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A full-size Brazilian revolver, loaded with .454 Casull for incredible stopping power. Massive damage up close with a high headshot multiplier, with harsh recoil and slow recovery.
–In-game description
Executioner
EXECUTIONER angled
Overview
Weapon Type Secondary Weapon
Weapon Class Revolver
Rank Prerequisites Rank 137
Damage 80 → 38
Range 30 max → 120 min
Executionergraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 6
Ammo Reserve 30
Fire Modes Semi
Rate of Fire 300 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (30 studs) Min (120 studs)
(x2.5) Head 200 95
(x1.3) Torso 104 49.4
(x1) Arms and Legs 80 38
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 76 -> 36.1 28.5 max -> 114 min
Suppressor 72 -> 38 27 max -> 120 min
Armor Piercing 80 -> 31.66667 0 max -> 120 min
Hollow Point 66.66666 → 45.6 30 max → 120 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.0 studs
Suppression 3.0

ACCURACY 45

Hipfire Camera Recovery Speed 8
Sight Camera Recovery Speed 8
Weapon Recovery Speed 14
Weapon Recoil Damping 0.8

HIP ACCURACY 22

Min Camera Kick (3.70, 1.00, -0.31)
Max Camera Kick (4.19, 2.00, 0.30)
Min Recoil Displacement (0.50, -0.61, 14.19)
Max Recoil Displacement (0.80, 2.40, 15.80)
Min Recoil Rotation (15.19, -1.00, -0.31)
Max Recoil Rotation (18.29, 1.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 20

Min Camera Kick (2.70, 1.50, -0.31)
Max Camera Kick (3.40, 2.00, 0.30)
Min Recoil Displacement (-1.40, -1.21, 12.19)
Weapon Shot Displacement (1.60, 1.70, 14.80)
Min Recoil Rotation (10.30, -1.21, 8.50)
Max Recoil Rotation (12.19, 2.20, 10.50)
Sight Magnification 1.5x

WEAPON HANDLING

Reload Time 3.5 seconds
Empty Reload Time 3.5 seconds
Equip Speed 9
Aiming Speed 13
Crosshair Size 50
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .454 Casull
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The Executioner is a Brazilian Revolver, and is the heavy frame variant of the Judge. It is unlocked at rank 137, or it can be purchased with credits.

History

With the popularity of the Judge revolver, Taurus created the Raging Judge revolver. Designed for high pressure cartridges, based on the Taurus' Raging series, with the chokes removed from the chambers, the Raging Judge can accept and fire the .454 Casull round, an extremely powerful round, as well as modern load .45 Colt. The cylinder on this model hold 6 rounds instead of 5. Its chamber is interchangeable with the .45 Colt and .410 shotgun shells like the predecessor.

In-Game

General Information

The Executioner is a high-powered revolver. Damage is high, being capable of a one-shot kill (1SK) to the torso up until roughly 36 studs, and a 1SK to the head up until roughly 115 studs. Without multipliers, the Executioner is a 2SK up close and a 3SK at the end of its damage drop off. Range is poor, with damage beginning to drop off at 30 studs and ending at 120 studs. Muzzle velocity is best in-class, at 2000 studs per second. Rate of fire (RoF) is tied for second slowest in its category at 300 RPM; identical to the Judge. Overall, this results in the Executioner having an extremely quick time to kill (TTK) out to a medium distance.

Capacity is average for its class, at six rounds. Ammunition reserve is the second-worst in class at 30 rounds. Reload times are average for the revolver class but relatively slow overall, at 3.5 seconds for both tactical and empty reloads—tied with the Judge.

Recoil is extremely high, kicking harshly upwards with a large degree of horizontal recoil. It also has a slow recoil recovery speed, meaning the weapon takes longer to reset to the user's original point of aim. Other handling traits, such as hipfire and switch times, are typical for a revolver, except for notably its slow walkspeed, being the slowest in its class.

Usage & Tactics

The Executioner should be treated similarly to its carbine variant, the Jury, in that the weapon has a "sweet spot" where it can 1SK to both to the torso and the head. The very high recoil and slow recovery speed the Executioner also possesses further places importance on landing the first shot.

The recoil also limits the effective firerate of this weapon, making the Executioner ill-suited for quickly eliminating multiple targets in quick succession, even in close-quarters-combat (CQC). Although the 1SK to the torso is quite beneficial in CQC and should be taken advantage of where possible, the poor handling of the Executioner means lining up a shot is crucial and in instances where a user is under fire or has little time to react, the Executioner proves difficult to use in such scenarios. Rather, the Executioner is better employed within its one-shot headshot range, as either a powerful secondary to finish off already injured enemies at closer ranges or as a medium-ranged revolver to use against enemies outside of the effective range of close quarter primary weapons such as shotguns or personal defense weapons like the MP5K. Using the Executioner outside of this distance is ill-advised, given the low minimum damage and more pressure to land headshots or shots to the torso.

Given shot placement is key, an optical attachment is a useful pairing, as they allow for better precision and subequently improve the chances of landing a shot on target. This is subject to a user's personal preference for particular optics, but ones that provide a easy to use aiming reticle such as the Reflex Sight or medium levels of magnification such as the MARS are good choices.

Conclusion

The Executioner is a powerful CQC secondary, being a great backup weapon for weapons which lack close-range capabilities or as a medium-range counterpart to CQC orientated primary weapons.

Pros & Cons

Pros:

  • One-shot headshot up to ~115 studs.
  • High damage.
  • Highest velocity in class.
  • 1SK to the torso at close range.

Cons:

  • Highest recoil in class.
  • Second lowest ammunition reserve in-class.
  • Slowest walkspeed out of any secondary in-game.
  • Sharp damage drop off.

Trivia

  • The Executioner is the first weapon in-game to be chambered in .454 Casull.
  • The name of the gun, along with the Judge and the Jury, forms the English idiom "judge, jury, and executioner". This idiom essentially means that the person in question is in charge of all decisions made, and those decisions are all final, as if the legal process was suspended.

References


WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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