G3 angled
Weapon Type Primary Weapon
Weapon Class Battle Rifle
Rank Prerequisites Rank 59
Damage 35 → 25
Range 50 max → 215 min


Hip Accuracy


Sight Accuracy


Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire Auto: 580 RPM

TTK (Time to Kill) Auto: 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (215 studs)
(x2) Head 70 50
(x1.0) Torso 35 25
(x1) Arms and Legs 35 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 22.5 50 max -> 193.5 min
R2 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
PBS-1 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
PBS-4 Suppressor 33.25 -> 23.75 47.5 max -> 204.25 min
Suppressor 31.5 -> 25 45 max -> 215 min
Armor Piercing 35 -> 20.83333 0 max -> 215 min
Muzzle Velocity 2200 studs/s
Penetration Depth 1.5 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 19
Weapon Recovery Speed 1.5
Weapon Recoil Damping 0.9


Min Camera Kick (2.59, -0.61, -0.50)
Max Camera Kick (4.30, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.20, 7.19)
Max Recoil Displacement (0.30, 0.50, 12.80)
Min Recoil Rotation (0.20, 0.50, -0.31)
Max Recoil Rotation (0.40, -0.50, 0.30)
Hipfire Spread Factor 0.11
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.80


Min Camera Kick (2.09, -0.41, -0.31)
Max Camera Kick (3.20, 0.40 0.50)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 0.89, 8.80)
Min Recoil Rotation (0.20, -0.21, -0.50)
Max Recoil Rotation (0.50, 0.20, 0.50)
Sight Magnification 2.4x


Reload Time 2.4 seconds
Empty Reload Time 3 seconds
Equip Speed 14
Aiming Speed 12
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 9.1 stud/s
Ammo Type 7.62x51mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Armor Piercing 1000 Kills

The G3 is a German Battle Rifle. It is unlocked at rank 59, or it can be purchased with credits.


The G3 (Gewehr 3) is a German battle rifle designed by Heckler & Koch, in collaboration with the Spanish design and development agency Centro de Estudios Tecnicos de Materiales Especiales (English; Center for Technical Studies of Special Materials) or CETME. The G3 is chambered in the 7.62x51mm NATO round.

The origins of the G3 go as far back to the StG-45 (which was based on the StG-44), a late-war German assault rifle that made use of the newly developed 7.92x33mm "Kurz" cartridge, as well as a Roller Delayed Blowback action that was adopted on the G3. However, the rifle had by the end of the Second World War only exist in its prototype form, and the engineers involved in the project resumed work in Spain under CETME. Further development resulted in the 'CETME Model B', itself an improvement of the previous 'Model A'. This design was tested by the Bundeswehr and soon adopted with several modifications.

After several variants were introduced to improve the original design (including the model shown in-game, the G3A3), the G3 was supplemented in front-line service by the G36 in the German Bundeswehr in 1997. However, it is still used in its later variants by a number of police and military units formally to date.


General Information

The G3, in comparison to other battle rifles, has average damage, being a three-shot-kill (3SK) up close and becoming a 4SK at longer ranges - on par with the SCAR-H. However, the G3 has a very high headshot multiplier of 2.0x, meaning it is a 2SK to the head at all ranges. Range is somewhat mixed, with its damage drop-off beginning at 50 studs - quite short for its class - but ending at 215 studs which is quite good. Due to the short maximum range, the G3 has a fairly short 3SK range, being the smallest in-class.

The G3 does boast a good rate-of-fire (RoF) at 580 RPM - not as fast as the FAL 50.00 or AK12BR but just slightly lower than the SCAR-H and AKM, which results in the G3 having a good minimum time-to-kill (TTK) up close roughly equal to the SCAR-H's.

Muzzle velocity is the same as the SCAR-H, at 2200 studs per second. This means the G3 has an average TTK with body shots at most ranges, although at longer ranges it lags behind other members of its class. However, with headshots, it has one of the faster TTKs in the game - faster than some of the designated marksman rifles.

Recoil overall is high, having lots of horizontal recoil - particularly noticeable when firing full-auto. Per-shot recoil is moderate - with low vertical kick but still noticeable moderate horizontal recoil.

Magazine capacity is standard for battle rifles, at 20+1 rounds. Reload times are on par with the SCAR-H, with a slightly longer tactical reload time of 2.4 seconds but a faster empty reload time of three seconds. Given the moderately-high RoF, its ammunition consumption rate is not as high as the faster firing battle rifles, being similar to the SCAR-H and MC51SD.

Usage & Tactics

The G3 is unique amongst the battle rifles. On one hand, it can be considered a competitor to the SCAR-H in terms of performance. It has a similar RoF and shots-to-kill (STK) model albeit with worse range. However, it can also be considered a more versatile alternative to DMRs such as the MK11 or SKS due to its non-typical high headshot multiplier.

With bodyshots, the G3 is an average battle rifle - even somewhat below par. In most situations its worse range, average damage and average RoF means up close its outperformed by the FAL 50.00, AK12BR and FAL 50.63 Para. At longer ranges, its lower damage and muzzle velocity means the likes of the AG-3 fair much better in comparison.

With headshots, however, the G3 becomes much more effective. It remains a 2SK at any given distance, making its TTK outside of CQC much better than any other member of its class and rivalling or besting some of the DMRs.

In short, the G3 favours accurate players who can consistently land headshots. It shares the same versatile nature of the SCAR-H - their CQC performance is nearly identical - but its versatility is in its theoretical effectiveness at any given distance whereas the SCAR-H focuses more on being user-friendly.

The G3's recoil is one of its main weaknesses. Whereas other weapons can have recoil mostly mitigated with attachments, the G3 sees less benefit - although attachments will make the G3 a more controllable weapon.


The G3 is an interesting battle rifle. On the one hand, it features a 2SK capacity to the head at any range. On the other hand, its close-in performance is equal to that of its rivals. The G3 is almost certainly a jack of all trades, but a master of none.

Pros & Cons


  • Good overall damage.
  • Clear iron sights.
  • 2SK head at any range.
  • Second fastest partial reload time in-class.
  • Low recoil per-shot.


  • High horizontal recoil - particularly when firing in full-auto.
  • Low magazine capacity for an automatic weapon.
  • Low mobility.
  • Short 3SK range for its class.
  • No torso multiplier.


  • The G3 firing sound is exactly the same as that of the AG-3. This is likely due to both rifles being extremely similar to each other.
  • The G3 along with other weapons, was released in update 4.0.0.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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