|- This asset is in its testing phase.
This page is about content that is not currently in the main game, and is currently being tested for bugs and balance. The information below will most likely be inaccurate. Once the content is added, this notice will be removed.
|Weapon Type||Secondary Weapon|
|Rank Prerequisites||Rank 0|
|Damage||40 → 20|
|Range||25 max → 60 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Rate of Fire||300 RPM|
Usage & Tactics
When it comes to using the Judge, the best way to go about it is to flank the enemy, getting as close as possible to guarantee those one-shot kills. Due to the powerful shotgun nature of the Judge, recoil is less of an issue than with other revolvers, since followup shots are usually reserved for other players in tight spaces. However, it is much easier to miss with the Judge than with any other shotgun in the game, due to only having 4 pellets, which may also result in less consistent 1-shot-kills (1SK) beyond 30 studs or so.
For a weapon designed to get a quick 1-hit kill on an enemy up close, the Judge is near perfect for the role. It has surprisingly high damage, which will weaken an enemy tremendously even when not killing in one hit. Even when it doesn't, the Judge has a forgiving firecap that allows for relatively quick followup shots, and a generous capacity for a secondary shotgun to go along with it. In the right hands, the Judge can demolish enemy teams up close, with relatively quick reloads separating the barrage of buckshot.
Pros & Cons
- Highest damage out of any secondary shotgun in the game, as well as the highest damage out of any shotgun per pellet in the game.
- Highest capacity out of any secondary shotgun in the game.
- Elevated reserve ammo count compared to other secondary shotguns.
- Second highest fire rate out of any shotgun, beaten only by the Saiga-12 and Saiga-12U, tied with the AA-12.
- Surprisingly tight spread for a secondary shotgun.
- Due to it taking shotgun ammunition, finding ammo is often easier with the Judge than with any other revolver.
- Only 4 pellets per shot.
- Lowest base range for any secondary shotgun in the game.
- Tight spread and low pellet count demand accuracy on the user’s end, more so than most other shotguns in the game.
- High recoil.
- Cannot accept alternate shotgun ammo types.
- Loses effectiveness after ~75 studs.
- The unusually high damage per pellet could be a reference to the Judge’s depiction in Payday 2, where it was similarly ludicrously powerful.
- This is the first weapon that takes shotgun ammunition to not be classed as a ‘shotgun’ or ‘other’ weapon.
- This is also the first shotgun-type weapon to not be able to take alternate shotgun ammo types since the ability to do so was introduced.
- This is the second shotgun-type weapon to take unique shotgun ammunition (.410 bore), the first being the KS-23M, which uses 23x75mmR shells.
- The Judge is the only weapon to come with purple iron sights.
- The name of the gun, along with the Jury and the Executioner, forms the English idiom "judge, jury, and executioner". This idiom essentially means that the person in question is in charge of all decisions made, and those decisions are all final, as if the legal process was suspended.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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