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A German battle rifle featuring a roller-delayed blowback system. High fire rate, high recoil, middling reload speed.
–In-game description
G3
G3 angled
Overview
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 59
Damage 35 → 25
Range 50 max → 215 min
G3graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 580 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (215 studs)
(x2) Head 70 50
(x1.0) Torso 35 25
(x1) Arms and Legs 35 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 22.5 50 max -> 193.5 min
R2 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
PBS-1 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
PBS-4 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
Suppressor 31.5 -> 25 45 max -> 215 min
Armor Piercing 35 -> 20.83333 0 max -> 215 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.5 studs
Suppression 0.5

ACCURACY 45

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 1.5
Weapon Recoil Damping 0.9

HIP ACCURACY 19

Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80

SIGHT ACCURACY 20

Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40 0.50)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.4x

WEAPON HANDLING

Reload Time 2.4 seconds
Empty Reload Time 3 seconds
Equip Speed 14
Aiming Speed 12
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.1 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills


The G3 is a German Battle Rifle. It is unlocked at rank 59, or it can be purchased with credits.

History

The G3 (Gewehr 3) is a German battle rifle designed by Heckler & Koch, in collaboration with the Spanish design and development agency Centro de Estudios Tecnicos de Materiales Especiales (English; Center for Technical Studies of Special Materials) or CETME. The G3 is chambered in the 7.62x51mm NATO round.

The origins of the G3 go as far back to the StG-45 (which was based on the StG-44), a late-war German assault rifle that made use of the newly developed 7.92x33mm "Kurz" cartridge, as well as a Roller Delayed Blowback action that was adopted on the G3. However, the rifle had by the end of the Second World War only exist in its prototype form, and the engineers involved in the project resumed work in Spain under CETME. Further development resulted in the 'CETME Model B', itself an improvement of the previous 'Model A'. This design was tested by the Bundeswehr and soon adopted with several modifications.

After several variants were introduced to improve the original design (including the model shown in-game, the G3A3), the G3 was supplemented in front-line service by the G36 in the German Bundeswehr in 1997. However, it is still used in its later variants by a number of police and military units formally to date.

In-Game

General Information

The G3, in comparison to other battle rifles, has average damage, being a three-shot-kill (3SK) up close and becoming a 4SK at longer ranges—on par with the SCAR-H. However, the G3 has a very high headshot multiplier of 2.0x, meaning it is a 2SK to the head at all ranges. Range is somewhat mixed, with its damage drop-off beginning at 50 studs - quite short for its class—but ending at 215 studs which is quite good. Due to the short maximum range, the G3 has a fairly short 3SK range, being the smallest in-class.

The G3 sports a moderate rate of fire (RoF) at 580 RPM—slightly lower than the SCAR-H and AKM. Muzzle velocity is the same as the SCAR-H, at 2200 studs per second. This means the G3 has an average time-to-kill (TTK) with body shots at most ranges, with its TTK up close being quite similar to the SCAR-H. At longer ranges, it lags behind other members of its class due to the lower muzzle velocity and averafe RoF. However, with headshots, it has one of the faster TTKs in the game - faster than some of the designated marksman rifles.

Recoil overall is high, having lots of horizontal recoil—particularly noticeable when firing full-auto. Per-shot recoil is moderate—with low vertical kick but still noticeable moderate horizontal recoil.

Magazine capacity is standard for battle rifles, at 20+1 rounds. Reload times are on par with the SCAR-H, with a slightly longer tactical reload time of 2.4 seconds but a faster empty reload time of three seconds. Given the moderately-high RoF, its ammunition consumption rate is not as high as the faster firing battle rifles, being similar to the SCAR-H and MC51SD.

Usage & Tactics

The G3 is unique amongst the battle rifles. On one hand, it can be considered a competitor to the SCAR-H in terms of performance. It has a similar RoF and shots to kill (STK) model albeit with worse range. However, it can also be considered a more versatile alternative to DMRs such as the MK11 or SKS due to its non-typical high headshot multiplier.

With bodyshots, the G3 is an average battle rifle—even somewhat below par. In most situations its worse range, average damage and average RoF means up close its outperformed by the FAL 50.00AK12BR and FAL 50.63 Para. At longer ranges, its lower damage and muzzle velocity means the likes of the AG-3 fair much better in comparison.

However, with headshots, the G3 becomes much more competitive at all distances. Its 2SK to the head at any distance puts it in a comparable position to DMRs such as the MK11, SKS, TCR and SA58 SPR, who have similar damage models and firerates. The G3 does have the added benefit of having a fully-automatic firemode, which makes it far more versatile and easier to use within close-quarters. A user can switch between semi and fully-automatic when the situation calls for it, such as engaging at longer distances often requries tap-firing. The G3 can be used up close and at long range so long as a user is good with their aim. It favours accurate players who can consistently land headshots. It shares the same versatile nature of the SCAR-H—their CQC performance is nearly identical—but its versatility is in its theoretical effectiveness at any given distance whereas the SCAR-H focuses more on being user-friendly.

This versatility of the G3 opens up a wide range of attachments that can be used, particularly in the optic category. Given the emphasis the G3 places on accuracy in order to remain effective at long range, a ACOG Scope or VCOG 6x Scope are quite good options given their higher magnification. Alternatively, if a user is more comfortable using a preferred optic, that can also be selected.

The G3's recoil is one of its main weaknesses. Whereas other weapons can have recoil mostly mitigated with attachments, the G3 sees less benefit—although attachments will make the G3 a more controllable weapon. To help with the recoil, it is best to use an Angled Grip or a Vertical Grip paired with a Muzzle Brake. A lower magnification sight such as the Coyote Sight or a Reflex Sight will also help in reducing the visual recoil felt by the user.

As for an auxiliary attachment, if a user is running the ACOG or VCOG scope, a Canted sight attachment is a viable choice as it greatly improves the G3's ability to switch between close-quarters-combat (CQC) and longer ranged combat.

Conclusion

The G3 is an interesting battle rifle. On the one hand, it features a 2SK capacity to the head at any range. On the other hand, its close-in performance is equal to that of its rivals. The G3 is almost certainly a jack of all trades, but a master of none.

Pros & Cons

Pros:

  • Good overall damage.
  • Clear iron sights.
  • 2SK head at any range.
  • Second fastest tactical reload time in-class.
  • Low recoil per-shot.

Cons:

  • High horizontal recoil—particularly when firing in full-auto.
  • Low magazine capacity for an automatic weapon.
  • Low mobility.
  • Short 3SK range for its class.
  • No torso multiplier.

Trivia

  • The G3 firing sound is exactly the same as that of the AG-3. This is likely due to both rifles being extremely similar to each other.
  • The G3 along with other weapons, was released in update 4.0.0.

References


WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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