Weapon-mounted lasers are a recent iteration on laser technology. Lasers were primarily used for scientific purposes beforehand, but it was found that the inherent straightness of a laser could greatly improve a shooter's accuracy at a low cost. Most lasers emitted a red beam, but IR models were made for teams that used night vision goggles.
Both red laser modules appear to be generic in shape and nature. Real world analogs cannot be drawn from these simple models.
One module is an underbarrel mount, the other appears to have some sort of nondescript clip that does not actually attach to anything.
The Green Laser appears to be based on the AN/PEQ-15 visible/IR laser unit currently in use by American SOF units. The infrared part of the AN/PEQ-15 is only visible to night-vision or infrared viewing devices.
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A simple red laser. Improves gun recoil recovery speed and hipfire stability. –In-game description
The normal Laser is sometimes one of the first attachments to be unlocked on a weapon (however, most often this award goes to the Z-Point optic.)
The Laser projects a red beam from a small piece of hardware mounted to the gun, either on the side or on the under-barrel rail.
The Laser can be mounted as an Other attachment like the Green Laser, but it can also be mounted as an Underbarrel attachment in place of a grip. If a player mounts a Laser as an underbarrel attachment, they will not suffer the handling speed penalty that grips incur.
The standard laser is a surprisingly useful tool for aiming. It will not make aiming easier at long ranges in most cases, but the laser projects towards the general area where the bullet will hit, making it much easier to handle a sniper due to the bullet drop while aiming down the sight. The Laser provides nearly negligible handling benefits statistically, but in return provides a user's best tool for hip-firing. With the laser, the light emitted by it is parallel with the barrel of the weapon, making it a nearly perfect indicator of where the weapon is pointing - thereby providing the ability to hipfire far more accurately without relying on the central crosshairs.
A green laser intended for night vision use. Improves hipfire spread grouping and recoil recovery speed. –In-game description
Sacrificing hip stability for aim stability, the Green Laser is an alternative to the Laser. It provides better benefits for players who choose to aim rather than hip-fire their weapons.
The Green Laser can be difficult to see against brightly lit skies. With the exception of the P90 and the Groza-1 it also cannot be mounted as an underbarrel attachment.
With increased aim-down-sights (ADS) statistics, this laser is more suitable for those who tend to ADS rather than hipfire. Much like the previous laser, it projects where the bullet will impact, if only slighly to the side due to the mounting position on the weapon.
This laser still allows some hipfiring capabilities, and is a blend between using the weapon for ADS and hipfiring.
- Lasers cannot reveal the user's position. They are not rendered in the world and do not produce light, therefore this does not draw attention to the user.
- Lasers can be useful tools for figuring out the bullet drop on a weapon since lasers project a trajectory that a bullet would follow if it had no drop.
- Lasers are excellent tools for hip-firing. Point the laser at the intended target to assist with landing shots on target.
- Another technique, though not in-game, is to draw a recticle onto the screen, whether it be directly or on clear tape. This allows hipfiring to be more suitable with all weapons, however, it may obstruct the optic when using ADS.
- The word "laser" is actually an acronym for "light amplification by stimulated emission of radiation".
ACOG Scope -
Barska Electro -
Comp Aimpoint -
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