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M107
M107 angled
Overview
Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 170
Damage 98 → 88
Range 50 max → 150 min
M107graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 10, 11 with round in chamber
Ammo Reserve 30
Fire Modes Semi
Rate of Fire 75 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (150 studs)
(x3.0) Head 294 264
(x1.5) Torso 147 132
(x1) Arms and Legs 98 88
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 98 -> 79.2 50 max -> 135 min
R2 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
PBS-1 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
PBS-4 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
Suppressor 88.2 -> 88 45 max -> 150 min
Muzzle Velocity 3000 studs/s
Penetration Depth 4 studs
Suppression 5.0

ACCURACY 81

Hipfire Camera Recovery Speed 3
Sight Camera Recovery Speed 2.8
Weapon Recovery Speed 7
Weapon Recoil Damping 0.3

HIP ACCURACY 20

Min Camera Kick (2.29, -0.61, -0.31)
Max Camera Kick (2.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 5.69)
Max Recoil Displacement (0.40, 1.00, 6.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (1.60, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70

SIGHT ACCURACY 90

Min Camera Kick (2.09, -0.81, -0.50)
Max Camera Kick (2.40, -0.41, -1.00)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 1.00, 8.80)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x

WEAPON HANDLING

Reload Time 4.2 seconds
Empty Reload Time 6.1 seconds
Equip Speed 7
Aiming Speed 7
Crosshair Size 100
Crosshair Spread Rate 1000
Crosshair Recover Rate 5

MISCELLANEOUS

Weapon Walk Speed 10 stud/s
Aiming Walk Speed 5 stud/s
Ammo Type .50 BMG
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills

Quote-outline

A magazine-fed semi-automatic .50 BMG rifle. Lethargic handling, reload, and mobility with very high damage.
Big whoop, I've got a Barrett .50 cal. I could kill a building.
–In-game description



The M107 is an American Sniper Rifle. It is unlocked at rank 170, or it can be purchased with credits.

History

The Barrett M82, formalized by the United States military as the M107, is a semi-automatic anti-materiel sniper rifle firing the .50 BMG cartridge. It can also accept the .416 Barrett cartridge. Designed in the 1980s, the M82 was first sold in 1989 to the Swedish Army. However, the M82 wasn't accepted officially by the United States military until 2002, where it gained the M107 designation. Before that, it did see use during operation desert storm.

There are some change from the M82 to meet the US army requirement for the M107 program. Such as the M107 is lighter than the standard M82 5 pounds (2.25 kg), a longer accessory rail, a socket for a mono-pod and a rear grip. The M107 also features a more advanced recoil reduction system.

In-Game

General Information

The M107 is a case of a gun with too much power for its own good. While on paper the M107 may seem like a logical choice for a sniper rifle, given that it is a one-shot-kill (1SK) to the body and head at any range, the M107 suffers from having the largest recoil and slow handling of any weapon in game.

Usage & Tactics

The M107 is designed to take out single targets with extreme prejudice. By no means is the M107 a hit-and-run sniper - instead, it can be used more as a defensive weapon, designed for the sniper who prefers to set up in a position overlooking long sight lines or objectives and assist their team. The poor mobility ensures that even the most nimble of players won't escape, and the poor recoil control and large spread from the hip makes panic-firing at a nearby enemy all but useless. Due to the slow swap time, keeping a weapon any larger than a pistol or personal defense weapon in the secondary slot will leave the user open for the better part of a two seconds which leaves them vulnerable to attack.

However, for all of its downfalls, the M107 is the ultimate precision sniper. While its recoil may be slow, clever use of it can land the reticle on top of another enemy, allowing a reasonably quick follow-up shot to be landed. While its four studs of penetration is poor, this means that it can still strike enemies through walls, though this quickly exhausts any damage advantage provided by its x1.5 torso multiplier.

Conclusion

While the M107 is lethal and fires relatively quickly, it is by no means an easy-to-use weapon. The heavy recoil, slow movement speed, and poor handling make the M107 a tough beast to handle. Bolt-action .50 BMG snipers will provide better recoil control and mobility, while all other sniper rifles will have considerably more manageable recoil, and a firerate cap that can easily be reached without losing accuracy. However, for the sniper that is not afraid to sit still and pace themselves, the M107 might just be the weapon of choice.

Pros & Cons

Pros:

  • 1SK to the head & body or torso at all ranges. (similar to Hecate II & BFG 50).
  • Semi-automatic as opposed to bolt-action.
  • High RoF, tied with Steyr Scout.
  • High magazine capacity - tied with the Dragunov SVDS, Dragunov SVU and AWS.
  • Reasonably fast tactical reload.
  • High penetration depth.

Cons:

  • Slowest walk speed and ADS speed in-game.
  • Long weapon swap time, swapping weapons during combat could be dangerous.
  • Extreme recoil with slow recovery.
  • Lowest magazine reserve of all sniper rifles; tied with Obrez.

Trivia

  • The M107 is the fourth weapon chambered in .50 BMG to be added to the game.
  • The M107 is unlocked at rank 170, with its unlock number somewhat matching its designation. This can also be seen in other weapons such as the AK47 (rank 47), AK103 (rank 103), and M231 (rank 123).
    • This makes it the second highest-ranked unlockable weapon in Phantom Forces.
  • The M107 uses the same default sniper scope reticle as the Intervention.
  • The recoil of the M107 in game is much higher than the other .50 BMG weapons in game, even though this is not true in real life as the recoil reduction and muzzle designed for this weapon are very effective. This change was done for balancing purposes.
  • The M107 can be considered as a spiritual successor to the M82 from the alpha.
    • Technically, the M82 and the M107 are the same gun. The M107 designation is the American military designation, while the M82 is simply the name it was given by Barrett. It is possible to converse a M82 to M107 standard.
  • As of 6 June 2019 in test place, the switch time for the M107 to a secondary has been reduced to 1 second.
    • Along with this, the firerate of the M107 was reduced to 55 RPM from 200 RPM. Previously, it would be the fastest firing weapon that could 1SK to the head at all ranges, along with being the fastest firing sniper rifle, but the SPAS-12 with slugs still maintains its position at 180 RPM to 1SK to the head. This was later changed to 75 RPM, making it as fast as the Steyr Scout.
  • The M107's description contains a reference to Archer. The line is slightly changed to comply with Roblox's language limitations.
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Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK
HK21 - SCAR HAMR - RPK74 - MG3KWS

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - Steyr Scout - M107

Carbines

Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SSR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00

Shotguns

KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911

Revolvers

Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44

Other

Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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