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M3A1
M3A1 angled
Overview
Weapon Type Primary Weapon
Weapon Class Personal Defense Weapon
Rank Prerequisites Rank 71
Damage 40 → 25
Range 50 max → 120 min
M3A1graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 30
Ammo Reserve 120
Fire Modes Auto
Rate of Fire 450 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.13 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (50 studs) Min (120 studs)
(x1.6) Head 64 40
(x1.1) Torso 44 27.5
(x1) Arms and Legs 40 25
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
ARS Suppressor 40 -> 22.5 50 max -> 108 min
R2 Suppressor 38 -> 23.75 47.5 max -> 114 min
PBS-1 Suppressor 38 -> 23.75 47.5 max -> 114 min
PBS-4 Suppressor 38 -> 23.75 47.5 max -> 114 min
Suppressor 36 -> 25 45 max -> 120 min
Armor Piercing 40 -> 20.83333 0 max -> 120 min
Hollow Point 33.33333 -> 30 50 max -> 120 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.67

ACCURACY 36

Hipfire Camera Recovery Speed 19
Sight Camera Recovery Speed 15
Weapon Recovery Speed 19
Weapon Recoil Damping 0.8

HIP ACCURACY 44

Min Camera Kick (1.04,-0.61,-0.50)
Max Camera Kick (1.77,-0.11,0.50)
Min Recoil Displacement (-0.31,0.20,7.19)
Max Recoil Displacement (0.30,0.50,10.80)
Min Recoil Rotation (0.20,0.50,-0.31)
Max Recoil Rotation (0.40,-0.50,0.30)
Hipfire Spread Factor 0.03
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.90

SIGHT ACCURACY 29

Min Camera Kick (0.89,-0.31,-0.41)
Max Camera Kick (1.87,0.30,0.40)
Min Recoil Displacement (-0.11,0.30,7.96)
Weapon Shot Displacement (0.10,0.69,9.50)
Min Recoil Rotation (0.20,-0.21,-0.50)
Max Recoil Rotation (0.80,0.20,0.50)
Sight Magnification 1.8x

WEAPON HANDLING

Reload Time 3 seconds
Empty Reload Time 3.9 seconds
Equip Speed 15
Aiming Speed 13
Crosshair Size 25
Crosshair Spread Rate 500
Crosshair Recover Rate 18

MISCELLANEOUS

Weapon Walk Speed 14 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
EOTech 552 85 Kills
EOTech XPS2 55 Kills
Kobra Sight 320 Kills
M145 185 Kills
PK-A 165 Kills
PKA-S 225 Kills
Reflex Sight 285 Kills
VCOG 6x Scope 455 Kills
ACOG Scope 430 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills


Underbarrel Kills Required
Angled Grip 115 Kills
Vertical Grip 45 Kills
Folding Grip 265 Kills
Stubby Grip 355 Kills
Laser 75 Kills


Barrel Kills Required
ARS Suppressor 150 Kills
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
PBS-4 Suppressor 245 Kills
PBS-1 Suppressor 205 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Green Laser 110 Kills
Canted Delta Sight 405 Kills
Laser 20 Kills
Canted Iron Sights 310 Kills
Ballistics Tracker 1500 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The M3A1 is an American Personal Defense Weapon. It is unlocked at Rank 71 or can be purchased with credits (CR).

History

The M3A1 is an lightened and modified variant of the M3. It is chambered in .45 ACP. The M3 submachine gun was an open bolt submachine gun designed by George Hyde, then manufactured by General Motors and other companies in the United States' military complex. The main goal of the M3 was to find a cheaper alternative and to replace more expensive and heavy M1/M1A1 Thompson. Cost savings for the M3 came from creating the weapon primarily out of stamped sheet metal, following the more cost-efficient designs of the British Sten (L2A3) and the German MP40.

The M3A1 variant was introduced in December 1944, featuring a slightly reduced weight and a simplified cocking mechanism for the weapon.

In-game

General Information

The M3A1 is a powerful, slow-firing PDW, having the second lowest automatic rate-of-fire (RoF) in-game at 450 RPM, with only the AA-12 firing slower at 300 RPM. On the other hand, it has the highest maximum damage in-class, being only a two-shot-kill (2SK) if at least one shot hits the head. The minimum damage is reasonable for a PDW chambered in .45 ACP, being a 4SK past 120 studs. It has mild, controllable recoil that makes hipfiring incredibly easy, but makes aimed fire more difficult.

Usage & Tactics

The M3A1 should not be used in a head-on fight, plain and simple, unless the player can get at least a headshot in. This means that the M3A1 should be played far more defensively, where players can hunker down in cover or run away if they can't kill their target efficiently. Most weapons can kill faster and don’t need aim that is as meticulate as the M3A1’s in a head-on fight, meaning that even if a player does manage to land some shots on target, it is likely that the user will find themselves on the receiving end of a weapon with a much faster firerate. Engaging in the open with this weapon is not advised, and engaging multiple people without a clear advantage in either a distraction or sheer tactical advantage will virtually guarantee the user's death.

The M3A1's firing characteristics are extremely stable, meaning that hipfire is very easy to use - players can feel free to run and gun as long as they play defensively and choose targets that are unlikely to be able to retaliate easily. Additionally, the low firerate makes automatic fire relatively easy when sighted in, but the high vertical recoil will make using a high zoom optic difficult in situations when fully automatic fire is needed. Tap firing while aimed, however, is still accurate, playing to the M3A1's strengths of remaining in cover and taking potshots.

The ace up the M3A1's sleeve is that it can attach any suppressor without having its shots-to-kill (STK) value affected. Whatever suppressor the player chooses, this provides the immense benefit of remaining undetected while firing. Additionally, with its 1500 studs/s bullet velocity, this means that the default suppressor is not capable of deteriorating its muzzle velocity, and heavier close-range oriented suppressors will more than likely not reduce bullet velocity to a huge extent, greatly increasing the viability of suppressors on the M3A1. The added benefit of stealth also means missed shots are less of a penalty as the user's position won't be shown on the minimap, making a missed opening shot less of a problem, as well as making hit-and-fade tactics even easier.

Ultimately, this makes the M3A1 a great candidate for a stealth build, as recoil is easily controllable and muzzle velocity is low enough that the penalty for using a suppressor is minimal. Given the emphasis on defensive play, close-range sights such as the Reflex or Coyote Sight are good choices, given their low magnification level, thin frame, and wide field of view, allowing the user to switch to targets quickly without having to deal with the heavy recoil. The Kobra Sight is another good candidate, given that it’s both low magnification and has a reticle that makes it easier to lead targets.

Conclusion

The M3A1 may be slow and incapable of putting up a fight in close quarters, but comes into its own when players keep on the defensive with this weapon. Its slow firerate means that a player can stay accurate, but punishes any misses with enough time for evasive targets to make their escape. With its relatively unique boon of being able to attach any suppressor without losing shots-to-kill, it's a prime candidate for players who enjoy stealthy attacks and picking off softened targets.

Pros & Cons

Pros:

  • Most suppressors do not affect STK requirement.
  • Most suppressors have minimal impact on muzzle velocity.
  • Controllable recoil.
  • Highest damage in class.
  • Only PDW in-game to have a torso multiplier.

Cons:

  • Second slowest automatic RoF in-game.
  • Obstructive iron sights.
  • Missed shots will make TTK significantly longer.
  • Low muzzle velocity.
  • High muzzle flash - made worse with iron sights.

Trivia

  • The M3's informal name as the "grease gun" came from its similar appearance to the actual grease gun that is used by mechanics to apply grease to parts.
  • As with other open-bolt weapons, the M3A1 can't hold a round in the chamber.
  • In the test server, the M3A1 had a grey metallic color like its real life counterpart. However, when it was released, the color was changed to black, with only the magazine and the stock staying grey.
  • The M3A1 is one of the longest serving submachine guns in the U.S military, first serving in 1944 up until 1994.
    • It was also used by the U.S. Secret service until it was replaced with the Israeli UZI's.
  • The M3A1 has a charging slot into the bolt, allowing one's finger the charge the gun.
    • Its predecessor, the M3, had an actual bolt handle.
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