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Five Seven
FIVE SEVEN angled
Overview
Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 57
Damage 29 → 22
Range 80 max → 120 min
Five Sevengraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 100
Fire Modes Semi
Rate of Fire 800 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (120 studs)
(x1.4) Head 40.6 30.8
(x1.2) Torso 34.8 26.4
(x1) Arms and Legs 29 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 27.55 -> 20.9 76 max -> 114 min
Suppressor 26.1 -> 22 72 max -> 120 min
Armor Piercing 29 -> 18.33333 0 max -> 120 min
Hollow Point 24.16667 -> 26.4 80 max -> 120 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.5 studs
Suppression 0.2

ACCURACY 26

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 20
Weapon Recovery Speed 22
Weapon Recoil Damping 0.55

HIP ACCURACY 32

Min Camera Kick (2.00,-0.61,-0.31)
Max Camera Kick (2.20,-0.11,0.30)
Min Recoil Displacement (-0.50,1.60,5.19)
Max Recoil Displacement (0.80,2.09,7.80)
Min Recoil Rotation (4.19,1.20,-0.31)
Max Recoil Rotation (6.30,2.20,0.30)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70

SIGHT ACCURACY 22

Min Camera Kick (1.39,-0.11,-0.31)
Max Camera Kick (1.70,0.10,0.30)
Min Recoil Displacement (1.00,0.50,13.19)
Weapon Shot Displacement (1.60,0.69,15.80)
Min Recoil Rotation (3.20,-0.50,-2.30)
Max Recoil Rotation (4.30,-1.00,-3.30)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.0 seconds
Empty Reload Time 2.3 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 15 stud/s
Aiming Walk Speed 9.0 stud/s
Ammo Type FN 5.7×28mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The Five Seven is a Belgian Pistol. It is unlocked at rank 57, or it can be purchased with credits.

History

The FN Five-Seven (trademarked as the Five-seveN) is a semi-automatic pistol, made by Belgian arms manufacturer FN Herstal. The pistol's name originates from the bullet's 5.7-millimetre diameter, along with the capitalization in the name to emphasize Herstal's branding. It was developed alongside the P90, being designed as a 'companion pistol' - that is, it shares many of the P90's design features, including the calibre.

The small size of the cartridge allows the Five-Seven to have a high magazine capacity whilst being the same size as a standard pistol, as well as weighing less than a pistol magazine of the same capacity. The Five-Seven weighs 744 grams with its 20 round magazine, compared to a Glock 17 weighing 915 grams with its 17 round magazine.

The Five-Seven is currently in service with over 40 countries around the world.

In-Game

General Information

The Five Seven is a unique pistol in-game. Base damage is fairly low, with a four-shot kill (4SK) up close and a 5SK with minimum damage. With the torso multiplier, the Five Seven is a 4SK at all ranges and with headshots, is a 3SK up close. Excluding the ZIP 22, this means the Five Seven has the worst shots to kill (STK) profile out of any pistol in-game, as all other pistols have at least a 3SK at close range.

The range is good, having the longest range of any pistol in-game, with damage drop-off not starting until 60 studs and ending at 120 studs. This means the 4SK range of the Five Seven without multipliers is 90 studs. Interestingly, this also makes its damage over range profile more akin to some carbines such as the Honey Badger and the Groza-1.

Rate of fire (RoF) is quite high, at 800 RPM—higher than any other pistol except the ZIP 22. Muzzle velocity is also quite high, at 2500 studs/s—the best in-class. This also puts it on par with carbines, as well as assault rifles and some personal defence weapons. These, combined with the damage and range, the regular time to kill (TTK) of the Five Seven is quite consistent at all ranges, albeit slightly slower than other pistols which do not require torso shots to achieve a 3SK. With torso shots, the Five Seven kills much faster and is more competitive with other members of its class. Recoil is low, although this is typical for most pistols similar to the Five Seven.

Hipfire performance is also typical for most pistols, with average spread and recoil when hipfiring. Be wary of aimed fire, however, as the Five Seven has plenty of muzzle flip. The flip is predictable, kicking the gun up and to the right. Magazine capacity is excellent—the highest in-class—at 20+1 rounds. Ammunition reserve is at 100 rounds, equating to a total of 120 rounds of total ammunition—tied with other pistols. Reload times are also good, taking two seconds to complete a tactical reload and a slightly longer 2.3 seconds for an empty reload.

Usage & Tactics

The Five Seven is one of the most versatile pistols available, with a body multiplier placing its shots comparable to kill equal to that of the other handguns but with a larger magazine only beaten by the Glocks with their 33Round Magazine. Its higher velocity and reasonably high body multiplier for a low damage pistol also lends itself very well to pistol sniping. The Five Seven's absurd penetration for a pistol also makes this handgun very suited for wallbangs. All of this makes for a very player friendly secondary that can even be used as a surrogate primary ina similar light to the revolvers and the Deagle 44. However, be careful - the low damage means that most other weapons, even weapons in its own class, will have an easy time out-damaging even the fastest trigger finger in close quarters. 

Conclusion

The Five Seven is a respectable pistol with all-around prowess. While it will be beaten in close quarters by much more powerful firearms, the Five Seven's ability to maintain precision and reasonable amounts of damage makes it one of the easiest pistols to use across the board.

Pros and Cons

Pros:

  • Highest magazine capacity in-class (20+1).
  • High ammunition reserves.
  • 4SK to the torso at all ranges.
  • high max range for a pistol
  • Second-highest RoF in-class.
  • Low recoil for a pistol.
  • High penetration capabilities - better than most assault rifles.
  • Suppressors (barring Osprey) do not reduce STK up close.
  • Highest muzzle velocity in-class, at 2500 stud/s.
  • Fast reload times—third-best in-class, surpassed by the M1911 and M45A1, and the ZIP 22.

Cons:

  • Uncommon ammunition type—can only retrieve ammunition from pistols and the P90.
  • Low base damage—5SK with minimum damage.
  • Suppressors remove 3SK to the torso up close.


Trivia

  • The in game model is likely based on the FN Five-Seven MK2.
    • This is based on the fact that the dimensional ratios of the width to length of the slide in pixel measurements closely resemble the MK2 which has a thicker slide than the USG model of the Five-Seven.
  • The muzzle velocity, higher damage, and lower penetration than the P90 suggests that the Five Seven is chambered with SS198LF ammunition.
    • Weirdly, it still has a higher muzzle velocity than the P90, despite the much shorter barrel of the Five-Seven, and the ammunition having a hotter load.
  • The Five Seven was officially released in Version 4.4.0, along with the HK416 and AA-12.
  • This is the first pistol in-game to feature a reload animation where the user simply ejects the magazine rather than pulling it out with their hand as with most other pistols.
  • The Five Seven's unlock rank (57) corresponds to the Five Seven's name, similar to other weapons such as the AK47, AK74 and the AK105.
  • The model for the Five-Seven is the most detailed of all pistols in the game, all the way down to the grip contours and slide serrations.
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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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