M93R angled


M93R alpha

Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 26
Damage 34 -> 20
Range 30 max -> 60 min


Hip Accuracy


Sight Accuracy


Magazine Size 15, 16 with round in chamber
Ammo Reserve 60
Fire Modes 3× Burst & Semi
Rate of Fire 1100 RPM

TTK (Time to Kill) 0.11
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (60 studs)
(x1.4) Head 47.6 28
(x1) Torso 34 20
(x1) Arms and Legs 34 20
Red color signifies a fatal hit. And all damage value in-game are rounded down. (e.g. 99.99 is counted as 99).
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 32.3 -> 19 28.5 max -> 57 min
Suppressor 30.6 -> 20 27 max -> 60 min
Armor Piercing 34 -> 16.66667 30 max -> 0 min
Hollow Point 28.33333 -> 24 30 max -> 60 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 25
Weapon Recoil Damping 0.6


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (6.19, 1.20, -0.31)
Max Recoil Rotation (8.30, 2.20, 0.30)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70


Min Camera Kick (1.39, -0.11, -0.31)
Max Camera Kick (1.89, 0.10, 0.30)
Min Recoil Displacement (-0.11, 2.50, 5.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (3.20, -0.81, -0.31)
Max Recoil Rotation (5.00, 1.20, 0.30)
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 2.7 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
VCOG 6x Scope 455 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The M93R is an Italian Machine Pistol variant of the M9. It is unlocked at Rank 26 or can be purchased with credits (CR).


The Beretta 93R (93 Raffica, 93 Burst) was designed to be used by the Italian counter-terrorism forces of the Nucleo Operativo Centrale di Sicurezza (Central Security Operations Service, Italy's SWAT team) and Gruppo di Intervento Speciale (Special Intervention Group, an airborne counter-terrorism unit) but was also adopted by other police and military forces who required a concealable weapon with rapid fire capabilities. The pistol is an evolution of the Beretta 92 design. There are a few importable Beretta 93Rs, but they can be cost prohibitive due to their rarity. The Gun Control Act of 1968 stopped the importation of machine guns except for guns imported for sale to government agencies, including the M93R. (A machine gun is defined as a weapon that can fire multiple rounds with one trigger squeeze).[1]

In Game

General Information

The M93R, in essence, is exactly the same as the M9 with an added three-round burst-fire mode and some aesthetic differences such as a front grip and a larger trigger guard so that the user can properly use the grip. It deals the same amount of damage as the regular M9. The barrel has a built-in muzzle brake; it's not an extended barrel. However, its muzzle brake is the only cosmetic feature as the M93R has much higher recoil than the M9.

Most tactics with the M9 do not actually apply to this pistol - it has a much stronger recoil than its semi-auto variant, which can be seen in single-fire mode. Like the TEC-9, the best course of action while using this pistol is to get close and ambush with controlled bursts. However, its poor accuracy still leaves much to be desired. Though its ranged capabilities are still much better as it has exactly the same minimum damage as the M9.

Due to doing 34 damage max and firing at 1100 RPM, the M93R can be very deadly in close quarters since it can one burst kill an opponent in CQC (Close Quarters Combat). However, the 1-burst-kill range is very close due to its high recoil. The user always needs to make sure that each burst connects by pausing after each burst to increase the stability and hit chance. Spamming with the M93R is a waste of ammunition because the gun is nigh on uncontrollable even in close range.

It has a large reserve ammunition (up to 60 rounds) which helps it to last fairly long. However, as stated above, spamming is not recommended because most of the bullets won't hit the target, wasting valuable ammunition.

The damage drop off on this weapon allows both ranged and CQC usage, but the recoil is still fairly noticeable even in semi-auto, so the user will have to get accustomed to the recoil first to use this weapon effectively. If they do then it's basically a straight upgrade to the default M9 aside from the aforementioned recoil.

Usage & Tactics

The M93R can be used effectively at both ranged engagements and CQC. It is not recommended to spray at range due to inaccuracy caused by the recoil but at CQC, it can be effective. Its high RoF (Rate of Fire) combined with its good damage can make it an upgraded M9 as mentioned above. The burst fire mode is recommended at close range while the semi is recommended for ranged engagements if necessary.


Overall, the M93R can be a very powerful machine pistol when used correctly, but can also be very inaccurate when sprayed too quickly.

Pros & Cons


  • Second highest RoF in-class
  • Has a three-round burst option.
  • Highest muzzle velocity in-class.
  • A large reserve of ammunition (60 rounds).
  • Instant fire mode switch.
  • Quick reload.
  • Quick TTK.


  • High recoil - especially when fired rapidly.
  • Low accuracy.
  • High ammunition consumption rate.
  • High spread even at close range.
  • Iron Sights can be blocked by certain suppressors.
  • Lacks a full auto setting


  • No "M93R" designation exists. The 'M' likely stands for 'Model'. The real-life designation is the 93R.
  • After the Beta, the M93R's model in-game was colored blue with a grey hand-grip.
    • However, around the time that version 3.0.0 was pushed, it was recolored back to a grey slide and a black handgrip.
  • Before the Summer update, this was unlocked at Rank 26. It was changed to Rank 0 until 3.0.0 where it was changed back to its original unlock rank.
    • During its time as a Rank 0 weapon, it saw more usage amongst players due to its effectiveness against starter sidearms.
  • M9s can be converted into 93Rs in real life, but such kits are prohibitively expensive.
  • The M93R features no animation switching between fire modes. However, this is actually more of a benefit than a hindrance, allowing for the nearly-instant changing of fire modes.
  • The M93R was the first secondary weapon to have a burst fire mode.
  • The M93R has a uniquely shaped folding grip that comes as standard.
  • Currently the M93R is the only secondary in-game that has a three-round burst.


Primary Weapons Assault Rifles AK-12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36 - M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - AK74 - AKM - M231- AK103
Personal Defense Weapons MP5K - UMP45 - MP7 - MAC-10 - P90 - MP5 - Colt SMG 635 - L2A3
MP5SD - MP10 - MP5/10 - M3A1 - AUG A3 Para
PPSh-41 - Kriss Vector - MP40
Light Machine Guns Colt LMG - M60 - AUG HBAR - MG36 - RPK-12 - L86 LSW - RPK


Sniper Rifles Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50 - Mosin Nagant - L115A3 - Dragunov SVDS - Hecate II - Steyr Scout
Carbines M4A1 - G36C - M4 - L22 - SCAR PDW - AKU-12 - Groza-1 - AK-12C
Honey Badger- SR-3M - Groza-4 - 1858 Carbine - FAL Para Shorty - PPK-12
Designated Marksman Rifles SVK12E - MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR - SA58 SPR - SCAR SSR
Battle Rifles Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - MC51SD - FAL 50.63 Para - Henry 45-70 - FAL 50.00
Shotguns KSG-12 - Remington 870 - DBV-12 - KS-23M - Saiga-12 - Stevens DB - SPAS-12
Secondary Weapons Pistols M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - ZIP 22
Machine Pistols Glock 18 - M93R - TEC-9 - MP1911
Revolvers MP412 REX - Mateba 6 - 1858 New Army
Other Serbu Shotgun - SFG 50 - Sawed Off - Obrez - Saiga-12U
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