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A heavily customized FAL 50.63, and as such has battle rifle characteristics. Has an incredibly short barrel, leading to poor recoil management and equally poor range.
–In-game description
FAL Para Shorty
PARA SHORTY angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 98
Damage 40 → 24
Range 60 max → 120 min
FAL Para Shortygraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 700 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (60 studs) Min (120 studs)
(x1.40) Head 56 33.6
(x1.10) Torso 44 26.4
(x1.00) Limbs 40 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 38 -> 24 51 max -> 102 min
R2 Suppressor 38 -> 22.8 54 max -> 108 min
ARS Suppressor 40 -> 21.6 60 max -> 120 min
PBS-1 Suppressor 38 -> 22.8 57 max -> 114 min
PBS-4 Suppressor 38 -> 22.8 57 max -> 114 min
Armor Piercing 40 -> 24 30 max -> 120 min
Hollow Point 48 -> 19.2 66 max -> 108 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.8 studs
Suppression 1.0

HIP ACCURACY 27

Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (3.29, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 11.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.60, -0.50, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 17

Min Camera Kick (2.20, -0.50, -0.31)
Max Camera Kick (2.59, 0.50, 0.30)
Min Recoil Displacement (-0.11, -0.21, 12.19)
Weapon Shot Displacement (0.10, 0.10, 15.80)
Min Recoil Rotation (-0.21, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 1.7x

ACCURACY 41

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 17
Weapon Recoil Damping 0.9
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 18
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 280
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


The FAL Para Shorty is a semi-fictional Belgian Personal Defense Weapon variant of the FAL 50.63 Para Carbine. It is unlocked at rank 98, or it can be purchased with credits.

History

The FAL Para Shorty is a semi-fictional weapon. While the body and stock of the weapon are from the 50.63 Para, the barrel appears to be custom made, shortened to just an apparent stub with a muzzle device, along with a MP5K handguard. FAL pistols exist in the real world, such as those made by DS Arms, but those use a modern FAL frame and are stockless to comply with American pistol laws.

In-Game

General Information

The Para Shorty plays much as expected; with the shorter barrel, it kicks hard and is difficult to aim. At a rate of fire (RoF) of 700 RPM, combined with a high minimum damage, most PDWs are hard-pressed to keep pace with it.

Usage & Tactics

Much like the standard FAL, players must pick and choose their engagements. While the gun packs a punch, it's easy to exhaust the magazine, and just as easy to go off target. Accessing the alternate aim mode will allow a player to much more easily control the weapon within close quarters, though this makes having a Laser almost essential. The Shorty does encounter a "recoil ceiling" of sorts after about five rounds, whereby the weapon stops recoiling vertically and becomes relatively controllable vertically. This does not stop the weapon's horizontal recoil, however.

While the Shorty's recoil can be managed with attachments, such as equipping a Compensator to counter the Shorty's high horizontal recoil, it is by no means capable of a serious ranged performance like its full-sized counterparts and should be used to sweep out targets that are not attacking in force. One to two targets are usually easily managed by the Shorty, but a third target will oftentimes encounter the shooter on a dangerously low magazine.

The Shorty's reload period is extremely long especially compared to other PDWs, which is the price to pay for having such high base damage.

The user must be mindful of just how powerful the Shorty is. Its primarily vertical recoil pattern, combined with its short-range prowess and capability to two-shot to the head, means that even an untrained Shorty user shooting for the center of mass can very quickly land a brutal one-two punch. As long as at least one bullet strikes the head within its 40 stud effective range, the next shot is guaranteed to kill.

Conclusion

The Shorty hits like a freight train in close quarters, and can be played somewhat effectively at medium range, but long reloads, harsh recoil, and uncommon ammunition make the Shorty a difficult weapon to use.

Pros & Cons

Pros:

  • Fast reloading speed.
  • High damage—capable of a two-shot kill (2SK) up close with headshots.
  • Low per-shot recoil.
  • Extremely fast aiming speed.

Cons:

  • Short 3SK range.
  • Small magazine capacity for its class.
  • High ammunition consumption rate.
  • Very high recoil overall.
  • Below average RoF for its class.

Trivia

  • The FAL Para Shorty's third person model used to be an MP5K but just painted purple.
  • The FAL Para Shorty, along with the MAC10, are the only primaries that the sprinting animation is the same as pistols in-game.
  • The FAL Para Shorty has the second-fastest TTK out of all guns, excluding one-shot kill guns, surpassed only by the MAC10, and tied with the TEC-9.
  • When the FAL Para Shorty was introduced into the test place, it was classified as a carbine.
    • It was re-classified as a PDW when released into the main game.

References

WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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