|“||A traditional AR-15 platform assault rifle as used by the US military. This version features a fully automatic trigger group. Accurate with low recoil and a fast reload.|
|Weapon Type||Primary Weapon|
|Weapon Class||Assault Rifle|
|Rank Prerequisites||Rank 31|
|Damage||32 → 22|
|Range||80 max → 145 min|
|Hip Accuracy|| |
|Sight Accuracy|| |
|Magazine Size||30, 31|
|Fire Modes||Auto & Semi|
|Rate of Fire||800 RPM|
The M16A3 is a modified version of the M16A2 adopted in small numbers by the United States Navy SEALs, Seabees, and Security units. The M16A3's main difference from its predecessor is its adoption of a three-position trigger group, with safe, semi- and fully-automatic settings.
The M16A3 is a rather on-par assault rifle; dealing 32 damage up close and dropping to 22 damage at the end of its damage drop off, equating to a four-shot kill (4SK) up close and a 5SK at longer ranges. The range is fairly good for its class, with damage beginning to drop off at 80 studs and stopping at 145 studs. Its rate of fire (RoF) is also quite good for an assault rifle, at 800 RPM. The M16A3 boasts an above-average muzzle velocity for its weapon type. At 2800 studs per second the M16A3 remains fairly consistent, albeit relatively average time to kill (TTK) across all distances.
The M16A3 has moderate first-shot recoil, but fairly controllable overall recoil kicking mostly vertically with some horizontal deviation—this is noticeable when aiming down sights (ADS). Furthermore, it has a good recoil recovery speed as well as a moderately low camera recoil. Hipfire accuracy is on par with other assault rifles along with the ADS time, weapon switch time, and walk speed.
As of the April Fools update, the M16A3 is able to switch ammunition to the Remington .223 round with 0 kills with the weapon. This decreases max damage from 32->22 and min damage from 30.40->19.80. In turn, these .223 rounds mitigate the large majority of recoil from the weapon. Combined with attachments such as the blue laser and muzzle brake, the weapon loses nearly all recoil.
The M16A3 carries much faster reload times than most assault rifles. With a tactical reload requiring 1.9 seconds to complete and an empty reload taking 2.7 seconds, the M16A3 is tied with the M16A4 for the fastest tactical reload time in-class. The M16A3 ends up having a fairly high ammunition consumption rate due to its higher RoF with an in-class average 30-round magazine. Fortunately, the M16A3's ammunition type is quite common among assault rifles and carbines.
Usage & Tactics
The M16A3 is geared towards close to medium range combat, given its higher RoF and quick reload times. Its consistent and low TTK can go toe-to-toe with some personal defense weapons and carbines such as the MP10, G36C, and L22, while remaining competitive with medium-range assault rifles such as the G36, AK12, and AUG A3.
M16A3 users should remain within close to medium range. In close-quarters-combat (CQC), the M16A3 loses out to faster firing weapons such as the Kriss Vector and MAC10, and higher damage weapons such as the AK47. Despite the higher muzzle velocity compared to other assault rifles, M16A3 users should not engage at longer ranges. Its 5SK makes it much harder to achieve kills at longer distances compared to more suitable weapons such as a designated marksman rifle. Remaining within the 4SK range is the best way to take full advantage of the M16a3's versatility. Multiple strategies and playstyles work well with this weapon, from aggressive rushing tactics and defensive methods to flanking.
One major flaw hindering the M16A3's performance is its relatively high muzzle flash. Compared to the M4A1, it is more visible, obstructing its iron sights making target acquisition more difficult. To combat this, a Flash Hider is a good attachment at the cost of slightly reduced hip-fire accuracy, sight accuracy and stability. Alternatives are suppressors, which reduce damage, muzzle velocity and the overall effective range for minor changes to recoil.
Attachment-wise, the M16A3 is very flexible and can accommodate many different combinations that fit into individual playstyles. Those who struggle with horizontal recoil can opt for a Compensator, making the M16A3 very stable at the expense of slightly higher vertical recoil. The suppressors provide a good option to those looking for a stealth option. The downsides of suppressors are not as severe as with other weapons; the damage and range reduction is minimal, making the shots to kill (STK) remain the same. Muzzle velocity reduction depends on the equipped suppressor. Thanks to the above-average muzzle velocity by default, the reduced values remain higher than that of other assault rifles with the same suppressor.
The M16A3 is a suitable close to medium range rifle, thanks to its damage output and relatively low recoil. It is a good substitute for users who do not prefer to use the M16A4; however, its obstructive muzzle flash, high first shot recoil and inability to remove its front iron sight results in some difficulty to engage in long-range situations.
Pros & Cons
- Overall controllable recoil.
- Access to .223 Remington round.
- Fastest tactical reload time in-class.
- Relatively high RoF.
- Common ammunition type.
- Good maximum range for its class.
- Above-average muzzle velocity.
- High muzzle flash—can obstruct the view of the iron sights.
- The front iron sight will remain even with optical attachments—can hamper target acquisition.
- Moderate first shot recoil.
- The M16A3 in Phantom Forces is actually an M16A4-R0901 which features a semi- and fully-automatic trigger group like the M16A3.
- This is likely due to the in-game M16A3 being based on the M16A3's depiction in Battlefield 3.
- Along with all other AR-15 Family members' models, the selector switch is on safety.
- The bolt is closed after the last shot, it is not the case in real life where the bolt would lock open.
- In real life, when the bolt is open, the user can reload and press the bolt release button to chamber the round. The charging handle is used when reloading with the bolt closed.
- There was previously a bolt release animation, used in the tactical reload animation, but was removed to make the reload more realistic.
- The M16A4 and the M16A3 have practically the same weapon model, but they used to have a different magazine color.
- This also applied to the M4A1 and the M4.
- The M16A3's in-game model has no trigger. However, the Alpha model of the M16A3 had a trigger.
- Although in real life the M16A3 doesn't have the Rail Adapter System (RAS) or Rail Interface System (RIS) handguard from the factory, unlike the M16A4 does, the M16A3 can still use it as the handguard is compatible with any M16 variant, including the M16 and M16A1.
- While the M16A3 is equipped with the .223 Remington round, the user can still pick up ammo from weapons using the standard 5.56 mm round.
- This is unrealistic, as the weapon's magazine, chamber, and barrel size would all have to be adjusted in order for it to fire 5.56 mm.
|Personal Defense Weapons|
|Light Machine Guns|
|Designated Marksman Rifles|
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