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Flash and Sound Suppression is accomplished through certain barrel attachments that conceal the user from the enemy radar or hide muzzle flash, both from enemies and the user themselves. Without a suppressor, gunshots will be detected on the radar. With a suppressor, a gunshot will be masked, and the user's position will only come up as one ping on the radar.

There are a variety of muzzle devices in the game that suppresses sound as well as a singular flash hider.

Suppressor

Suppressor

SuppressorSideAngled

SUP

Overview
Attachment Type Barrel
Kills Required 30
Note All primary weapons and all secondary weapons except Integrally Suppressed Weapons, PPSh-41, Stevens DB, Sawed Off, and Revolvers.

"Muzzle velocity: 20% loss.
Reveal range: 20 studs.
A standard heavy suppressor. Preserves damage at distance with strong sound masking, but suffers minor losses in damage and range.
" —In-game Description


The Suppressor, also known as the 'standard Suppressor', is the first barrel attachment to be unlocked in the game. It requires 30 kills to be unlocked or can be purchased with 230 credits initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 20%.
  • Reveal range: 20 studs
  • No minimum damage reduction

Cons:

  • Muzzle velocity: -20%
  • Maximum damage: -5%
  • Maximum damage range: -15%
  • Minimum damage range:-15%

Tactics & Usage

The Suppressor is effective for weapons that prioritize ranged performance over up-close performance, as there is no minimum damage reduction. It is much less effective for CQC oriented weapons as it reduces the maximum damage by a painful 10%, making some weapons like the Colt SMG 635 lose their 3SK capability due to the maximum damage reduction. This also makes many sniper rifles lose their ability to instantly kill the target within close ranges. However, its slow muzzle velocity also makes it unattractive for some snipers in lieu of the ARS Suppressor.

R2 Suppressor

R2 Suppressor

R2suppressorAngled

R2

Overview
Attachment Type Barrel
Kills Required 40
Note All primary weapons and all secondary weapons except Integrally Suppressed Weapons, PPSh-41, Stevens DB, Sawed Off, and Revolvers.

"Muzzle velocity: 10% loss.
Reveal range: 35 studs.
A medium compact Western suppressor. Provides a balanced compromise between damage and range. A 'jack of all trades', if you will. It has average sound masking.
" —In-game Description


The R2 Suppressor is the second suppressor to be unlocked. It requires 40 kills to be unlocked or can be purchased with 240 credits initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 10%
  • Reveal range: 35 studs

Cons:

  • Muzzle velocity: -10%
  • Maximum damage: -5%
  • Minimum damage: -5%
  • Maximum damage range: -10%
  • Minimum damage range: -10%

Tactics and Usage

The R2 Suppressor takes a small amount of damage and range, both close and far, for a weaker suppression than the Suppressor, and a decent projectile velocity. The R2 provides an all-rounder suppressor that truly epitomizes "a jack of all trades is a master of none." Its penalties for damage and distance are some of the lowest while providing the best sound suppression possible outside of certain weapons. However, the Suppressor may be more of an optimal choice with retaining damage, due to the R2 losing as much damage up close, and losing some at distance.

ARS Suppressor

ARS Suppressor

ARSsuppressorAngled

ARS

Overview
Attachment Type Barrel
Kills Required 150
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.

"Muzzle velocity: 5% loss.
Reveal range: 80 studs.
A light Western suppressor. It has very little loss and gain, but does a terrible job hiding you from enemy radar.
" —In-game Description


The ARS Suppressor is the third suppressor to be unlocked. It requires 150 kills to be unlocked or can be purchased with 350 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 5%
  • Reveal range: 80 studs
  • No maximum damage reduction.
  • No range damage reduction.

Cons:

  • Muzzle velocity: -5%
  • Minimum damage: -10%

Tactics & Usage

The ARS Suppressor is often suitable for close quarters weaponry, due to it having no damage reduction at close range. Furthermore, the ARS has the lowest bullet speed reduction in its class, however, damage at distance is lessened. This makes it an excellent choice for weapons that already have a low damage output at long range, but incredible damage up close, such as the MAC-10. It is also an excellent choice for most sniper rifles, as it may reduce damage at range, but preserves their 1SK to the head (barring the Steyr Scout), and only slightly lowers the muzzle velocity to 2850 studs/s. The reveal range of 80 studs, however, may be a downside to close-ranged applicants, as the relatively long reveal range reduces the user's stealth.

PBS-1 Suppressor

PBS-1 Suppressor

PBS1sideAngled

PBS1

Overview
Attachment Type Barrel
Kills Required 205
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.

"Muzzle velocity: 12% loss.
Reveal range: 40 studs.
A light Russian suppressor. Preserves most damage up close with faster damage dropoff over distance, but slightly less total damage dropoff with decent sound masking.
" —In-game Description


The PBS-1 Suppressor is the fourth suppressor to be unlocked. It requires 205 kills to be unlocked or can be purchased with 405 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 12%
  • Reveal range: 40 studs
  • No maximum damage reduction.

Cons:

  • Muzzle velocity: -12%
  • Minimum damage: -8%
  • Maximum damage range: -5%
  • Minimum damage range: -15%

Tactics & Usage

The PBS-1 could be considered a slightly more aggressive version of the ARS Suppressor. While the ARS is primarily focused on pure close-up damage, the PBS-1 ekes out a little more distance while trading some maximum damage and having twice the masking range, This is ideal for close range weapons with damage to spare so they keep their ordinary shots-to-kill close range damage rating, but with slightly better at-distance performance. With the 2550 studs/s applied onto a sniper rifle, this muzzle velocity is comparable to the AWS, and those who are familiar with this firearm may find it similar to those which have the PBS-1 equipped. But considering how most of the sniper rifles have a lower mag capacity and firing rate than the AWS, the only really viable attachment platforms are the Dragunov SVDS and Steyr Scout, both of which have a very high level unlock, it is not worth equipping in most situations in lieu of the ARS and AWS.

PBS-4 Suppressor

PBS-4 Suppressor

PBS4sideAngled

PBS4

Overview
Attachment Type Barrel
Kills Required 245
Note All primary weapons, Obrez, SFG 50, Serbu Shotgun except Integrally Suppressed Weapons, PPSh-41, Stevens DB.

"Muzzle velocity: 15% loss.
Reveal range: 30 studs.
A medium Russian suppressor. Slight compromise on minimum damage with a preference for close range encounters with decent sound masking.
" —In-game Description


The PBS-4 Suppressor is the last non-unique barrel attachment to be unlocked. It is unlocked when the player achieves 245 kills with a gun or can be bought for 445 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 15%
  • Reveal range: 30 studs
  • No minimum damage range reduction.

Cons:

  • Muzzle velocity: -15%
  • Maximum damage: -2%
  • Minimum damage: -8%
  • Minimum damage range: -10%

Tactics & Usage

Like its counterpart, the R2 Suppressor, the PBS-4 is a suppressor for medium range engagement where its penalties are not enough to make a difference.

In comparison to the R2 Suppressor, the PBS-4 has a better masking range and less range reduction but it makes a slightly worse bullet trajectory.

Osprey Suppressor

Osprey Suppressor

Osprey angled

Osprey inspect

Overview
Attachment Type Barrel
Kills Required 250
Note All PDWs except PPSH-41, all Pistols except Deagle 44, all Machine Pistols

"Muzzle velocity: 15% loss.
Reveal range: 20 studs.
A light multi-caliber Western suppressor manufactured by SilencerCo for pistol caliber weapons. Provides impressive sound masking. It lowers maximum damage range, it is best used for close range encounters.
" —In-game Description


The Osprey Suppressor is a barrel attachment exclusive to all personal defense weapons, and Machine Pistols, excluding the PPSH-41, MP7, AUG A3 Para, P90, MP5SD and Deagle 44. It is unlocked when the player achieves 250 kills on any of the aforementioned weapons or can be bought for 450 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 50%
  • Reveal range: 20 studs
  • No minimum damage reduction.
  • No minimum damage range reduction.

Cons:

  • Muzzle velocity: -15%
  • Maximum damage: -15%
  • Maximum damage range: -15%

Tactics & Usage

The Osprey after suppressor rework can be treated as the default Suppressor but with slightly more punishing damage drop-off traded for faster projectile velocity. It is also much quieter than all but one suppressor in the game - the one suppressor in question being the Sionics Suppressor.

Sionics Suppressor

Sionics Suppressor

Photo-here

Sionics MAC10

Overview
Attachment Type Barrel
Kills Required 2500
Note Can only be equipped by the MAC10.

"Muzzle velocity: 25% loss.
Reveal range: 10 studs.
A unique suppressor designed for use on the M10 and M11, famous for making the gun so incredibly quiet the action could be heard cycling. Preserves damage at distance while increasing hip fire stability, but reduces damage up close.
" —In-game Description


The Sionics Suppressor is a barrel attachment exclusive to only the MAC-10. It is unlocked when the player achieves 2,500 kills with the MAC-10 or can be bought for 2,700 credits (CR) initially.

Pros and Cons

Pros:

  • Hides muzzle flash, reduces weapon noise by 70%
  • Reveal range: 10 studs
  • Hipfire Stability: +30%
  • No minimum damage reduction.
  • No minimum damage range reduction.

Cons:

  • Muzzle velocity: -25%
  • Maximum damage: -20%
  • Maximum damage range: -20%

Tactics & Usage

The Sionics is punishing in terms of damage, crippling one of the greatest assets of the MAC10 - its damage. However, the lack of noise makes it extremely hard to pinpoint someone using the Sionics if there's any background noise. Smart users with the Sionics equipped can quietly take out targets amidst the din of an active firefight. With how quiet the Sionics is, it's also difficult to pinpoint it even when it's clearly audible, as its sound attenuates quickly over distance. Overall, the Sionics is a poor choice for head-on combat but is excellent for flankers and hit-and-run tactics. Furthermore, considering the MAC10's already ludicrous ROF, and how most players tend to fire more bullets than they need to, with a suppressor or not, the damage loss in practice is not much of a downside at all.

Flash Hider

Flash Hider

FlashHiderAngle

FLASH HIDER

Overview
Attachment Type Barrel
Kills Required 100 (x2 for Stevens DB and Sawed Off)
Note All primary and secondary weapons except Integrally Suppressed Weapons, PPSh-41, ZIP 22 and L115A3

"Eliminates visible muzzle flash while firing by cooling or dispersing burning gases that exit the muzzle, resulting in slightly reduced stability. " —In-game Description


Pros and Cons

Pros:

  • Hides muzzle flash.
  • No damage or range reduction.

Cons:

  • Slightly reduced hipfire and aiming stability

Tactics & Usage

This device eliminates the muzzle flash of the weapon, which is useful for concealing the player in dark conditions. The advantage over the suppressor is that this device does not decrease the damage, range and bullet velocity of the weapon. However, any opponent can still easily detect the player with their radar. The Flash Hider is useful on some weapons where the muzzle flash obscures the vision while aiming, like the M60 and the SA80 series.

Trivia

  • Suppressors, by themselves, do not actually slow down bullets in real life - in fact, they tend to increase bullet velocity slightly. Rather, this mechanic is probably to reflect the fact that suppressors are usually used with subsonic ammunition. Standard ammunition makes a distinctive crack due to it going at supersonic velocities, which would ruin the point of having the firing sound of the weapon decreased, however, in combat conditions, with a sniper rifle, it may be difficult to pinpoint the exact location of the sniper with a suppressor, unless the supersonic ammunition reveals the location.
    • Certain weapons used this trope by virtue of their bullets being so slow that the suppressor improved the bullet velocity. However, in Update 4.3.0 to present, the suppressors reduce bullet velocity using percentages instead of fixed values, eliminating this exploit.
    • Another quirk of suppressors is that they increase the cycling speed of many of the weapons they are attached to due to gas blowback. Manufacturers tend to try and avoid this as while it may increase the firing rate of weapons and thus their firepower, unintended increases in cycling speed can seriously damage guns not designed to take advantage of or withstand such side effects.
  • Shotgun slugs have priority over the suppressor's velocity reduction, which means every slug will still travel 1800 suds/s regardless of barrel attachment.
    • This make shotguns particularly effective with suppressors when taken for mis range sniping.
  • The Stevens DB and Sawed Off cannot attach suppressors, as the double barrel would be troublesome to suppress, but still possible. Along with this, no revolver can attach a suppressor either, due to the structure of a revolver not being suited that way.
    • The only exception would be the Nagant M1895 (not in-game), as this revolver has a gas seal mechanism that allowed it to be suppressed properly. However, there are other silent revolvers as well, such as the OTs-38 Stechkin Silent Revolver (also not in-game). Unlike the Nagant revolver, they involve using silent ammunition, not external means, and as such, they do not count.
      • Integrally Suppressed Weapons cannot attach barrel attachments, due to the barrel design not being able to accept such an attachment. However, manufacturers can make their suppressors with built in muzzle devices such as muzzle brakes and compensators.
  • The Osprey Suppressor features various manufacturer-styled stampings:
    • A Soviet-styled proof mark.
    • The username of the creator of the model, Kolchev.
      • Judging by the way the name is stylized, Kolchev seems to be a relatively major aftermarket weapon parts dealer brand in the in-game universe, compared to the real-life counterpart, ScliencerCo without the insignia.[1][2]

References

  1. https://www.silencershop.com/silencerco-9mm-osprey.html
  2. https://www.silencershop.com/silencerco-45-osprey.html

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Miscellaneous Flashlight - Laser - Green Laser
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R2 Suppressor - Suppressor - Osprey Suppressor - Sionics Suppressor
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