|Weapon Type||Primary Weapon|
|Rank Prerequisites||Rank 1|
|Damage||32 → 17|
|Range||50 max → 130 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||14, 15|
|Rate of Fire||130 RPM|
The Kel-Tec KSG is a unique pump-action shotgun that entered production in 2011. It is a bullpup design, meaning that the gun's action is placed before the trigger, which is the same concept used in other bullpup designs such as the Steyr AUG. It feeds from two separate tube magazines that can be switched between manually using a lever; however, this feature is not reflected in-game. This gives the KSG a very high ammo capacity of 14+1, with seven (2.75in) shells in each magazine and one in the chamber.
The weapon is equipped with Picatinny rails on the top and sides of the forend, allowing accessories such as lasers and sights to be attached readily. The perpendicular forward grip and backup Iron Sights seen in most media are not included in the basic package.
The KSG-12 is a pump-action shotgun with a high capacity and high rate-of-fire (RoF). At 130 rounds-per-minute (RPM), its RoF surpasses that of all other pump-action shotguns, firing almost 50% faster than the slowest firing shotgun, the KS-23M. However, it is still slower than the semi-automatic shotguns, outclassed by the Stevens DB , Saiga-12 , SPAS-12 and the DBV12 in regards to fireate.
Its capacity is the highest in-class, at 14 rounds. However, it is a tubular magazine, meaning each round must be inserted individually. This results in a very long empty reload time.
With standard buckshot or flechettes, the KSG-12 fires eight pellets from each shell. The damage per pellet is lower than the Remington 870, but higher than the Serbu Shotgun. The weapon's pellet spread is average between the Remington 870 (lower) and the Serbu Shotgun (higher).
Although being unlocked at rank 1, the KSG is a powerful weapon, and can easily overpower other enemies in the right hands . It is a versatile weapon, able to do almost any task an LMG can perform, and much lighter than one.
Usage & Tactics
While the weapon's high capacity can be advantageous in a prolonged firefight, it still reloads each shell individually, which can result in a very long reload time when reloading the weapon from empty. However, because the weapon can be fired readily as long as there is any ammunition in the magazine, this does not necessarily become an issue if a user is able to do partial reloads when not engaged in combat. Like the other shotguns, the KSG-12 is best used in close-quarters-combat (CQC). Its effective one-shot-kill (1SK) range is similar to that of the Remington 870, but it may take more shots to kill a full health enemy at further ranges.
In conclusion, the KSG-12 is a potent CQC weapon. It boasts a higher RoF and higher ammunition capacity than nearly all other shotguns at the cost of a higher pellet spread, less damage per pellet at range and short effective range.
Damage Table for Ammunition Attachments
|Hitbox for Birdshot||Range|
|Max (48 studs)||Min (80 studs)|
|(x1) (x24 pellets) Head||31.5 (756)||21 (504)|
|(x1)(x24 pellets) Torso||31.5 (756)||21 (504)|
|(x1)(x24 pellets) Arms and Legs||31.5 (756)||21 (504)|
|Hitbox for Flechette||Range|
|Max (48 studs)||Min (80 studs)|
|(x1) (x8 pellets) Head||31.5 (252)||21 (168)|
|(x1)(x8 pellets) Torso||31.5 (252)||21 (168)|
|(x1)(x8 pellets) Arms and Legs||31.5 (252)||21 (168)|
|Hitbox for Slugs||Range|
|Max (40 studs)||Min (80 studs)|
|(x1.8) (x1 pellet) Head||189||94.5|
|(x1.5)(x1 pellet) Torso||157.5||78.75|
|(x1)(x1 pellet) Arms and Legs||105||63|
Pros & Cons
- Highest ammunition capacity in-class.
- Highest fire rate of any pump action shotgun.
- Very low unlock rank.
- High close-range damage - three-pellet kill in CQC.
- Can aim above sights by pressing T.
- Higher-than-average pellet spread for its class.
- Lower-than-average damage per pellet for its class.
- Not able to 1SK with Slugs at long range.
- Long empty reload.
- The KSG-12 is the first shotgun and non-starting weapon to be unlocked in-game.
- The weapon has two tubes that need to be switched in real life. However, for the ease of development and usability, this feature is not reflected in-game.
- It is likely that an extended tube selector is being actuated halfway through firing with the shooter's wrist, which is how a similar effect to the near-bottomless magazines of the KSG in video games can be replicated in real life.
- The KSG-12 is the only bullpup shotgun in-game.
- There is a feature exclusive to shotguns that allow a player to look over the optics by pressing T. Attaching Canted sights deactivates this.
- The KSG-12 was only shotgun to not get a range buff in version 3.2.1a, however, it did receive a damage increase to a three-pellet kill at close range.
- The KSG-12 is one of the most hated weapons throughout the community. This is due to players considering it overpowered, and is seen as giving new players an unfair advantage.
- This is mainly due to its fire-rate being the highest out of all pump-action shotguns, along with having the largest standard magazine out of all shotguns available.
- This is the only shotgun in-game where the shells cannot be visually seen being put into the shotgun when reloading or ejecting without a high field of view.
- All the pump-action shotguns, KS-23M excluded, had their fire rate and slug damage nerfed in an attempt to balance them against the semi-auto shotguns as they were competing too much against them. This was reverted due mainly because in the case of the KSG, with its lower damage, made it near useless as far as it being a shotgun was concerned and the community backlash from the nerfs in general.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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