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A prototype German assault rifle utilizing a unique caseless ammo system. Unique burst mode with incredibly high RPM, but lacking RPM[sic] in full auto.
–In-game description
G11K2
G11K2 angled
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 211
Damage 28 → 21
Range 90 max → 145 min
NODATAgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 45
Ammo Reserve 180
Fire Modes Auto, 3× Burst, & Semi
Rate of Fire Auto: 460 RPM
3× Burst: 2100 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.05 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (90 studs) Min (145 studs)
(x1.70) Head 47.6 35.7
(x1.00) Torso 28 21
(x1) Arms and Legs 28 21
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 28 -> 18.9 90 max -> 130.5 min
R2 Suppressor 26.6 -> 19.95 85.5 max -> 137.75 min
PBS-1 Suppressor 26.6 -> 19.95 85.5 max -> 137.75 min
PBS-4 Suppressor 26.6 -> 19.95 85.5 max -> 137.75 min
Suppressor 25.2 -> 21 81 max -> 145 min
Armor Piercing 28 -> 17.5 0 max -> 145 min
Hollow Point 23.33333 -> 25.2 90 max -> 145 min
Muzzle Velocity 2200 studs/s
Penetration Depth 2.0 studs
Suppression 1.0

ACCURACY 31

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 16
Weapon Recovery Speed 15
Weapon Recoil Damping 0.8

HIP ACCURACY 24

Min Camera Kick (1.79, -0.11, -0.41)
Max Camera Kick (1.10, 0.10, 0.40)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 6.80)
Min Recoil Rotation (-0.21, 0.80, -0.50)
Max Recoil Rotation (1.39, 1.20, 0.50)
Hipfire Spread Factor 0.05
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 10

Min Camera Kick (1.10, -0.21, -0.31)
Max Camera Kick (1.79. 0.25, 0.30)
Min Recoil Displacement (-0.15, 0.10, 4.19)
Weapon Shot Displacement (0.14, 0.20, 5.80)
Min Recoil Rotation (0.30, -0.41, -0.50)
Max Recoil Rotation (0.40, 0.30, 0.50)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 3.2 seconds
Empty Reload Time 3.7 seconds
Equip Speed 11
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 7.8 stud/s
Ammo Type 4.73x33mm CASELESS
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The G11K2 is a German Assault Rifle. It is unlocked at rank 211 or can be purchased with credits.

History

The G11 is a West German prototype assault rifle. Seeking a replacement for the venerable G3 rifle in the late 1960s, the West German government commenced a feasibility study of caseless ammunition, despite a lack of acceptance by NATO. German firearms manufacturer Heckler and Koch, combined with other companies like Dynamit Nobel, formed a conglomeration with the specific task of developing a rifle with a better hit probability than any other rifle available. The first prototype of what would eventually become the G11 appeared in October of 1971, capable of firing single shots and rapid three-round bursts, but incapable of fully automatic fire.

By the time the G11 was ready in the late 1980s, a new issue had emerged on the horizon. Europe itself was focusing on reducing its armaments with the Treaty on Conventional Armed Forces. Within 6 months of this treaty, Germany was left with an excess of AK rifles after German reunification. German politics rapidly changed as a result of reunification, given that the apparent threat of the Soviet Union was gone. The final nail in the coffin for the G11 was that it was simply an expensive rifle. The American ACR trials were the G11's only chance at salvation, but the Americans saw no benefit in the ACR program. Only a thousand rifles were ordered by the Bundeswehr, and the G11 ended up as a failure.

The mechanical functionality of the G11 is unconventional, using a complex mechanism to feed, chamber, and fire a round. Cartridges are loaded nose-down into a magazine, which are then pulled into the weapon and rotated 90 degrees by the chamber into the firing position. The case has a primer that is struck by a firing pin, much like a traditional rifle. The primer ignites a booster charge, which also pulverizes the casing to dramatically increase the ignition surface area. The bullet is fired, and the process repeated. The recoil forces generated by the weapon are absorbed on a per-shot basis with both semi-automatic and fully-automatic fire modes. However, in burst fire mode, the weapon can fire so fast as to put three shots downrange before recoil is felt. Gas is tapped off from the firing process to operate the bullet loading and chambering mechanism. In the case of a jam or misfire, the chamber can be rotated to eject the failed cartridge out of the bottom of the weapon.

In-Game

General Information

The G11K2's hallmark feature, its extraordinarily fast three-round burst, is its primary draw. Firing at 2100 RPM, there is only a very small chance that the entire burst will not strike its target. Should all three bullets strike the head at any range, this will result in a kill. Furthermore, the G11K2 also has a relatively high penetration depth, and along with its burst functionality, it can be treated much like a designated marksman rifle. The only thing hampering the functionality of this weapon in a DMR role is its somewhat slow 2200 studs/sec muzzle velocity. The other fire modes should generally be avoided, as this weakens the weapon by dramatically slowing down the rate of fire (RoF).

Magazine capacity is well above average, featuring a 45 round magazine, about 1.5x that of an average assault rifle. Reloads are slower than average, however, taking 3.2 seconds to reload the weapon without a bullet chambered, and an extra half a second on top should the weapon run dry.

Usage & Tactics

As mentioned earlier, the G11K2 is most effectively used as a pseudo-DMR. With its capability to one-burst to the head at all ranges, mixed with its blisteringly high 2100 RPM, it can even outgun most sniper rifles. Even if a headshot burst is missed, the rifle still offers a two-burst to the body or limbs, making ranged kills easily attainable.

When using this rifle, one should track their target and fire so that all three rounds hit the target. Because it fires in three-round bursts, attempting to "flick" with the weapon will result in the burst not hitting in its entirety. This, paired with its burst delay, will extend the TTK immensely.

Using the G11K2 in CQC is not recommended, as the burst delay, albeit slight, will harshly punish missed shots. The fully-automatic firemode also shares this missed-shot punishment to some degree, as it fires at a low rate of 460 RPM, being the lowest for the assault rifle class. However, this mode does fill a niche role as a medium-range suppressive fire weapon, with the G11K2's high magazine capacity, low recoil and low RoF working together to allow it to continually suppress targets at range, much like the AUG HBAR or L86 LSW.

Conclusion

Overall, the G11K2 is an excellent range-oriented assault rifle. Its ability to one-burst to the head at all ranges proves it as an effective counter against sniper rifles and DMRs. However, it is somewhat weak in CQC, so close-quarters engagements should be avoided. That being said, if it is put into the hands of an experienced player, it can be used effectively even in CQC if its one-burst headshot is utilized.

Pros & Cons

Pros:

  • One-burst kill to the head at all ranges.
  • High burst RPM.
  • Extremely tight bullet grouping in burst mode.
  • High magazine capacity.
  • High ammunition reserve amount.
  • Very high penetration depth.
  • Access to default optic.

Cons:

  • Default low-power scope obstructs vision.
  • Below average muzzle velocity.
  • Very slow reloads.
  • Third slowest automatic RoF in-game.
  • Slowest walk speed in-class.
  • Cannot use Armor Piercing or Hollow Point rounds.

Trivia

  • When a Ballistics Tracker is equipped with the G11K2, it is mounted sideways, with the top part of the Tracker clipping through the gun. When scoped in, it obscures a substantial amount of area underneath and to the right of the sight.
    • The M60 and MP7 are other guns to have the Ballistics Tracker mount sideways and clip through the gun.
  • The G11K2 is a returning CTE weapon, alongside the G36K and the Deagle 50.
  • In burst fire, it is the fastest firing weapon in the game, at 2100 RPM, ignoring instant burst weapons. Its maximum sustained firerate is calculated to be around ~1000 RPM if the user were to perfectly time each burst, however, the practical sustained RoF is quite a bit lower.
  • The G11K2 has the highest unlock rank for any weapon in-game.
  • The G11K2, despite having two extra magazines mounted to the weapon, cannot use these at any point.
  • It's the first and only gun in the game to use caseless ammo.

References


WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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