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A simple red laser. Improves gun recoil recovery speed and hipfire stability.
–In-game description
Laser

LaserModule1

LaserModule2

LaserInspect

Overview
Attachment Type N/A
Kills Required 20 or 75
Note {{{Note}}}


The Laser is an attachment in Phantom Forces which exists in two slots. The Underbarrel variant is unlocked at 75 kills, and the Other variant is unlocked at 20 kills. They may be bought using credits.

History

Weapon-mounted lasers are a recent iteration on laser technology. Lasers were primarily used for scientific purposes beforehand, but it was found that the inherent straightness of a laser could greatly improve a shooter's accuracy at a low cost. Most lasers emitted a red beam, but IR models were made for teams that used night vision goggles.

Models

Both red laser modules appear to be generic in shape and nature. Real world analogs cannot be drawn from these simple models.

One module is an underbarrel mount, the other appears to have some sort of nondescript clip that does not actually attach to anything.

Usage

The standard laser is a surprisingly useful tool for aiming. It will not make aiming easier at long ranges in most cases, but the laser projects towards the general area where the bullet will hit, making it much easier to handle a sniper due to the bullet drop while aiming down the sight. The Laser provides nearly negligible handling benefits statistically, but in return provides a user's best tool for hip-firing. With the laser, the light emitted by it is parallel with the barrel of the weapon, making it a nearly perfect indicator of where the weapon is pointing - thereby providing the ability to hipfire far more accurately without relying on the central crosshairs.

The Laser does confer one interesting benefit - because a variant is available in the Underbarrel slot, this means it may be used with any Other attachment, including another Laser. When attached in the Underbarrel slot, it does not incur any handling penalties, unlike a grip.

A green variant is available. While it has different handling mechanics, this may be preferable in certain cases, such as when working with illuminated optics such as the VCOG 6x Scope that have red reticles.

Trivia

  • Lasers cannot reveal the user's position. They are not rendered in the world and do not produce light, therefore this does not draw attention to the user.
  • Lasers can be useful tools for figuring out the bullet drop on a weapon since lasers project a trajectory that a bullet would follow if it had no drop.
  • The word "laser" is actually an acronym for "light amplification by stimulated emission of radiation".

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Optics <2.0x Magnification

Animu Sight - Lyman Sight - Z-Point - EOTech XPS2 - Delta Sight
EOTech 552 - Mini Sight - Comp Aimpoint - Reflex Sight
Kobra Sight - Full Ring Sight - Half Ring Sight

2.0x to 3.0x Magnification

Extended Stock - Hensoldt 3x Sight - Leupold M8-2x - MARS - PK-A
PKA-S - Coyote Sight - Pilad 3 - Barska Electro - OKP-7
DDHB Reflex

>3.0x Magnification

Leupold M8-6x - PM II - PSO-1 Scope - PSO-1M2 Scope - C79
M145 - ACOG Scope - VCOG 6x Scope - TA33 ACOG - TA11 ACOG
TA01 ACOG

Barrel Flash and Sound Suppression

ARS Suppressor - Flash Hider - Muffler - PBS-1 Suppressor
PBS-4 Suppressor - R2 Suppressor - Suppressor
Osprey Suppressor - Sionics Suppressor

Recoil Management

Compensator - Muzzle Brake - Muzzle Booster

Barrel Modification

CTAR Barrel - Extended Barrel

Underbarrel Grips

Angled Grip - Chainsaw Grip - Folding Grip - Stubby Grip - Vertical Grip

Miscellaneous

Flashlight - Laser - Green Laser

Other Aiming Aids

Boom Stock - Extended Stock - G Stock - Raffica Stock
Ballistics Tracker - Flashlight - Laser - Green Laser

Backup Sights

Canted Delta Sight - Canted Iron Sight

Magazines

20rd Drum - 33rd Mag - Extended Magazine - Pro Mag
30rd Mag - 50rd Drum

Ammo Regular Ammunition

Armor Piercing - Hollow Point

Shotgun Ammunition

Flechette - Birdshot - Slugs

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