A carbine variant of the Redhawk with a special suppressor. Lower damage and very slow velocity, with a high headshot multiplier, low recoil, and fast fire rate.
–In-game description
KAC SRR angled
Weapon Type Primary Weapon
Weapon Class Carbine
Rank Prerequisites Rank 125
Damage 59 → 42
Range 60 max → 150 min
KAC SRRgraph


Hip Accuracy


Sight Accuracy


Magazine Size 6
Ammo Reserve 42
Fire Modes Semi
Rate of Fire 400 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (60 studs) Min (150 studs)
(x2.50) Head 147.5 105
(x1.25) Torso 73.75 52.5
(x1) Arms and Legs 59 42
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 59 -> 37.8 60 max -> 150 min
R2 Suppressor 56.05 -> 39.9 57 max -> 142.5 min
PBS-1 Suppressor 56.05 -> 39.9 57 max -> 142.5 min
PBS-4 Suppressor 56.05 -> 39.9 57 max -> 142.5 min
Suppressor 53.1 -> 42 54 max -> 150 min
Armor Piercing 59 -> 35 0 max -> 150 min
Hollow Point 70.8 -> 50.4 60 max -> 150 min
Muzzle Velocity 1200 studs/sec
Penetration Depth 1.0 studs
Suppression 0.2


Hipfire Camera Recovery Speed 16
Sight Camera Recovery Speed 16
Weapon Recovery Speed 23
Weapon Recoil Damping 0.8


Min Camera Kick (3.70, -0.61, -0.31)
Max Camera Kick (4.19, -0.11, 0.30)
Min Recoil Displacement (0.50, -0.61, 15.19)
Max Recoil Displacement (0.80, -1.11, 16.79)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (8.30, 1.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (3.29, -0.41, -0.31)
Max Camera Kick (4.40, 0.40, 0.30)
Min Recoil Displacement (-0.50, -0.81, 14.19)
Weapon Shot Displacement (0.80, -1.11, 15.80)
Min Recoil Rotation (1.70, 0.60, 8.50)
Max Recoil Rotation (2.50, 0.89, 10.50)
Sight Magnification 1.8x


Reload Time 3.4 seconds
Empty Reload Time 3.4 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .30 KAC
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The KAC SRR is an American Integrally Suppressed Carbine variant of the Redhawk 44 Revolver. It is unlocked at rank 125, or it can be purchased with credits.


The Knight's Armament Company Silenced Revolver Rifle is an integrally suppressed revolver (specifically, a heavily modified Ruger Super Redhawk).[1]

The KAC SRR was produced in extremely small numbers, possibly only being in the single digits. Its ability to act suppressed while having a revolver's mechanism was viable via a sabot-like gas ring that causes a pressure seal between the cylinder and barrel, allowing full suppression.


General Information

The KAC SRR is a six-round integrally suppressed revolver carbine with the ability to one-shot kill (1SK) to the head and 2SK to the torso at all ranges. As it is a revolver, reloads are at a fixed speed of 3.4 seconds. The KAC SRR fires at 400 RPM in semi-automatic fire. This means that the SRR can be fired extremely quickly at close quarters. Because it can one shot kill at any range, the KAC SRR can be treated as a designated marksman rifle. However, the muzzle velocity of 1200 studs/s is the slowest velocity of any weapon in game, even slower than unsuppressed pistols.

Recoil is relatively soft on a per-bullet basis. The worst part of the weapon's recoil is the physical recoil of the weapon model, which torques upwards and to the left. Recoil recovery is fast, however, meaning that this recoil will only become apparent when using higher magnification optics. When fired from the hip, the KAC SRR recoils softly, though its hipfire accuracy leaves much to be desired.

Usage & Tactics

The KAC SRR is a versatile weapon if the user can learn to contend with the slow muzzle velocity. At close range, the muzzle velocity is not an issue. However, the KAC SRR is also weakest up close if the user is not accurate. Despite the potential to 2-shot to the torso at close range, the hipfire performance of the SRR desperately requires a Laser of some kind in order to guarantee success. Even then, the hipfire spread of the weapon should not be relied upon unless in a panic situation with an enemy closing in. Rather, the KAC SRR should primarily be used while aiming down the sights.

Up close, the SRR's iron sights will not prove to be an issue. The weapon is light and handy, and it is quick to aim. Firing multiple shots in quick succession accurately is not a problem, as the recoil is primarily model recoil, and it recovers quickly after each shot. Despite the tiny magazine, it is possible to hold off enemies when each shot connects. However, to get the most out of the SRR, each of those shots needs to be a headshot. While the 400 RPM firerate and 2SK to the torso is forgiving, it is not forgiving enough against common bullet hose PDWs such as the MAC10.

Where the SRR gets its best performance is at the 100-150 stud range. Bullet drop becomes readily apparent, but this should not be an issue, as only minor compensation will be required to ensure that a shot is a headshot. However, the iron sights will now be an issue, as they will begin to obstruct player heads when going for an accurate shot. When playing to the mid-range like this, choose a lower magnification sight, such as a red dot sight. The early Z-Point will provide a suitable replacement for the default iron sights. At further ranges, a player may want to choose a higher magnification optic to help dial in how much drop the bullet has.

At the extremes of what the KAC SRR can perform at, the player will need to choose a high magnification optic to get the last little bit of the KAC SRR's headshot range out. While the weapon can headshot out to 500 studs, this is an extreme range for the weapon, and a large amount of drop compensation to be performed. For reference, to get a headshot kill with the KAC SRR at this range using the VCOG 6x Scope, the player will need to use the bottom-most ranging hash in the scope. At 600 studs, players will begin to be outside of the highest magnification scopes, and the only theoretical way a player could even score a kill at that range would be against a target standing still and with a Ballistics Tracker. Additionally, the slow muzzle velocity means that moving enemies can easily dodge an incoming bullet at these ranges simply by changing directions, going prone, or sliding.

On the topic of the Ballistics Tracker, the Tracker will prove to be a useful training tool for the player should they not be capable of figuring out bullet drop just from the point of impact that the bullet makes. Players seeking to improve their muscle memory may wish to use the Ballistics Tracker with their favorite optic in order to learn exactly where their projectiles will land.


The KAC SRR provides an unusual playstyle for those seeking a new challenge. As a marksman's weapon, this truly will challenge its user, especially to score long range headshots with any reliability. As it integrally suppressed, the wielder also has the benefit of staying off the radar, no matter the condition.

Pros & Cons


  • Integrally suppressed.
  • 1SK to the head at all ranges.
  • Good hipfire accuracy.
  • Relatively high RoF.
  • Fast reload speed.
  • Clear iron sights.


  • Lowest muzzle velocity in-game with a correspondingly high bullet drop.
  • Small magazine capacity.
  • Low ammunition reserve, tied with most revolver secondaries.


  • The KAC SRR is currently the first integrally suppressed revolver in-game.
    • In real life, this is also somewhat of a rarity, due to the fact that revolvers are hard to suppress due to the way they are designed.
  • The KAC SRR is the fastest-firing weapon to be able to 1SK at any range to the head. Previously, it had been the SPAS-12 with Slugs at 180 RPM.
  • The KAC SRR’s former name, the R Squared, possibly comes from the name Revolver Rifle, which, when abbreviated is R.R.. In mathematical terms, R2 is expanded to R×R, similar to the abbreviated name.
  • Strangely, one of the previous third person models of the KAC SRR was a grey MAC10.
    • As it was released, the KAC SRR's third person model is now a Mateba 6.
  • The KAC SRR is the second weapon in-game to be markedly different from other members of its class, such as the 1858 Carbine and the Jury. However, the definition for a carbine is a shortened rifle, which is correct for the SRR.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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