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KS-23M
KS23M angled
Overview
Weapon Type Primary Weapon
Weapon Class Shotgun
Rank Prerequisites Rank 56
Damage 37 → 21
Range 88 max → 175 min
KS-23Mgraph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 3, 4 with round in chamber
Ammo Reserve 50
Fire Modes Semi
Rate of Fire 65 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 1.41 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (88 studs) Min (175 studs)
(x1.1) Head 40.7 23.1
(x1) Torso 37 21
(x1) Arms and Legs 37 21
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 37 -> 18.9 88 max -> 157.5 min
R2 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
PBS-1 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
PBS-4 Suppressor 35.15 -> 19.95 83.6 max -> 166.25 min
Suppressor 33.3 -> 21 79.2 max -> 175 min
Flechette 33.3 -> 21 96.8 max -> 175 min
Birdshot 33.3 -> 21 96.8 max -> 175 min
Slugs 111 -> 52.5 88 max -> 175 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 2.5

ACCURACY 10

Hipfire Camera Recovery Speed 8
Sight Camera Recovery Speed 9
Weapon Recovery Speed 10
Weapon Recoil Damping 1

HIP ACCURACY 19

Min Camera Kick (4.00, -1.61, -0.31)
Max Camera Kick (5.19, -1.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 12.19)
Max Recoil Displacement (0.40, 1.00, 13.80)
Min Recoil Rotation (6.19, -1.00, -0.31)
Max Recoil Rotation (7.09, 0.20, 0.30)
Hipfire Spread Factor 0.07
Hipfire Recovery Speed 8
Hipfire Spread Damping 0.80

SIGHT ACCURACY 15

Min Camera Kick (3.29, -0.50, -0.50)
Max Camera Kick (4.69, -0.90, 0.50)
Min Recoil Displacement (-0.11, 0.30, 7.19)
Weapon Shot Displacement (0.10, 0.60, 7.80)
Min Recoil Rotation (2.20, -0.50, -0.81)
Max Recoil Rotation (3.40, -0.21, -0.50)
Sight Magnification 2.5x

WEAPON HANDLING

Reload Time 1.5 seconds
Empty Reload Time 1.5 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 40
Crosshair Spread Rate 800
Crosshair Recover Rate 10

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 23x75mmR
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Birdshot 1000 Kills
Fletchette 700 Kills
Slugs 2000 Kills


The KS-23M is a Russian Shotgun. It is unlocked at rank 56 or can be purchased with credits.

History

The KS-23 is a Russian shotgun originally designed for controlling prison riots. Operators of this shotgun would be equipped with a variety of ammunition, most of which are not included in the game. Officially, the KS-23 is considered a carbine by the Russian military due to its rifled barrel, which is an uncommon feature for shotguns. The barrel of the shotgun is manufactured from 23mm anti-aircraft cannons that were considered flawed but still usable for the KS-23. As a result, the KS-23 fires what are roughly 6.27 gauge shells, which are the largest shells ever created for a shotgun.

3 more variants of the original KS-23 eventually came after this, the KS-23M, KS-23K, and the TOZ-123. The KS-23M features a detachable wire stock and a shorter barrel (which is the version found in-game), the KS-23K is a bullpup version that is fed from a 7-round detachable magazine, and the TOZ-123 is a civilian version that features a smoothbore barrel instead of a rifled one.

In-Game

General Information

The KS-23M has the highest damage out of any shotgun, even more than the Remington 870 or Stevens DB. It also has a longer effective range compared to the other guns in its category. However, its magazine size is smaller than all other shotguns except the Sawed Off, Stevens DB, and Serbu Shotgun. The rate-of-fire (RoF) is also the slowest in its class, along with the same time to reload one shell, as with other pump-action shotguns, and the SPAS-12.

Along with its high damage and long effective range, the main advantage of the KS-23M is the tight spread, which further amplifies its effectiveness at mid-range, even without using ammo attachments like shotgun slugs.

Usage & Tactics

The main weakness of the KS-23M is the low RoF and magazine size. This lets it down in close-quarters-combat (CQC), as the penalty for missing a shot is more substantial compared to other shotguns like the R870. This makes the KS-23M much more dependent on accuracy than any other shotgun, heavily relying on hitting the first shot with precision. Hipfiring outside of close range is not recommended, as it is still less reliable than aiming-down-sights (ADS), which when combined with the gun's tight spread, is one of its key strengths.

With slugs, the KS-23M performs somewhat similarly to itself when equipped with buckshot; a one-shot-kill (1SK) anywhere out to 52 studs, a 1SK to the torso up to almost its maximum range, and a 1SK to the head at any range, just like the R870's slugs. The main benefit of this attachment is that it can now compete with longer-range weapons such as battle rifles and designated marksman rifles better than it normally could with buckshot. However, this means accuracy becomes paramount, as the user's room for error is much smaller. This can easily result in death when facing CQC-oriented weapons like the P90, which have a very low time-to-kill (TTK), not giving the user much of a chance to recover from missed shots successfully. Combined with the low RoF, the KS-23M becomes less potent in CQC with slugs, with even more emphasis on first shot precision than normal.

Conclusion

The KS-23M is overall a very powerful shotgun, but is balanced out by its RoF and minuscule magazine size. It is best used at mid-range, where it will devastate enemies with its tight spread and high damage, but can also be used effectively at close range with its very high damage if the user can aim well. It rewards players that land accurate shots on target consistently.

Damage Table for Ammunition Attachments

Hitbox for Birdshot Range
Max (84 studs) Min (130 studs)
(x1.1) (x24 pellets) Head 36.63 (879.12) 28.6 (686.4)
(x1)(x24 pellets) Torso 33.3 (799.2) 26 (624)
(x1)(x24 pellets) Arms and Legs 33.3 (799.2) 26 (624)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Flechette Range
Max (84 studs) Min (130 studs)
(x1.1) (x8 pellets) Head 36.63 (293.04) 28.6 (228.8)
(x1)(x8 pellets) Torso 33.3 (266.4) 26 (208)
(x1)(x8 pellets) Arms and Legs 33.3 (266.4) 26 (208)
Note: Yellow color signifies when ALL pellets hit the target.
Hitbox for Slugs Range
Max (70 studs) Min (130 studs)
(x1.8) (x1 pellet) Head 199.8 117
(x1.5)(x1 pellet) Torso 166.5 97.5
(x1)(x1 pellet) Arms and Legs 111 78
Note: Red color signifies a fatal hit. All values calculated in-game are rounded down. (e.g. 99.99 to 99)

Pros & Cons

Pros:

  • Very high damage. 
  • Tight pellet spread.
  • Consistent 1SK out to ~85 studs, and consistent 2SK out to ~120 studs.
  • Effective range of ~135 studs; very good for a shotgun.
  • Can aim above sights by pressing T.
  • Clear iron sights.
  • 1SK with slugs to the head at any range, along with a 1SK to any body part at closer ranges.

Cons:

  • Slow RoF.
  • Very small magazine size.
  • The pump animation means the gun doesn't fire immediately after pumping; only after the recoil settles. As a result, the effective RoF is slightly less than its maximum firerate.
  • Tight spread and low fire rate; bad in close quarters.

Trivia

  • Due to being rifled, the KS-23M is actually classified as a carbine in the Russian military. This is shown by the designation KS, which stands for Karabin Spetsialniy, or "special carbine."
  • Ironically, this is the only shotgun with a rifled barrel, but it has the best pellet spread and pellet density in class. It could mean that this is just a TOZ-123 kitted to look like a genuine KS-23M.
  • While this gun does have two loadable buckshot rounds (Shrapnel-10 and -25, respectively) and a loadable slug round (Barricade), there were never any flechette or birdshot rounds designed for the KS-23 series.
    • However, in-game it is possible to equip flechette or birdshot rounds.
  • Due to firing a 23 mm round, 23x75mmR, which equates to roughly 6.27 gauge in terms of American and British shotgun standards, the KS-23M fires the largest shotgun caliber in the game.
    • As the KS-23M's round is unused by any other firearm, this should impede ammunition collection. However, ammunition can be collected from other firearms of the same weapon type; therefore, the KS-23M is not affected by the difference in ammunition.
  • The KS-23M is unique in a way because of the powerful round, different pump sounds and different reload sounds.
  • In patch 4.0.0 (Winter Update 1), the RoF of was decreased even more than before the patch, but was later reverted.
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Light Machine Guns

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Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
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Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
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Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
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Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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