Deagle .44



Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 18
Damage 56 -> 32
Range 50 max -> 90 min
Deagle .44graph


Hip Accuracy


Sight Accuracy


Magazine Size 8, 9 with round in chamber
Ammo Reserve 40
Fire Modes Semi
Rate of Fire 400 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (90 studs)
(x2) Head 112 64
(x1.3) Torso 72.8 41.6
(x1) Arms and Legs 56 32
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 53.2 -> 30.4 47.5 max -> 85.5 min
Suppressor 50.4 -> 32 45 max -> 90 min
Armor Piercing 56 -> 26.66667 50 max -> 0 min
Hollow Point 46.66666 -> 38.4 50 max -> 90 min
Muzzle Velocity 1700 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 20
Weapon Recovery Speed 20
Weapon Recoil Damping 0.8


Min Camera Kick (3.50, -0.21, -0.31)
Max Camera Kick (4.19, 1.10, 0.30)
Min Recoil Displacement (-0.50, 12.60, 17.20)
Max Recoil Displacement (0.80, 13.10, 18.79)
Min Recoil Rotation (42.20, 3.00, -0.50)
Max Recoil Rotation (47.29, 4.19, 0.50)
Hipfire Spread Factor 0.12
Hipfire Recovery Speed 12
Hipfire Spread Damping 0.70


Min Camera Kick (2.90, -0.11, -0.31)
Max Camera Kick (4.19, 0.10, 0.30)
Min Recoil Displacement (10.39, 12.50, 12.19)
Weapon Shot Displacement (10.60, 14.69, 14.80)
Min Recoil Rotation (33.59, -1.80, -15.50)
Max Recoil Rotation (42.29, -2.30, -16.50)
Sight Magnification 1.7x


Reload Time 2.7 seconds
Empty Reload Time 3 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .44 Magnum
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
VCOG 6x Scope 455 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The Deagle .44 is an Israeli-American Pistol. It is unlocked at Rank 18 or can be purchased with credits (CR).


The Desert Eagle was originally designed by Israel Military Industries (IMI) and entered production in 1982. The Desert Eagle, or 'Deagle' as it is popularly known, is unique among pistols for its gas-actuated method of operation, normally used in rifles, as opposed to recoil-operation which is used in most pistols. This method of operation allows it to be chambered for high-powered cartridges normally reserved for revolvers, which gives the Desert Eagle its renown for stopping power. The weapon is mainly produced by Israel Weapon Industries (IWI) and Magnum Research for the US Market. Despite its constant portrayal in the media as a military weapon, the weapon's bulk hinders its practicality, weighing in at 5-6 pounds unloaded.

The original design from the IMI was chambered only in .357 Magnum, .44 Magnum; there is also a rare .41 Remington Magnum variant. Later on, American company Magnum Research offered a variant chambered in .50 Action Express, the most powerful and perhaps the most well-known chambering of the pistol.


General Information

The Deagle .44 is a hard-hitting pistol in-game, dealing a maximum of 56 damage within its maximum range distance, equivalent to a two-shot-kill (2SK). At the end of its damage drop-off, it becomes a 3SK to the torso and a 4SK to the limbs. Headshots up close will result in a 1SK and a 2SK at a longer distance, comparable to Designated Marksman Rifles and Battle Rifles. However, its damage potential is balanced by its very high recoil, especially with the weapon's vertical recoil. When pushed to its firecap, the recoil becomes almost uncontrollable.

This "hand cannon" is a good backup weapon in many situations, with its damage model giving it good killing potential even at long range. While it may lack controllability even with its low rate-of-fire (RoF), the 1SK potential with headshots allows experienced players to hold their own against even PDW and machine pistol users in close-quarters-combat (CQC).

Compared to the MP412 REX, the Deagle .44 has a faster reload time and more rounds per magazine (6 vs. 8+1, respectively). However, the MP412 REX has a higher RoF, higher headshot multiplier and greater range, allowing it to achieve a 1SK at longer distances than the Deagle .44.

Because of the Deagle .44's magnum ammunition, it can only pick up ammunition from other Deagle .44s, the MP412 REX, and the 1858 New Army.

Usage & Tactics

Due to the high recoil, it is inadvisable to spam this gun at any range other than touching range. Given the nature of the Deagle being a pistol possessing high-damage up close and at long range, a user can use the weapon in both close quarters and at long ranges. A user can take advantage of the high damage by using the Deagle to finish off enemies if they failed to kill them with their primary, at both short and long distances. It is a good sidearm to either low-damage, short-ranged or high firerate weapons such as PDWs or carbines, which either tend to lack the better damge at long-range in order to compete well, or tend to expend their magazine quickly. If one is accurate, a user can go for longer-ranged headshots because of the high damage multiplier to the head. Using it in a longer-ranged role does require the user to pause between each shot as to let the recoil settle and requires good precision. However, such power at medium range which rivials the likes of some DMRs and sniper rifles with a higher RoF and better handling traits remain highly persuading.


While not possessing the higher RoF and one-shot-headshot range of the MP412 REX, the Deagle's magazine capacity and faster reload time allows are advantages that should be considered. The Deagle is well suited for close and medium ranges, provided that the user is patient and accurate with their shots.

Pros & Cons


  • Very high damage for a pistol.
  • 1SK with a headshot in CQC.
  • High accuracy.
  • Good range.
  • Torso Multiplier.
  • Quick reload time.
  • Higher than average muzzle velocity for a Pistol.


  • Large amounts of high upwards recoil rotation, even more massive when the gun is spammed.
  • Low RoF for a semi-automatic pistol.
  • Uncommon ammunition type


  • The Deagle .44 model in-game is a Mark XIX Desert Eagle as indicated by the Weaver rail slot on top of the barrel.
  • Despite the REX and the Deagle 44 using different calibres in-game, the .357 Magnum and .44 Magnum cartridge respectively, both can pick up ammunition from one another.
    • This is due to the Deagle having been previously classified as a Revolver in-game before being changed to a Pistol, yet the coding for ammunition pickup remained the same.
  • The Deagle has remained largely unchanged from its alpha iteration. The only major changes have been to the magazine (the current version has a slightly larger floor) and the iron sights (the current version has had them completely rebuilt). All other changes are simply recolored pieces of the weapon.
  • In older versions, when a laser was attached to the weapon, the in-game model was not actually attached to the frame - it simply floated below the weapon.
  • Prior to the update on July 4th, 2017, the Deagle .44 was incapable of delivering a 1SK with headshots at close range, making it underused in favor of the MP412 REX. As part of the update, the headshot multiplier was buffed to 2x, allowing it to deliver a 1SK headshot within its maximum damage range.
  • The model of the Deagle .44 seems to have its barrel and slide length greatly exaggerated.
    • Furthermore, the weapon's hammer appears to only be at half-cock at all times, rather than full-cock, which is required to fire the weapon.
  • In many cases, the Desert Eagle is not a practical weapon. However, some military units such as the Polish GROM do use the Desert Eagle to fill in the breacher role where a powerful but compact weapon is needed. This role is often done with revolvers but the Desert Eagle was chosen due to both a more powerful round and higher capacity than most revolvers.
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine - FAL Para Shorty - PPK-12
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - MC51SD - FAL 50.63 Para - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Obrez - Saiga-12U
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