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M9

M9 angled

M9 alpha

Overview
Weapon Type Secondary Weapon
Weapon Class Pistol
Rank Prerequisites Rank 0
Damage 35 → 20
Range 40 max → 80 min
M9graph
Accuracy

   

Hip Accuracy

   

Sight Accuracy

   

Magazine Size 15, 16 with round in chamber
Ammo Reserve 105
Fire Modes Semi
Rate of Fire 780 RPM
Advanced
WEAPON BALLISTICS

TTK (Time to Kill) 0.077 s
Head & Body Multiplier
Hitbox
per bullet/pellet
Range
Max (40 studs) Min (80 studs)
(x1.5) Head 52.5 30
(x1.1) Torso 38.5 22
(x1) Arms and Legs 35 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 33.25 -> 19 38 max -> 76 min
Suppressor 31.5 -> 20 36 max -> 80 min
Armor Piercing 35 -> 16.66667 0 max -> 80 min
Hollow Point 29.16667 -> 24 40 max -> 80 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2

ACCURACY 23

Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 28
Weapon Recoil Damping 0.55

HIP ACCURACY 34

Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (6.19, 1.20, -0.31)
Max Recoil Rotation (8.30, 2.20, 0.30)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70

SIGHT ACCURACY 30

Min Camera Kick (1.20, -0.11, -0.31)
Max Camera Kick (1.50, 0.10, 0.30)
Min Recoil Displacement (-0.11, 2.50, 5.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (7.19, -0.81, -0.31)
Max Recoil Rotation (9.30, 1.20, 0.30)
Sight Magnification 2.0x

WEAPON HANDLING

Reload Time 2.5 seconds
Empty Reload Time 2.7 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15

MISCELLANEOUS

Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None


List of Attachments


Optics Kills Required
C79 125 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills


Underbarrel Kills Required


Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills


Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills


The M9 is an Italian Pistol. The M9 is unlocked by default.

History

The Beretta M9 is a 9×19mm Parabellum pistol adopted by the United States Armed Forces in 1985. It is a military specification Beretta 92FS, a derivative of the original Beretta 92.

The M9 replaced the M1911A1 as the primary sidearm of the U.S. military, beating many other contenders, and only narrowly defeating the SIG P226 for cost reasons.[1] During the course of the XM9 trials, it was exposed to extreme temperatures, doused in salt water and dropped into concrete many times for testing.[1][2] It officially entered service in 1990.[2] Some other models have been adopted to a lesser extent, namely the M11 pistol, and other models remain in use in certain niches.

"The CZ-75, P226, G17 and the Beretta 92 were dubbed "Wonder Nines", with a pint of sarcasm from those who preferred the more proven revolvers, but eventually the advantages of these new pistols started to erode any resistance". -Ahoy [3]

In January 19, 2017, the Sig Sauer P320MHS was selected to replace the M9 as the standard issue sidearm in the United States Army. It will be designated as the M17.

In-Game

General Information

The M9, along with the Glock 17, is a starter pistol available to all classes. It is a well rounded pistol, sporting a good capacity size for a pistol and average statistics overall. Although not matching the volume of fire of the Glock 18, it is still respectable considering its semi-automatic nature and its damage. Although its stopping power is outclassed by the MP412 REX or Desert Eagle .44, it still has relatively good damage, possessing a three-shot-kill (3SK) in Close Quarters Combat (CQC), and only needing a 5SK at long range. Considering the nature of a pistol, the M9 boasts good performance all round, however, it suffers from any lack of speciality in its statistics. An interesting note, the M9 is one of three pistols, the others being the M93R and the ZIP 22, able to attach the VCOG 6x Scope. However, because of the M9's weak damage output and short effective range, the VCOG has questionable usefulness on the M9.

Usage & Tactics

The M9 is commonly compared to the G17 because of their almost identical statistics and both are unlocked by default. The main difference between the two is the maximum damage values and magazine size. The M9 dealing 35 damage up close compared to the G17's 34 damage, leaving the M9 with a slightly further 3SK range than the G17, since both have the same damage drop-off distance.

However, the G17 has a slightly higher magazine capacity, sporting 17+1 capacity than the M9's 15+1 capacity. It also has more manageable recoil, although the difference is mild at the most, barely making any sort of distinction, considering the semi-automatic nature of both pistols and both having lower recoil. However, having more rounds at the players' disposable means the G17 is a more forgiving weapon to shoot, particularly in CQC.

Conclusion

Overall, the M9 is a durable and reliable sidearm, sporting good statistics across the board. Its high damage means its good for finishing off injured opponents, even at longer ranges and at a close range, is able to tackle an enemy at full health. However, the M9 has no particular speciality, being a jack-of-all-trades, master of none. It doesn't excel at a given distance or situation, compared to other pistols on offer. However, the M9 still remains a versatile option for both newer players and experienced ones.

Pros & Cons

Pros:

  • Quick reload time.
  • High rate of fire (RoF).
  • Extremely good muzzle velocity for its class.
  • Can attach the VCOG scope.
  • Very mild recoil.
  • Unlocked by default.
  • Good magazine capacity for its class.

Cons:

  • Mediocre TTK compared to other pistols.
  • Lacks any specialisation.
  • Average damage - outdone by high-powered pistols.

Trivia

  • The M9 was originally the only pistol unlocked by default. After the July 4th, 2017 update, the G17 is also unlocked by default. The M93R was also unlocked by default during the July 4th, 2017 update, but was reverted back, most likely for balancing purposes.
  • The M9's hammer is shown to be constantly de-cocked, giving the impression that it is a double action only (DAO) gun. This is inaccurate for the M9.
  • The M9 was the first secondary weapon to which the VCOG scope could be attached.
  • The M9 used to have slightly higher damage at range, a value of 20 versus the G17's value of 19. This made the M9 a 5SK whereas the G17 was a 6SK at longer ranges. The G17 was then buffed to 20 minimum damage, giving them the same shots-to-kill (STK) model.
  • The beretta is often customized aesthetically by it's owners leading to the nickname of the "Gucci Pistol" which is shared by the M1911 for the same reason.
  • The beretta also gained widespread notoriety in Italy due to its ubiquitous use by the mafia.
    • The beretta also gained fame from Hong Kong director John Woo's movie Hard Boiled where it is featured prominently as protagonist inspector Tequila's primary weapon, often dual wielded for maximum firepower.
      • It is the sucess of the movie and the portrayal of the beretta in the hands of Tequila that led to the adage, "give a man a gun, he's superman. Give him two, he becomes god."

References

  1. [1] Wikipedia - Beretta
  2. [2] Wikipedia - Beretta M9
  3. -.https://www.youtube.com/channel/UCE1jXbVAGJQEORz9nZqb5bQ Ahoy
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