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Judge
Judge temp
Overview
Weapon Type Secondary Weapon
Weapon Class Revolver
Rank Prerequisites Rank 0
Damage 40 → 20
Range 25 max → 60 min
230px
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 5
Ammo Reserve 25
Fire Modes Semi
Rate of Fire 300 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.20 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (25 studs) Min (60 studs)
(x1.14) Head 45.6 22.8
(x1) Torso 40 20
(x1) Arms and Legs 40 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 38 -> 19 23.75 max -> 57 min
Suppressor 36 -> 20 22.5 max -> 60 min
Armor Piercing 40 -> 16.66667 0 max -> 60 min
Hollow Point 33.33333 → 24 25 max → 60 min
Muzzle Velocity 2000 studs/s
Penetration Depth 1.0 studs
Suppression 3.0

ACCURACY 12

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 14
Weapon Recovery Speed 16
Weapon Recoil Damping 0.8

HIP ACCURACY 10

Min Camera Kick (3.70, -0.61, -0.31)
Max Camera Kick (4.19, -0.11, 0.30)
Min Recoil Displacement (0.50, -0.61, 10.19)
Max Recoil Displacement (0.80, 2.40, 17.79)
Min Recoil Rotation (25.20, -1.00, -0.31)
Max Recoil Rotation (27.29, 3.09, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 10

Min Camera Kick (4.30, 2.00, -0.31)
Max Camera Kick (5.40, 4.00, 0.30)
Min Recoil Displacement (-1.40, 1.21, 12.19)
Weapon Shot Displacement (1.60, 1.70, 14.80)
Min Recoil Rotation (13.30, 1.39, 8.50)
Max Recoil Rotation (15.19, 2.09, 10.50)
Sight Magnification 1.4x

WEAPON HANDLING

Reload Time 3.4 seconds
Empty Reload Time 3.4 seconds
Equip Speed 11
Aiming Speed 15
Crosshair Size 36
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .410 Bore
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The Judge is an Brazilian Revolver Shotgun. It is unlocked by default in the Test Place.

History

Coming Soon.

In-Game

General Information

Coming Soon.

Usage & Tactics

When it comes to using the Judge, the best way to go about it is to flank the enemy, getting as close as possible to guarantee those one-shot kills. Due to the powerful shotgun nature of the Judge, recoil is less of an issue than with other revolvers, since followup shots are usually reserved for other players in tight spaces. However, it is much easier to miss with the Judge than with any other shotgun in the game, due to only having 4 pellets, which may also result in less consistent 1-shot-kills (1SK) beyond 30 studs or so.

Conclusion

For a weapon designed to get a quick 1-hit kill on an enemy up close, the Judge is near perfect for the role. It has surprisingly high damage, which will weaken an enemy tremendously even when not killing in one hit. Even when it doesn't, the Judge has a forgiving firecap that allows for relatively quick followup shots, and a generous capacity for a secondary shotgun to go along with it. In the right hands, the Judge can demolish enemy teams up close, with relatively quick reloads separating the barrage of buckshot.

Pros & Cons

Pros:

  • Highest damage out of any secondary shotgun in the game, as well as the highest damage out of any shotgun per pellet in the game.
  • Highest capacity out of any secondary shotgun in the game.
  • Elevated reserve ammo count compared to other secondary shotguns.
  • Second highest fire rate out of any shotgun, beaten only by the Saiga-12 and Saiga-12U, tied with the AA-12.
  • Surprisingly tight spread for a secondary shotgun.
  • Due to it taking shotgun ammunition, finding ammo is often easier with the Judge than with any other revolver.

Cons:

  • Only 4 pellets per shot.
  • Lowest base range for any secondary shotgun in the game.
  • Tight spread and low pellet count demand accuracy on the user’s end, more so than most other shotguns in the game.
  • High recoil.
  • Cannot accept alternate shotgun ammo types.
  • Loses effectiveness after ~75 studs.

Trivia

  • The unusually high damage per pellet could be a reference to the Judge’s depiction in Payday 2, where it was similarly ludicrously powerful.
  • This is the first weapon that takes shotgun ammunition to not be classed as a ‘shotgun’ or ‘other’ weapon.
    • This is also the first shotgun-type weapon to not be able to take alternate shotgun ammo types since the ability to do so was introduced.
  • This is the second shotgun-type weapon to take unique shotgun ammunition (.410 bore), the first being the KS-23M, which uses 23x75mmR shells.
  • The Judge is the only weapon to come with purple iron sights.
  • The name of the gun, along with the Jury and the Executioner, forms the English idiom "judge, jury, and executioner". This idiom essentially means that the person in question is in charge of all decisions made, and those decisions are all final, as if the legal process was suspended.

References

WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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