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A German assault rifle, deriving its design from the AR-15 platform. Made famous for its use by SEAL Team Six. Fast fire rate with high damage, but a slow reload.
–In-game description
HK416
HK416 angled
Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 64
Damage 31 → 24
Range 80 max → 160 min
HK416graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes Auto & Semi
Rate of Fire 850 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.14 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (80 studs) Min (160 studs)
(x1.4) Head 43.4 33.6
(x1.0) Torso 31 24
(x1.00) Limbs 31 24
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
R2 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
ARS Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-1 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
PBS-4 Suppressor Script error: No such module "DamageModifiers".Script error: No such module "DamageModifiers". Script error: No such module "DamageModifiers". max → Script error: No such module "DamageModifiers". min
Armor Piercing 31 -> 24 40 max -> 160 min
Hollow Point 37.2 -> 19.2 88 max -> 144 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.0 studs
Suppression 0.5

HIP ACCURACY 43

Min Camera Kick (1.29,-0.61,-0.31)
Max Camera Kick (1.70,-0.11,0.30)
Min Recoil Displacement (-0.50,0.60,8.19)
Max Recoil Displacement (0.80,1.10,8.50)
Min Recoil Rotation (-0.61,0.50,-0.31)
Max Recoil Rotation (1.20,1.20,0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.80

SIGHT ACCURACY 24

Min Camera Kick (1.00,-0.50,-0.50)
Max Camera Kick (2.00,0.50,0.50)
Min Recoil Displacement (-0.11,0.20,11.19)
Weapon Shot Displacement (0.10,0.30,11.80)
Min Recoil Rotation (0.20,-0.35,-0.31)
Max Recoil Rotation (0.50,0.34,0.31)
Sight Magnification 1.8x

ACCURACY 29

Hipfire Camera Recovery Speed 18
Sight Camera Recovery Speed 21
Weapon Recovery Speed 17
Weapon Recoil Damping 0.8
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}

WEAPON HANDLING

Reload Time 2.7 seconds
Empty Reload Time 3.5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type ‎5.56×45mm NATO
Round in Chamber Template:Weapon/Chamber
Shot Suppression Range None


The HK416 is a German Assault Rifle. It is unlocked at rank 64, or it can be purchased with credits.

History

The HK416 is an assault rifle developed by German firearms manufacturer Heckler & Koch based on the AR-15 series of rifles, specifically the Colt M4 carbine family. During the 1990s, the United States Army Delta Force, in collaboration with Heckler & Koch and American firearms expert Larry Vickers, began development of a new rifle to replace the M4 carbine, with the goal to fix the issues with the M16 and M4 designs. Heckler & Koch used their prior experience in developing the G36 rifle - and later during development, the XM8 project - and their successful modernization program of the British SA80 series of weapons in designing the HK416.

The HK416 uses a proprietary short-stroke gas piston originally used in the G36 which was developed off the Armalite AR-18.[1] This new piston system prevents combustion gases getting inside the weapon and remove any powder residue being in the receiver after long periods of shooting, greatly improving reliability by reducing instances of malfunctions and improving the lifespan of weapon parts.[1][2] Other improvements include a cold forged barrel, an improved bolt and a free-floating hand guard with standard picatinny rails.

In-game

General Information

The HK416 possesses above-average damage for its class. Although it has a four-shot kill (4SK) up close and a 5SK at the end of its damage drop-off, its damage values are high enough that one headshot will reduce the shots to kill (STK) requirements by one at any range. Range is very good, with damage beginning to drop off at 80 studs, an average for its class—however, it stops at 160 studs, which is a good minimum range value for an assault rifle.

Rate of fire (RoF) is on the higher end for its class, at 850 RPM—slightly slower than that of the FAMAS G2 or AS VAL. Muzzle velocity is average for its class, at 2500 studs per second. With average damage, muzzle velocity and higher-than-average RoF, this results in the HK416's time to kill (TTK) being fairly good quick close and consistent at medium range.

Recoil is overall mixed. Recoil per shot is mild and vertical recoil is fairly moderate. However, camera recoil is quite high, with a high degree of horizontal kick. Hipfire is average for its class, with average spread, although the higher RoF makes hipfire performance somewhat better than other assault rifles.

Magazine capacity is average for its class, at 30+1 rounds, with 120 rounds in reserve - also average for its class. Reload times are on the slower end, requiring 2.7 seconds for a tactical reload and 3.1 seconds for an empty reload. Due to the higher RoF, the HK416;s ammunition consumption rate is quite high. Fortunately, as an assault rifle, along with a common ammunition type (5.56x45mm NATO), the HK416 can replenish its ammunition stocks relatively easily.

Usage & Tactics

The HK416 is a competitive assault rifle within the close range to medium range bracket. Its high RoF coupled with its good damage and range makes it a fast-killing weapon, even out to medium range. In terms of its TTK, it falls somewhere in between the M16A3 and the FAMAS G2, having a firerate in between the two rifles but having better range. Its TTK is also comparable with personal defense weapons, such as the MP10. However, it is outclassed in CQC by the likes of the AS VAL, M231 and FAMAS G2—it trades more CQC power for better overall range performance and versatility, being able to perform at mutliple range engagements fairly well but still outclassed in some aspects by other weapons.

The main downsides of the HK416 are its recoil, high ammunition consumption rate and the slow reload. Its high camera recoil makes it hard to remain on target whilst firing in full-auto outside of close range, making tap-firing or burst-firing useful for longer-ranged engagements. Given the recoil's effect on accuracy, this can also affect the rate of ammunition consumption—the less accurate a weapon is, the more likely it is more bullets will be expended at shooting at a target for a kill. Reload frequency may be a problem, however, ammunition reserves can be easily replenished.

Regarding attachments, the HK416 is a failry versatile weapon, much like all other AR-15 style rifles. With optics, its iron sights are quite clear and useful for CQC and medium range, so an optic is not necessarily essential but they do provide a marginal benefit in terms of precision. Most of the higher-magnification optics remain less effective on the HK416 given the high camera recoil and the weapon being suited towards closer ranges, so low-magnification, single dot optics such as the Delta Sight or the Reflex Sight are good choices.

In terms of barrel attachments, the Compensator is a good choice to mitigate the horizontal recoil of the weapon and make it easier to remain on target whilst firing in full-auto. Suppressors are also quite useable, if the user is comfortable with the recoil, as they will not affect the STK requirement to the body, making the HK416 a good candidate for a stealth-based loadout. However, suppressors will make headshots more crucial in reducing the TTK at longer ranges.

As for underbarrel attachments, the Angled Grip is a very good choice, reducing the recoil and making the weapon more stable when firing in full-auto, subsequently improving the weapon's useability at medium ranges. Alternatively, if the user is strictly using the HK416 up close, a Vertical Grip greatly improves the hipfire performance of the weapon. Alternatively, the user could use the Stubby Grip to greatly reduce the camera recoil. With auxillary attachments, a laser sight is highly recommended. The benefit of tighter hipfire spread is always useful and when paired with a vertical grip and suppressor makes for a very good CQC-orientated loadout, taking advantage of the HK416's higher RoF. Alternatively, if a user wants to improve the HK416's longer-range capabilities, the use of Armor Piercing rounds give the HK416 a 4SK to the torso at all ranges.

Despite the HK416's fast TTK, and recoil can be easily mitigated by effective use of attachments, reload times will still be appalling, limiting it's potential. Especially in hotly contested zones, which requires the user to encounter waves of enemies in a rapid succession. With that in-mind, it is wiser to flank the enemy, playing with a passive-aggressive method by preying on 1 or 2 opponent, and the faster-than-average TTK, plus a good setup will shut targets down before they could react.

Conclusion

The HK416 is a great candidate when it comes to flanking and preying on targets and its fast TTK will let you kill them before they could kill you in most circumstances. But in a hotly-contested area, it may survive the first of opponents of an onslaught but it's reload time will leave the user vulnerable or being forced to switch to a sidearm to deal with incoming enemies. It is also very customizable, allowing the user to fill in their needs and improving the recoil to extend it's terrifying effectiveness.

Pros and Cons

Pros:

  • Low vertical recoil.
  • Versatile - very customizable.
  • Suppressors do not affect body STK requirement.
  • Relatively clear iron sights.
  • High RoF.
  • Moderately accurate.

Cons:

  • High ammunition consumption rate.
  • High camera recoil.
  • Moderate horizontal recoil.
  • Sluggish reloads.

Trivia

  • The HK416 was released in Version 4.4.0, along with the Five Seven and the AA-12.
  • The model in game doesn't have a trigger. It is the case for many other models in Phantom Forces.
  • The HK416 was originally named the HK M4 by Heckler & Koch, however it was changed due to a trademark infringement suit made by Colt Defense.[3]
  • The model in-game is that of the HK416A5 with a 14.5 inch barrel.
  • The third-person model of the HK416 is an M4A1.

References

Update History

Update Description Note
4.4.0 Introduction
4.6.0 Reload animation redone

Reload speed slowed

Weaponry
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A1 - M16A3 - AUG A2 - K2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - StG-44 - M231
Type 88 - C7A2 - G11K2 - Type 20

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - Colt MARS - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - K7 - AKS74U - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun
RAMA 1130 - BWC-9

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - HAMR IAR - RPK74 - MG3KWS - Stoner 96 - ChainSAW - MG42 - M1918A2

Sniper Rifles

Intervention - Model 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - K14 - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000 - NTW-20 - FT300 - M1903

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - K1A - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
Gyrojet Carbine - X95R - HK51B - C8A2 - OTs-126 - Can Cannon

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR - M21

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3A3 - AG-3 - HK417
Henry 45-70 - FAL 50.00 - M14 - HCAR

Shotguns

KSG-12 - Model 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12 - DT11 - E-Gun - USAS-12

Secondary Weapons Pistols

M9 - M17 - G17 - M1911 - Desert Eagle L5 - GI M1 - Hardballer
Izhevsk PB - M45A1 - KG-99 - Five Seven - ZIP 22 - Makarov PM - AM III Grizzly - GB-22 - Desert Eagle XIX - Gyrojet Mark I - GSP - G21 - G23
G40 - G50 - M2011 - AF2011-A1 - Alien

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - Škorpion vz. 61 - MP1911
Arm Pistol - ASMI - PP-2000

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez - Coilgun - SASS 308

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