A magazine-fed semi-automatic .50 BMG rifle. Lethargic handling, reload, and mobility with very high damage.
Big whoop, I've got a Barrett .50 cal. I could kill a building.
–In-game description

M107 angled

M82 alpha

Weapon Type Primary Weapon
Weapon Class Sniper Rifle
Rank Prerequisites Rank 170
Damage 98 → 88
Range 50 max → 150 min


Hip Accuracy


Sight Accuracy


Magazine Size 5, 6 with round in chamber
Ammo Reserve 35
Fire Modes Semi
Rate of Fire 80 RPM

TTK (Time to Kill) 0.00 s
Head & Body Multiplier
per bullet/pellet
Max (50 studs) Min (150 studs)
(x3.00) Head 294 264
(x1.50) Torso 147 132
(x1) Arms and Legs 98 88
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 98 -> 79.2 50 max -> 150 min
R2 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
PBS-1 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
PBS-4 Suppressor 93.1 -> 83.6 47.5 max -> 142.5 min
Suppressor 88.2 -> 88 45 max -> 150 min
Muzzle Velocity 3000 studs/s
Penetration Depth 10 studs
Suppression 5.0


Hipfire Camera Recovery Speed 4
Sight Camera Recovery Speed 3.5
Weapon Recovery Speed 7
Weapon Recoil Damping 0.5


Min Camera Kick (2.29, -0.61, -0.31)
Max Camera Kick (2.79, -0.11, 0.30)
Min Recoil Displacement (0.10, 0.40, 5.69)
Max Recoil Displacement (0.40, 1.00, 6.09)
Min Recoil Rotation (1.20, -1.00, -0.31)
Max Recoil Rotation (1.60, 0.20, 0.30)
Hipfire Spread Factor 0.20
Hipfire Recovery Speed 5
Hipfire Spread Damping 0.70


Min Camera Kick (2.09, -0.81, -0.50)
Max Camera Kick (2.40, -0.41, -1.00)
Min Recoil Displacement (-0.11, 0.60, 7.19)
Weapon Shot Displacement (0.10, 1.00, 8.80)
Min Recoil Rotation (0.20, 0.07, -0.31)
Max Recoil Rotation (1.00, 0.20, 0.30)
Sight Magnification 10.0x


Reload Time 3.9 seconds
Empty Reload Time 5.4 seconds
Equip Speed 7
Aiming Speed 7.5
Crosshair Size 100
Crosshair Spread Rate 1000
Crosshair Recover Rate 5


Weapon Walk Speed 10 stud/s
Aiming Walk Speed 5.0 stud/s
Ammo Type .50 BMG
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
Z-Point 10 Kills
H&K Sight 20 Kills
EOTech XPS2 45 Kills
Delta Sight 70 Kills
MARS 70 Kills
EOTech 552 85 Kills
Mini Sight 110 Kills
C79 125 Kills
Comp Aimpoint 130 Kills
PK-A 165 Kills
M145 185 Kills
PKA-S 225 Kills
PSO-1 Scope 240 Kills
Reflex Sight 285 Kills
Kobra Sight 320 Kills
Super Slim Sight 350 Kills
Coyote Sight 380 Kills
ACOG Scope 430 Kills
VCOG 6x Scope 455 Kills
Pilad 3 500 Kills
TA33 ACOG 650 Kills
Barska Electro 750 Kills
OKP-7 900 Kills
DDHB Reflex 1200 Kills
TA11 ACOG 1750 Kills
PSO-1M2 Scope 2250 Kills
TA01 ACOG 2500 Kills
Animu Sight 4500 Kills
Furro Sight 5000 Kills
Leupold M8-6x 5000 Kills
NXS 5.5-22 5000 Kills
PM II 5000 Kills
Sidewinder ED 5000 Kills

Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills

Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sight 310 Kills
Ballistics Tracker 1500 Kills

The M107 is an American Sniper Rifle. It is unlocked at rank 170, or it can be purchased with credits.


The Barrett M82, formalized by the United States military as the M107, is a semi-automatic anti-materiel sniper rifle firing the .50 BMG cartridge. It can also accept the .416 Barrett cartridge. Designed in the 1980s, the M82 was first sold in 1989 to the Swedish Army. However, the M82 wasn't accepted officially by the United States military until 2002, where it gained the M107 designation. Before that, it did see use during Operation Desert Storm.

Multiple changes were made from the M82 to meet the U.S. Army requirement for the M107 program. For example, the M107 is lighter than the standard M82 by five pounds (2.25 kg), it has a longer accessory rail, a socket for a mono-pod and a rear grip. The M107 also features a more advanced recoil reduction system.


General Information

The M107 is a very high-damage sniper rifle, comparable to the Hecate II and the BFG 50, able to perform a one-shot kill (1SK) to the head and torso at any distance. Damage, although somewhat on the lower end in comparison with other snipers of a similar calibre, does not affect the 1SK profile of the weapon. Muzzle velocity is excellent, at 3000 studs per second; this results in the M107 having a very fast time to kill (TTK) like most sniper rifles, but in particular, the same TTK preserved at longer ranges with a larger 1SK area. Rate of fire (RoF) is fairly fast, at 80 RPM, and as a semi-automatic weapon, a user does not need to stop aiming in order to cycle a bolt, although firing at the maximum fire rate results in very harsh recoil.

Following on, its recoil is extremely high. The M107 has the largest recoil values of any weapon in-game, with walloping vertical kick and camera recoil. Other handling traits are also poor, such as weapon swap speed, walking speed and ADS speed. Furthermore, the hip-hipfire spread is quite high and reload times are comparably slow to other weapons, with a tactical reload of 3.9 seconds and an empty reload taking 5.4 seconds to complete.

Usage & Tactics

The M107 is a long-range sniper rifle, designed to take out single targets with extreme prejudice. By no means is the M107 a hit-and-run sniper—the poor mobility and overall slow handling traits of the weapon make it a poor choice for more aggressive combat, and the poor recoil control and large spread from the hip make panic-firing at a nearby enemy almost completely useless. Instead, the M107 is best used as a defensive weapon, designed for the sniper who prefers to set up in a position overlooking long sightlines or objectives and assisting their team. However, the weapon still suffers from harsh recoil and its slow handling traits reduce the M107's effectiveness at taking out multiple targets within a short time span, despite the high RoF. The weapon's recoil can be somewhat reduced with grips and a Muzzle Brake for vertical recoil, or a Compensator for lateral recoil, which makes it easier to handle.

With the .416 Barrett ammo option, the M107 trades some of its penetration and range for a higher muzzle velocity of 3500 studs/sec, which is the second fastest muzzle velocity in game. This allows the user to have to lead and compensate less for targets that are moving and at range, along with reducing bullet travel time.

Another interesting option is the dust shot. It essentially turns the M107 into a bulky and unwieldy semi automatic shotgun. However, paired with the CQB Barrel it can be quite a potent combo, fixing the M107's main downside but essentially eliminates any long range utility.

Due to the weapon's lack of close-quarters-combat (CQC) potential, it is recommended to carry a powerful CQC secondary, which will make up for the M107's poor performance up close. Weapons such as the MP1911, Serbu Shotgun, MP412 REX or any other secondary weapon a player is comfortable using are effective back-up weapons. It is also imperative that the user is aware of their surroundings and makes sure to be not be caught off guard if possible.


While the M107 packs an impressive punch and fires relatively quickly compared to other sniper rifles, it is by no means an easy-to-use weapon. The extremely heavy recoil, slow movement speed, and poor handling make the M107 a tough beast to handle. Other .50 BMG caliber sniper rifles will provide better recoil control and mobility, however, all of this being said, it can be extremely deadly, but regular practice with its absurd recoil is necessary to effectively use the M107.

Pros & Cons


  • 1SK to the head & torso at all ranges.
  • Semi-automatic as opposed to bolt-action.
  • High RoF.
  • Highest bullet penetration possible in-game.
  • Access to an Extended Magazine for 10 rounds.


  • Slowest walk speed in-game.
  • Slowest ADS speed in-game.
  • Long weapon swap time.
  • Extremely high recoil with slow recovery.
  • Slow reload.
  • Lower reserve ammunition capacity compared to other snipers.
  • Relatively small magazine.


  • The M107 uses the same default sniper scope reticle as the Intervention, the M200 scope.
  • The recoil of the M107 in-game is much higher than the other .50 BMG weapons in-game, even though this is not true in real life as the recoil reduction and muzzle designed for this weapon are very effective. This change was done for balancing purposes.
  • The M107 can be considered as a spiritual successor to the M82 from the alpha.
    • Technically, the Barret M82 and the M107 are the same. The M107 designation is the American military designation with American military specifications and modifications, while the M82 is simply the name it was given by Barrett when it was developed.
    • The M107 in-game is based on the M107A1, an upgraded commercial variant of the M82/107 with a thermal cheek guard and a cylindrical muzzle brake compatible with a suppressor. It is however not the US army issued M107. The US issued variant is commercially known as M82A1.
  • The M107's description contains a reference to Archer. The line is slightly changed to comply with Roblox's language limitations.
  • Attaching a suppressor to the M107 allows the user to hear the weapon's action cycling. This is inaudible when the weapon fires under normal conditions.
    • Users who are hearing sensitive, however, can hear the soft sound of the spring pushing the bolt back into the battery for a split moment after the firing sound ends.
  • The third person model of the M107 is made from a neon material, and most skins do not appear.
    • The third person model does not feature a scope.

Update History

Update Description Note
Test Place Introduced
Test Place (6 June 2019) Switch time reduced to 1 second.

Firerate reduced to 55 RPM (was 200 RPM).

4.6.0 Released.

Firerate increased to 70 RPM (was 55 RPM).

Aim speed increased to 7 (was 5).

5.1.0 (Canada Independence


Default magazine size now reduced to 5

(was 10).

Ammunition reserve increased to 35 (was 30)

Extended Magazine attachment added

Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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