A modern semi-automatic bullpup Russian sniper rifle with a high rate of fire, but lacking stopping power at range.
–In-game description
Dragunov SVU

SVU angled

SVU alpha

Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 38
Damage 60 → 50
Range 120 max → 200 min
Dragunov SVUgraph


Hip Accuracy


Sight Accuracy


Magazine Size 10, 11 with round in chamber
Ammo Reserve 40
Fire Modes Semi
Rate of Fire 150 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (120 studs) Min (200 studs)
(x1.85) Head 111 92.5
(x1.40) Torso 84 70
(x1.00) Limbs 60 50
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 57 -> 50 102 max -> 170 min
R2 Suppressor 57 -> 47.5 108 max -> 180 min
ARS Suppressor 60 -> 45 120 max -> 200 min
PBS-1 Suppressor 57 -> 47.5 114 max -> 190 min
PBS-4 Suppressor 57 -> 47.5 114 max -> 190 min
Muzzle Velocity 2650 studs/s
Penetration Depth 2.8 studs
Suppression 3.5


Min Camera Kick (5.30, 0.60, -0.31)
Max Camera Kick (7.80, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 6.69)
Max Recoil Displacement (0.40, 1.00, 8.10)
Min Recoil Rotation (0.50, -1.00, -0.31)
Max Recoil Rotation (1.10, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 7
Hipfire Spread Damping 0.70


Min Camera Kick (2.09, -0.81, -0.50)
Max Camera Kick (2.59, 0.50, 1.00)
Min Recoil Displacement (-0.11, 0.60, 6.69)
Weapon Shot Displacement (0.10, 1.00, 7.50)
Min Recoil Rotation (0.50, 0.07, -0.31)
Max Recoil Rotation (0.80, 0.20, 0.30)
Sight Magnification 7.5x


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 12
Weapon Recovery Speed 10
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 2.7 seconds
Empty Reload Time 3.6 seconds
Equip Speed 10
Aiming Speed 12
Crosshair Size 60
Crosshair Spread Rate 1000
Crosshair Recover Rate 8


Weapon Walk Speed 12.5 stud/s
Aiming Walk Speed 6.2 stud/s
Ammo Type 7.62x54mmR
Round in Chamber One
Shot Suppression Range None

The Dragunov SVU is a Russian Sniper Rifle. It is unlocked at rank 38, or it can be purchased with credits.


Designed in the early 1990s, the OTs-03 SVU (Snayperskaya Vintovka Ukorochennaya, Sniper Rifle Shortened) more commonly known as the Dragunov SVU was the result of a modernization project of the SVD (Snayperskaya Vintovka Dragunova) Sniper rifle and was developed into a bullpup design. It uses an integral suppressor and fires the 7.62×54mmR round. It is usually fitted with a 10-round detachable box magazine. 20 and 30-round ones do exist, but these ones are less common.[1] The weapon was developed for the Russian Ministry of Internal Affairs, manufactured for security needs. The weapon was originally going to become the successor of the famous Soviet SVD, but the manufacturers realized that they would have to completely alter the mechanism if they were to implement a bullpup design, and therefore, the SVU was created. It was designed and fitted with an integrated special muzzle brake (which is not accounted for in-game), and most of the items on the SVU have been modernized versions of what's found on the SVD rifle.[2]

The regular SVU has the same barrel length as the regular SVD, 62 cm. However, the SVU-A, the fully-automatic version of the SVU, has a shorter barrel, at 52 cm. The model used in-game is the SVU-A model without the fully automatic capability.


General Information

The Dragunov SVU is essentially a hybrid between a sniper rifle and a designated marksman rifle. It has a high magazine capacity for a sniper rifle, and similarly as high rate of fire (RoF) of 150. The Dragunov SVU has a low damage output, it can two-shot kill (2SK) , but it can 1SK to the head at a medium range, up to 164 studs. Additionally, a headshot hit of the Dragunov SVU will deal up to 90 damage at long range and it will likely eliminate the opponent most of the time.

The Dragunov SVU, by default has the red illuminated typical Russian scope (a red variant of the PSO-1 Scope) with a rangefinder and a representation of a 1.7m tall man bullet drop calculator in the bottom left. 

Due to its recoil, rapid shots are difficult with a higher-power scope unless the user can get a headshot. The Dragunov SVU has the highest RoF than all the other members of its class, however players still need to be extra careful and take time for aiming; a Compensator is highly recommended. This weapon can be used at medium to long range to protect objectives or wipe out other snipers. The Dragunov SVU can fill a more offensive role because of its high damage and great headshot multiplier, which makes it easier to kill people if the player is accurate.

Usage & Tactics

The SVU should be considered a different weapon in its own right. While it has the semi auto features of a DMR, the low RoF, high damage and a default 7x scope make it very much of a "sniper" rather than a "counter sniper".

The SVU has good power at range due to a 2SK at any range. As well as this, the 7x optic pays off somewhat, along with a 2650 stud/s muzzle velocity. However, the low ammo reserve and low Rof make it lack versatility, unless the user can gets their shots on an opponent in CQC very efficiently. Spamming is also a big issue, as while the max fire cap is easy to reach, the recoil makes follow-up shots go above the user, unless the player can let the recoil settle back down making the effective ROF much lower.

Due to a lack of versatility, long distance sniping maps like Desert storm allow for the SVU to potentially find its play style with the user, because of the CQC potential along with long range engagements in a partially enclosed, but overall open environment. While the 7x optic is reliable, using a medium range optic (ACOG Scope, M145 etc.) makes the SVU slightly more versatile, as the user has the ability to have better aim-down-sights (ADS) accuracy with a lower magnification optic in CQC.

There is also the SVU Backup Irons, an optic which is immediately available after it is unlocked, can also be used to effectively utilize it's CQC potential or to have a clearer view of the target in long-range as it has a clear sight picture. Using Canted sights while keeping the default 7x scope also applies, as this also allows mixed-range engagements.


The SVU can be considered a sniper/counter sniper/DMR hybrid, and can very easily engage enemies at medium to long ranges. Despite being fairly outclassed by the DMRs and other snipers at a quite a few aspects, it can still hold its ground against them, no matter the skill of the player.

Pros & Cons


  • High damage—capable of a one-shot-headshot kill up to ~165 studs.
  • Highest ammunition capacity in-class
  • Highest RoF in-class.
  • Scoping out is not required after firing.
  • Very good range.
  • Quick reload for a sniper rifle.
  • Access to SVU Backup Irons—clear iron sights.


  • High recoil when fired quickly in succession.
  • Cannot 1SK to the head at all ranges.
  • High ammunition consumption rate when spam-fired.


  • Prior to update 4.0.0, the SVU was classified as a designated marksman rifle. In update 4.0.0 it was reclassified as a sniper rifle.
  • The SVU's default scope seems to be modelled after a PSO-1 Scope, but functions as if it were a PKS-07 scope. This is because the scope in-game is 7.5x zoom, and the PKS-07 is a 7x time scope which is close to the in-game zoom level.
    • In addition, the PSO-1 is available as a default attachment for the VSS Vintorez and the AS VAL.
  • In real life, the gun has a built-in muzzle brake. This is not factored in-game and the gun currently has relatively high vertical recoil when stock.
  • For balance reasons, the weapon's headshot multiplier was reduced from an initial value of x2 to x1.8.
  • The SVU has folding iron sights which can be used in-game (SVU Backup Sights).
  • The SVU in-game used to have an integral suppressor and was unable to attach barrel attachments. However, this integral suppressor has since been removed.


  1. [1] Wikipedia - Dragunov SVU
  2. [2] The Soviet-era Weapons That Are Never Going Away
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