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A prototype German assault rifle that fires caseless rounds, allowing for more bullets in the same space. It features an incredibly fast 3-round burst mode, but otherwise fires very slowly. It is mechanically complex, making it unwieldy and bulky.
Wait a minute, this is the future. Where are all the phaser guns?
–In-game description


The G11K2 is a German Prototype Assault Rifle available in Phantom Forces. It is unlocked at rank 211 or could be purchased using credits.

History[]

The Heckler & Koch G11 is a West German prototype assault rifle. Seeking a replacement for the venerable G3 rifle in the late 1960s, the West German government commenced a feasibility study of caseless ammunition, despite a lack of acceptance by NATO. German firearms manufacturer Heckler and Koch, combined with other companies like Dynamit Nobel, formed a conglomeration with the specific task of developing a rifle with a better hit probability than any other rifle available. The first prototype of what would eventually become the G11 appeared in October of 1971, capable of firing single shots and rapid three-round bursts but incapable of fully automatic fire.

By the time the G11 was ready in the late 1980s, a new issue had emerged on the horizon: Europe itself was focusing on reducing its armaments with the Treaty on Conventional Armed Forces. Within 6 months of this treaty, Germany was left with an excess of AK rifles after German reunification. German politics rapidly changed as a result of reunification, given that the apparent threat of the Soviet Union was gone. The final nail in the coffin for the G11 was that it was simply an expensive rifle. The American ACR trials were the G11's only chance at salvation, but the Americans saw no benefit in the program. Only a thousand rifles were ordered by the Bundeswehr, and the G11 ended up as a failure.

The mechanical functionality of the G11 is unconventional, using a complex mechanism to feed, chamber, and fire a round. Cartridges are loaded nose-down into a magazine, which are then pulled into the weapon and rotated 90 degrees by the chamber into the firing position. The case has a primer that is struck by a firing pin, much like a traditional rifle. The primer ignites a booster charge, which also pulverizes the casing to dramatically increase the ignition surface area. The bullet is fired, and the process is repeated. The recoil forces generated by the weapon are absorbed on a per-shot basis with both semi-automatic and fully-automatic fire modes. However, in the burst-fire mode, the weapon can fire so fast as to put three shots downrange before recoil is felt. Gas is tapped off from the firing process to operate the bullet loading and chambering mechanism. In the case of a jam or misfire, the chamber can be rotated to eject the failed cartridge out of the bottom of the weapon.

In-Game[]

General Information[]

The G11K2's main feature, the quick three-round burst, is its primary draw. Firing at 2100 RPM, there is only a very small chance that the entire burst will not strike its target. All three bullets striking the head will result in a kill, regardless of range. Torso shots will also kill in a single burst, up to a healthy 92 studs. Furthermore, the G11K2's penetration depth is above average for its class. This, along with its burst functionality, means that the G11K2 can be treated much like a Designated Marksman Rifle. The only thing hampering the functionality of this weapon in a DMR role is its somewhat slow 2200 studs/sec muzzle velocity. The other fire modes should generally be avoided, as this weakens the weapon by dramatically slowing down the rate of fire.

Magazine capacity is well above average, being 45 rounds, 50% above most assault rifles. Reloads are slower than average, however, taking 3.7 seconds to reload the weapon with a bullet chambered, and an extra half a second on top should the weapon run dry.

Usage & Tactics[]

As mentioned earlier, the G11K2 is most effectively used as a pseudo-DMR. With its capability to one-burst to the head at all ranges, mixed with its blisteringly high 2100 RPM on burst fire mode, it can even outgun most sniper rifles. Even if a headshot burst is missed, the rifle still offers a two-burst to the body or limbs, making ranged kills easily attainable. As a scope is the weapon's default sight, using it as a DMR, even when first starting out, is simple and effective.

When using this rifle, one should track their target and fire so that all three rounds hit the target. Because it fires in three-round bursts, attempting to "flick" with the weapon will result in the burst not hitting in its entirety. This, paired with its burst delay, will extend the TTK immensely.

Another thing to keep in mind about the burst is the recoil. Despite having a somewhat fast recovery speed, the harsh and powerful kick is enough to throw most inexperienced users off their targets. A Muzzle Brake and any grip besides the Vertical Grip and Skeleton Grip can help to tame the strong but snappy recoil of the gun.

Ammo choices also make a difference. Armor Piercing ammo does not change your damage profile much, but they do increase the weapon's penetration. With the G11's already high penetration factor combined with AP ammo, it can compete with LMGs in terms of anti-materiel performance, landing kills through thicker cover. Do note, however, that using AP will halve the rifle's one-burst kill range to the torso. Hollow Point ammunition helps reduce the rifle's somewhat weak close-range potential, being that it grants a one-burst to the limbs up to 51 studs. However, using Hollow Points will revoke the G11's capability to one-burst to the head at all ranges, so it should only be used in very close quarters.

Using the G11K2 in close-quarters-combat (CQC) is not recommended, as the burst delay, albeit slight, will harshly punish missed shots. Thus, a secondary that can fulfill the role of close-range effectiveness, such as a machine pistol, is a good idea. Otherwise, one may equip Hollow Point rounds to mitigate this. The fully-automatic firemode also shares the aforementioned missed-shot punishment to some degree, as it fires at a low rate of 460 RPM, being the lowest for the assault rifle class. This does fill a niche as a medium-range suppressive fire weapon, though, with the G11K2's high magazine capacity, low recoil and low rate of fire working together to allow it to continually suppress targets at range, much like the AUG HBAR or RPK.

Conclusion[]

Overall, the G11K2 is an excellent range-oriented assault rifle. Its ability to one-burst to the head at all ranges proves it to be an effective counter against sniper rifles and DMRs. However, it is somewhat weak in close-quarters-combat (CQC), so close-quarters engagements should be avoided. That being said, if it is put into the hands of an experienced player, the G11K2 can be used effectively even in close-quarters-combat (CQC), assuming that its user can land torso shots consistently. Otherwise, one can equip Hollow Point ammunition to counteract the G11's low base damage in a close-quarters fight.

Pros & Cons[]

Pros:

  • One-burst kill to the head at any range.
  • A much more reliable one burst body if Hollow Points are equipped.
  • Second fastest fire rate In game.
  • Extremely tight bullet grouping in burst mode.
  • High magazine capacity.
  • High ammunition reserves.
  • Very high penetration depth.
  • Long maximum damage range.
  • Good iron sights.
  • Vertical recoil doesn't affect the G11K2's burst as the recoil is felt after the burst.
  • Can one-burst kill to the torso in close-quarters-combat (CQC).
  • Comes with a default scope.

Cons:

  • Default low-power scope obstructs vision.
  • Strong vertical recoil.
  • Low damage for its class.
  • Default G11 cannot one-burst kill to limbs.
  • Below average muzzle velocity.
  • Very slow reload speed.
  • Third slowest automatic rate of fire in-game.

Trivia[]

  • The G11K2's description references the movie Demolition Man. The line is uttered by antagonist Simon Phoenix shortly before he collects a G11 rifle that, in the movie, fires laser blasts.
  • The G11K2's default iron sights are the same as the Honey Badger's: the AAC Flip-Up Sights.
  • The G11K2 is a returning CTE weapon, alongside the G36K and the Desert Eagle XIX.
  • The G11K2 indirectly borrows the P90's reload sound from the Modern Warfare series.[1]
  • In burst fire, it is the second fastest firing weapon in the game, at 2100 RPM, falling short to the E Gun
  • The G11K2's maximum sustained firerate is calculated to be around ~1000 RPM if the user were to perfectly time each burst, however, the practical sustained RoF is quite a bit lower.
  • The G11K2, despite having two extra magazines mounted to the weapon, cannot use these at any point, similar to how the FAMAS F1, the WA2000, the Hecate II, and some of the LMGs equipped with a bipod cannot use the bipod.
  • The G11K2 is the first and only gun in the game to use caseless ammunition.
    • The 1858 New Army can technically be counted as the first weapon to be able to use "caseless" ammunition, as the original uses paper cartridges with the bullet seated on top. However, the version seen in game uses full-metal cartridges instead, so it doesn't count.
  • The G11K2 is considered a personal defense weapon, an assault rifle, and a light machine gun in real life, and for good reason--it exhibits traits of all three categories.
    • The compact size refers it as a personal defense weapon, the caliber refers the assault rifle purpose, and suppressive capabilities refer the squad automatic weapon role typically filled by light machine guns.
  • The weapon's unlock rank being 211 is a reference to its name, combining and rearranging the 11 and 2 in the weapon's name.
  • The G11K2 was removed one time in its in-game history. It was removed in the CTE before being added back in the German Space Guns update.
  • The user used to not press the magazine release button before removing the magazine. This has been changed in a recent update to make it more accurate to the real life counterpart.

References[]

  1. Reload sound of the P90 : https://youtu.be/tk78Y3GHExE?t=248
Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
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RAMA 1130 - BWC-9

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HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

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Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
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Carbines

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MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

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KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
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Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

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G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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