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Jury
Jury temp
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 0
Damage 80 → 50
Range 35 max → 200 min
230px
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 5
Ammo Reserve 75
Fire Modes Semi
Rate of Fire 300 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (35 studs) Min (200 studs)
(x1.80) Head 144 90
(x1.25) Torso 100 62.5
(x1) Arms and Legs 80 50
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 80 -> 45 35 max -> 180 min
R2 Suppressor 76 -> 47.5 33.25 max -> 190 min
PBS-1 Suppressor 76 -> 47.5 33.25 max -> 190 min
PBS-4 Suppressor 76 -> 47.5 33.25 max -> 190 min
Suppressor 72 -> 50 31.5 max -> 200 min
Armor Piercing 80 -> 41.66667 0 max -> 200 min
Hollow Point 66.66666 -> 60 35 max -> 200 min
Muzzle Velocity 1500 studs/s
Penetration Depth 1.0 studs
Suppression 3

ACCURACY 39

Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 14
Weapon Recovery Speed 16
Weapon Recoil Damping 0.8

HIP ACCURACY 27

Min Camera Kick (3.70, -0.61, -0.31)
Max Camera Kick (4.19, -0.11, 0.30)
Min Recoil Displacement (0.50, -0.61, 6.19)
Max Recoil Displacement (0.80, 2.40, 11.80)
Min Recoil Rotation (20.20, -1.00, -0.31)
Max Recoil Rotation (25.29, 3.09, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 19

Min Camera Kick (4.30, 2.00, -0.31)
Max Camera Kick (5.40, 4.00, 0.30)
Min Recoil Displacement (-1.40, -1.21, 12.19)
Weapon Shot Displacement (1.60, 1.70, 14.80)
Min Recoil Rotation (6.19, 1.39, 8.50)
Max Recoil Rotation (7.09, 2.09, 10.50)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 3.4 seconds
Empty Reload Time 3.4 seconds
Equip Speed 11
Aiming Speed 14
Crosshair Size 65
Crosshair Spread Rate 220
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 Long Colt
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The Jury is a Brazilian Carbine variant of the Judge. It is unlocked by default in the Test Place.

History

The Rossi Circuit Judge is a carbine variant of the popular Taurus Judge revolver. Much like the revolver, it can accept .410 shotshells or .45 Long Colt. The Circuit Judge comes with an 18 inch barrel and a special shroud to deflect gases from the cylinder gap away from the shooter's forearm. The buttstock and fore-end may either be made of wood, or of a plastic, depending on the purchaser's preference.

The Circuit Judge is incapable of chambering the .454 Casull round due to the chambers being choked to prevent their insertion.

In-Game

General Information

Coming Soon.

Usage & Tactics

The Jury is similar to the KAC SRR in usage and tactics, adopting the run and gun style of it. The Jury is similar to the Executioner's 1sk torso at close range and the 1sk to the headshot at long ranges and also in capacity, fire rate in recoil. High zoom scopes work great on this, which the Jury can be used a long range like a DMR or 1858 Carbine or New Army, but unlike the 1858 Carbine it does have, seemingly, more accuracy. Its drop is similar to the 1858 Carbine or Henry 45-70. It combines the power of the 1858 Carbine and the rate of fire of the KAC SRR.

Conclusion

This is a gun that should not be underestimated, it is great for flanking, mostly because of the 1sk torso and decent headshot range, meaning it's great for ambushing common camping spots (ex. The crane). The Jury is mostly for medium range due to the inability to 1sk to the head all ranges.

Pros & Cons

Pros:

  • High damage; one-shot torso kill at its maximum damage range, 2SK at all ranges.
  • One shot headshot out to 173 studs.
  • Decent firerate and mobility for its power.
  • Long minimum damage distance.
  • High reserve ammunition count for its capacity.

Cons:

  • High recoil.
  • Lowest capacity in class.
  • Second lowest muzzle velocity in class.
  • Cannot be suppressed.
  • Longest reload in class; tied with KAC SSR.

Trivia

  • The name of the gun, along with the Judge and the Executioner, forms the English idiom "judge, jury, and executioner". This idiom essentially means that the person in question is in charge of all decisions made, and those decisions are all final, as if the legal process was suspended.
  • The Jury's third person model is the same as the Judge.

References

WeaponryBanner
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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