Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 42
Damage 33 → 22
Range 50 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 750 RPM

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (120 studs)
(x1.4) Head 46.2 30.8
(x1) Torso 33 22
(x1) Arms and Legs 33 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 33 -> 19.8 50 max -> 108 min
R2 Suppressor 31.35 -> 20.9 47.5 max -> 114 min
PBS-1 Suppressor 31.35 -> 20.9 47.5 max -> 114 min
PBS-4 Suppressor 31.35 -> 20.9 47.5 max -> 114 min
Suppressor 29.7 -> 22 45 max -> 120 min
Armor Piercing 33 -> 18.33333 0 max -> 120 min
Hollow Point 27.5 -> 26.4 50 max -> 120 min
Muzzle Velocity 2000 stud/s
Penetration Depth 1.5 studs
Suppression 0.5


Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 22
Weapon Recovery Speed 25
Weapon Recoil Damping 0.75


Min Camera Kick (1.60, -0.31, -0.21)
Max Camera Kick (1.70, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 5.30)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 11
Hipfire Spread Damping 0.85


Min Camera Kick (2.20, -0.22, -0.50)
Max Camera Kick (2.70, 0.14, 0.50)
Min Recoil Displacement (-0.11, 0.00, 2.20)
Weapon Shot Displacement (0.10, 0.20, 3.79)
Min Recoil Rotation (0.10, -0.25, -0.50)
Max Recoil Rotation (0.50, 0.25, 0.50)
Sight Magnification 2.5x


Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62×39mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Laser 75 Kills
Green Laser 110 Kills
Flashlight 120 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills
Flashlight 365 Kills

The Groza-1 is a Russian Carbine. It is unlocked at rank 42, or it can be purchased with credits.


The OTs-14-1A Bullpup Rifle-1 or Groza-1, is the variant of the OTs-14 rifle chambered in 7.62×39mm M43 Soviet, using the same magazines as the AK47 and AKM assault rifles. Originally an experimental chambering, it was later adopted by the Army in 1998 for use by its Airborne, Combat Engineering, and Spetsnaz troops. It has more stopping power and range than the subsonic version and can use cheaper ammunition readily available from supplies.

The OTs-14-1A-01 is a carbine variant of the weapon, that features a shorter barrel and a vertical foregrip. This is the variant seen in-game.


General Information

The Groza-1 has an average rate of fire (RoF) for its class, at 750 RPM—tied with the G36C. Damage is also similarly average, being a four-shot kill (4SK) up close and a 5SK at longer ranges. Range is mixed, having a shorter maximum range of 50 studs meaning damage begins to drop off sooner than other carbines, but has a minimum range of 120 studs, meaning damage drop-off is less extreme over range. Muzzle velocity is less-than-average for a carbine, at 2000 studs per second, but this is the same for other weapons firing the 7.62x39mm round such as the AK47. This results in the Groza-1 having a very consistent time to kill (TTK) at all ranges, albeit it has a slower TTK up close than other carbines.

The Groza-1 has low overall recoil, with minimal upwards kick and horizontal deviation during sustained automatic fire. 

Magazine capacity is average for its class, at 30+1 rounds. Reload times are average, having a tactial reload of 2.5 seconds and an empty reload of 3.5 seconds. Given the average RoF and average magazine capacity, ammunition consumption rate is average. Ammunition type is fairly common, so needing to resupply from dropped weapons is usually easy to do.

Usage & Tactics

The Groza-1 is an excellent carbine to use at long range. The low recoil combined with a decent fire rate and above-average long range damage for a carbine make it a viable contender at range with most assault rifles and has an effective range that rivals even designated marksman rifles. However, when in close-quarters-combat (CQC), the Groza-1 is on the weaker side, since it has a 4SK at close range that isn't helped much by only having a decent fire rate.

The sights aren't the best and are generally cumbersome, so replacement with an optic of the player's choosing may be necessary. Generally, optics like the Coyote Sight or DDHB Reflex are recommended as they offer a higher zoom than some other optics such as the Reflex Sight, although this is highly due to a player's personal preference. One should take advantage of the underbarrel Green Laser as it could be of use to further improve the Groza-1's already-accurate hipfiring ability. In order to further reduce the minimal recoil it has already, a Muzzle Brake is recommended on this gun, as this becomes the actual definition of a laser beam. Armor Piercing is also recommended as this gun becomes a 4SK to the torso at all ranges, which helps even inexperienced players to excel at long-ranges, all without losing the laser as the gun comes with an integrated Vertical Grip.

The use of the automatic firerate is generally recommended, even for long-range combat, due to the minimal recoil and slower firerate. As the Groza-1 can pick up ammo from all carbines and most assault rifless, ammo is abundant on the battlefield, meaning one does not need to conserve as much ammo as they think.


The Groza-1 is a superb carbine that brings a unique edge in the carbines by dealing what is basically assault rifle damage at range along with extremely controllable recoil at a decent fire rate.

Pro & Cons


  • Integrated Vertical Grip.
  • Minimal recoil.
  • Good minimum damage - 5SK at long range.
  • Good reload speed.
  • Long damage drop-off.
  • Able to attach a Green Laser to the underbarrel.


  • Slow TTK up close.
  • Partial reloads cannot reliably be reload cancelled.
  • Medium-to-high camera recoil.


  • There is a bug that makes the Groza-1 unable to pick up ammunition from the SKS and RPK, which use the same cartridge.
  • The Groza-1 and the Groza-4 use the same reload animations and reload sound as the SA80 rifles.
  • This carbine is an antithesis to the AK47 and AKM assault rifles. While the former two have high damage, high recoil, and low fire rate, the Groza-1 has low damage, low recoil, and a decent fire rate.
  • Previously, the Groza-1 in-game had a firerate of 700 RPM, instead of 750 RPM, which is the real life firerate of the weapon.
    • This was due to balancing reasons - differentiating it from the G36C which has similar statistics.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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