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Glock 18

G18 angled

G18 alpha

Overview
Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 17
Damage 30 → 20
Range 20 max → 60 min
Glock 18graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 19, 20 with round in chamber, 33 with extended mag
Ammo Reserve 57, 33 with extended magazine
Fire Modes Auto & Semi
Rate of Fire 780 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.15 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (20 studs) Min (60 studs)
(x1.4) Head 42 28
(x1) Torso 30 20
(x1) Arms and Legs 30 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 28.5 -> 19 19 max -> 57 min
Suppressor 27 -> 20 18 max -> 60 min
Armor Piercing 30 -> 16.66667 0 max -> 60 min
Hollow Point 25 → 24 20 max → 60 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 22

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 15
Weapon Recovery Speed 22
Weapon Recoil Damping 0.65

HIP ACCURACY 26

Min Camera Kick (2.00, -0.21, -0.50)
Max Camera Kick (2.20, 0.60, 0.50)
Min Recoil Displacement (-0.50, -0.61, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (-0.31, 0.50, -0.31)
Max Recoil Rotation (2.29, 1.50, 0.30)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70

SIGHT ACCURACY 26

Min Camera Kick (0.80, -0.31, -0.31)
Max Camera Kick (1.50, 0.30, 0.30)
Min Recoil Displacement (-0.11, 1.50, 5.19)
Weapon Shot Displacement (0.10, 2.70, 7.80)
Min Recoil Rotation (1.20, -0.81, -0.31)
Max Recoil Rotation (2.29, 1.20, 0.30)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 2.7 seconds
Equip Speed 15
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required
Flashlight 0 Kills


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills
33Round Magazine 950 Kills
Glock Stock 450 Kills


The Glock 18 is an Austrian Machine Pistol. It is unlocked at rank 17, or it can be purchased with credits

History

The Glock 18 was initially developed upon a request by an Austrian counter-terrorist, EKO Cobra. The Glock 18 was first produced in 1986 by Glock GmbH. In order to make a clear difference between with the Glock 18C, a compensated variant, the Glock 18 is only used by the enforcement agencies: the Utah Highway Patrol, and Royal Malaysia Police, and other selected agencies. Glock 18 can accept 10, 17, 19 and 33 round magazines.[1]

In-Game

General Information

The Glock 18 has lower maximum damage than its relative, the Glock 17, being a four-shot-kill (4SK) up close and increasing to a 5SK at longer ranges - the same as the G17. However, unlike the G17, the G18 is capable of fully-automatic fire, firing at 780 RPM. It is the slowest firerate in-class, but it rivals and even surpasses firerates of some personal defense weapons and carbines. Range is fairly average for a machine pistol, with its damage drop-off beginning at 20 studs and ending at 60 studs. Muzzle velocity is equal to the G17, at 1500 studs per second. This results in the G18 having a consistent albeit slightly slower time-to-kill (TTK) than other machine pistols.

Recoil is mild to moderate - per shot recoil being quite low but when holding down the trigger recoil climbs vertically and some horizontal kick. However, it does remain the most accurate of the machine pistols when firing in fully-automatic mode and remains very controllable. Hip-fire performance is average, given the lower damage and firerate compared to pistols and other machine pistols. 

Magazine capacity is also best for its class, at 19+1 rounds per magazine (tied with the TEC-9 20 rounds). Given the fully-automatic firemode, the G18's ammunition consumption rate remains fairly high, although ammunition is commonly found - being able to retrieve ammunition from pistols except the Deagle 44, machine pistols and PDWs. Reload times are above-average, requiring 2.5 seconds for a tactical reload and a fairly quick 2.7 seconds for an empty reload. 

The G18 is also unique in that it has access to a 33-round magazine attachment and an attachable stock, being the only machine pistol able to increase its magazine capacity. The G17 also has access to this attachment.

Usage & Tactics

The G18 is geared towards accurate sustained automatic fire than the other machine pistols available in-game. Its damage output is lower than its class members and despite having the lowest firerate in-class, it still has a high ammunition consumption rate. In order to increase the weapon's effectiveness, aiming for the head when possible is highly recommended, given the better accuracy compared to other machine pistols as well as the reduction in shots-to-kill (STK). Hip-firing, although generally good for machine pistols, should only be left as a last resort for when a foe takes the user by surprise and has limited time to react. Spraying from the hip with abandon will tend to quickly empty the magazine and leave a player defenseless.

A user should mainly use the G18 within close-quarters-combat (CQC), given its role as a sidearm. However, its higher degree of accuracy and lower recoil - particularly when compared to other members of its class such as the TEC-9 - mean it is possible to use it outside of CQC if needed. When doing so, switching to semi-automatic will aid in hitting shots at such distances and reducing ammunition usage in such engagements.

In terms of attachments, it is generally up to a user's preference. The iron sights are generally good for most engagements typical for a sidearm and quite unobtrusive but an optic such as a Delta or Mini Sight are useable and do provide a marginal benefit over the iron sights in terms of precision.

Regarding barrel attachments, the muzzle break improves tap-firing with the G18, making it more effective outside of CQC, whereas the compensator improves the G18's accuracy whilst firing in full-auto by mitigating any side-to-side movement in recoil - generally harder to control than vertical recoil for most users. If one is contempt with the recoil, a suppressor is also quite an effective attachment, removing muzzle flash and keeping a user off the mini-map whilst firing. Damage and range reduction is minimal as is the penalty to muzzle velocity. 

In terms of auxillary attachments, the laser sight is worth considering given its improvements to hip-fire accuracy - useful for machine pistols - and considering its early kill unlock requirement is a recommended attachment until a user is able to use the more unique attachments. The 33-round magazine makes the G18 better at taking on multiple enemies at once which is helpful in CQC environments. Another option is the Glock Stock, which improves aimed accuracy - something of usefulness if using the G18 outside of CQC.

Conclusion

As a whole, the Glock 18 functions as a more versatile and user-friendly machine pistol. It sacrifices raw high damage and TTK for controllability and consistency. This makes it an ideal choice for players looking for a dependable, all-rounder secondary weapon which is great as a back-up weapon. However, it is beaten at close range by the much faster-firing TEC-9 and M93R and is inferior at longer ranges compared to most semi-automatic pistols. However, the G18 still remains an effective weapon to use in combat.

Pros & Cons

Pros:

  • Adequate magazine size.
  • Controllable recoil.
  • Can use a unique stock and 33-round Magazine.
  • Average fire rate, meaning ammunition spending won't be out of control.
  • Average damage.

Cons:

  • Second lowest max damage range and lowest min damage range in class.
  • Low ammunition reserve.
  • Lowest RoF in-class.
  • Longer TTK than other machine pistols.

Trivia

  • The G18 was the first machine pistol to be added.[2]
  • In real life, the Glock 18 fires at much faster rates of fire from 1100-1200 RPM. It was probably set at 780 for balancing reasons or to differentiate it from the TEC-9.
  • This page became Article of the Month for April 2016.
  • This page had originally copied the G18 page on Stylis Studios' website.
  • The G18 model is that of the Glock 17C, as the model lacks a fire selector. Implying that the model seen in game is a converted G17C which may also explain the fire rate as some conversions have an rate limiter built into them.
    • It also has the enlarged magazine release found on 4th Gen Glocks, even though the Glock 18 in real life does not have this.
  • As of July 6, 2017, the Glock 18 now has an ammo reserve of 57, instead of the previous 50.
  • It was for a long time the only weapon in-game to have the Glock Stock attachment, until New Steel where the G17 also has the stock.
  • The G18 was all-black with silver accents in the Alpha stage of the game, which was later replaced with a black slide and tan body.

References

  1. [1] Wikipedia - Glock (sec.9x19mm Parabellum)
  2. https://www.youtube.com/watch?v=XBO4rWz8SkI
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