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DBV12
DBV12 angled
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 24
Damage 29 → 17
Range 50 max → 140 min
DBV12graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 250 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.89 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (140 studs)
(x1.1) Head 31.9 18.7
(x1) Torso 29 17
(x1) Arms and Legs 29 17
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 29 -> 15.3 50 max -> 126 min
R2 Suppressor 27.55 -> 16.15 47.5 max -> 133 min
PBS-1 Suppressor 27.55 -> 16.15 47.5 max -> 133 min
PBS-4 Suppressor 27.55 -> 16.15 47.5 max -> 133 min
Suppressor 26.1 -> 17 45 max -> 140 min
Flechette 26.1 -> 17 55 max -> 140 min
Birdshot 26.1 -> 17 55 max -> 140 min
Slugs 87 -> 42.5 50 max -> 140 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.5

ACCURACY 19

Hipfire Camera Recovery Speed 13
Sight Camera Recovery Speed 14
Weapon Recovery Speed 12
Weapon Recoil Damping 0.8

HIP ACCURACY 22

Min Camera Kick (3.2, -1.21, -0.31)
Max Camera Kick (3.70, 1.39, 0.30)
Min Recoil Displacement (-0.50, 1.60, 12.19)
Max Recoil Displacement (0.80, 2.40, 13.80)
Min Recoil Rotation (0.60, 0.40, -0.50)
Max Recoil Rotation (1.29, -0.61, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.75

SIGHT ACCURACY 90

Min Camera Kick (2.79, -0.50, -0.50)
Max Camera Kick (3.09, 0.69, 0.50)
Min Recoil Displacement (-0.11, 0.20, 8.19)
Weapon Shot Displacement (0.10, 2.20, 9.19)
Min Recoil Rotation (0.30, 0.10, -0.31)
Max Recoil Rotation (0.89, -0.21, 0.30)
Sight Magnification 2.3x

WEAPON HANDLING

Reload Time 2.8 seconds
Empty Reload Time 3.8 seconds
Equip Speed 12
Aiming Speed 16
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 7.8 stud/s
Ammo Type 12 gauge
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills


The DBV12 is a semi-fictional Russian Shotgun variant of the AK12. It is unlocked at rank 24, or it can be purchased with credits.

History

The DBV12 is based on the AK12/76, an experimental shotgun variant of the AK12 assault rifle, designed to use 12 gauge shotgun shells. This design was predicted to be exported to the United States, however, the design was never produced. The weapon seen in-game is based upon the DBV12's depiction in Battlefield 4.

In game

General Information

The DBV12, although being designed for close-ranged engagement distances, is relatively versatile for a semi-auto shotgun. Although it does not have a high RoF, good hipfire abilities like the Saiga-12, or a tight pellet spread like the SPAS-12, the DBV12 still performs well. Due to its quick reload speed and decent spread, it can still compete with both of those shotguns. Despite the higher RoF than the pump-action shotguns, it's recoil to relatively low per shot and the kick with sustained fire isn't very high.

The DBV12 also has the advantage of a high magazine capacity of 10+1 rounds, which when combined with its quick reload speed and decent RoF for a shotgun, means that the user can suppress enemies very efficiently and quickly, without needing to worry about accuracy.  

Despite these great upsides, the damage of the DBV12 is below the pump-action shotguns, like the other semi-auto and automatic shotguns. This makes it noticeably weaker at range compared to the pump-action shotguns.

Usage and Tactics

This weapon excels at close-quarters-combat (CQC), but is also relatively reliable for medium to long range engagements despite its damage handicap. Due to its good damage, fire rate, magazine size, and reload time, the DBV12 is ideal for assaulting capture points at medium to short ranges. The RoF and suppressive capabilities by extension somewhat compensate for the lower minimum damage and allows the user to constantly keep the pressure on targets.

The DBV12 is ideal for an offensive playstyle, since it can easily keep the pressure on targets with its quick reload and good magazine capacity. In addition, it does much better than shotguns that reload one shell at once when it comes to sustained combat against multiple enemies, since the user will rarely find themselves out of ammunition to fire.

The low recoil and high RoF allows the user to track running targets easily. This makes it useful for maps with lots of open space and better in maps like Ruins and Refinery where there is lots of cover compared to the pump-action shotguns, since placing accurate shots repeatedly is easier with this shotgun.

Conclusion

The DBV12 is more focused on CQC than the pump-action shotguns but still performs well at mid-range with its good RoF, spread, low recoil, and ability to reload its entire magazine at once. Overall, it is a relatively effective weapon.

Ammunition Types

Hitbox for Birdshot Range
Max (72 studs) Min (105 studs)
(x1.1) (x24 pellets) Head 28.71 (689.04) 20.9 (501.6)
(x1)(x24 pellets) Torso 26.1 (626.4) 19 (456)
(x1)(x24 pellets) Arms and Legs 26.1 (626.4) 19 (456)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (72 studs) Min (105 studs)
(x1.1) (x8 pellets) Head 28.71 (229.68) 20.9 (167.2)
(x1)(x8 pellets) Torso 26.1 (208.8) 19 (152)
(x1)(x8 pellets) Arms and Legs 26.1 (208.8) 19 (152)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (60 studs) Min (105 studs)
(x1.8) (x1 pellet) Head 156.6 85.5
(x1.5)(x1 pellet) Torso 130.5 71.25
(x1)(x1 pellet) Arms and Legs 87 57
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons

Pros:

  • Second fastest non-instant fire rate in its class.
  • Fairly good effective range - can 1SK up to 50 studs with four pellets (buckshot).
  • Uses a box magazine, allowing it to reload all shells at once.
  • Large magazine capacity for its class.
  • Faster-than-average ADS time.
  • Very low recoil, especially for a shotgun.
  • Very high sight accuracy.

Cons:

  • Cannot fire whilst reloading unlike tubular magazine shotguns.
  • Sharp damage drop-off.
  • Cannot 1SK with Slugs at long range.
  • Slowest movement speed in-class.
  • Second lowest maximum damage in-class.


Trivia

  • The "DBV" abbreviation stands for "drobovik", or shotgun in Russian.[1]
  • The DBV12 was the first semi-automatic box magazine fed shotgun seen in Phantom Forces.
  • The DBV12 was capable of dealing the highest DPS in-game shortly before its first removal from the test place in December of 2017. It dealt 1,440 DPS with buckshot, a more modest 540 DPS with slugs, 1,296 DPS with Flechette, and a whopping 3,888 DPS with Birdshot.
  • The DBV12 with Flechette rounds is the only configuration for a shotgun to deal less than 200 damage if all pellets hit.
  • Before the 12/1/17 update, the DBV12 Featured a 10+1 round mag and had a RoF of 200 RPM, but for unknown reasons, Stylis decided to increase the RoF to 400 RPM and lower the magazine capacity to 5+1.
    • When the DBV12 was readded into the test place, the magazine nerf and firerate buff were reverted, likely to make a difference between the DBV and the otherwise similar Saiga-12.
  • The DBV12 has a firemode switching animation, which occurs when the user holds the DBV12 and presses V despite that the DBV12 has only one firemode.

References

  1. [1] Battlefield Wiki - DBV-12
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