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An integrally suppressed version of the Groza-1 firing 9x39mm. Excellent close-range performance[sic] with mild recoil, but a slower fire rate and smaller magazine.
–In-game description
Groza-4
Groza4Angle
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 79
Damage 36 → 20
Range 40 max → 90 min
Groza-4graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 20, 21 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 700 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (40 studs) Min (90 studs)
(x1.4) Head 50.4 28
(x1.00) Torso 36 20
(x1) Arms and Legs 36 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Armor Piercing 36 -> 16.66667 0 max -> 90 min
Hollow Point 43.2 -> 24 40 max -> 90 min
Muzzle Velocity 1500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

ACCURACY 27

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 25
Weapon Recoil Damping 0.75

HIP ACCURACY 35

Min Camera Kick (1.10, -0.31, -0.21)
Max Camera Kick (2.50, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 8.19)
Max Recoil Displacement (0.80, 1.10, 9.80)
Min Recoil Rotation (-0.41, 0.30, -0.50)
Max Recoil Rotation (1.29, 1.20, 0.50)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.85

SIGHT ACCURACY 43

Min Camera Kick (1.00, -0.31, -0.50)
Max Camera Kick (1.50, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.30, 7.19)
Weapon Shot Displacement (0.10, 0.69, 8.80)
Min Recoil Rotation (0.20, -0.11, -0.31)
Max Recoil Rotation (0.60, 0.20, 0.30)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 12
Aiming Speed 18
Crosshair Size 30
Crosshair Spread Rate 350
Crosshair Recover Rate 20

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9×39mm SP
Round in Chamber One
Shot Suppression Range Active


List of Attachments


Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 120 Kills


Barrel Kills Required


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills
Flashlight 365 Kills


The Groza-4 is a Russian Integrally Suppressed Carbine. It is unlocked at rank 79, or it can be purchased with credits.

History

The OTs-14-4A Bullpup Rifle-4 is the variant of the OTs-14 rifle, chambered for the subsonic 9x39mm cartridge. It uses the same 20-round magazines as the AS Val and its variants. It was the OTs that was originally chambered in the aforementioned cartridge, to meet the requirements of Russia's Ministry for Internal Affairs (MVD) for a close combat weapon in Chechnya. The 7.62x39mm variant, known as the Groza-1, was manufactured later.

In-Game

General Information

The Groza-4 has very high damage, being a three-shot kill (3SK) up close and a 5SK at longer ranges—on par with the SR-3M and AK12C. However, it sports the ability to kill with two headshots up close, making it more powerful than most carbines in close-quarters-combat (CQC). Its range is shorter than average, given its nature as an integrally suppressed weapon, with damage drop-off beginning at 40 studs and ending at 90 studs. Muzzle velocity is poor, at 1500 studs per second—the worst in-class—although this is identical to the similarly high-powered, integrally suppressed AS VAL.

The Rate of fire (RoF) is average too, at 700 RPM. Combined with the high damage up close, however, the time to kill (TTK) of the Groza-4 is extremely quick up close, especially with headshots. Magazine capacity is small, however, at 20+1 rounds, limiting its ability to kill multiple targets before needing to reload. Reload times are fairly quick thankfully, with tactical reloads requiring 2.3 seconds and empty reloads taking a lengthier 3.2 seconds to complete.

Recoil is mild, kicking upwards with a light horizontal kick—remaining on target even whilst providing sustained automatic fire.

Usage & Tactics

The Groza-4 is geared towards one-on-one CQC engagements. Due to its poor muzzle velocity, the Groza-4 performs poorly at longer range—particularly when compared to other members of its class—and due to its small magazine capacity, the weapon is unable to tackle multiple foes at once without the risk of needing to reload. However, at a close range, its ability to kill with two headshots allows the weapon to outperform the likes of the SR-3M, AS VAL and other faster-firing weapons. Instead of trying to shoot from long-range, try to get into CQC to use the weapon effectively. 

The Groza-4's close-range power is reinforced by its integral suppressor, which provides a great benefit when employed in a CQC role, keeping a user off the minimap whilst firing as well as removing muzzle flash. This results in a huge emphasis on accuracy, speed, and stealth with the Groza-4.

With a limited magazine capacity, average RoF, poor performance outside of CQC and integral suppressor, the Groza-4 relies on its quick minimum TTK in order to stay competitive with other carbines. A user will need to be able to perform consistent headshots with the weapon in order to get the most out of it.

The Groza-4 is designed to engage a single enemy up close whilst remaining undetected. Therefore, flanking is an essential strategy when using the weapon, as a user is able to sneak around the enemy and take them out without giving away their position due to the suppressor.

Regarding attachments, an optic such as the Reflex Sight and DCL 120 is well-suited to the weapon given its close-range bias. The iron sights are generally obstructive and such optics provide a much clearer view on target. The Groza-4 cannot accept barrel attachments due to the integral suppressor, much like the AS VAL , meaning recoil can only be reduced with grips. Thankfully, recoil is generally low, meaning a user can remain on target whilst holding down the trigger.

Grips such as the Angled Grip well mitigate recoil and help in remaining on target, although, the Vertical Grip allows users to greatly improve the weapon's hipfire performance—a trait desired for CQC. In the Other category, Lasers can help aid hipfire performance, and special ammunition such as Armor Piercing or Hollow Point rounds are not recommended as shots to kill remain unchanged while greatly neutering ranged capabilities.

Conclusion

The Groza-4 is very much a CQC focused carbine, given its poorer performance at long range. While not as versatile as other carbines, it is very reliable inside its maximum damage range, even with a 20-round magazine.

Pros & Cons

Pros:

  • High damage—2SK to the head up close.
  • Extremely fast minimum TTK at close range.
  • Fast reload times.
  • Low to mild recoil.
  • Tight bullet spread.
  • Integral suppressor.

Cons:

  • Cannot equip barrel attachments.
  • Small magazine size.
  • Mediocre RoF for its class.
  • Poor muzzle velocity.
  • Low maximum damage range.

Trivia

  • While the Groza-4 is integrally suppressed in-game, it is not integrally suppressed in real life.
  • While being a separate weapon of its own, 75% of the Groza's components are compatible with the AKS-74U, such as the upper and lower receiver and the magazine.
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