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  A modern modular German assault rifle, designed to replace the G3 that was in service at the time. Originally issued with a special optics package. Middle-of-the-road rifle with a preference for ranged performance.
–In-game description
G36

G36 angled.png

G36 angled old.png

Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 25
Damage 31 → 25
Range 80 max → 140 min
G36graph.png
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto, Burst & Semi
Rate of Fire 750 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (140 studs)
(x1.40) Head 43.4 35
(x1.00) Torso 31 25
(x1.00) Limbs 31 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 29.45 -> 25 68 max -> 119 min
R2 Suppressor 29.45 -> 23.75 72 max -> 126 min
ARS Suppressor 31 -> 22.5 80 max -> 140 min
PBS-1 Suppressor 29.45 -> 23.75 76 max -> 133 min
PBS-4 Suppressor 29.45 -> 23.75 76 max -> 133 min
Armor Piercing 31 -> 25 40 max -> 140 min
Hollow Point 37.2 -> 20 88 max -> 126 min
Muzzle Velocity 2700 studs/s
Penetration Depth 1.3 studs
Suppression 0.3

HIP ACCURACY 29

Min Camera Kick (2.20, -0.61, -0.50)
Max Camera Kick (2.59, -0.11, 0.50)
Min Recoil Displacement (-0.31, 0.40, 9.19)
Max Recoil Displacement (0.30, 0.50, 10.80)
Min Recoil Rotation (0.50, -0.81, -0.31)
Max Recoil Rotation (1.29, 1.50, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.75

SIGHT ACCURACY 23

Min Camera Kick (1.79, -0.50, -0.31)
Max Camera Kick (2.29, 0.50, 0.30)
Min Recoil Displacement (-0.25, 0.50, 10.69)
Weapon Shot Displacement (0.25, 0.69, 11.80)
Min Recoil Rotation (0.40, -0.31, -0.31)
Max Recoil Rotation (0.80, 0.30, 0.30)
Sight Magnification 2.0x

ACCURACY 30

Hipfire Camera Recovery Speed 20
Sight Camera Recovery Speed 22
Weapon Recovery Speed 20
Weapon Recoil Damping 0.65
Hip Choke 0
Aim Choke 0

WEAPON HANDLING

Reload Time 2.6 seconds
Empty Reload Time 3.4 seconds
Equip Speed 12
Aiming Speed 14
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


The G36 is a German Assault Rifle. It is unlocked at rank 25, or it can be purchased with credits.

History

In 1990, Heckler and Koch began working on a new 5.56×45mm NATO Assault Rifle, to replace the larger-caliber G3 battle rifle. The rifle was designed from the ground up and was designated "Project 50" or HK50. The prototype was trialed against the Austrian Steyr AUG, where it was rated better. The weapon was finalized in 1995, with production commencing a year later. The HK50 rifle was adopted by the German Bundeswehr in 1997 as its standard-issue rifle, under the designation Gewehr 36, or G36.

Multiple variants were derived from the original G36. Notable variants include the G36C, a sub-carbine variant and the MG36, a light machine gun variant which features a heavier barrel, bipod, and 100-round Beta C magazine.[1]

Due to budgetary reasons, H&K were forced to abandon the highly ambitious G11 project in favor of the more conventional G36, leading to the only remaining G11 prototypes to become highly sought after by collectors.

In-Game

General Information

The G36 is a long range oriented assault rifle, possessing a balance between firepower, recoil control while aiming, rate of fire and range. However, the camera recoil is bouncy and the hip fire leaves much to be desired with its tendency to sway away from targets. The G36 has and retains a 4-shot kill (4SK) at all ranges and a high muzzle velocity, similar to the L85A2. This lets it function as a faster firing alternative to something like a designated marksman rifle.

While aiming, the initial recoil has a strong bounce to it. In fully automatic fire, it will make the gun rise up quite a bit, then hold stable after the third shot. Despite beginning with a strong kick, the recoil recovery of the G36 is quite fast, as even rapid tap fire is accurate enough to hit enemies with ease up to 150 studs. The hip fire, however, is the complete opposite. The recoil is random, uncontrollable and spread in a wide pattern, even worse than some 7.62 rifles. The recoil is similar to the M60 in that the weapon will begin to pivot off target under sustained fire.

Usage & Tactics

While using the G36, one should keep in mind that it does not particularly excel at short range, but performs better at medium and long ranges. Due to this, close-quarters-combat (CQC) is not recommended with the G36. It would be preferable to switch to a secondary weapon in case such a situation arises. On the other hand, the G36's sway may come in handy when dealing with more than one hostile at close range, as the G36 will naturally sweep slowly in one direction before turning around back to the other direction with a sharp flick. Unfortunately, not even the vertical grip can do much to temper the poor hipfire performance.

Remember that the G36 shines at longer ranges where it has room to breathe. At its practical range, one can use its high muzzle velocity combined with its fast fire rate to rapidly pick out enemies one by one, much like a DMR. Recoil constraining attachments are always welcome while aiming. However, be aware that even with recoil constraining attachments, the G36 still lacks some stability, meaning that it may sway off target at distance. Remember to tap-fire with caution, even if it exposes the G36's strong initial recoil forces.

Conclusion

The G36 is a gun tailored for long range engagement, capable of heavily suppressing skilled snipers where other assault rifles cannot. Despite all of its long range boons however, in stock form, the G36 has unfavorable recoil for the job, and lacks hipfire stability in general, making it a poor candidate for close range cleanup without a tactical advantage on the user's part.

Pros & Cons

Pros:

  • Fast recoil recovery.
  • Clean irons.
  • Above average rate of fire.
  • Firmly above average ranged performance in its class.
  • High minimum damage, 4-shot-kill at any range.

Cons:

  • Poor overall weapon handling, especially from the hip.
  • Moderate-high recoil when firing full-auto.
  • Strong initial recoil.

Trivia

  • When the G36 was introduced, it had a telescopic optic. In early builds, when an optic was equipped on the G36, the carrying handle was removed and replaced with a rail. The carry handle was eventually changed to a carrying handle with optical sight and Picatinny rail. The additional optic is set on the railed portion of carrying handle, allowing the player to switch from the default sight to the new sight using the Switch Aim Point button. Additionally, the carry handle can be easily removed to replace with other style of carry handle or other accessory systems.
    • This is still valid as of update 4.8.0. The Hensoldt 3X optic that is available to all G36 family weapons can be mounted to the weapon and features a high-magnification mode. The default is simply to use a Picatinny rail, which is standard as part of the G36A11 package.
    • As of the 5.2.0 update, as long as some sort of optic is attached, the telescopic optic will also appear.
  • The G36 in Phantom Forces uses the G36C's folding stock, not the G36-specific stock as featured on the G36A11.
  • The German service G36 has a x3 magnification optic and a red dot optic on top.

Update History

Update Description Note
Alpha Introduction
0.13.3 Increased damage drop-off range
1.0.20 One-hit-kill to limbs range capped at 50 studs.

Head or torso shots still one hit kill at any range.

2.0.0 Rebalanced as part of CTE changes, new sounds
Unknown update The G36 now attaches optics on top instead of using a rail. This update is somewhere between the CTE update and optics update.
3.7.1 Slightly reduced model recoil recovery speed

Reduced range, 1 point of damage reduced

Unclear as to whether it was max/min or both damage values that were reduced.
3.9.2 Added telescopic sight zoom, fixed alt-aim cycling issues
3.11.0 Fixed canted sights Canted iron rear sight and the Delta used to attach to sight rail.

Canted iron front sight attached to barrel shroud.

4.8.0 New weapon model

Minimum damage increased to 25

No longer has telescopic sight by default.

The telescopic sight become the an attachment, the Hensoldt 3X optic.

References

WeaponryBanner.png
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS - MG42

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - HK417 - Henry 45-70 - FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - GB-22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911 - Arm Pistol

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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