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M16A4

M16A4 angled

M16A4 alpha

Overview
Weapon Type Primary Weapon
Weapon Class Assault Rifle
Rank Prerequisites Rank 22
Damage 34 → 22
Range 55 max → 165 min
M16A4graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30, 31 with round in chamber
Ammo Reserve 120
Fire Modes 3× Burst & Semi
Rate of Fire 900 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (55 studs) Min (165 studs)
(x1.4) Head 47.6 30.8
(x1) Torso 34 22
(x1) Arms and Legs 34 22
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 34 -> 19.8 55 max -> 148.5 min
R2 Suppressor 32.3 -> 20.9 52.25 max -> 156.75 min
PBS-1 Suppressor 32.3 -> 20.9 52.25 max -> 156.75 min
PBS-4 Suppressor 32.3 -> 20.9 52.25 max -> 156.75 min
Suppressor 30.6 -> 22 49.5 max -> 165 min
Armor Piercing 34 -> 18.33333 0 max -> 165 min
Hollow Point 28.33333 -> 26.4 55 max -> 165 min
Muzzle Velocity 2500 studs/s
Penetration Depth 1.2 studs
Suppression 0.5

ACCURACY 33

Hipfire Camera Recovery Speed 22
Sight Camera Recovery Speed 24
Weapon Recovery Speed 23
Weapon Recoil Damping 0.9

HIP ACCURACY 49

Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.50, -0.11, 0.30)
Min Recoil Displacement (-0.50, 0.60, 9.19)
Max Recoil Displacement (0.80, 1.10, 11.50)
Min Recoil Rotation (-0.61, 0.50, -0.31)
Max Recoil Rotation (1.20, 1.20, 0.30)
Hipfire Spread Factor 0.06
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.85

SIGHT ACCURACY 75

Min Camera Kick (2.09, -0.31, -0.50)
Max Camera Kick (2.50, 0.30, 0.50)
Min Recoil Displacement (-0.11, 0.10, 11.50)
Weapon Shot Displacement (0.10, 0.40, 11.80)
Min Recoil Rotation (0.20, -0.11, -0.11)
Max Recoil Rotation (0.40, 0.10, 0.10)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 1.9 seconds
Empty Reload Time 2.7 seconds
Equip Speed 12
Aiming Speed 15
Crosshair Size 30
Crosshair Spread Rate 300
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 9.7 stud/s
Ammo Type 5.56x45mm NATO
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
Comp Aimpoint 130 Kills
Coyote Sight 380 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
MARS 70 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
Z-Point 10 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills
Flashlight 0 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The M16A4 is an American Assault Rifle. It is unlocked at rank 22, or it can be purchased with credits.

History

After the Vietnam War, the United States was looking to fix the issues with the M16A1 currently in service at the time—this was done by switching out the fully-automatic fire mode for a three-round burst, replacing the triangular handguard with a ribbed circular one, adding a case deflector and improving the rear sight. This rifle was called the M16A2. Later, in the 1990s, a version called the M16A2E4 was selected and given the designation M16A4.

Small improvements were made, such as the removable carry handle, with an accessory rail on top of the receiver, underneath the carry handle, for the ease of attaching optical module. A quad rail handguard is also standardized to allow more modularity. This variant is currently in service with the U.S Army, the U.S Marine Corps and other military groups. However, the U.S is currently looking for a replacement for the M16A4 and M4A1.

In-Game

General Information

The M16A4 has the fourth-highest maximum damage of all assault rifles (tied with the AS VAL, beaten by the M231, AKM, and the AK47) and is capable of a three-shot kill (3SK), or a single burst, up to 55 studs. It has low recoil and high aiming stability, which are great for long range combat. The M16A4 is very effective at medium to long-range, however, it has its place in close-quarters-combat (CQC)—a single well-aimed burst can eliminate a target at full health.

Unlike other three-round burst modes on other weapons, the burst of the M16A4 has higher accuracy and remains very stable, even with continuous burst fire. The burst has a high rate of fire (RoF) that makes it effective at medium range. However, at longer ranges, using burst can be quite annoying since the burst doesn't have a limit to the recoil, unlike automatic weapons, although with the minimal recoil it has. Therefore, it is the player's choice whether to full burst or switch to semi-auto, where it would be more useful at longer ranges.

Unlike a designated marksman rifle, however, this weapon is at most, a 5SK to a target at long ranges, and does not have the suppressive power of a DMR. This makes the M16A4 especially vulnerable beyond short-medium ranges against machine guns, as the M16A4 cannot dump half a magazine into an enemy without excessive spam clicking and its semi-automatic mode relies heavily on sustained accuracy, which light machine guns excel at countering.

Usage & Tactics

Although this is generally the most versatile AR in the game, to perform well with this weapon, one will have to be able to perfect the burst, as well as knowing when to full burst and when to tap. Perfecting the burst,in general,has a high skill cap in general, therefore, using this AR takes a lot more skill when compared to other ARs. It does take some practice to get used to the lack of a fully-automatic fire mode, and some players will have to learn to constantly check their M16A4's firemode to ensure that they don't go into a CQC situation with it switched on semi-auto, or vice versa, although when one perfects the burst, it becomes one of the fastest killing ARs in the game at long range.

With a high-zoom optical sight like the ACOG Scope attached, the weapon performs similarly to a DMR in semi-auto. The semi-auto mode on M16A4 is more useful than that of any other assault rifle. On semi-auto, the rifle has very little recoil. It can make multiple successful shots at long range without the player needing to compensate for the recoil to hit a target. The semi-auto mode is faster than most DMRs and has no delay like the SKS or MK11. Despite having lower damage than a DMR, this gun has a larger magazine capacity and high aiming stability. Obviously, the semi-auto mode is not recommended for use within close quarters, as the time to kill (TTK) is quite long, even with its ability to kill in three shots.

As this gun does not have much horizontal recoil, a Muzzle Brake is recommended for this gun in order to mitigate the somewhat high vertical recoil when bursting.Optics that has lower zoom such as the Mini Sight and the Reflex Sight is recommended in order to further reduce the visible camera recoil when one perfects the burst, along with the use of a Folding Grip. Armor Piercing is also recommended for long-distance combat, as the gun becomes a 4SK to the torso and can still 3-round burst to kill at a fairly decent range up close, although the Laser#Green Laser is still in consideration.

Conclusion

The M16A4 is a flexible weapon, hitting hard in close quarters, with its burst mode performing very well at this range. In the hands of a beginner, this gun will not seem appealing with its burst mode, but in the hands of a master, this gun becomes extremely deadly at any range. At mid-long range, its low recoil helps for continuously lay down fire without being obstructed by recoil.

Pros & Cons

Pros:

  • Good overall damage.
  • High RoF with the burst mode.
  • Minimal recoil.
  • Quick recoil recovery.
  • Common ammunition type.
  • Fast reload time.
  • Very versatile.

Cons:

  • Lacks a fully-automatic trigger mode.
  • Very high skill cap in order to be used efficiently.
  • Shorter maximum range than other assault rifles.

Trivia

  • The M16A4 is not a burst version of M16A3 like many people think. It is a direct upgrade of the M16A2.
    • The M16A3 is the full-auto version of M16A2, not the M16A4.
    • Colt produces a full-auto version of the M16A4, product-coded as the R0901, which is for international purchases.[1]
  • Before the update 0.10.6, pressing the mouse button for a very short time still fired the whole burst. This was removed however since many took advantage of an auto-clicker with burst-fire weapons like the M16A4 and the AN-94.
  • The M16A4 and all AR-15 Family members in-game have an incorrect reload animation. When doing a tactical reload (reloading the gun with a bullet still in the chamber), the player will push the bolt release. This is impossible because since there is still a bullet in the chamber, therefore preventing the bolt from locking back, as there is no bolt to release.
    • Along with all other AR-15 Family members' models, the selector switch is on safety.
    • The bolt is not locked open when empty, which is easiest to be seen when you inspect the gun when no rounds are remaining. This is also true for every AR-15 platform rifle.
    • This has been changed in a recent update - all AR-15 platform weapons (M4A1, M231 etc.) now no longer have the player pushing the bolt release on a tactical reload. However, the player will still push the bolt release on an empty reload rather than pull the charging handle.
  • There is currently a bug where the rifle's original sight will clip into any attached sights, this is caused by editing textures in slot 1 and 2 with an optic attached.
    • This will only happen in the menu and will be corrected when the player deploys.
  • Like the M16A3, MG3KWS, TEC-9, and AA-12, the M16A4's in-game model has no trigger, although the trigger handle for the M16A4 was seen in Phantom Forces Alpha.
  • The M16A4's ability to still fire a full burst after firing a partial burst is incorrect, as it uses a cam mechanism that does not reset upon premature release of the trigger, meaning that if one round is fired on burst, only 2 rounds will be fired the next time the trigger is pulled and so on.

References

  1. https://www.colt.com/detail-page/colt-m16a4-rifle
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AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
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M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

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Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR
SA58 SPR - SCAR SSR

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Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
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Revolvers

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Other

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