FAMAS angled
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 45
Damage 32 -> 20
Range 70 max -> 140 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, Semi, & 3× Burst
Rate of Fire 900 RPM

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
per bullet/pellet
Max (70 studs) Min (140 studs)
(x1.4) Head 44.8 28
(x1) Torso 32 20
(x1) Arms and Legs 32 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 32 -> 18 70 max -> 126 min
R2 Suppressor 30.4 -> 19 66.5 max -> 133 min
PBS-1 Suppressor 30.4 -> 19 66.5 max -> 133 min
PBS-4 Suppressor 30.4 -> 19 66.5 max -> 133 min
Suppressor 28.8 -> 20 63 max -> 140 min
Armor Piercing 32 -> 16.66667 70 max -> 0 min
Hollow Point 26.66667 -> 24 70 max -> 140 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8


Min Camera Kick (0.80, -0.31, -0.21)
Max Camera Kick (1.10, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 6.80)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.64, 0.50)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.75


Min Camera Kick (0.89, -0.41, -0.50)
Max Camera Kick (2.09, 0.44, 0.50)
Min Recoil Displacement (-0.15, 0.44, 3.20)
Weapon Shot Displacement (0.14, 0.60, 4.80)
Min Recoil Rotation (0.30, -0.33, -0.50)
Max Recoil Rotation (0.50, 0.34, 0.50)
Sight Magnification 2.0x


Reload Time 2.6 seconds
Empty Reload Time 3.6 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The FAMAS is a French Assault Rifle. It is unlocked at Rank 45 or can be purchased with credits (CR).


The FAMAS ("French: Fusil d'Assaut de la Manufacture d'Armes de Saint-Étienne or "Assault Rifle from the Saint-Étienne Weapon Factory") is a French bullpup Assault Rifle. Issued by the French Military in 1979, this weapon features 3 fire modes: Full auto (900 RPM), 3-round-burst (1100 RPM), and semi auto.

The FAMAS is a French assault rifle which has 2 different variants, the F1 and the G2. Prototype versions originally used the 7.62×51mm NATO round but it was redesigned to accept the 5.56×45mm NATO round after they found out that the 7.62×51mm NATO wasn't suitable for a bullpup-type mechanism. The FAMAS F1 was introduced in 1971. It was not very reliable and was prone to breakage and jamming.

The FAMAS G1 model was introduced in 1996 to partially replace the F1. The G2 model (the version in-game) was then introduced to be compliant to NATO standards and used many of the G1's improvements. However, the F1 is still very common in the French Army mostly because they have held off from a large-scale purchase of G2 specification rifles.[1] The French Navy is the primary user of the G2 model.

Due to closing of the MAS factory in 2002, FAMAS production has stopped since and the newest rifles are now over a decade old. In August 2016, the Minister of Defense ("Ministère de la Défense" in French) was reported to have chosen the HK416 to replace the FAMAS in general service.


General Information

The FAMAS was introduced in the Phantom Forces Alpha. It sports average damage for an assault rifle, being a four-shot-kill (4SK) up to 70 studs, where the damage drop-off starts. The FAMAS increases to a 5SK at roughly 111 studs. Headshots will usually lower the shots-to-kill (STK) amount by one. The FAMAS sports a rather high rate of fire (RoF) for its class, at 900 RPM. This combined with the decent damage figures means the FAMAS has one of the lowest time-to-kill (TTK) values in-game. In CQC, it is on equal footing with most PDWs in this regard. The FAMAS has low blowback recoil, fairly low horizontal recoil, medium camera recoil and high vertical recoil. Per-shot recoil is fairly mild, whereas sustained fire will result in the recoil climbing vertically significantly. Reload times are mixed, with the tactical reload being on the faster end for bullpup weapons at 2.6 seconds, but with a fairly slow empty reload time of 3.6 seconds.

Usage & Tactics

The FAMAS is very powerful and versatile, able to handle multiple situations comfortably, mostly from CQC to more medium-range oriented combat. The high RoF allows for quick elimination of targets. However, the rate of ammunition consumption is equally high, meaning ammunition is often wasted, even with good trigger discipline. Due to the frequent and often slow reloads of the FAMAS, finding cover to reload is generally a good idea. Thankfully though, ammunition is easy to replenish, being able to pick up ammunition from assault rifles and all 5.56x45mm NATO weapons. 

Although the default Iron Sights are well usable in real life, in-game they are hard to aim with and track moving enemies. It is generally recommended to replace it with an optic as soon as one is available, such as the Reflex, Kobra, or Coyote sights. The recoil can become hard to handle in sustained automatic fire, so equipping recoil reducing attachments such as grips or barrel attachments such as the Muzzle Brake can aid in enemy engagements.

What mainly sets the FAMAS apart from other CQC oriented weapons like PDWs is its versatility. It has better medium range capabilities, due to sporting a 5SK, meaning it can easily engage targets outside CQC. A player can effectively tap fire with the FAMAS at longer ranges to land accurate shots with only mild per-shot recoil. 

Compared to its closest rival, the M16A3, it sacrifices better accuracy and handling traits, such as recoil and reload speed, for raw damage output and a lower TTK at most ranges, provided all shots connect to the target.


The FAMAS is a weapon which can be utilized at close to medium range. It combines the typical RoF of a PDW with the typical damage and range of an assault rifle, making it potent in CQC but also allowing it to perform well at medium range as well. However, the higher recoil compared to PDWs and its high rate of ammunition consumption limits the weapons power and potency.

Pros & Cons


  • Very high RoF of 900 RPM.
  • Fast tactical reload for a bullpup weapon.
  • Low TTK.
  • Common ammunition type.
  • Good hipfire performance.


  • High ammunition consumption rate.
  • Slow empty reload time.
  • Obstructive iron sights.
  • Moderate to high recoil.


  • A common nickname for the FAMAS in real life is "Le Clairon" (French for " The Bugle") due to its shape.
  • In Alpha stage and early Beta stage, the third-person model of FAMAS was the AN-94. This was fixed on December 30, 2015.
    • It also used the same firing sound as the AN-94 until the v.2.0.0 update.
  • The rifle model in-game is the FAMAS G2 due to the trigger guard style and the usage of a STANAG 30 round magazine.
    • However, it has the minimum fire rate of the FAMAS F1 (900-1000 RPM). The FAMAS G2 in real life can fire between (1000-1100 RPM). This is probably done for balancing purposes.
  • The FAMAS model in-game has an unusable built-in bipod, similar to the bipods seen on LMGs.
    • It is also the only assault rifle that has a built-in bipod.
    • The bipod is strangely set below the carry handle and not underneath the barrel like most weapons would.


  1. [1] About the Gun
Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine - FAL Para Shorty - PPK-12
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - MC51SD - FAL 50.63 Para - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Obrez - Saiga-12U
Test Place    New    Re-Added    Featured Article vte