50) Head 43.5 28.5
(x1) Torso 29 19
(x1) Arms and Legs 29 19
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 29 -> 17.1 100 max -> 200 min
R2 Suppressor 27.55 -> 18.05 95 max -> 190 min
PBS-1 Suppressor 27.55 -> 18.05 95 max -> 190 min
PBS-4 Suppressor 27.55 -> 18.05 95 max -> 190 min
Suppressor 26.1 -> 19 90 max -> 200 min
Armor Piercing 29 -> 15.83333 0 max -> 200 min
Hollow Point 34.8 -> 22.8 100 max -> 200 min
Muzzle Velocity 2800 studs/s
Penetration Depth 0.9 studs
Suppression 0.3


Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 19.5
Weapon Recovery Speed 21
Weapon Recoil Damping 0.84


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.50, -0.11, 0.30)
Min Recoil Displacement (-0.61, 0.80, 10.19)
Max Recoil Displacement (0.80, 1.10, 11.50)
Min Recoil Rotation (-0.90, 0.69, -0.70)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.75


Min Camera Kick (1.10, -0.25, -0.41)
Max Camera Kick (2.09, 0.30, 0.40)
Min Recoil Displacement (-0.11, 0.20, 4.09)
Weapon Shot Displacement (0.10, 0.50, 16.20)
Min Recoil Rotation (0.20, -0.11, -0.21)
Max Recoil Rotation (0.50, 0.10, 0.20)
Sight Magnification 3.5x


Reload Time 1.8 seconds
Empty Reload Time 2.8 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 Default Attachment

The C7A2 is a Canadian Assault Rifle. It was featured in the Phantom Forces Alpha. It is currently unlocked at rank 128 and is currently in the Test Place.


The Colt Canada C7 is a Canadian assault rifle, manufactured by Colt Canada (formerly Diemaco prior to 2005), a variant of the Armalite AR-15, and having similar design and function to the Colt M16A3.

The C7 and its variants have been adopted as the standard-issue rifle by the military forces of Canada, Norway (special forces only), Denmark, and the Netherlands. Following trials, C8 variants are general issue firearms for the United Kingdom's Special Forces and other specialist users within the British military. It has been utilized in various combat deployments by Canadian, British, Norwegian, Dutch, and Danish forces in Afghanistan and Iraq.[1]

It was seen used in several wars, such as the First and Second Chechen wars from 1994 to 2009, and the War in Afghanistan.


General Information

The C7A2, being basically the Canadian version of the M16A3, shares many traits with its American counterpart. However, it also has some minute differences. For one, it has lower overall damage, dealing only 29 to 19. The range is also somewhat shorter than the range on the M16A3. It also has less recoil, allowing smoother control in full auto without the characteristic high first shot recoil seen on a stock M16A3. The weapon also integrates a standard C79 scope as its default optic. This, with its damage and recoil stats, leads to the conclusion that the C79 is optimized for medium to long-range, unlike the M16 which has a slight CQC bias.

Usage & Tactics

On CQC, the low damage and low recoil from the TAR-21, along with harsh first-shot recoil, and mild per-shot recoil, fast reload, and the RoF at 800 RPM. makes C7A2 lethal on close-quarters combat. Like the M16A3, this weapon loses out to an aforementioned higher-damage AR-15 cousin, along with faster-firing or high-damage weapons, which ensures the faster TTK in order to completely gun down any full health players.

With the smooth bullet path and high magnification from the integral C79 optic, the C7A2 can also be somewhat very lethal at medium-ranged combat if any mastered users can constantly train the weapon's accuracy. The C79 can also be used to wage long-ranged combat because it is a high powered optic, at 3.4x magnification. only lower than ACOG Scope's magnification level, but this is not recommended, however, despite the muzzle velocity being averagely-high than most assault rifles, because, with the weapon's 5SK at longer ranges, this can be reasonably punishing in terms of wasting ammunition if any shots were to miss due to the increased first-shot recoil, and in addition to a faster RoF and increased ammo consumption rate, this could result in frequent reloads. As C79 is a non-illuminated high powered scope, the use in combat on darkened areas may be advised against.

Attachment-wise, if any were to look for a proper optic to use for longer ranges while in a dark environment, ACOG Scope can be a viable option, as with the illuminated reticle to allow for engagements under in dark environments, it favors long-range combat while costing the CQC performance, and it has a slightly higher magnification, at 4x, although as stated above, it is not widely recommended due to its poor damage and high first-shot recoil nature. therefore it is down to choosing other optics specifically for close-range engagements, preferably lower magnification optics like Z-Point, Reflex, Coyote, or EOTech sights if they prefer CQC, rather than ranged combat. As a CQC-oriented low-like beast, pairing up with Vertical Grip and Lasers. can be a viable option.

Muzzle Brake can reduce vertical recoil enough for allowing engagements in medium-long ranged combat, though at an expense for slightly increased horizontal recoil. Flash Hider works best as they eliminate the high muzzle flash, like that for the traditional AR-15 platform rifles. However, users who don't wish for the stability penalty from the hider can use high-riding optics to alleviate the muzzle flash while able to place other more beneficial barrel attachments.

.223 Remington does seem to work best, as with the selection of barrels, grips, and, lasers, will minimize, or even remove most of the gun recoil and kick altogether, but this also decreases the already mediocre weapon damage further while also reducing the weapon's muzzle velocity, making this weapon more solely focused on CQC, rather than medium-long ranged combat.


As a Canadian iteration of the United States AR-15 style rifles, it sports similar traits for the normal assault rifle used in versatile conditions and CQC, but it comes with lower damage and lower weapon range. This means that this weapon encourages and even forces medium-range engagements, with it falling short on the extremes of the spectrum.

Pros & Cons


  • Integrated C79 sight—high default magnification.
  • Access to .223 Remington round attachment.
  • Relatively-high RoF.
  • Common ammunition type (5.56x45mm NATO).
  • Above-average muzzle velocity, tied with TAR-21.
  • Low overall recoil.
  • Very good damage drop off.


  • Mediocre base damage.
  • Above-average ammunition consumption rate.
  • Shorter damage range.
  • 5SK at longer ranges.
  • First shot recoil can throw the player's aim off.


  • The C7A2 was removed before the Phantom Forces Beta release along with the Sten.
    • The C7A2 and the Sten were the only guns in the Phantom Forces Alpha with optics other than iron sights that were removed for the Beta.
  • Although the C7A2 was removed from the game, the C79 optic remained as an attachment for other weapons.
    • Unlike the current attachment which has backup irons that can be toggled by pressing T, the integral optic for C7A2 does not have one.
  • The C7A2 shares many characteristics with the HK416, including the reload sound and animation.
  • In the test place, the C7A2 initially borrowed its firing sound from the Tommy Gun until it was changed from what HypocriticalDragon described as a "sourcing issue". [2]
  • The C7A2 is the only weapon to return to Phantom Forces from the Alpha release.
    • The return of the C7A2 is referenced to in the in-game description.
  • The C7A2 features green plastic furniture akin to the M16A2 and a telescoping/folding stock identical to the one found on the M4 and M4A1.
  • The real-life model for the C79 is the Elcan C79A2 sight, used for the C7A2.
    • The Elcan C79A2 sight does have backup irons, but was devoid in-game for the C7A2, with the exception of the C79 attachment.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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