FANDOM


Article
Gallery

Flash and Sound Suppression is accomplished through certain barrel attachments that conceal the user from the enemy radar or hide muzzle flash, both from enemies and the user themselves. Without a suppressor, gunshots will be detected on the radar. With a suppressor, a gunshot will be masked, and the user's position will only come up as one ping on the radar.

There are a variety of muzzle devices in the game that suppresses sound as well as a singular flash hider.

Suppressor

Suppressor

SuppressorSideAngled

SUP

Overview
Attachment Type Barrel
Kills Required 30
Note All primary weapons and all secondary weapons except Integrally Suppressed Weapons, PPSh-41, Stevens DB, Sawed Off, and Revolvers.
Quote-outline

Muzzle velocity: 20% loss.
Reveal range: 20 studs.
A standard heavy suppressor. Preserves damage at distance with strong sound masking, but suffers minor losses in damage and range.
–In-game description



The Suppressor, also known as the 'standard Suppressor', is the first barrel attachment to be unlocked in the game. It requires 30 kills to be unlocked or can be purchased with 230 credits initially.

Statistic modification

  • Hides muzzle flash, reduces weapon noise by 20%.
  • Reveal range: 20 studs
  • Muzzle velocity: -20%
  • Maximum damage: -5%
  • Maximum damage range: -15%
  • Minimum damage range:-15%
  • No minimum damage reduction

Tactics & Usage

The suppressor is a close to medium range combat oriented attachment. It is benefit from the very small detection radius and noise reduction, very useful for small maps and loctions. However, the suppressor come with great drawbacks. The maximum damage and minimum damage range are reduced by 15%, which could make certain weapons need extra shot to eliminate a target. It is recommended to use on close range weapons that rely on the high rate of fire to minimize the negative effect.

Even though there is no negative effect on minimal damage, this suppressor is not the best choice for long range weapons because the muzzle velocity penalty will make the bullet drop lower at long range. The small detection range is also worthless for long range weapons as the player is already staying far from the target in the first place.

R2 Suppressor

R2 Suppressor

R2suppressorAngled

R2

Overview
Attachment Type Barrel
Kills Required 40
Note All primary weapons and all secondary weapons except Integrally Suppressed Weapons, PPSh-41, Stevens DB, Sawed Off, and Revolvers.
Quote-outline

Muzzle velocity: 10% loss.
Reveal range: 35 studs.
A medium compact Western suppressor. Provides a balanced compromise between damage and range. A 'jack of all trades', if you will. It has average sound masking.
–In-game description



The R2 Suppressor is the second suppressor to be unlocked. It requires 40 kills to be unlocked or can be purchased with 240 credits initially.

Statistic modification

  • Hides muzzle flash, reduces weapon noise by 10%
  • Reveal range: 35 studs
  • Muzzle velocity: -10%
  • Maximum damage: -5%
  • Maximum damage range: -10%
  • Minimum damage: -5%
  • Minimum damage range: -10%

Tactics and Usage

A close to medium range suppressor, It goes well with the general play style while giving some stealthy element. The masking range is about very for closer than medium range while the minimum damage and muzzle velocity only get a small compromise, suitable for automatic weapons and medium range DMR.

The damage and range penalties are still penalties. Player should be careful on the choice of the weapon to not decrease the number of bullet to eliminate the target. Otherwise, using high rate of fire weapons to negate those penalties.

ARS Suppressor

ARS Suppressor

ARSsuppressorAngled

ARS

Overview
Attachment Type Barrel
Kills Required 150
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.
Quote-outline

Muzzle velocity: 5% loss.
Reveal range: 80 studs.
A light Western suppressor. It has very little loss and gain, but does a terrible job hiding you from enemy radar.
–In-game description



The ARS Suppressor is the third suppressor to be unlocked. It requires 150 kills to be unlocked or can be purchased with 350 credits (CR) initially.

Statistic modification

*Need update

  • Hides muzzle flash, reduces weapon noise by 5%
  • Reveal range: 80 studs
  • Muzzle velocity: -5%
  • No maximum damage reduction.
  • Minimum damage: -10%
  • Minimal range damage reduction.

Tactics & Usage

While having no maximum damage nor any range reduction, the minimal noise reduction and little reveal range reduction make this suppressor unsuitable for stealthy play style in close combat range. It's reveal range is about as far as most of the medium range fire fight, stealth play style with this suppressor is about non existence.

Nonetheless, this is probably the best suppressor for long range and powerful weapons, such as the sniper rifles and DMR. This suppressor has the least muzzle velocity penalty, and therefore least punishing to bullet drop, at merely -5%. The minimum damage reduction will be a problem on some weapons as it would remove the ability to kill on torso shot, therefore scoring headshot is the only way to guarantee a kill on a full health target. Some weapons with barely enough damage to score headshot kill like the SVDS and Styer Scout and will lose their ability to kill with headshot at long range, though is this intended for balancing purpose.

PBS-1 Suppressor

PBS-1 Suppressor

PBS1sideAngled

PBS1

Overview
Attachment Type Barrel
Kills Required 205
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.
Quote-outline

Muzzle velocity: 12% loss.
Reveal range: 40 studs.
A light Russian suppressor. Preserves most damage up close with faster damage dropoff over distance, but slightly less total damage dropoff with decent sound masking.
–In-game description



The PBS-1 Suppressor is the fourth suppressor to be unlocked. It requires 205 kills to be unlocked or can be purchased with 405 credits (CR) initially.

Statistic modification

*Need update

  • Hides muzzle flash, reduces weapon noise by 12%
  • Reveal range: 40 studs
  • Muzzle velocity: -12%
  • Minimum damage: -8%
  • No maximum damage reduction.
  • Maximum damage: -5%
  • Minimum damage range: -15%

Tactics & Usage

The PBS-1 has no maximum damage decrease and masking range at 40, suitable for medium range weapons, especially weapons capable to kill in 2 to 3 shots at maximum damage range such battle rifles, machine guns and DMRs. There is a -12% muzzle reduction, which is only matter at long range. The minimum damage and minimum damage range is the deal breaker for longer range weapons like sniper rifles and long range DMR.

PBS-4 Suppressor

PBS-4 Suppressor

PBS4sideAngled

PBS4

Overview
Attachment Type Barrel
Kills Required 245
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.
Quote-outline

Muzzle velocity: 15% loss.
Reveal range: 30 studs.
A medium Russian suppressor. Slight compromise on minimum damage with a preference for close range encounters with decent sound masking.
–In-game description



The PBS-4 Suppressor is the last non-unique barrel attachment to be unlocked. It is unlocked when the player achieves 245 kills with a gun or can be bought for 445 credits (CR) initially.

Statistic modification

*Need update

  • Hides muzzle flash, reduces weapon noise by 15%
  • Reveal range: 30 studs
  • Muzzle velocity: -15%
  • Maximum damage: -2%
  • minimal damage range (?)%
  • Minimum damage: -8%
  • Minimum damage range: -10%

Tactics & Usage

This suppressor stands between the initial suppressor and the R2 suppressor. It is good for close range engagement with less damage compromise than the initial suppressor, although not enough to match the R2 suppressor at further range. Recommended for PDW and assault rifles.

Osprey Suppressor

Osprey Suppressor

Osprey angled

Osprey inspect

Overview
Attachment Type Barrel
Kills Required 250
Note All PDWs except PPSH-41, all Pistols except Deagle 44, all Machine Pistols
Quote-outline

Muzzle velocity: 15% loss.
Reveal range: 20 studs.
A light multi-caliber Western suppressor manufactured by SilencerCo for pistol caliber weapons. Provides impressive sound masking. It lowers maximum damage range, it is best used for close range encounters.
–In-game description



The Osprey Suppressor is a barrel attachment exclusive to all personal defense weapons, and Machine Pistols, excluding the PPSH-41, MP7, AUG A3 Para, P90, MP5SD and Deagle 44. It is unlocked when the player achieves 250 kills on any of the aforementioned weapons or can be bought for 450 credits (CR) initially.

Statistic modification

  • Hides muzzle flash, reduces weapon noise by 50%
  • Reveal range: 20 studs
  • Muzzle velocity: -15%
  • Maximum damage: -15%
  • Maximum damage range: -15%
  • No minimum damage reduction.
  • No minimum damage range reduction.

Tactics & Usage

The Osprey after suppressor rework can be treated as the default Suppressor but with slightly more punishing damage drop-off traded for faster projectile velocity. It is also much quieter than all but the Sionics Suppressor.

Sionics Suppressor

Sionics Suppressor

Photo-here

Sionics MAC10

Overview
Attachment Type Barrel
Kills Required 2500
Note Can only be equipped by the MAC10.
Quote-outline

Muzzle velocity: 25% loss.
Reveal range: 10 studs.
A unique suppressor designed for use on the M10 and M11, famous for making the gun so incredibly quiet the action could be heard cycling. Preserves damage at distance while increasing hip fire stability, but reduces damage up close.
–In-game description



The Sionics Suppressor is a barrel attachment exclusive to only the MAC10. It is unlocked when the player achieves 2,500 kills with the MAC10 or can be bought for 2,700 credits (CR) initially.

Statistic modification

  • Hides muzzle flash, reduces weapon noise by 70%
  • Reveal range: 10 studs
  • Hipfire Stability: +30%
  • Muzzle velocity: -25%
  • Maximum damage: -20%
  • Maximum damage range: -20%
  • No minimum damage reduction.
  • No minimum damage range reduction.

Tactics & Usage

The Sionics is very punishing in terms of damage. However, the masking range makes it extremely hard to detected. It is about as loud as the foot step sound. Good users with the Sionics equipped can quietly take out targets amidst the din of an active firefight. With how quiet the Sionics is, it's also difficult to pinpoint it even when it's clearly audible, as its sound attenuates quickly over distance. Overall, the Sionics is a poor choice for head-on combat but is excellent for flankers and hit-and-run tactics. Furthermore, considering the MAC10's already ludicrous ROF, and how most players tend to fire more bullets than they need to, with a suppressor or not, the damage loss in practice is not much of a downside at all.

Flash Hider

Flash Hider

FlashHiderAngle

FLASH HIDER

Overview
Attachment Type Barrel
Kills Required 100 (x2 for Stevens DB and Sawed Off)
Note All primary and secondary weapons except Integrally Suppressed Weapons, PPSh-41, ZIP 22 and L115A3
Quote-outline

Eliminates visible muzzle flash while firing by cooling or dispersing burning gases that exit the muzzle, resulting in slightly reduced stability. –In-game description



Statistic modification

  • Hides muzzle flash.
  • Slightly reduced hipfire and aiming stability

Tactics & Usage

This device eliminates the muzzle flash of the weapon, which is useful for concealing the player in dark conditions. However, since the update to make the environment brighter even at night, the ability to conceal in dark condition is rendered worthless. The advantage over the suppressor is that this device does not decrease the damage, range and bullet velocity of the weapon. However, any opponent can still easily detect the player with their radar. The Flash Hider is useful on some weapons where the muzzle flash obscures the vision while aiming, like the M60 and the SA80 series.

Trivia

  • Suppressors, by themselves, do not actually slow down bullets in real life - in fact, they tend to increase bullet velocity slightly. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition. Standard ammunition makes a distinctive crack due to it going at supersonic velocities, which would ruin the point of having the firing sound of the weapon decreased, however, in combat conditions, with a sniper rifle, it may be difficult to pinpoint the exact location of the sniper with a suppressor, unless the supersonic ammunition reveals the location.
    • Certain weapons used this trope by virtue of their bullets being so slow that the suppressor improved the bullet velocity. However, in Update 4.3.0 to present, the suppressors reduce bullet velocity using percentages instead of fixed values, eliminating this exploit.
    • Another quirk of suppressors is that they increase the cycling speed of many of the weapons they are attached to due to gas blowback. Manufacturers tend to try and avoid this as while it may increase the firing rate of weapons and thus their firepower, unintended increases in cycling speed can seriously damage guns not designed to take advantage of or withstand such side effects.
  • Shotgun slugs have priority over the suppressor's velocity reduction, which means every slug will still travel 1800 suds/s regardless of barrel attachment.
    • This make shotguns particularly effective with suppressors when taken for mis range sniping.
  • The Stevens DB and Sawed Off cannot attach suppressors, as the double barrel would be troublesome to suppress, but still possible. Along with this, no revolver can attach a suppressor either, due to the structure of a revolver not being suited that way.
    • The only exception would be the Nagant M1895 (not in-game), as this revolver has a gas seal mechanism that allowed it to be suppressed properly. However, there are other silent revolvers as well, such as the OTs-38 Stechkin Silent Revolver (also not in-game). Unlike the Nagant revolver, they involve using silent ammunition, not external means, and as such, they do not count.
      • Integrally Suppressed Weapons cannot attach barrel attachments, due to the barrel design not being able to accept such an attachment. However, manufacturers can make their suppressors with built in muzzle devices such as muzzle brakes and compensators.
  • The Osprey Suppressor features various manufacturer-styled stampings:
    • A Soviet-styled proof mark.
    • The username of the creator of the model, Kolchev.
      • Judging by the way the name is stylized, Kolchev seems to be a relatively major aftermarket weapon parts dealer brand in the in-game universe, compared to the real-life counterpart, ScliencerCo without the insignia.[1][2]

References

  1. https://www.silencershop.com/silencerco-9mm-osprey.html
  2. https://www.silencershop.com/silencerco-45-osprey.html

AttachmentsBanner

Optics Primary

ACOG Scope - Barska Electro - C79 - Comp Aimpoint - Coyote Sight
DDHB Reflex - EOTech 552 - EOTech XPS2 - Kobra Sight
Leupold M8-6x - M145 - MARS - OKP-7 - Pilad 3 - PK-A - PKA-S
PM II - PSO-1 Scope - PSO-1M2 Scope - PU-1 Scope - Reflex Sight
TA01 ACOG - TA11 ACOG - TA33 ACOG - VCOG 6x Scope
Z-Point - Extended Stock

Secondary Delta Sight - Full Ring Sight - Half Ring Sight - Mini Sight
Underbarrel Grips Angled Grip - Folding Grip - Stubby Grip - Vertical Grip
Miscellaneous Flashlight - Laser - Green Laser
Barrel Flash and Sound Suppression ARS Suppressor - Flash Hider - PBS-1 Suppressor - PBS-4 Suppressor
R2 Suppressor - Suppressor - Osprey Suppressor - Sionics Suppressor
Recoil Management Muzzle Brake - Compensator
Other Aid aiming Ballistics Tracker - Boom Stock - Glock Stock - Green Laser - Laser
Backup sights Canted Delta Sight - Canted Iron Sights
Ammunition 33 Round Magazine - Extended Magazine -

Buckshot - Flechette - Birdshot
Slugs - Hollow Point - Armor Piercing

Test Place    New    Readded    Featured Articlevte

Start a Discussion Discussions about Flash and Sound Suppression

Community content is available under CC-BY-SA unless otherwise noted.