A uniquely designed American PDW with a special recoil management system. Extremely high fire rate with low recoil and poor ranged performance.
–In-game description
Kriss Vector



Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 100
Damage 35 → 18
Range 30 max → 100 min
Kriss Vectorgraph


Hip Accuracy


Sight Accuracy


Magazine Size 25, 26 with round in chamber
Ammo Reserve 150
Fire Modes Auto, Semi, & 2× Burst
Rate of Fire 1200 RPM

TTK (Time to Kill) 0.10 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (100 studs)
(x1.40) Head 49 25.2
(x1.00) Torso 35 18
(x1) Arms and Legs 35 18
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 16.2 30 max -> 100 min
R2 Suppressor 33.25 -> 17.1 28.5 max -> 95 min
PBS-1 Suppressor 33.25 -> 17.1 28.5 max -> 95 min
PBS-4 Suppressor 33.25 -> 17.1 28.5 max -> 95 min
Osprey Suppressor 33.25 -> 17.1 28.5 max -> 95 min
Suppressor 31.5 -> 18 27 max -> 100 min
Armor Piercing 35 -> 15 0 max -> 100 min
Hollow Point 42 -> 21.6 30 max -> 100 min
Muzzle Velocity 1700 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 17
Sight Camera Recovery Speed 21
Weapon Recovery Speed 24
Weapon Recoil Damping 0.95


Min Camera Kick (0.20, -0.61, -0.50)
Max Camera Kick (1.20, -0.11, 0.50)
Min Recoil Displacement (-0.50, 0.60, 6.19)
Max Recoil Displacement (0.50, 1.10, 7.80)
Min Recoil Rotation (-0.50, 0.60, -0.31)
Max Recoil Rotation (1.10, 0.89, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 13
Hipfire Spread Damping 0.55


Min Camera Kick (1.00, -0.50, -0.50)
Max Camera Kick (1.70, 0.50, 0.50)
Min Recoil Displacement (-0.21, 0.40, 5.69)
Weapon Shot Displacement (0.20, 0.69, 6.50)
Min Recoil Rotation (0.20, -0.25, -0.31)
Max Recoil Rotation (1.20, 0.25, 0.30)
Sight Magnification 1.8x


Reload Time 2.3 seconds
Empty Reload Time 3.3 seconds
Equip Speed 16
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 500
Crosshair Recover Rate 25


Weapon Walk Speed 14 stud/s
Aiming Walk Speed 10.5 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills
Osprey Suppressor 250 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The Kriss Vector is an American Personal Defense Weapon. It is unlocked at rank 100, or it can be purchased with credits.


The KRISS Vector SMG is the parent design of a series of weapons designed in 2006, prototyped in 2009 and officially entered production in 2010. It was developed and manufactured by KRISS USA, formerly Transformational Defence Industries (TDI).[1]  Currently, no major armed forces are known to use the Kriss Vector, although there are pictures that suggest members of the Thai Special Forces may use the Vector.

The Vector's action, the unique KRISS Super V System (KSVS), allows the Vector to have both an extremely high fire rate and low recoil, while still being extremely light. This is achieved by having the bolt and a weight block travel downward instead of traveling back towards the shoulder. The Vector is a delayed blowback weapon.

The Vector sports tactical rails which allows the attachment of multiple weapon accessories to meet the needs of each individual user. While the weapon does not have side rails attached, slots are provided to allow the user to attach them if needed. The stock is collapsible and adjustable which make it easy to transport and comfortable while using. While the safety and fire selector are ambidextrous, the magazine and bolt release are not.

Only the Kriss Vector SMG is manufactured with the selective trigger group (safe, semi, two-round-burst, fully automatic) and is sold exclusively to military and law enforcement forces. It is available in 9×19mm Parabellum and .45 ACP. All other variants are semi-automatic. Civilian versions are chambered in 10mm Auto, .357 SIG, 9×21mm, .40S&W as well as 9×19mm Parabellum and .45 ACP. The Kriss Vector is compatible with Glock magazines in corresponding cartridges.

The model seen in-game, is chambered in .45 ACP.


General Information

The Kriss Vector has an extremely fast rate of fire (RoF) of 1200 RPM, the highest in-class and one of the fastest in-game, that is only beaten by the M231, the AN-94's two-round burst, the Sawed Off and the Stevens DB's instant burst, and the TEC-9. The Vector also has very high damage at short range, requiring only a three-shot kill (3SK), like the AUG A3 Para or the MP5/10. However, the 3SK range lasts for a very short distance, roughly 24 studs excluding headshots. At about 80 studs, it requires five body shots to kill (STK) or four headshots in total. Combined with the high damage, the time to kill (TTK) of the Vector is quite low.

Its magazine size is smaller than most PDWs, only having a 25+1 capacity. Given the high RoF, the weapon's ammunition consumption rate is quite high and reloads become quite frequent, particularly empty reloads due to the nature of the Vector. A tactical reload is fairly quick at 2.3 seconds, but the empty reload takes a full second longer, which will provide problems in a close quarters (CQC) environment. Like a few other weapons in-game, the iron sights, while decent in real life, are quite obstructive in-game. The default sights appear to be the same as those on the AWM, Beowulf TCR and the AWS.

Recoil is fairly mild, being on par with the MP7. When firing in full-auto without attachments, the recoil is noticeable, mainly at longer ranges. But at a closer range, the recoil is not as much of a factor, and with user input, it is quite easy to control. Recoil per shot is quite low. The Vector is unique for a PDW in that it has a two-round burst mode, similar to that of the AN-94, which allows for more accurate and controlled shooting past close range.  

Usage & Tactics

The Vector is not geared towards going head to head against opponents at medium to long range. It's best to engage enemies in CQC, where the extremely short TTK provides a major advantage over most other weapons. The Vector can also be used in ambushing unsuspecting opponents from behind. However, despite its very quick TTK, shotguns will outgun the Vector in most scenarios, assuming the minimum of a 1SK for shotguns.

Firing in short bursts, or tap firing helps conserve ammunition while retaining the Vector's low TTK. Only clicking for a moment in full auto will still expel multiple rounds due to the Vector's high RoF. When reloading the Vector, it is best to find cover in order to reload in a safe position. Given how fast the Vector runs dry, it is recommended to be ready to switch to a secondary when the magazine does runs dry, due to how easy it is to waste ammunition on a single enemy.

The two-round burst mode offers a more controllable and accurate alternative to tap-firing and reduces the ammunition consumption rate. This two-round burst enhances the Vector's performance at mid-range, making it more viable. If the burst mode is used correctly, it can extend the effective range of the Vector with practice.

For attachments, mounting an optic can increase effectiveness at mid-range. A grip of the player's choice can also be beneficial. For example, the Stubby Grip will reduce the amount of ADS recoil, helping with aimed accuracy. On the other end, the Vertical Grip will benefit exclusive close range combat and hipfiring.

Barrel attachments are not necessary, as the recoil is relatively low. Depending on which one the player uses, a suppressor can be viable like the standard suppressor, which preserves the 5SK dealt at a distance, or the ARS Suppressor, which keeps the gun dangerous in close quarters, keeping the ability to 3SK.

The Vector does have the ability to attach an Osprey Suppressor which can be used instead of the Suppressor, or a PBS-1 Suppressor due to its similar performance and higher velocity.


The Kriss Vector is a weapon oriented for CQC, similar to the Colt SMG 635, but with a smaller magazine capacity, higher RoF, less recoil and slightly more damage. It dominates at close range, but at longer ranges, the short damage drop off and small magazine size make the Vector harder to use beyond CQC unless the user knows how to effectively utilize the Vector's more-accurate two-round burst.

Pros & Cons


  • Extremely high RoF.
  • Very low minimum TTK in close quarters, only beaten by the MAC10 and the UMP45 in its class.
  • Short tactical reload time.
  • Good maximum damage, 3SK at close range.
  • High ammunition reserve.
  • Mild vertical recoil.


  • Very low magazine capacity for a PDW of 25(+1) rounds.
  • High ammunition consumption rate.
  • Low muzzle velocity.
  • Obstructive iron sights.
  • Very short range.
  • Long empty reload time.
  • Low minimum damage.
  • Moderate horizontal recoil.
  • Low maximum range.


  • The Kriss Vector was added to the Phantom Forces Community Testing Environment and test place before its release on the main game.
  • The Kriss Vector is the second primary weapon added into the game that is chambered in .45 ACP.
  • The Kriss Vector's charging handle slides completely backward when being cocked. However, in real life, it instead pivots to the side at a 90-degree angle and only slightly slides backward.
  • The kill-feed notification and pick-up text showed the name "VECTOR" instead of "KRISS VECTOR". This was later fixed in the CTE, and now properly shows the full name.
  • The Vector in-game seems to be that of the Gen. 1 version from the looks of the trigger, stock, and BUIS (backup iron sights).
    • The Gen. 2 version has a more conventional-looking trigger, a stock similar to the M4, and different BUIS.
  • The Vector is the only PDW with a two-round burst, but the second weapon in-game overall to have a two-round burst, the first being the AN-94.
  • In older versions, placing an ACOG Scope, Folding Grip, Compensator, and a Green Laser would make the sight accuracy bar go off the chart.
  • The Vector has the same iron sights as the AWM, Beowulf TCR and the AWS.
    • The iron sights seem to be manufactured by Diamondhead.[2]


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector
MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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