A modern American pistol with many custom parts. High damage, medium capacity, strong recoil.
–In-game description
M45A1 angled
Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 34
Damage 55 → 31
Range 20 max → 85 min


Hip Accuracy


Sight Accuracy


Magazine Size 10, 11 with round in chamber
Ammo Reserve 60
Fire Modes Semi
Rate of Fire 670 RPM

TTK (Time to Kill) 0.08 s
Head & Body Multiplier
per bullet/pellet
Max (20 studs) Min (85 studs)
(x1.40) Head 77 43.4
(x1.00) Torso 55 31
(x1.00) Limbs 55 31
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
Suppressor 52.25 -> 31 17 max -> 72.25 min
R2 Suppressor 52.25 -> 29.45 18 max -> 76.5 min
Osprey Suppressor 52.25 -> 29.45 19 max -> 80.75 min
Armor Piercing 55 -> 31 10 max -> 85 min
Hollow Point 66 -> 24.8 22 max -> 76.5 min
Muzzle Velocity 1500 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Min Camera Kick (1.00, -0.61, -0.31)
Max Camera Kick (1.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (7.19, -1.00, -0.31)
Max Recoil Rotation (9.30, 1.20, 0.30)
Hipfire Spread Factor 0.08
Hipfire Recovery Speed 9
Hipfire Spread Damping 0.70


Min Camera Kick (1.60, -0.11, -0.31)
Max Camera Kick (2.00, 0.10, 0.30)
Min Recoil Displacement (-0.11, 3.50, 7.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (8.19, -0.90, -0.31)
Max Recoil Rotation (10.00, 1.20, 0.30)
Sight Magnification 2.0x


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 26
Weapon Recoil Damping 0.5
Hip Choke {{{HipChoke}}}
Aim Choke {{{AimChoke}}}


Reload Time 2.3 seconds
Empty Reload Time 3 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 20
Crosshair Spread Rate 500
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 9.0 stud/s
Ammo Type .45 ACP
Round in Chamber One
Shot Suppression Range None

The M45A1 is an American Pistol variant of the M1911. It is unlocked at rank 34, or it can be purchased with credits.


The M45 MEUSOC (Marine Expeditionary Unit; Special Operations Capable), is the modernized version of the M1911A1, which was designed to meet the requirements of the modern warfare.

Originally, M45s were hand-selected and standard-issued government M1911A1s that had been neatened and smoothened. They were then assembled with aftermarket upgrades. These include grip safeties, a rounded hammer, ambidextrous thumb safeties, lighter triggers, improved sights for high-visibility, match grade barrels, rubber grips, front cocking-serrations and a stainless steel magazine that has been improved.

Recently, in 2012, the Colt 1911 Rail Gun was re-designated as the M45A1 CQBP (Close Quarter Battle Pistol), As such, it is an upgrade of the M45 MEUSOC, as it features a dual recoil spring system which spreads out the recoil of the .45 ACP round. The ‘Rail’ part refers to the Picatinny rail added to attach accessories to the underbarrel of the gun.


General Information

The M45A1 has high overall damage, higher than the M1911, although lower than the Desert Eagle L5 and all revolvers. It is a two-shot kill (2SK) against an uninjured enemy up to 20 studs, considering that the player does not get a headshot. This gives it the second-shortest maximum damage range out of any sidearm, only being longer than the MP1911's.

The M45A1 has a fairly high magazine capacity, at 10+1 rounds, as well as a higher ammunition reserve amount. This makes running out of ammunition harder, even with a higher firecap. However, the biggest flaw of the M45A1 is the lack of a proper torso multiplier, the same problem the new M1911 faces. This means that a 3SK at range can only be achieved by hitting headshots, which in itself is ineffective, considering its poor muzzle velocity and relatively cluttered sight picture, leading to lower hit probability at range.

The M45A1 used to have the benefit of being more modular than its alternative, being able to equip the Coyote Sight, Osprey Suppressor, and Flashlight, however now all secondaries can equip these attachments. The M45A1 should be considered as an alternative to the M1911. While possessing a lower maximum range than the M1911, the M45A1 makes up for this with higher magazine capacity (10+1 as opposed to 8+1), and more reserve ammunition. The M45A1 can also equip and extended magazine to even further set itself apart from its predecessor. This makes the weapon better against larger numbers of enemies within close-quarters-combat (CQC), with a tradeoff of worse ranged performance and a lower rate of fire.

Due to its low time to kill (TTK) in CQC, it is recommended that the M45A1 is used at point-blank range engagements (up to 20 studs), where the user will manage to take advantage of the high maximum damage. However, the M45A1 is also fairly good at range, due to its 4SK potential past 60 studs. Despite this, the recoil of the M45A1, much like the M1911, makes firing repeatedly at longer ranges problematic, due to the sharp, high recoil per shot. Attaching a Muzzle Brake will help to reduce the vertical recoil. If one wants to increase CQB performance, Hollow Point ammunition can increase both the maximum damage and the maximum damage range, allowing a 2SK out to 32 studs rather than 20.


The M45A1 is a well-balanced pistol, sporting high damage and a fast firerate which greatly helps out at most engagements and ranges. Its versatility as a secondary is comparable to M9 and the G17.

Pros & Cons


  • High magazine capacity.
  • Good damage.
  • 2SK ability.
  • Quick reload time for a pistol.
  • Clean iron sights.
  • Effective at close range.
  • High rate of fire.
  • Access to an extended mag.


  • Lacks a torso multiplier.
  • Small 2SK range.
  • High aim-down-sights (ADS) recoil when fired rapidly.


  • The representation in-game appears to be a heavily customized of the Colt 1911 Rail Gun.
    • A standard issue M45A1 has a desert-tan finish, whereas the Colt's finish is stainless steel.
    • The weapon model in-game lacks an ambidextrous thumb safety; one of the essential requirements for it to be qualified as an M45/M45A1.
    • The M45A1 has an under-grip accessory ring whereas the Colt does not.
    • The grip safety is customized.
  • There is a tribal engraving on both sides of the in-game M45A1’s slide.
  • The letters "HYPO" are embossed on the magazine.
  • The standard magazine for the M45A1 holds only 7 rounds, not 10.
    • Therefore, the model in-game is using an extended magazine.
  • In the test place, the M45A1 had a unique reload animation where the player flipped the magazine before loading into the pistol. It was removed when the weapon was added to the main game.
    • For a full reload, the player would perform the same magazine flip as a tactical reload, then pull the slide back manually. A GIF of this reload was not obtained before the M45A1 was officially released to the public.
    • When pressing H to inspect the weapon, the player will turn the weapon to one side, partially remove the magazine before re-inserting it, turn the weapon the other way, and partially rack the slide as if performing a brass check.
    • This, along with the inspect animations for the Desert Eagle L5 and Desert Eagle XIX, seems to be the only inspection where the player interacts with a weapon's parts.
    • In version 5.1.0, there is a bug where the slide will remain partially racked if the inspect animation is cancelled by vaulting or by aiming down its sights (see gallery).
    • When the gun is empty the slide is locked back. Inspecting the weapon will push it forward again.
      • If the player switches weapon then goes back to the M45, the slide is locked back again.
  • As of 3.5.2, equipping a skin in slot 2 for the M45A1 will remove the iron sights. This has since been fixed.
  • For a short period of time in the Test Place, the M45A1 could not be obtained legitimately. It was set to rank 350 before finally being adjusted to its current rank.
  • During the time that the M45A1 was planned to be a developer only weapon, sound developer lArekan mentioned that there would be other developer only weapons, one for each of the main six game developers.
    • AxisAngle has confirmed this claim is most likely not being followed up with.
Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS F1 - AK47 - AUG A3 - L85A2
HK416 - AK74 - AKM - AK103 - TAR-21 - M231 - Type 88-2
C7A2 - G11K2

Personal Defense Weapons

MP5K - UMP45 - G36C - MP7 - MAC10 - P90 - MP5
Colt SMG 633 - L2A3 - MP5SD - MP10 - MP5/10 - Uzi - M3A1
AUG A3 Para - Krinkov - PPSh-41 - FAL Para Shorty
PP-19 Bizon - Kriss Vector - MP40 - X95 SMG - Tommy Gun

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

MK11 - SKS - SL-8 - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - 93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - M79 Thumper - Sawed Off
Saiga-12U - Obrez

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