M93R angled


M93R alpha

Weapon Type Secondary Weapon
Weapon Class Machine Pistol
Rank Prerequisites Rank 26
Damage 34 → 20
Range 30 max → 60 min


Hip Accuracy


Sight Accuracy


Magazine Size 15, 16 with round in chamber
Ammo Reserve 60
Fire Modes 3× Burst & Semi
Rate of Fire 1100 RPM

TTK (Time to Kill) 0.11 s
Head & Body Multiplier
per bullet/pellet
Max (30 studs) Min (60 studs)
(x1.4) Head 47.6 28
(x1) Torso 34 20
(x1) Arms and Legs 34 20
Red color signifies a fatal hit.
Suppressed Stats
Suppressor/Bullet Attachment Suppressed Damage Suppressed Range
R2 Suppressor 32.3 -> 19 28.5 max -> 57 min
Suppressor 30.6 -> 20 27 max -> 60 min
Armor Piercing 34 -> 16.66667 0 max -> 60 min
Hollow Point 28.33333 → 24 30 max → 60 min
Muzzle Velocity 2000 studs/s
Penetration Depth 0.5 studs
Suppression 0.2


Hipfire Camera Recovery Speed 15
Sight Camera Recovery Speed 18
Weapon Recovery Speed 25
Weapon Recoil Damping 0.6


Min Camera Kick (2.00, -0.61, -0.31)
Max Camera Kick (2.20, -0.11, 0.30)
Min Recoil Displacement (-0.50, 1.60, 5.19)
Max Recoil Displacement (0.80, 2.09, 7.80)
Min Recoil Rotation (6.19, 1.20, -0.31)
Max Recoil Rotation (8.30, 2.20, 0.30)
Hipfire Spread Factor 0.10
Hipfire Recovery Speed 10
Hipfire Spread Damping 0.70


Min Camera Kick (1.39, -0.11, -0.31)
Max Camera Kick (1.89, 0.10, 0.30)
Min Recoil Displacement (-0.11, 2.50, 5.19)
Weapon Shot Displacement (0.10, 3.70, 7.80)
Min Recoil Rotation (3.20, -0.81, -0.31)
Max Recoil Rotation (5.00, 1.20, 0.30)
Sight Magnification 2.0x


Reload Time 2.5 seconds
Empty Reload Time 2.7 seconds
Equip Speed 16
Aiming Speed 20
Crosshair Size 30
Crosshair Spread Rate 400
Crosshair Recover Rate 15


Weapon Walk Speed 15 stud/s
Aiming Walk Speed 8.4 stud/s
Ammo Type 9x19mm
Round in Chamber One
Shot Suppression Range None

List of Attachments

Optics Kills Required
C79 125 Kills
VCOG 6x Scope 455 Kills
TA33 ACOG 650 Kills
TA11 ACOG 1750 Kills
TA01 ACOG 2500 Kills
Mini Sight 175 Kills
Delta Sight 70 Kills
Full Ring Sight 50 Kills
Half Ring Sight 90 Kills

Underbarrel Kills Required

Barrel Kills Required
Compensator 120 Kills
Muzzle Brake 175 Kills
R2 Suppressor 40 Kills
Flash Hider 100 Kills
Suppressor 30 Kills

Other Attachments Kills Required
Laser 20 Kills
Hollow Point 2000 Kills
Armor Piercing 1000 Kills

The M93R is an Italian Machine Pistol variant of the M9. It is unlocked at rank 26, or it can be purchased with credits.


The Beretta 93R (93 Raffica, 93 Burst) was designed to be used by the Italian counter-terrorism forces of the Nucleo Operativo Centrale di Sicurezza (Central Security Operations Service, Italy's SWAT team) and Gruppo di Intervento Speciale (Special Intervention Group, an airborne counter-terrorism unit) but was also adopted by other police and military forces who required a concealable weapon with rapid fire capabilities. The pistol is an evolution of the Beretta 92 design. There are a few importable Beretta 93Rs, but they can be cost prohibitive due to their rarity. The Gun Control Act of 1968 stopped the importation of machine guns except for guns imported for sale to government agencies, including the 93R. (A machine gun is defined as a weapon that can fire multiple rounds with one trigger squeeze).[1]

In Game

General Information

The M93R, in essence, is exactly the same as the M9 with an added three-round burst-fire mode and some aesthetic differences such as a front grip along with a larger trigger guard so that the user can properly use the grip. It deals the same amount of damage as the regular M9. The barrel has a built-in muzzle brake; it is not an extended barrel. However, the muzzle brake is a cosmetic feature as the M93R has a much higher recoil than the M9 per bullet.

Most tactics with the M9 do not actually apply to this pistol—it has a much stronger recoil than its semi-auto variant, which can be seen in single-fire mode. Like the TEC-9, the best course of action while using this pistol is to get close and ambush with controlled bursts. However, its poor accuracy still leaves much to be desired. Though its ranged capabilities are still much better as it has exactly the same minimum damage as the M9.

Due to doing 34 damage max and firing at 1100 RPM, the M93R can be very deadly in close quarters since it can one-burst-kill an opponent in close-quarters-combat (CQC). However, the one-burst-kill range is very close due to its high recoil and damage dropoff range. The user always needs to make sure that each burst connects by pausing after each burst to increase the stability and hit chance. Spamming with the M93R is a waste of ammunition as the gun is nigh on uncontrollable even in close range.

It has a large ammunition reserve of 60 rounds which helps it to last fairly long. However, as stated above, spamming is not recommended because most of the bullets will not hit the target, wasting valuable ammunition.

The damage drop off on this weapon allows both ranged and CQC usage, but the recoil is still fairly noticeable even in semi-auto, so the user will have to get accustomed to the recoil first to use this weapon effectively. If the user is able to cope with this aspect, then the M93R is an improvement to the default M9, aside from the aforementioned recoil and a shorter three-shot kill (3SK) range.

Usage & Tactics

The M93R can be used effectively at both ranged engagements and CQC. It is not recommended to spray at range due to inaccuracy caused by the recoil but at CQC, it can be effective. The high rate of fire (RoF) combined with its good damage can make it an upgraded M9 as mentioned above. The burst fire mode is recommended at close range while the semi is recommended for ranged engagements if necessary.

Up close, the M93R should be treated like a glorified shotgun, with one squeeze of the trigger being enough to kill any opponent. Due to its restrictive magazine size, and harsh recoil when fired in succession quickly, the M93R can be difficult to use in inexperienced hands, and will get many a user killed should they forgo ammo conservation.


Overall, the M93R can be a very powerful machine pistol when used correctly, but can also be very inaccurate when sprayed too quickly.

Pros & Cons


  • Second highest RoF in-class
  • Has a three-round burst option.
  • Highest muzzle velocity in-class.
  • A large reserve of ammunition (60 rounds).
  • Instant fire mode switch.
  • Quick TTK.


  • High recoil - especially when fired rapidly.
  • Low accuracy.
  • High ammunition consumption rate when spammed.
  • High spread even at close range.
  • Iron sights can be blocked by certain suppressors.


  • No "M93R" designation exists. The 'M' likely stands for 'Model'. The real-life designation is the 93R.
  • After the Beta, the M93R's model in-game was colored blue with a grey hand-grip.
    • However, around the time that version 3.0.0 was pushed, it was recolored back to a grey slide and a black handgrip.
  • Before the Summer update, this was unlocked at Rank 26. It was changed to Rank 0 until 3.0.0 where it was changed back to its original unlock rank.
    • During its time as a Rank 0 weapon, it saw more usage amongst players due to its effectiveness against starter sidearms.
  • M9s can be converted into 93Rs in real life, but such kits are prohibitively expensive.
  • The M93R features no animation switching between fire modes. However, this is actually more of a benefit than a hindrance, allowing for the nearly-instant changing of fire modes.
  • The M93R was the first secondary weapon to have a burst fire mode.
  • The M93R has a uniquely shaped folding grip that comes as standard.
    • However, this grip is purely cosmetic and has no effect on weapon handling when compared to the M9.
    • The muzzle device on the M93R is also purely cosmetic; it does not change the statistics from the M9.
  • Currently, the M93R is the only secondary in-game that has a three-round burst.


Primary Weapons

Assault Rifles

AK12 - AN-94 - AS VAL - SCAR-L - AUG A1 - M16A4 - G36
M16A3 - AUG A2 - FAMAS - AK47 - AUG A3 - L85A2 - HK416
AK74 - AKM - AK103 - M231

Personal Defense Weapons

M1921 - MP5K - UMP45 - MP7 - MAC10 - P90 - MP5
Colt SMG 635 - L2A3 - MP5SD - MP10 - MP5/10 - M3A1
AUG A3 Para - PPSh-41 - FAL Para Shorty - Kriss Vector - MP40

Light Machine Guns

Colt LMG - M60 - AUG HBAR - MG36 - RPK12 - L86 LSW - RPK

Sniper Rifles

Intervention - Remington 700 - Dragunov SVU - AWS - BFG 50
L115A3 - TRG-42 - Mosin Nagant - Dragunov SVDS
Hecate II - M107 - Steyr Scout


Jury - M4A1 - G36C - M4 - L22 - SCAR PDW - AKU12
Groza-1 - AK12C - Honey Badger - SR-3M - Groza-4 - MC51SD
FAL 50.63 Para - 1858 Carbine - AK105 - KAC SRR

Designated Marksman Rifles

MK11 - SKS - VSS Vintorez - MSG90 - Beowulf TCR

Battle Rifles

Beowulf ECR - SCAR-H - AK12BR - G3 - AG-3 - Henry 45-70
FAL 50.00


KSG-12 - Remington 870 - DBV12 - KS-23M - Saiga-12
Stevens DB - AA-12 - SPAS-12

Secondary Weapons Pistols

M9 - Glock 17 - M1911 - Deagle 44 - M45A1 - Five Seven
ZIP 22

Machine Pistols

Glock 18 - M93R - TEC-9 - MP1911


Judge - Executioner - MP412 REX - Mateba 6
1858 New Army - Redhawk 44


Serbu Shotgun - SFG 50 - Sawed Off - Saiga-12U - Obrez

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