FAL 50.00
FAL5000 angled
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 107
Damage 41 -> 32
Range 80 max -> 180 min
FAL 50.00graph


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto | Semi
Rate of Fire 700

TTK (Time to Kill) 0.08
Head & Body Multiplier
per bullet/pellet
Max (80 studs) Min (180 studs)
(x1.4) Head 57.4 44.8
(x1.1) Torso 45.1 35.2
(x1) Arms and Legs 41 32
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 41 -> 28.8 80 max -> 162 min
R2 Suppressor 38.95 -> 30.4 76 max -> 171 min
PBS-1 Suppressor 38.95 -> 30.4 76 max -> 171 min
PBS-4 Suppressor 38.95 -> 30.4 76 max -> 171 min
Suppressor 36.9 -> 32 72 max -> 180 min
Armor Piercing 41 -> 26.66667 80 max -> 0 min
Muzzle Velocity 2500 studs/s
Penetration Depth 2.0 studs
Suppression 0.7


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 15
Weapon Recovery Speed 17
Weapon Recoil Damping 0.9


Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (3.29, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 9.80)
Min Recoil Rotation (0.10, 0.50, -0.31)
Max Recoil Rotation (0.30, -0.50,0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80


Min Camera Kick (2.20, -0.50, -0.31)
Max Camera Kick (2.59, 0.50, 0.30)
Min Recoil Displacement (-0.11, -0.21, 8.19)
Weapon Shot Displacement (0.10, 0.10, 9.80)
Min Recoil Rotation (-0.21, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.3x


Reload Time 3 seconds
Empty Reload Time 4 seconds
Equip Speed 16
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills

The FAL 50.00 is a Belgian Battle Rifle. It is unlocked at Rank 107, or it can be purchased with credits (CR).


The FN FAL (Fusil Automatique Léger or Light Automatic Rifle) is an automatic rifle manufactured by Belgian firearms manufacturer Fabrique Nationale d'Herstal, or FN Herstal. It was designed by Dieudonné Saive and Ernest Vervier. 

The first FAL prototype was completed in 1946 and initially was designed to fire the 7.92x33mm Kurz round.[1] By British insistence, later prototypes would be chambered in the .280 British round, an experimental intermediate rifle cartridge. This prototype was refused by the U.S military - they insisted the rifle should be redesigned to fire the much larger ".30 Light Rifle" round, which would later be known as the 7.62x51mm NATO round. The design change was agreed upon in exchange for the U.S to accept the FAL as the NATO standard rifle. The U.S later snubbed the FAL for their homegrown M14 after trials.

Following the establishment of NATO, the FAL became one of the most used rifles in modern history, being adopted by over 90 countries during the Cold War, mostly NATO members or Western countries. It has seen usage in multiple conflicts, such as the Vietnam War and Falklands War. Due to its widespread usage by NATO and the Western world, the rifle became to be known as “The Right Arm of the Free World". There are many FAL variants and modernizations in existence, and they are still manufactured today by different countries.


General Information

The FAL 50.00 is a high-damage weapon, being a three-shot-kill (3SK) up close and increasing to a 4SK at the end of its damage drop-off. However, the FAL 50.00's torso multiplier of 1.1x makes the weapon a 3SK at all ranges. It also sports a very decent range, with its damage drop-off beginning at 80 studs and finishing at 180 studs. Its rate-of-fire (RoF) is also high, at 700 RPM, the second fastest in-class - tied with the AK12BR and behind the Beowulf ECR. This results in the FAL 50.00's time-to-kill (TTK) being quite low, even at longer distances. Muzzle velocity is decent for its class at 2500 studs/s, matching the AG-3 and outperforming the SCAR-H.

The FAL 50.00 has mediocre and unstable recoil, kicking both horizontally and vertically; whilst firing in fully-automatic mode it is difficult to control and easily impacts the user's ability to track and eliminate targets. Per-shot recoil is more manageable but still has noticeable horizontal kick. Magazine capacity is average for its class, at 20+1 rounds, although small when compared to most full-auto weapons. Reload times are somewhat slow, taking three seconds for a tactical reload and a four second reload for an empty reload.

Usage & Tactics

The FAL 50.00 is a fairly versatile battle rifle, considering its good damage, range, and fire rate. It is more of a close-quarters-combat (CQC) orientated weapon than the SCAR-H or AG-3, having a much better TTK up close. However, compared to the AK12BR, it lacks the unique faster-firing two-round burst mechanic which makes the AK12BR better up close. The FAL 50.00 makes up for this in having better damage at longer ranges, matching the shots-to-kill requirement of the SCAR-H.

Its recoil limits the weapon's potential, being one of its key weaknesses. At longer ranges, it is much more effective to tap-fire with the weapon in order to land shots on target more consistently. At close range, the high recoil will often make it hard for a user to kill a foe, so attachments such as the Angled, Folding or Stubby Grips are great choices in mitigating recoil. Barrel attachments such as the Compensator or Muzzle Brake also are quite effective, especially when paired with a grip. Given the weapon's ability to engage at most ranges, versatile optics are viable options. With a more aggressive, CQC focused setup, then red-dot-sights (RDS) like the Reflex Sight and Coyote Sight are good choices. If a user is focused on a more longer-ranged role, then optics such as the Comp Aimpoint or M145 are well suited to such playstyles.

The high ammunition consumption rate combined with the smaller magazine size and slow reloads is also one of the FAL's weak points. A user must have good trigger discipline to control the weapon's ammunition consumption rate. This makes tap-firing all the more useful, as it helps reduce ammunition wastage. When reloading, it is best to find cover as the lengthy procedure leaves a user vulnerable to attack. Lasers are as effective as one would expect and serve as a good option given the weapon's better TTK up close. 


Overall, the FAL 50.00 is a versatile battle rifle, being able to compete in CQC and out to medium-longer ranges. However, in order for the weapon to be used effectively, a user requires good trigger control and recoil management.

Pros & Cons


  • Low TTK.
  • High suppression.
  • Highest RoF in-class, tied with the AK12BR at 700 RPM.
  • Clear iron sights.
  • High damage.
  • Good penetration.
  • Good range.


  • High vertical recoil.
  • Low magazine capacity for an automatic weapon.
  • High ammunition consumption rate.
  • Slow mobility speed.
  • Long reload time.
  • High unlock rank - highest in-class, at Rank 107.
  • High muzzle flash.


  • The 50.00 variant was the first mass-produced version of the FAL. It is also considered as the base/standard model of the FAL series of rifle.
  • Interestingly, in the Falklands War, both sides used the FN FAL. The Argentine forces used their own locally produced variants and the British used their own L1A1 SLR (Self-Loading Rifle) variant.
  • The FAL 50.00 was probably the most wanted weapon by the community to come out in Phantom Forces when being begged for almost 2 years.
  • The FAL 50.00 was released on the July 4th update along with the Mirage map.
  • The FAL 50.00 has the highest unlock for Battle Rifle class, at rank 107.
    • It also had the fourth highest rank unlock of any weapon in-game, only outclassed by the M231, SPAS-12 and the Hecate II.
  • The FAL 50.00 along with the SPAS-12 shotgun is coloured Purple instead of black or grey.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine - FAL Para Shorty - PPK-12
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - MC51SD - FAL 50.63 Para - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Obrez - Saiga-12U
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