L86 LSW angled
Weapon Type Primary Weapon
Weapon Class Light Machine Gun
Rank Prerequisites Rank 43
Damage 35 → 25
Range 90 max → 160 min
L86 LSWgraph


Hip Accuracy


Sight Accuracy


Magazine Size 30, 31 with round in chamber
Ammo Reserve 210
Fire Modes Auto & Semi
Rate of Fire 610 RPM

TTK (Time to Kill) 0.20 s
Head & Body Multiplier
per bullet/pellet
Max (90 studs) Min (160 studs)
(x1.4) Head 49 35
(x1.1) Torso 38.5 27.5
(x1) Arms and Legs 35 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 35 -> 22.5 90 max -> 144 min
R2 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
PBS-1 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
PBS-4 Suppressor 33.25 -> 23.75 85.5 max -> 152 min
Suppressor 31.5 -> 25 81 max -> 160 min
Armor Piercing 35 -> 20.83333 0 max -> 160 min
Hollow Point 29.16667 → 30 90 max → 160 min
Muzzle Velocity 3000 studs/s
Penetration Depth 2.5 studs
Suppression 1.1


Hipfire Camera Recovery Speed 23
Sight Camera Recovery Speed 21
Weapon Recovery Speed 18
Weapon Recoil Damping 0.6


Min Camera Kick (3.20, -0.31, -0.21)
Max Camera Kick (3.50, 0.30, 0.20)
Min Recoil Displacement (-0.50, 0.60, 4.19)
Max Recoil Displacement (0.80, 1.10, 5.30)
Min Recoil Rotation (-0.21, 0.30, -0.50)
Max Recoil Rotation (1.39, 0.80, 0.50)
Hipfire Spread Factor 0.09
Hipfire Recovery Speed 4
Hipfire Spread Damping 0.75


Min Camera Kick (2.40, -0.21, -0.50)
Max Camera Kick (3.09, 0.40, 0.50)
Min Recoil Displacement (-0.11, 0.00, 5.19)
Weapon Shot Displacement (0.10, 0.20, 5.80)
Min Recoil Rotation (0.10, -0.11, -0.31)
Max Recoil Rotation (0.20 0.10, 0.30)
Sight Magnification 2.2x


Reload Time 3.2 seconds
Empty Reload Time 4.2 seconds
Equip Speed 10
Aiming Speed 13
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 20


Weapon Walk Speed 13 stud/s
Aiming Walk Speed 7.8 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The L86 LSW is a British Light Machine Gun variant of the L85A2 Assault Rifle. It is unlocked at rank 43 or can be purchased with credits (CR).


The L86A1 LSW ("Light Support Weapon") is a magazine-fed automatic weapon originally intended to provide fire support at a fire-team level. It has a longer barrel than the L85A1 rifle, a bipod, shoulder strap and rear pistol grip, together with a shorter handguard. The extended barrel provides an increased muzzle velocity and further stabilizes the bullet, giving a greater effective range. The weapon is otherwise identical to the L85 version on which it is based, and the same 30-round magazine and sighting systems are reused here. Like the L85 rifle, it has a fire mode selector on the left side of the magazine housing, enabling either single shots or fully-automatic fire.[1]

The L86A1 was plagued by the same problems as its base version, the L85A1 rifle. In fact, the L86A1 was more suitable as a semi-automatic para-sniper rifle rather than an LSW/LMG, due to the poor reliability in full automatic fire, relatively small (by machine guns standards) magazine capacity and the lack of quick-detachable barrels. Current British troops prefer the much heavier and belt-fed 7.62×51mm L7A1 GPMG (a license-built copy of Belgian FN MAG general purpose machine gun), and at the present time, the existing stocks of L86A1 are complemented with the 5.56×45mm FN Minimi belt-fed LMG in the short-barreled Para configuration. The L86A1 will be used mostly as a longer-range aimed fire weapons, while the suppressive fire functions will be conducted using more effective FN Minimi.[2] All L86A1s were later upgraded to A2 versions, at the same time all L85s became the A2 version. Many units of British army use the L86 as a Designated Marksman Rifle.


General Information

The L86 LSW is a high damage LMG, being a three-shot-kill (3SK) at close ranges and a 4SK at medium to long ranges, comparable to the SKS. Like the other SA80 variants, the L86 LSW suffers from higher recoil in fully-automatic fire and can be hard to control. The rate-of-fire (RoF) of this LMG is lower than its assault rifle and carbine counterparts, but it is still slightly higher than the M60. Like the other LMGs, the L86 LSW provides a good suppression effect. The magazine capacity is the smallest in-class, with a 30-round magazine. However, the L86 LSW does have a large ammunition reserve of 210 rounds. Even with a low capacity magazine, the L86 LSW has a low mobility but its reload is fairly quick compared to other LMGs. It also is able to switch between semi-automatic and fully-automatic fire.

Usage & Tactics

The L86 LSW is quite odd to use. The camera recoil in full-auto is moderately high, requiring a set of attachments prioritizing aim stability, for example, Stubby Grip, to increase accuracy whilst firing in full-auto. Recoil per shot, however, is quite low, meaning that it is more optimal to tap-fire or to fire no longer than bursts of three to four rounds at long ranges. However, if one can control the recoil, the L86 becomes extremely efficient, whether as a squad support weapon or as a one-man-army weapon. A good attachment for the L86 is the Muzzle Brake, given the vertical recoil. If a user is extremely precise, it is possible to achieve up to four or five kills per magazine, and the higher damage output allows a user to peek out of cover and kill an opponent with relative ease.

Due to its higher recoil and instability, using it in full-auto at medium range will yield mixed results, as the L86 is still hard to control with recoil-reducing attachments. However, the high damage combined with the moderate RoF results in a fairly low time-to-kill (TTK), rivaling the TTK of the M60 excluding headshots. This does allow the user to compete at close ranges as long as they remain accurate with their shot placement. The L86 is though outclassed in close-quarters-combat (CQC) by higher damage LMGs which have the ability to achieve a two-shot-headshot kill, and other LMGs that sport a much higher RoF, larger magazine capacities and less overall recoil.

The L86 can be used very effectively as a designated marksman rifle when switching it to semi-auto mode. With the ability to 4SK at longer ranges, the L86 is just as deadly as the DMRs - matching the shots-to-kill (STK) of most marksman rifles. The L86 LSW also has an extremely high muzzle velocity that rivals the sniper rifles, making it far better at longer-ranged combat than any other LMG. With the right attachments, mainly ones geared to aimed accuracy, the L86 becomes an effective long ranged weapon. Its high ammunition reserve also means players don't have to stress too much about running out of ammunition. More seasoned veterans will usually burst at longer ranges instead of firing semi-auto, as this can result in an even lower TTK than one could achieve with tap-firing alone and it also helps suppress the enemy better. The L86 is also very good at suppression and penetration, which balances out small magazine size. Thankfully, it has a quicker reload time than other LMGs.

The L86 LSW is confirmed by one of the developers of Phantom Forces that they want it to be used as a DMR while remaining its role of an LMG; it's also for rebalancing purposes. This explains the odd characteristics of the L86 LSW. One of the recommended playstyles of this gun is as a sentry; holing up in a building to lay fire down on the enemies below. It also excels at counter sniping; on Crane Site it can easily shoot down snipers from any of the rooftop locations.


The L86 is a fairly versatile LMG and can be used at a wide variety of ranges. It excels at long-ranged combat, rivaling both DMRs and sniper rifles with its high damage, high muzzle velocity and good tap-fire accuracy. However, its let down by its slower RoF, minuscule magazine size for an LMG and worse recoil whilst firing full-auto. In the most part, it should be treated as a DMR with a larger magazine size, full-auto capabilities but a slower mobility speed.

Pros & Cons


  • High damage - 3SK to the body until ~90 studs and with headshots at all ranges.
  • Very good muzzle velocity.
  • Higher mobility for its class.
  • Very low recoil per-shot.
  • High ammunition reserve.
  • High suppression.
  • Good reload speed for its class.


  • High vertical recoil in stock form whilst firing full-auto.
  • High minimum TTK up close.
  • Headshots do not reduce TTK or STK up close.
  • Ineffective torso multiplier.
  • Lowest magazine size of all the LMGs.


  • Similar to the M60, the L86 LSW is incorrectly categorized as a Light Machine Gun in-game. In real life, it is categorized as a Light Support Weapon, as the name implies.
  • In real life, the L86 LSW, like all SA80 weapons, is usually equipped with the SUSAT optic in service to make it more effective at range.
  • In real life, the L86 LSW has a firerate of 700 RPM. The lower in-game firerate of 610 RPM was most likely applied for balance reasons.
  • The L86 LSW inflicts more damage than other SA80 weapons, possibly due to its longer barrel and hence increased velocity.
  • Despite being named an L86A1, the in-game model is an L86A2, because of its differently-shaped charging handles.
  • The L86 has both the fastest reload and the smallest magazine size of all the Light Machine Guns.
  • The L86, like most other LMGs in-game has an unusable bipod.
  • The L86 has a grip behind the magazine, which is visually similar to the Vertical Grip.
    • In real life, this is most likely for extra stability when firing, however, in-game it has no effect.
    • Similarly to the L22 and L85A2, it has an unused bolt lock.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

Test Place    New    Re-Added    Featured Article vte
Community content is available under CC-BY-SA unless otherwise noted.