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FAL Para Shorty
PARA SHORTY angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 98
Damage 40 → 24
Range 40 max → 90 min
FAL Para Shortygraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 700 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (40 studs) Min (90 studs)
(x1.4) Head 56 33.6
(x1.1) Torso 44 26.4
(x1) Arms and Legs 40 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 21.6 40 max -> 81 min
R2 Suppressor 38 -> 22.8 38 max -> 85.5 min
PBS-1 Suppressor 38 -> 22.8 38 max -> 85.5 min
PBS-4 Suppressor 38 -> 22.8 38 max -> 85.5 min
Suppressor 36 -> 24 36 max -> 90 min
Armor Piercing 40 -> 20 0 max -> 90 min
Hollow Point 33.33333 -> 28.8 40 max -> 90 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.5 studs
Suppression 1.0

ACCURACY 44

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 15
Weapon Recovery Speed 17
Weapon Recoil Damping 0.9

HIP ACCURACY 29

Min Camera Kick (2.98, -0.69, -0.58)
Max Camera Kick (3.79, -0.12, 0.57)
Min Recoil Displacement (-0.35, 0.23, 8.27)
Max Recoil Displacement (0.34, 0.57, 11.27)
Min Recoil Rotation (0.10, 0.50, -0.31)
Max Recoil Rotation (0.30, -0.50, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 7

Min Camera Kick (2.51, -0.61, -0.37)
Max Camera Kick (2.88, 0.60, 0.36)
Min Recoil Displacement (-0.13, -0.26, 10.65)
Weapon Shot Displacement (0.12, 0.12, 12.73)
Min Recoil Rotation (-0.26, -0.26, -0.64)
Max Recoil Rotation (0.63, 0.25, 0.63)
Sight Magnification 1.7x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 3.3 seconds
Equip Speed 18
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 280
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The FAL Para Shorty is a Belgian Personal Defense Weapon variant of the FAL 50.63 Para. It is unlocked at rank 98, or it can be purchased with credits.

History

The FAL Para Shorty is a semi-fictional weapon. While the body and stock of the weapon are from the 50.63 Para, the barrel appears to be custom made, shortened to just an apparent stub with a muzzle device,along with a MP5K handguard. FAL pistols exist in the real world, such as those made by DS Arms, but those use a modern FAL frame, and are stockless and to comply with American pistol laws.

In-Game

General Information

The Para Shorty plays much as expected; with the shorter barrel, it kicks hard and is difficult to aim. At 700 RPM, with a high minimum damage, other PDWs are hard-pressed to keep pace with it.

Usage & Tactics

Much like the standard FAL, players must pick and choose their engagements. While the gun packs a punch, it's easy to exhaust the magazine, and just as easy to go off target. Accessing the alternate aim mode (via T) will allow a player to much more easily control the weapon within close quarters, though this makes having a Laser almost essential.

While the Shorty's recoil can be managed with attachments, it is by no means capable of serious ranged performance like its full sized counterparts, and should be used to sweep out targets that are not attacking in force. One to two targets are usually easily managed by the Shorty, but a third target will oftentimes encounter the shooter on a dangerously low magazine.

The Shorty's reload period is extremely long especially compared to other PDWs, which is the price to pay for having such high base damage.

The user must be mindful of just how powerful the Shorty is. Its primarily vertical recoil pattern, combined with its short-range prowess and capability to two-shot to the head, means that even an untrained Shorty user shooting for the center of mass can very quickly land a brutal one-two punch. As long as at least one bullet strikes the head within its 40 stud effective range, the next shot is guaranteed to kill.

Conclusion

The Shorty hits like a freight train in close quarters, but it is by no means the best PDW. Long reloads, harsh recoil for a PDW, and uncommon ammunition make the Shorty a hard sell. Instead, another weapon could be used with the Shorty in hand as a backup.

Pros & Cons

Pros:

  • Quicker reload than other FAL family members.
  • High damage - capable of a two-shot-kill (2SK) up close with headshots.
  • Low per-shot recoil.
  • Extremely fast aiming speed.

Cons:

  • Short 3SK range.
  • Small magazine capacity for its class.
  • High ammunition consumption rate.
  • Very high recoil overall.
  • Cannot accept ammo from it's own class.<citation needed>

Trivia

  • The FAL Para Shorty's third person model used to be an MP5K but just painted purple.
  • The FAL Para Shorty along with the MAC10 are the only primaries that the sprinting animation is the same as pistols in-game.
  • The FAL Para Shorty has the second-fastest TTK out of all guns, excluding one-shot-kill guns, surpassed only by the MAC10, and tied with the TEC-9.
  • When the FAL Para Shorty was introduced into the test place, it was classified as a carbine.
    • It was re-classified as a PDW when released into the main game.

References

WeaponryBanner
Primary Weapons Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

MP5K - UMP45 - MP7 - MAC10 - P90 - MP5 - Colt SMG 635
L2A3 - MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW
RPK - HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

M107 - Intervention - Remington 700 - Dragunov SVU - AWS
BFG 50 - L115A3 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout

Carbines

M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Redhawk .44 - MP412 REX - Mateba 6 - 1858 New Army

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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