A Russian bullpup carbine. Above-average perfomance in all respects with a stable firing characteristic.
–In-game description
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 42
Damage 33 → 22
Range 50 max → 120 min


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 750 RPM

TTK (Time to Kill) 0.16 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (120 studs)
(x1.40) Head 46.2 30.8
(x1.00) Torso 33 22
(x1.00) Limbs 33 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 31.35 -> 22 42.5 max -> 102 min
R2 Suppressor 31.35 -> 20.9 45 max -> 108 min
ARS Suppressor 33 -> 19.8 50 max -> 120 min
PBS-1 Suppressor 31.35 -> 20.9 47.5 max -> 114 min
PBS-4 Suppressor 31.35 -> 20.9 47.5 max -> 114 min
Armor Piercing 33 -> 22 25 max -> 120 min
Hollow Point 39.6 -> 17.6 55 max -> 108 min
Muzzle Velocity 2000 stud/s
Penetration Depth 1.5 studs
Suppression 0.5


Min Camera Kick (1.60, -0.31, -0.21)
Max Camera Kick (1.70, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.10, 1.00)
Max Recoil Displacement (0.69, 0.40, 2.59)
Min Recoil Rotation (2.20, 0.30, -0.50)
Max Recoil Rotation (4.40, 0.80, 0.50)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 11
Hipfire Spread Damping 0.85


Min Camera Kick (1.20, 0.21, -0.50)
Max Camera Kick (1.70, 0.43, 0.50)
Min Recoil Displacement (-0.31, 0.60, 2.20)
Weapon Shot Displacement (0.30, 1.20, 4.80)
Min Recoil Rotation (0.60, 0.25, 1.20)
Max Recoil Rotation (1.10, 1.14, 1.29)
Sight Magnification 2.5x


Hipfire Camera Recovery Speed 21
Sight Camera Recovery Speed 22
Weapon Recovery Speed 25
Weapon Recoil Damping 0.75
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 20


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 7.62x39mm
Round in Chamber One
Shot Suppression Range None

The Groza-1 is a Russian Carbine. It is unlocked at rank 42, or it can be purchased with credits.


The OTs-14-1A Bullpup Rifle-1 or Groza-1, is the variant of the OTs-14 rifle chambered in 7.62×39mm M43 Soviet, using the same magazines as the AK47 and AKM assault rifles. Originally an experimental chambering, it was later adopted by the Army in 1998 for use by its Airborne, Combat Engineering, and Spetsnaz troops. It has more stopping power and range than the subsonic version and can use cheaper ammunition readily available from supplies.

The OTs-14-1A-01 is a carbine variant of the weapon, that features a shorter barrel and a vertical foregrip. This is the variant seen in-game.


General Information

The Groza-1 has an average rate of fire (RoF) for its class, at 750 RPM—tied with the G36C. Damage is also similarly average, being a four-shot kill (4SK) up close and a 5SK at longer ranges. Range is mixed, having a shorter maximum range of 50 studs meaning damage begins to drop off sooner than other carbines, but has a minimum range of 120 studs, meaning damage drop-off is less extreme over range. Muzzle velocity is less-than-average for a carbine, at 2000 studs per second, but this is the same for other weapons firing the 7.62x39mm round such as the AK47. This results in the Groza-1 having a very consistent time to kill (TTK) at all ranges, albeit it has a slower TTK up close than other carbines.

Magazine capacity is average for its class, at 30+1 rounds. Reload times are average, having a tactial reload of 2.5 seconds and an empty reload of 3.5 seconds. Given the average RoF and average magazine capacity, ammunition consumption rate is average. Ammunition type is fairly common, so needing to resupply from dropped weapons is usually easy to do. The Groza-1 has low overall recoil but moderate camera recoil, with minimal upwards kick and horizontal deviation during sustained automatic fire. 

Usage & Tactics

The Groza-1 is an excellent carbine to use at long range. The low recoil combined with a decent firerate and above-average long range damage for a carbine make it a viable contender at range with most assault rifles and has an effective range that rivals even designated marksman rifles. However, when in close-quarters-combat (CQC), the Groza-1 is on the weaker side, given its 4SK and average firerate.

The iron sights of the Groza-1 are generally cumbersome, so an optic of the player's choosing is useful in improving target acquisition. Optics like the Coyote SightDDHB Reflex or the Reflex Sight are good choices for more lower magnified optics, although this is subject to a user's preference. As for barrel attachments, the compensator and muzzle brake are good albeit for different purposes; the compensator improves horizontal recoil whereas the muzzle brake reduces vertical kick. However, the Groza-1's lower recoil allows for alternative options. Some suppressors can work as they do not reduce the shots to kill (STK) profile, and the flash hider aids accuracy by removing the muzzle flash. One should also take advantage of the underbarrel Green Laser as it could be of use to further improve the Groza-1's already-accurate hipfiring ability.

The use of the automatic firerate is generally recommended, even for long-range combat, due to the minimal recoil and slower firerate. As the Groza-1 can pick up ammo from all carbines and most assault rifless, ammo is abundant on the battlefield, meaning one does not need to conserve as much ammo as they think.


The Groza-1 is a superb carbine that brings a unique edge in the carbines by dealing what is basically assault rifle damage at range along with extremely controllable recoil at a decent fire rate.

Pro & Cons


  • Integrated Vertical Grip.
  • Minimal recoil.
  • Good minimum damage - 5SK at long range.
  • Good reload speed.
  • Long damage drop-off.


  • Slow TTK up close.
  • Partial reloads cannot reliably be reload cancelled.
  • Medium-to-high camera recoil.


  • There is a bug that makes the Groza-1 unable to pick up ammunition from the SKS and RPK, which use the same cartridge.
  • The Groza-1 and the Groza-4 use the same reload animations and sounds as the SA80 rifles.
  • This carbine is an antithesis to the AK47 and AKM assault rifles. While the former two have high damage, high recoil, and low fire rate, the Groza-1 has low damage, low recoil, and a decent fire rate.
  • Previously, the Groza-1 in-game had a firerate of 700 RPM, instead of 750 RPM, which is the real life firerate of the weapon.
    • This was due to balancing reasons - differentiating it from the G36C which has similar statistics.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article
Community content is available under CC-BY-SA unless otherwise noted.