|Weapon Type||Primary Weapon|
|Weapon Class||Assault Rifle|
|Rank Prerequisites||Rank 31|
|Damage||32 → 22|
|Range||80 max → 145 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||30, 31|
|Fire Modes||Auto & Semi|
|Rate of Fire||800 RPM|
The M16A3 is a modified version of the M16A2 adopted in small numbers by the United States Navy SEALs, Seabees, and Security units. The M16A3's main difference from its predecessor is its adoption of a three-position trigger group, with safe, semi- and fully-automatic settings.
The M16A3 is currently the only automatic M16 rifle in-game, and it can be seen as an alternative for those who do not like the M16A4's burst mode.
The M16A3 deals 32 damage within 80 studs and drops to 22 damage at 145 studs. The damage of the M16A3 is quite average for its class while the rate of fire (RoF) is better than most other assault rifles, firing at 800 RPM in fully-automatic. It has a fairly low time to kill (TTK), just slower than weapons like the M16A4, AS VAL, FAMAS and M231. While the higher RoF is quite good, it also results in a higher ammunition consumption rate. Fortunately, assault rifles are quite commonly used, and the 5.56x45mm NATO ammunition the M16A3 uses is also quite common, meaning the user can easily find ammunition.
The M16A3 has a very low blowback/visual recoil, which is very suitable to track an enemy on move at medium range. The first shot recoil of this rifle is quite high that it needs some recoil control and good attachments. Nevertheless, the physical recoil pattern is low with a mixture of both low horizontal and vertical recoils. The M16A3 has noticeably good recoil recovery. In semi-auto mode, the M16A3 can effortlessly score multiple shots on target very fast, which is a noticeable trait of the M4s and M16s.
Usage & Tactics
One major statistic that hinders the aforementioned qualities is the high muzzle flash. Compared to the M4A1, it is generally higher, it completely blocks off the view of the iron sights, hindering target acquisition. The Flash Hider is generally recommended, at the cost of generally lower hip and aim stability. Another option is to use a suppressor, at the cost of reduced damage and overall effective range, but also improve the recoil pattern. A Compensator is also useful, as it helps decrease the horizontal recoil, making the M16A3 very stable when firing. A Muzzle Break will help with the first shot recoil, especially when using a Grip due to Grips on the M16A3 has tendencies to increase the first shot recoil, also latter shots will have extremely low recoil, albeit the horizontal recoil could be a bit troubling if the player isn't used to it.
It is generally recommended to use an optic/red dot, which can increase target acquisition, albeit rather poorly because of the muzzle flash, and the fact that the front iron sight is not removed.
The MARS sight is generally a good, even a great option, because the reticle and lens are higher than other optics. The MARS is generally a tall sight, which makes the front iron sight less visible. At the same time, muzzle flash is less visible. However, if the player doesn't mind the muzzle flash, and the lack of removal of the front iron sight, any other optic is recommended.
With practice on targeting the head and aiming abilities, alongside effective employment of attachments, the M16A3 will be a very effective weapon, especially within the distance of 40 to 150 Studs, it's range can be further extended if the user is used to the recoil, and can even contest several PDWs like the MP5 within their maximum damage range, although the user should stay outside of PDWs maximum range due to the M16A3's maximum range is extended to 80 Studs, can 3 Shot Kill (SK) if 1/3 shots is a headshot within the maximum range and to have an upper hand against certain PDWs (Not getting into their maximum range).
The M16A3 is overall a good assault rifle, and it can be seen as a direct upgrade to the M4A1, though the visually lower sight field of view (FOV) and high amount of muzzle flash can be seen as a rather major problem, the M16A3 still remains a great gun, it has higher minimum damage, and can be a great substitute for the M16A4 for the people who do not like the burst mode.
Pros & Cons
- Overall stable recoil.
- Fastest reload time of its class, allowing the user to quickly get back into fights.
- High rate of fire (RoF) of 800 RPM.
- Ammunition type is easily found.
- Good maximum range for its class.
- Above average muzzle velocity (at 2800 Studs/s)
- High muzzle flash which can disorient or completely block off the view of the iron sights.
- Moderate first-shot recoil.
- Front iron sight will remain even with optical attachments, which could hamper with target acquisition.
- The M16A3 in Phantom Forces is actually an M16A4-R0901 which is featured the safe, semi- and fully-automatic trigger group like the M16A3.
- This is likely due to the in-game M16A3 being based on the M16A3 seen in Battlefield 3.
- The M16A4 and the M16A3 have practically the same model except for the color of the magazine.
- Like the M16A4, MG3KWS and TEC-9, the M16A3's in-game model has no trigger.
- Though the M16A3 doesn't have the Rail Adapter System (RAS) or Rail Interface System (RIS) from the factory, unlike the M16A4, it is incorrect to say that it can't support the rail systems. They are made to be compatible with any M16 version, including the M16 and M16A1.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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