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Sniper rifles are long-distance, high-precision weapons, and are usually fed via magazine. Sniper rifles are exclusively available to the Recon class and the Secondary Other class.

History

The first ever documented sniper rifle in history traced back into the 1860s, when the British National Rifle Association held its first annual meeting. Queen Victoria fired the Whitworth rifle, the first ever sniper rifle, designed and created by Sir Joseph Whitworth, from a 400 yard distance. Despite having little experience in weaponry, the queen nearly shot the bull's eye that was set up during the event. Although showing greater qualities than the British standard Pattern 1852 Enfield, the weapon was ultimately rejected by the British association due to its less durable nature and expensive cost. However, the Whitworth was sold to the Confederate States of America during the American Civil War, which the Confederates used to great effectiveness.

Although different sniper rifle variants were created and used afterwards, these weapons would begin to find more common usage during World War I. During the early years of the war, Germany put much effort into training soldiers for sniper rifle usage, and these sharpshooters, once brought onto the battlefield, effectively eliminated and intimidated many Allied troopers. In response, the British began improving the quality of sniper rifles and their wielders. Therefore, both sides of the war began to more commonly use sharpshooting strategies in the battlefield. Sniper rifles were commonly used during World War I, and to this day as well, where the quality and effectiveness of such accurate and deadly weapons are continuously improved upon.[1]

In-Game

General Information

Sniper rifles, of all of the other weapons in-game, perform the best in long range engagements. The damage of a sniper rifle is extremely high, enough to take away half of an enemy's health at its minimum damage, and are able to one-shot-kill (1SK) an opponent to the head at any range, barring the Dragunov SVU. Sniper rifles can also be positively characterized by their low bullet drop, extreme accuracy, and instant access to sniper scopes barring the Steyr Scout and the Dragunov SVDS, which further increase the accuracy of a sniper rifle. In return, however, sniper rifles decrease the walkspeed of a player and have the lowest magazine size and rate of fire (RoF) of any other weapon in-game, restricting their usage in close quarters combat (CQC), or even medium ranged combat even for the secondary counterparts.

Usage & Tactics

Sniper rifles perform best in long range engagements, and should never be brought into a close ranged engagement. When engaging the enemy in long range combat, the number one important factor in the engagement should be accuracy, as due to the low magazine size and RoF, any miss will be a great loss of time and resources. When sniping an enemy, it is always recommended to aim for the head, as sniper rifles instantly kill an enemy if a headshot is achieved. As a side note, if one were to snipe an enemy without achieving a headshot, and if the target was not killed, it is possible that the opponent could search for cover or even retaliate.

When handling a sniper rifle, in addition to firing from a long distance, it is also recommended to stay in a place of cover and protection. A sniper is a very dangerous player, and are usually targeted by the enemy team. While most transgressions against snipers are frontal assaults against the team, others may be sneaky and try to flank to a secret entrance and assassinate you. Holding in a good, protectable area is a wise strategy and should be sought after when able. At other times, a sniper may be assaulted by an enemy sniper from a distance, and cover will aid in engaging the assaulter.

Each sniper rifle has access to a high-magnification sniper scope, which aids in engaging from a long distance. However, if one wishes to possess a higher field of view, whether to process more of the battlefield or, if one wishes, to fight more effectively in close combat, low-magnification optics are also available to be unlocked. The VCOG 6x Scope is also available, providing a mix between the two different options.

Conclusion

When handling a sniper rifle, one should not be expected to fight in the front lines and be put into the direct enemy fire. Instead, snipers should be secluded, far away from the main battle, even for the secondary versions, and should provide support and protection with deadly accuracy and high damage. As such a deadly role will often be targeted, it is best to be prepared for enemy attacks and skirmishes, and to always rely on their team in order to cover the sniper rifle's extremely crucial weaknesses.

References

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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