A 9mm Italian pistol. One of the first 'wonder nines'. High capacity with deep reserves, light recoil, and high velocity.
–In-game description

M9 angled

M9 angled old

M9 alpha

Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 0
Damage 35 → 20
Range 40 max → 80 min


Hip Accuracy


Sight Accuracy


Magazine Size 15, 16 with round in chamber
Ammo Reserve 105
Fire Modes Semi
Rate of Fire 780 RPM

TTK (Time to Kill) 0.07 s
Head & Body Multiplier
per bullet/pellet
Max (40 studs) Min (80 studs)
(x1.50) Head 52.5 30
(x1.10) Torso 38.5 22
(x1) Arms and Legs 35 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 33.25 -> 19 38 max -> 76 min
Suppressor 31.5 -> 20 36 max -> 80 min
Armor Piercing 35 -> 16.66667 0 max -> 80 min
Hollow Point 42 -> 24 40 max -> 80 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 28
Weapon Recoil Damping 0.55


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (6.19, 1.20, -0.31)
Max Recoil Rotation (8.30, 2.20, 0.30)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70


Min Camera Kick (1.20, -0.11, -0.31)
Max Camera Kick (1.50, 0.10, 0.30)
Min Recoil Displacement (-0.11, 2.50, 5.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (7.19, -0.81, -0.31)
Max Recoil Rotation (9.30, 1.20, 0.30)
Sight Magnification 2.0x


Reload Time 2.2 seconds
Empty Reload Time 2.6 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 9.0 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The M9 is an Italian Pistol. It is unlocked by default.


The Beretta M9 is a 9×19mm Parabellum pistol adopted by the United States Armed Forces in 1985. It is a military specification Beretta 92FS, a derivative of the original Beretta 92.

The M9 replaced the M1911A1 as the primary sidearm of the U.S. military, beating many other contenders, and only narrowly defeating the SIG P226 for cost reasons.[1] During the course of the XM9 trials, it was exposed to extreme temperatures, doused in salt water and dropped into concrete many times for testing.[1][2] It officially entered service in 1990.[2] Some other models have been adopted to a lesser extent, namely the M11 pistol, and other models remain in use in certain niches.

"The CZ-75, P226, G17 and the Beretta 92 were dubbed "Wonder Nines", with a pint of sarcasm from those who preferred the more proven revolvers, but eventually the advantages of these new pistols started to erode any resistance". -Ahoy [3]

In January 19, 2017, the Sig Sauer P320MHS was selected to replace the M9 as the standard issue sidearm in the United States Army. It will be designated as the M17.


General Information

The M9, along with the G17, is a starter pistol available to all classes. It is a well rounded pistol, sporting a good capacity size for a pistol and average statistics overall. Although not matching the volume of fire of the G18, it is still respectable considering its semi-automatic nature and its damage. Although its stopping power is outclassed by the MP412 REX or Desert Eagle L5, it still has relatively good damage, possessing a three-shot kill (3SK) in close-quarters-combat (CQC), and only needing a 5SK at long range. Considering the nature of a pistol, the M9 boasts good performance all round, however, it suffers from any lack of speciality in its statistics.

Usage & Tactics

The M9 is commonly compared to the G17 because of their almost identical statistics and both are unlocked by default. The main difference between the two is the maximum damage values and magazine size. The M9 dealing 35 damage up close compared to the G17's 34 damage, leaving the M9 with a slightly further 3SK range than the G17, since both have the same damage drop-off distance.

However, the G17 has a slightly higher magazine capacity, sporting 17+1 capacity than the M9's 15+1 capacity. It also has more manageable recoil, although the difference is mild at the most, barely making any sort of distinction, considering the semi-automatic nature of both pistols and both having lower recoil. However, having more rounds at the players' disposable means the G17 is a more forgiving weapon to shoot, particularly in CQC.


Overall, the M9 is a durable and reliable sidearm, sporting good statistics across the board. Its high damage means its good for finishing off injured opponents, even at longer ranges and at a close range, is able to tackle an enemy at full health. However, the M9 has no particular speciality, being a jack-of-all-trades, master of none. It doesn't excel at a given distance or situation, compared to other pistols on offer. However, the M9 still remains a versatile option for both newer players and experienced ones.

Pros & Cons


  • Quick reload time.
  • High rate of fire (RoF).
  • Extremely good muzzle velocity for its class.
  • Very mild recoil.
  • Unlocked by default.
  • Good magazine capacity for its class.
  • Access to Raffica Stock.


  • Mediocre TTK compared to other pistols.
  • Lacks any specialization.
  • Average damage—outdone by high-powered pistols.


  • The M9 was originally the only pistol unlocked by default. After the July 4th, 2017 update, the G17 is also unlocked by default. The M93R was also unlocked by default during the July 4th, 2017 update, but was reverted back, most likely for balancing purposes.
  • The old in-game model of the M9 inaccurately had the hammer always being de-cocked, giving the impression that it is double action only (DAO).
    • This was fixed after its remodel, where the hammer is always shown drawn back.
  • The M9 was the first secondary weapon to which the VCOG 6x Scope could be attached.
  • The M9 used to have slightly higher damage at range, a value of 20 versus the G17's value of 19. This made the M9 a 5SK whereas the G17 was a 6SK at longer ranges. The G17 was then buffed to 20 minimum damage, requiring the same shots to kill (STK) model.
  • The 92FS also gained widespread notoriety in Italy due to its ubiquitous use by the mafia.
    • The 92FS also gained fame from Hong Kong director John Woo's movie Hard Boiled, where it is featured prominently as protagonist inspector Tequila's primary weapon, often dual wielded for maximum firepower.
  • The M9's new model has a StyLiS Studios logo on the handgrip.


  1. [1] Wikipedia - Beretta
  2. [2] Wikipedia - Beretta M9
  3. -. Ahoy
Primary Weapons

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M16A3 - AUG A2 - FAMAS G2 - AK47 - AUG A3 - L85A2
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Personal Defense Weapons

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AWM - TRG-42 - Mosin Nagant - Dragunov SVDS - Hecate II
M107 - Steyr Scout - WA2000


M4A1 - G36K - M4 - L22 - SCAR PDW - AKU12 - Groza-1
AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - Jury - KAC SRR
X95R - HK51B

Designated Marksman Rifles

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KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - G17 - M1911 - Desert Eagle L5 - M45A1 - Five Seven
ZIP 22 - Desert Eagle XIX

Machine Pistols

G18 - M93R - TEC-9 - Micro Uzi - MP1911


MP412 REX - Mateba 6 - 1858 New Army - Redhawk 44
Judge - Executioner


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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