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A carbine variant of the Redhawk with a special suppressor. Lower damage and very slow velocity, with a high headshot multiplier, low recoil, and fast fire rate.
–In-game description
KAC SRR
KAC SRR angled
Overview
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 125
Damage 59 → 40
Range 50 max → 150 min
230px
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 6
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 400 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (150 studs)
(x2.5) Head 147.5 100
(x1.25) Torso 73.75 50
(x1) Arms and Legs 59 40
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 59 -> 36 50 max -> 135 min
R2 Suppressor 56.05 -> 38 47.5 max -> 142.5 min
PBS-1 Suppressor 56.05 -> 38 47.5 max -> 142.5 min
PBS-4 Suppressor 56.05 -> 38 47.5 max -> 142.5 min
Suppressor 53.1 -> 40 45 max -> 150 min
Armor Piercing 59 -> 33.33333 0 max -> 150 min
Hollow Point 49.16666 -> 48 50 max -> 150 min
Muzzle Velocity 1200 studs/sec
Penetration Depth 1.0 studs
Suppression 0.2

ACCURACY 28

Hipfire Camera Recovery Speed 10
Sight Camera Recovery Speed 10
Weapon Recovery Speed 16
Weapon Recoil Damping 0.8

HIP ACCURACY 10

Min Camera Kick (3.70, -0.61, -0.31)
Max Camera Kick (4.19, -0.11, 0.30)
Min Recoil Displacement (0.50, -0.61, 12.19)
Max Recoil Displacement (0.80, -1.11, 14.80)
Min Recoil Rotation (23.20, -1.00, -0.31)
Max Recoil Rotation (25.29, 1.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 10

Min Camera Kick (4.30, -0.41, -0.31)
Max Camera Kick (5.40, 0.40, 0.30)
Min Recoil Displacement (-1.40, -1.21, 12.19)
Weapon Shot Displacement (1.60, -1.71, 14.80)
Min Recoil Rotation (13.30, 1.39, 8.50)
Max Recoil Rotation (15.19, 2.09, 10.50)
Sight Magnification 1.4x

WEAPON HANDLING

Reload Time 3.4 seconds
Empty Reload Time 3.4 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .30 KAC
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The KAC SRR is an American Integrally Suppressed Carbine variant of the Redhawk 44 Revolver. It is unlocked at rank 125, or it can be purchased with credits.

History

The Knight's Armament Company Silenced Revolver Rifle is an integrally suppressed revolver (specifically, a heavily modified Ruger Super Redhawk).[1]

The KAC SRR was produced in extremely small numbers, possibly only being in the single digits. Its ability to act suppressed while having a revolver's mechanism was viable via a sabot-like gas ring that cause a pressure seal between the cylinder and barrel, allowing full suppression.

In-Game

General Information

The KAC SRR is a six-round integrally suppressed carbine with the ability to one-shot kill (1SK) to the head at all ranges. With only a semi-automatic firemode of 400 RPM, the SRR is useful as somewhat of a designated marksman rifle, however, the muzzle velocity of 1200 studs/s leaves a bit to be desired and an unusually high requirement of bullet drop calculation.

Usage & Tactics

The KAC SRR can be played like a suppressed 1858 Carbine with a much higher rate of fire (RoF) and a better ability to hipfire. It excels in close-quarters-combat (CQC) due to its integral suppression, and higher firing rate with its damage rivaling that of the VSS Vintorez and Beowulf TCR. However, it is not ineffective at long ranges either. With the ability to 1SK to the head at any distance, and 3SK at most, the KAC SRR serves as an intermediate between the worlds of the high damage DMRs and lower damage, as well as the high RoF sniper rifles despite the rather low muzzle velocity.

Even with all these advantages and its versatility, there are some equally large downsides. Firstly, since this is an integrally suppressed weapon, it has a low muzzle velocity and high bullet drop. In fact, the KAC SRR has the worst velocity of all the integrally suppressed weapons at 1200 studs/s, which is even lower than any pistol. Such low bullet speed translates to major compensation for both lead and bullet drop at longer distances. Next is the magazine size. Since the KAC SRR is technically a revolver carbine, it can only hold 6 rounds at any given time and with its higher firing rate and relatively low reserves, finding ammo and reloading would always be a constant priority that can oftentimes force the user into unfavorable situations.

Despite its lowest muzzle velocity and the high lead & bullet drop of the KAC SRR making this relatively on the weaker end of the spectrum, it still packs a punch when a player who has enough skill to land a 1SK in all kinds of ranges, so with obstructive irons, it would become a problem. A VCOG 6x Scope can provide enough magnification to snuff out enemies in medium to long ranges, especially this scope can change the variable zoom, making this revolver carbine a CQC-long range mixed weapon.

For those with run-and-gun tactics, it might be a perfect weapon to run up aggressively and fire while sprinting, but could be hard for seasoned or low-skilled users, and some practice may be required.

A Laser can provide some more headway to precisely fire shots, with the increased hip-fire accuracy.

Conclusion

All in all, the KAC SRR can be treated as a VSS Vintorez and 1858 Carbine hybrid. It inherits from the former a higher firing rate and high hipfire accuracy, and from the latter, the ability to kill with a single headshot at all ranges, and a six-round magazine. Its lower magazine size and extremely sluggish muzzle velocity are its main downfalls. However, with practice, the KAC SRR can become an effective weapon at all ranges capable of dealing high damage regardless of distance and lowest muzzle velocity.

Pros & Cons

Pros:

  • Integrally suppressed.
  • 1SK to the head at all ranges.
  • Good hip fire accuracy.
  • Relatively high RoF.
  • Fast reload speed.

Cons:

  • Lowest muzzle velocity in-game with a correspondingly high bullet drop.
  • Small magazine capacity.
  • Obstructive iron sights.
  • Low ammunition reserve, tied with most revolver secondaries.

Trivia

  • The KAC SRR is currently the first integrally suppressed revolver in-game.
    • In real life, this is also somewhat of a rarity, due to the fact that revolvers are hard to suppress due to the way they are designed.
  • The KAC SRR is the fastest-firing weapon to be able to 1SK at any range to the head. Previously, it had been the SPAS-12 with Slugs at 180 RPM.
  • The KAC SRR’s former name, the R Squared, possibly comes from the name Revolver Rifle, which, when abbreviated is R.R.. In mathematical terms, R2 is expanded to R×R, similar to the abbreviated name.
  • Strangely, one of the previous third person models of the KAC SRR was a grey MAC10.
    • As it was released, the KAC SRR's third person model is now a Mateba 6.
  • The KAC SRR is the second weapon in game to be markedly different from other members of its class, such as the 1858 Carbine and the Jury. However, the definition for a carbine is a shortened rifle, which is correct for the SRR.
    • In addition, the KAC SRR is classified as its own ammunition class, meaning it can only pick up rounds from other SRRs. It is unknown if this is intentional or just a bug.

References

  1. https://www.mythicarmory.com/kac-silenced-revolver-rifle.html
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AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40
Tommy Gun - Uzi

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000

Carbines

M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - MP1911 - Micro Uzi

Revolvers

MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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