KS23M angled
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 56
Damage 37 → 21
Range 88 max → 175 min


Hip Accuracy


Sight Accuracy


Magazine Size 3, 4 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 65 RPM

TTK (Time to Kill) 1.41 s
Head & Body Multiplier
per bullet/pellet
Max (88 studs) Min (175 studs)
(x1.1) Head 40.7 23.1
(x1) Torso 37 21
(x1) Arms and Legs 37 21
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 37 -> 18.9 88 max -> 157.5 min
R2 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
PBS-1 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
PBS-4 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
Suppressor 33.3 -> 21 79.2 max -> 175 min
Flechette 33.3 -> 21 96.8 max -> 175 min
Birdshot 33.3 -> 21 96.8 max -> 175 min
Slugs 111 -> 52.5 88 max -> 175 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5


Hipfire Camera Recovery Speed 8
Sight Camera Recovery Speed 9
Weapon Recovery Speed 10
Weapon Recoil Damping 1


Min Camera Kick (4.00, -1.61, -0.31)
Max Camera Kick (5.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 12.19)
Max Recoil Displacement (0.40, 1.00, 13.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80


Min Camera Kick (3.29, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.30, 7.19)
Weapon Shot Displacement (0.10, 0.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x


Reload Time 1.5 seconds
Empty Reload Time 1.5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 23x75mmR
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills

The KS-23M is a Russian Shotgun. It is unlocked at rank 56, or it can be purchased with credits.


The KS-23 is a Russian shotgun originally designed for controlling prison riots. Operators of this shotgun would be equipped with a variety of ammunition, most of which are not included in the game. Officially, the KS-23 is considered a carbine by the Russian military due to its rifled barrel, which is an uncommon feature for shotguns. The barrel of the shotgun is manufactured from 23mm anti-aircraft cannons that were considered flawed but still usable for the KS-23. As a result, the KS-23 fires what are roughly 6.27 gauge shells, which are the largest shells ever created for a shotgun.

Three more variants of the original KS-23 eventually came after this, the KS-23M, KS-23K and the TOZ-123. The KS-23M features a detachable wire stock and a shorter barrel (which is the version found in-game), the KS-23K is a bullpup version that is fed from a 7-round detachable magazine, and the TOZ-123 is a civilian version that features a smoothbore barrel instead of a rifled one.


General Information

The KS-23M has the highest damage out of any shotgun, along with a longer effective range compared to the other guns in its category. However, its magazine size is smaller than all other shotguns except the Stevens DB, Serbu Shotgun, Sawed Off, and the Saiga-12U. The rate of fire (RoF) is also the slowest in its class, along with the same time to reload one shell, as with other shotguns with a tube magazine.

Along with its high damage and relatively long effective range, the main advantage of the KS-23M is its tight spread, which further amplifies its effectiveness at mid-range, even without using ammo attachments like shotgun slugs.

Usage & Tactics

The main weakness of the KS-23M is the low RoF and magazine size; this lets it down in close-quarters-combat (CQC), as the penalty for missing a shot is more substantial compared to other shotguns like the R870. As a result, the KS-23M is much more dependent on accuracy than any other shotgun, heavily relying on hitting the first shot with precision. Hipfiring outside of close range is not recommended, as it is still less reliable than aiming down sights (ADS), which when combined with the gun's tight spread, is one of its key strengths.

With slugs, the KS-23M performs somewhat similarly to itself when equipped with buckshot, however, it does garner a few extra benefits; a one-shot kill (1SK) anywhere out to 52 studs, a 1SK to the torso up to almost its maximum range, and a 1SK to the head at any range, just like the R870's slugs. The main benefit of this attachment is that it can now compete with longer-range weapons such as battle rifles and designated marksman rifles better than it normally could with buckshot. However, this means accuracy becomes paramount, as the user's room for error is much smaller. This can easily result in death when facing CQC-oriented weapons like personal defense weapons, which have a relatively low time to kill (TTK), not giving the user much of a chance to recover from missed shots successfully. Combined with the low RoF, the KS-23M becomes less potent in CQC with slugs, with even more emphasis on first shot precision than normal.


In totality, the KS-23M is a very powerful shotgun, but is balanced out by its RoF and minuscule magazine size. It is best applied at mid-range, where it will devastate enemies with its tight spread and high damage, but can also be used effectively at close range with its very high damage if the user can aim well, rewarding those well who can consistently land accurate shots.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (84 studs) Min (130 studs)
(x1.1) (x24 pellets) Head 36.63 (879.12) 28.6 (686.4)
(x1)(x24 pellets) Torso 33.3 (799.2) 26 (624)
(x1)(x24 pellets) Arms and Legs 33.3 (799.2) 26 (624)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (84 studs) Min (130 studs)
(x1.1) (x8 pellets) Head 36.63 (293.04) 28.6 (228.8)
(x1)(x8 pellets) Torso 33.3 (266.4) 26 (208)
(x1)(x8 pellets) Arms and Legs 33.3 (266.4) 26 (208)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (70 studs) Min (130 studs)
(x1.8) (x1 pellet) Head 199.8 117
(x1.5)(x1 pellet) Torso 166.5 97.5
(x1)(x1 pellet) Arms and Legs 111 78
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons


  • Very high damage. 
  • Tight pellet spread.
  • Consistent 1SK out to ~85 studs, and consistent 2SK out to ~120 studs.
  • Effective range of ~135 studs; very good for a shotgun.
  • Can aim above sights by pressing T.
  • Clear iron sights.
  • 1SK with slugs to the head at any range, along with a 1SK to any body part at closer ranges.


  • Slow RoF.
  • Very small magazine size.
  • The pump animation means the gun doesn't fire immediately after pumping; only after the recoil settles. As a result, the effective RoF is slightly less than its maximum firerate.
  • Tight spread and low fire rate; bad in close quarters.


  • Due to being rifled, the KS-23M is actually classified as a carbine in the Russian military. This is shown by the designation KS, which stands for Karabin Spetsialniy, or "special carbine."
  • Ironically, this is the only shotgun with a rifled barrel, but it has the best pellet spread and pellet density in class. It could mean that this is just a TOZ-123 kitted to look like a genuine KS-23M.
  • While this gun does have two loadable buckshot rounds (Shrapnel-10 and -25, respectively) and a loadable slug round (Barricade), there were never any flechette or birdshot rounds designed for the KS-23 series.
    • However, in-game it is possible to equip flechette or birdshot rounds.
  • Due to firing a 23 mm round, 23x75mmR, which equates to roughly 6.27 gauge in terms of American and British shotgun standards, the KS-23M fires the largest shotgun caliber in the game.
    • As the KS-23M's round is unused by any other firearm, this should impede ammunition collection. However, ammunition can be collected from other firearms of the same weapon type; therefore, the KS-23M is not affected by the difference in ammunition.
    • Because of it's largest shotgun caliber, it means the subsequent KS-23M's larger barrel could mean that some barrel attachments, with the exception of the suppressors, appeared to have fit perfectly inside the barrel.
  • The KS-23M is unique in a way because of the powerful round, different pump sounds and different reload sounds.
  • In patch 4.0.0 (Winter Update 1), the RoF of was decreased even more than before the patch, but was later reverted.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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